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Akiri

Does anyone know how to create building neon?

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Tut Greco
Posted (edited)

If you're using Max, yes. I would create them using splines and path deform modifier. It's used a lot for procedurally generating roads, paths and many more things. It retains the UV mapping and direction and follows when deformed, so it's super handy workflow for creating roads and also neons as you shown.

 

If you apply an Editable Poly modifier you'll be able to convert a selection of edges into a spline with "create line from edge selection" or however the function is named. It can be useful if you can't be bothered making spline yourself. Then just apply a PathDeform modifier on your plane (which should have enough geometry to bend with the corners of the spline) and select your spline as the path.

 

The texture itself is just a horizontal rectangle with a gradient fade from its center to top/bottom of the image.

Edited by Tut Greco

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Akiri
22 minutes ago, Tut Greco said:

If you're using Max, yes. I would create them using splines and path deform modifier. It's used a lot for procedurally generating roads, paths and many more things. It retains the UV mapping and direction and follows when deformed, so it's super handy workflow for creating roads and also neons as you shown.

 

If you apply an Editable Poly modifier you'll be able to convert a selection of edges into a spline with "create line from edge selection" or however the function is named. It can be useful if you can't be bothered making spline yourself. Then just apply a PathDeform modifier on your plane (which should have enough geometry to bend with the corners of the spline) and select your spline as the path.

 

The texture itself is just a horizontal rectangle with a gradient fade from its center to top/bottom of the image.

So just create model and texture?

don‘t need to make 2dfx or something else?

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Tut Greco
7 hours ago, Akiri said:

So just create model and texture?

don‘t need to make 2dfx or something else?

I don't think you need 2dfx for neons. You'll have to use timed object function but besides that, I don't know anything else that you need to do the job.

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ZAZ

the other way is to put a chain of lights into a tube

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Akiri
1 hour ago, ZAZ said:

the other way is to put a chain of lights into a tube

sorry I don't get it very clear

 

So creating neon is modeling→texture→and make it a time object,right?

no need to apply omni or 2dfx?  

just need to make the vertex color bright at nigh,are these the creating steps?

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ZAZ
2 hours ago, Akiri said:

sorry I don't get it very clear

a collection of light omnis inside (partially transparent objects)

i made some test neons, it's Goldkillers method, he made these neons for PMC

i don't know Tut Grecos method

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