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Gutslab

III, VC, SA and IV were released in a span of 7 years

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Gutslab

...and it's been 7 years since V came out. Obligatory 'f*ck you Rockstar Games' but we ain't seeing VI for quite a while. They continue to be greedy and will be as long as they get profit from V online, no matter how f*cked up it is for players. Best hope is for another dev to step in and make a new game. And don't get me wrong, V online can be fun in private sessions but Rockstar has killed off what made many of us fans in the first place, a solid singleplayer game with a great story and atmosphere.

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MojoGamer

Bet they going do GTA 6 dirty,

Just how they did Agent dirty. 

:kekw:

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Zello

Don't forget LCS and VCS.

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Lotte

but those games were a lot simpler graphically, weren't they? like the assets in the new games are 100x more complex than they were in the old games, and that, unsurprisingly, really bloats up filesize and development time

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GhettoJesus

You do know that designing games takes more time nowadays? I mean yes they could have released VI by now but if you expect the same speediness as back then you are gonna be disappointed it.

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Len Lfc

This is one of the dumbest and ignorant takes people have. And it's getting tiresome.

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~Tiger~
On 7/25/2020 at 2:40 AM, Gutslab said:

..it's been 7 years since V came out

 

The development and release of RDR2 might also have had something to do with this...

 

Quote

Rockstar co-opted all of its studios into one large team to facilitate development among 1,600 people.

 

Source: https://en.wikipedia.org/wiki/Development_of_Red_Dead_Redemption_2

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PacVCF10
2 hours ago, Len Lfc said:

This is one of the dumbest and ignorant takes people have. And it's getting tiresome.

What really tires are the people who justify everything Rockstar does looking for cheap excuses

How long do you think GTA VI would be on the market if there were no children buying trucks with drones?

We are talking about an entire generation of consoles ...

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Len Lfc
Posted (edited)
1 hour ago, PacVCF10 said:

What really tires are the people who justify everything Rockstar does looking for cheap excuses

How long do you think GTA VI would be on the market if there were no children buying trucks with drones?

We are talking about an entire generation of consoles ...

Presuming you mean "How long do I think it would be before GTA VI is on the market" Then, I'd say there'd be no difference. Remember, Rockstar work on one game at a time now, and their open world sandbox style games take roughly around 5 or so years to develop. That's why it took 5 years and 1 month after GTA V for RDR2 to release. Which by the way was in development before GTA Online even released.

 

Are you aware it's been 5 years and 2 months since The Witcher III released? And Cyberpunk 2077 is still 4 months away? Meaning the gap between major games from CD Projekt Red will be 5 and a half years. And then presuming The Witcher 4 is their next game, you're looking at a similar gap of around 5 years, meaning 10 years between Witcher titles. Yet CDPR's fans don't complain. they're smart, and they know how things work. Granted, at least CDPR communicate, which Rockstar could certainly do a lot more of. And CDPR don't have an online service based game that is full of microtransactions that are easy to get mad at.... yet. The Cyberpunk multiplayer game is coming, however.

 

It's the same with BGS and Elder Scrolls. And even Fallout. The difference is the Online Fallout game was technically developed by one of the new BGS studios in Austin (not the OG studio in Maryland who are focused on Starfield, although they did still work on 76), as opposed to Elder Scrolls Online, which was handled by Zenimax Online. TES6 won't be out until about 2024, and Fallout 5 until about 2027. 13 years between Elder Scrolls games, and 12 between Fallout games. But BGS have a game out every 3 years. Elder Scrolls, Fallout and now Starfield. Elder Scrolls, GTA and Fallout have online games to keep those series 'alive' in the long wait for the next full entry.

 

It's the same with Rockstar. But people just get mad and angry because it's been 7 years since GTA V. Without caring to understand the reality of how things are now. For 5 years they worked on RDR2 as their main project. And it wasn't until after they began full development on GTA VI. It's not making cheap excuses. It's recognizing the simple reality, and not acting like a whiny child because you didn't get the toy you wanted.

 

Of course it's disappointing having to wait 10 years or more for the next game. But if you were actually willing to learn and understand, people would be a lot less disappointed. And probably happier in life.

 

 

Edited by Len Lfc
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GhettoJesus
Posted (edited)
35 minutes ago, Len Lfc said:

Are you aware it's been 5 years and 2 months since The Witcher III released? And Cyberpunk 2077 is still 4 months away? Meaning the gap between major games from CD Projekt Red will be 5 and a half years. And then presuming The Witcher 4 is their next game, you're looking at a similar gap of around 5 years, meaning 10 years between Witcher titles. Yet CDPR's fans don't complain. they're smart, and they know how things work. Granted, at least CDPR communicate, which Rockstar could certainly do a lot more of. And CDPR don't have an online service based game that is full of microtransactions that are easy to get mad at.... yet. The Cyberpunk multiplayer game is coming, however.

Hate to burst your bubble but CDPR has only one studio whereas R* have plenty more. That's one reason why people expect more days instead of one at a time. They are simply used to each studio working on their own project. I don't care when games come out but I don't think there is need for the attitude when people prefer the old model.

Edited by GhettoJesus
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Grotti Vigilante

The question that one needs to ask at this point is how long it's worth waiting for a game from a studio. Yes, the gap between The Witcher III and Cyperpunk 2077 has been about five years, but as someone else has stated, CD Projekt Red is merely one studio while Rockstar has nine separate ones in which they used to manage separate IPs. Rockstar North worked on Grand Theft Auto while Rockstar San Diego worked on Red Dead. That's how we were able to get GTA IV, it's DLC, Chinatown Wars, Red Dead Redemption, Max Payne 3 and GTA V out within the span of five years. Between GTA V and Red Dead Redemption II though we had nothing. Therefore if we get GTA VI in 2023, that will have been ten years after it's predecessor, and at that point we have to ask whether such a time was worth waiting for. Is ten years with only Red Dead Redemption II, a game with very linear missions and thus limited replay value and not being supported anywhere near as much as GTA V, worth it? I'd say no. I think six years is a fair decent gap, even better if we have other games in between of a different Rockstar Studio, but ten years with only one game in between that isn't supported as much as the last? I don't think so.

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Dark Rosewood Varnish

Rockstar have exactly 4 weeks to announce/confirm the existence of GTA VI - If nothing is announced by then I will be cancelling my pre order. 

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GhettoJesus
Posted (edited)
29 minutes ago, Grotti Vigilante said:

The question that one needs to ask at this point is how long it's worth waiting for a game from a studio. Yes, the gap between The Witcher III and Cyperpunk 2077 has been about five years, but as someone else has stated, CD Projekt Red is merely one studio while Rockstar has nine separate ones in which they used to manage separate IPs. Rockstar North worked on Grand Theft Auto while Rockstar San Diego worked on Red Dead. That's how we were able to get GTA IV, it's DLC, Chinatown Wars, Red Dead Redemption, Max Payne 3 and GTA V out within the span of five years. Between GTA V and Red Dead Redemption II though we had nothing. Therefore if we get GTA VI in 2023, that will have been ten years after it's predecessor, and at that point we have to ask whether such a time was worth waiting for. Is ten years with only Red Dead Redemption II, a game with very linear missions and thus limited replay value and not being supported anywhere near as much as GTA V, worth it? I'd say no. I think six years is a fair decent gap, even better if we have other games in between of a different Rockstar Studio, but ten years with only one game in between that isn't supported as much as the last? I don't think so.

I can absolutely understand R* uniting their forces to make a grand game but I wonder how long RDR2 would have taken if it was only one studio working on it and then evaluate whether it's worth to have studios work together. R* should create a maintenance studio to please everyone. Have a studio that's only focus is to maintain and create new content for online modes.

Edited by GhettoJesus
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gta7dev

I think normal flow of order has stopped a while back and it's pointless to think of it as a linear time cycle. GTA V, RDR and Max Payne 3 were worked on simultaneously. RDR2 took 8 years to come out after RDR but we know it didn't start proper development until after GTA V, which took time off GTA VI but GTA VI was probably worked on simultaneously. RDR2 was massive in terms of everything and more polished but it took at least 5 years (right after GTA V), if GTA VI took at least 5 years of proper development (+ the extra side work) after RDR2 that means GTA VI should be arriving in 2023 at the earliest. It all makes sense and lines up with the spaghetti flow they have.

 

And before anyone says "but they have 3 billion people working on it", do you have any clue how hard it is to coordinate 20 people to do something together, let alone almost 2000? Quality of work improves, speed doesn't.

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Len Lfc
29 minutes ago, Grotti Vigilante said:

CD Projekt Red is merely one studio while Rockstar has nine separate ones in which they used to manage separate IPs

Exactly. They used to.

 

Of their studios, only North and San Diego are really relevant. The others are either smaller support studios, QA studios, or localization studios. Studios like Rockstar Leeds, Lincoln or London are pretty small. For all the studios they have, the numbers make it seem like Rockstar are larger than they actually are. And if you even look at games they have made, Liberty City and Vice City Stories were made by Rockstar Leeds. As much as we loved them, the games weren't overly popular, or even very well developed.

 

The root of the entire problem, is simply "GTA 6". It's what most people want, and because they don't have it, some people get mad. If those other studios made other games, like Leeds making mobile games, people would complain Rockstar were making sh*tty mobile games, instead of giving them what they actually want; GTA 6.

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Ho Diver
Posted (edited)

Back in the days we used to have filler games like London, LCS, VCS, EFLC, CW, all games that were made in the same engine of the main games with the same map, but with different music, characters, story, features, etc. I would be ok with a similar game, using the GTA V map, with different story and different features, but apparently not even that is possible anymore nowadays with R*, a filler game now, a game that is supposed to hold us off until the next main release... it's a 2013 game that everyone already played to death.

3 hours ago, GhettoJesus said:

Hate to burst your bubble but CDPR has only one studio whereas R* have plenty more. That's one reason why people expect more days instead of one at a time. They are simply used to each studio working on their own project. I don't care when games come out but I don't think there is need for the attitude when people prefer the old model.

And let's not forget that in between TW3 and CP2077, they released 2 huge expansions packs that could easily be sold as standalone 60 dollars games.

Edited by Ho Diver
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Grotti Vigilante
Posted (edited)
2 hours ago, Ho Diver said:

And let's not forget that in between TW3 and CP2077, they released 2 huge expansions packs that could easily be sold as standalone 60 dollars games.

This right here is the key to making long gaps tolerable. If the GTA V single player DLC actually came to light and Red Dead Redemption II got an Undead Nightmare of it's own or something, then most of us wouldn't care about the long game. This is what has made it so annoying for me. GTA V isn't even being supported, just GTA Online. Red Dead Redemption II is pretty much dead, and Red Dead Online hasn't received anywhere near as much support. Rockstar have shifted solely to multiplayer focus, neglecting it's single player fans and pretty much ruining their reputation with quite a few of us. Yes, from a market standpoint it makes sense, but even that won't last forever. 

Edited by Grotti Vigilante
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Gutslab
Posted (edited)
53 minutes ago, Grotti Vigilante said:

This right here is the key to making long gaps tolerable. If the GTA V single player DLC actually came to light and Red Dead Redemption II got an Undead Nightmare of it's own or something, then most of us wouldn't care about the long game. This is what has made it so annoying for me. GTA V isn't even being supported, just GTA Online. Red Dead Redemption II is pretty much dead, and Red Dead Online hasn't received anywhere near as much support. Rockstar have shifted solely to multiplayer focus, neglecting it's single player fans and pretty much ruining their reputation with quite a few of us. Yes, from a market standpoint it makes sense, but even that won't last forever. 

This is what irks me. Gta online was originally not meant as the primary focus during the release of GTA V. it was a beta test for them and still is by the various current issues.  But they realized they can make a ton of money and have decided to solely focus on just that. The way I see it is that Rockstar sold out. They sold out to their profit margin, which makes sense for a business but it just kills the entire spirit of the GTA franchise.

 

6 hours ago, PacVCF10 said:

What really tires are the people who justify everything Rockstar does looking for cheap excuses

How long do you think GTA VI would be on the market if there were no children buying trucks with drones?

We are talking about an entire generation of consoles ...

If Rockstar never introduced gta online or had it but it was very unpopular and didn't grow, we would be much farther down the line with GTA VI. Those cash cards are just too irresistible. Wasn't there a promised SP DLC many years ago, which never came to light.

 

Aside from gta online updates, Rockstar have done sh*t to the base game. I'm grateful for the modding community who have stepped in and made many enhancements for SP and kept it alive.

 

 

 

Edited by Gutslab
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Zello
7 hours ago, Len Lfc said:

The root of the entire problem, is simply "GTA 6". It's what most people want, and because they don't have it, some people get mad. If those other studios made other games, like Leeds making mobile games, people would complain Rockstar were making sh*tty mobile games, instead of giving them what they actually want; GTA 6.

I really want Leeds to make a GTA game again. What they did with VCS was incredible at the time with their empire building system. Getting a GTA game from a different studio instead of North as the lead would be fresh and lead to new stuff in the series. Those days are over now though unfortunately it seems.

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CM1
Posted (edited)
On 7/26/2020 at 3:29 PM, gta7dev said:

I think normal flow of order has stopped a while back and it's pointless to think of it as a linear time cycle. GTA V, RDR and Max Payne 3 were worked on simultaneously. RDR2 took 8 years to come out after RDR but we know it didn't start proper development until after GTA V, which took time off GTA VI but GTA VI was probably worked on simultaneously. RDR2 was massive in terms of everything and more polished but it took at least 5 years (right after GTA V), if GTA VI took at least 5 years of proper development (+ the extra side work) after RDR2 that means GTA VI should be arriving in 2023 at the earliest. It all makes sense and lines up with the spaghetti flow they have.

 

And before anyone says "but they have 3 billion people working on it", do you have any clue how hard it is to coordinate 20 people to do something together, let alone almost 2000? Quality of work improves, speed doesn't.

At the risk of repeating myself, that's absolutely not true.

 

Red Redemption 2 has robbed plenty of potential development time for GTA 6, but it most certainly was in both planning and formal development at the same time as GTA V.

 

After their brief wait and see starting in May 2010 and acclimating to full production on GTA V in 2010, in January 2011 planning of RDR2 began. Motion-capture began in late 2012 and voice recording in January 2013.

 

Last time I checked GTA V didn't end principal development until August 25, 2013.

 

Thanks to some last-minute demands by Dan Houser, which although were warranted, they were too 11th hour, terribly invasive in terms of set timetables and suffocating in terms of inhibiting resource shift to other future titles.

 

RDR 2 having stupid levels of delays and being in production way too long, proved to be a terrible consequence.

 

There is no reason why RDR 2 was in development for 6 years and GTA V only 34-35 months. That is because at least four delays occurred. Two before 2016 announcement and the infamous 2 delays from October 2017 to spring 2018 and then to October 2018.

 

On 7/26/2020 at 5:47 PM, Ho Diver said:

Back in the days we used to have filler games like London, LCS, VCS, EFLC, CW, all games that were made in the same engine of the main games with the same map, but with different music, characters, story, features, etc. I would be ok with a similar game, using the GTA V map, with different story and different features, but apparently not even that is possible anymore nowadays with R*, a filler game now, a game that is supposed to hold us off until the next main release... it's a 2013 game that everyone already played to death.

And let's not forget that in between TW3 and CP2077, they released 2 huge expansions packs that could easily be sold as standalone 60 dollars games.

Bingo! And this hits it right on the head. We had filler games in between and to be honest it's much better than stale online mode.

 

It's all very deliberate and fixed. Shark cards above all and some internal struggle to develop a replacement game. I don't want to be hearing lines from a game recorded 10 years ago and seeing the same damn map.

On 7/26/2020 at 7:47 PM, Grotti Vigilante said:

This right here is the key to making long gaps tolerable. If the GTA V single player DLC actually came to light and Red Dead Redemption II got an Undead Nightmare of it's own or something, then most of us wouldn't care about the long game. This is what has made it so annoying for me. GTA V isn't even being supported, just GTA Online. Red Dead Redemption II is pretty much dead, and Red Dead Online hasn't received anywhere near as much support. Rockstar have shifted solely to multiplayer focus, neglecting it's single player fans and pretty much ruining their reputation with quite a few of us. Yes, from a market standpoint it makes sense, but even that won't last forever. 

I do hope among their adult base, their reputation does suffer, even if their pocketbook doesn't as much. Perhaps it's time to strictly enforce the rated age requirements and eliminate minors from the pool.

 

I had considered Vice City, San Andreas, and the accompanying Stories iterations to be filler games. And excellently done ones.

 

Seen as we were able to have games like Gay Tony and LoD, it's not as if the HD Universe games are so taxing and require special effort at five times the average in terms of time.

 

To the excuse makers: Why would were they able to develop RDR alongside Gay Tony and LoD?

 

It would have not been much effort compared to those HD examples given, to do a new story mode filler title, to buy time versus just making the same damn game again after 8 years*.

 

Excuse makers here, have their heads in the clouds and are not paying very much attention to what the company actually is capable of doing in a timely fashion. This is pure greed and cynical complacency. And nothing more.

 

They had a good window of opportunity to create a sub-title in between or two, but instead just invested resources in porting the same game for the 2nd time, to provide a $$$ PS5 launch pad for GTA V Online III : Stuck In Los Santos.

 

Now they're probably stuck trying to figure out what to do with the fact, that the pandemic will evaporate any extra time they had left to get VI done right.

 

If they really would wanted to do anything justice, they were totally redo GTA V top to bottom and record pages of new lines to make the game much more worthwhile and extremely renewed.

 

Same / similar story as back in 2013, but with new angles and twists.

 

Just making what's already there prettier and throwing in some new jams on PS5 is not going to cut it. Nor is hiking up the price of items on PS5/XBX Online by 10x.

 

On 7/26/2020 at 8:41 PM, Gutslab said:

This is what irks me. Gta online was originally not meant as the primary focus during the release of GTA V. it was a beta test for them and still is by the various current issues.  But they realized they can make a ton of money and have decided to solely focus on just that. The way I see it is that Rockstar sold out. They sold out to their profit margin, which makes sense for a business but it just kills the entire spirit of the GTA franchise.

 

If Rockstar never introduced gta online or had it but it was very unpopular and didn't grow, we would be much farther down the line with GTA VI. Those cash cards are just too irresistible. Wasn't there a promised SP DLC many years ago, which never came to light.

 

Aside from gta online updates, Rockstar have done sh*t to the base game. I'm grateful for the modding community who have stepped in and made many enhancements for SP and kept it alive.

 

 

 

It is all about the money at this point in time and nothing more. They more than have the ability to make offshoots of existing games.

 

Imagine if all they did was create GTA III and then only update it incrementally from 2001 to 2008. No Vice City, no San Andreas, not etc. That would be intolerable, yet it seems to be what some of the apologists excuse.

 

I'm all about my environment alongside things to do. Very tired of stale pseudo Oahu GTA V map, which shouldn't even have northern and eastern coasts. Only west and south west coast should exist. 

 

It should have been done the way it was in Las Venturas, where areas that were not supposed to be coastal, were high cliffs instead of being beaches, in an attempt to not acknowledge their existence.

Edited by CM1
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ChengizVlad09
Posted (edited)

I personally am not hyped about the next GTA. Futhermore, I think it will suck. Just like V and RDR2 did, which is ofc my own opinion. In unlikely case that someone is interested in hearing my point, I'll just say that I'm tired of writing walls of text with no proper feedback, at least. That doesn't reduce the love I have towards the franchise in the slightest, though.

 

That huge gap between games undobtedly proves one major thing; making games is tied to business decisions and is being bounded by marketing models and maximizing profits, rather than existing as the creative process with some kind of artistic approach that's suppose to move boundaries. That huge hole is nothing but a dedicated space for fanboy hype. Nothing more. Not to mention it's a great marketing model.

 

In the light of what's said above, I cannot see why V or RDR2, e.g, are better video games than, let's say, any of the (almost annual) video games from the AC franchise, objectively speaking?

Rockstar's titles might be better as 'literary works' in a narrative, story telling sense, no doubt, but they sure as hell aren't any better than many other AAA titles, speaking of them strictly in a video gaming sense.

 

Further down the line, just like Activision, EA or Ubisoft are being universally hated - rightfully so - for what they really are and they are greedy, not caring, franchise burying and decapitating, ruthless salesmen that have no clue about what video games should be - which they constantly are proving, game after game - will eventually become the fate of T2. I mean, they are already exactly that, it's just that the general public hasn't formed that specific picture yet. Once we do and it's almost there, just couple of more serious f#ckups is needed, where not even the great Rockstar will be able to keep digging them from that hole anymore. 

Edited by ChengizVlad09
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Zello
Posted (edited)

giphy.gif

 

Individual studios don't work on their own projects anymore everything has to be a Rockstar Studios production now. That's part of the reason. I do wish that they would release "filler" GTA's where they could try things that they wouldn't in the main titles. Like maybe we get a filler GTA with a corrupt cop protagonist and so on.

Edited by Zello
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HikikomoriYume
Posted (edited)

Rockstar has been going to sh*t since GTA IV.

V was the biggest pile of sh*t those miserable f*cks ever shat out and VI will be more of the same.

It's sad but it is what it is.

Edited by HikikomoriYume
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ChengizVlad09
Posted (edited)

 

@Ho Diver @CM1

 

You have made some great points in the posts above, couldn't agree more. I would like to add some additional things just for the sake of perspective and work they had pulled in the period of just five years in the time span between 2004 to 2009 for example. So, Rockstar released GTA SA, GTA LCS, GTA VCS on numerous platforms, various other games, and not just some lame, trivial, unloving ones that nobody gives two s#its about, but highly demanded, cared about and a top of it all, successful titles, among which are the titles such as Bully, The Warriors, Midnight Club and ultimately, Rockstar games created their very own game engine, literally from the ground up for one of the most beloved entries in the series, GTA IV, as well as two additional games encapsulated in EFLC. Should I mention that the entire Fourth Era was made originally for one of the most demanding consoles ever produced, architecturally wise, in a sense that it took years for developers to get familiar with it and accustomed to it - PS3? 

 

Now, almost the entire fan base is doing the heavy lifting behind Rockstar's ever present silence, backing them up with some nonsense about how years are needed for a polished, ' masterpiece ' game. That's bs. Neither V or RDR2 are masterpieces, hell, they cannot be considered of being polished games even.

 

Business, that's it. It's just a multi-billion dollar business, that's what it is all about. I'm not saying that's bad, or evil, or whatever, more power to them, I'm just thinking, they do not deserve such unconditional love for such a shady, sometimes downright criminal actions. Especially T2.

Edited by ChengizVlad09
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Officer Ronson
On 7/26/2020 at 12:14 PM, Lotte said:

but those games were a lot simpler graphically, weren't they? like the assets in the new games are 100x more complex than they were in the old games, and that, unsurprisingly, really bloats up filesize and development time

Yes, infact alot of them shared assets such as sounds, animations, objects, textures and that bunch, there's also Manhunt which is in the same 3D era universe and it re-used a lot of assets.

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YNNEL
Posted (edited)

I find it strange that Rockstar devoted so much time and resources in to RDR2, their secondary title, tbh. It’s a great game and I enjoyed it, but I would rather they had scaled that game down a bit if it meant getting GTA6 out quicker. 
 

Waiting for 7 years for even an announcement on a sequel isn’t being spoilt or impatient and I take issue with that. Wanting a sequel to the biggest entertainment product ever is a perfectly natural expectation. GTAO is the reason they haven’t so let’s stop pretending otherwise. 
 

 

Edited by YNNEL
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Zapper
Posted (edited)

This thread is the same song and dance of Online vs Single Player which ship has sailed 5 years ago. Compare the sales and revenue of GTA3, VC and SA (also the handheld games) and IV combined and GTAV(+GTAO). The later obliterates the former. It also doesn't help that EFLC didn't meet Rockstar's expectations. If you're a CEO or company president the choice is pretty clear. 

 

The 3D trilogy were very similar games both by design and mechanically. They shared assets. It's weird that people want Rockstar to make faster games while at the same time sh*tting on Ubisoft for reusing assets and game design principle over different titles which come out in faster interval, granted Ubisoft could do better even within the same time frame by making smaller maps, more focused design. 

 

Also all Rockstar studios work together now so era for filler GTA's is over although I could see new games coming out every 3-4 years instead of 5-6.

 

Also take Naughty Dog for example. Last gen they put out 3 Uncharted games, TLoU and Left Behind. This gen it's just UC4, TLoU2 and Lost Legacy (standalone expansion). It's difficult to put out games while simultaneously trying to outdo competition and their own previous works.

 

Bethesda's output this generation mirrors Rockstar's output. 

* RDR2 - Fallout 4

* GTAV Remaster - Skyrim Remaster

* GTAO - ESO

* LA Noire current gen port and VR - Skyrim, Fallout 4 VR

* Fallout 76 was developed by their B team and it doesn't exist to me.

* No one knows when GTA6 or ES6 will come out.

* Bethesda has Starfield to come in the meantime and we had rumors of Rockstar working on multiple games.

 

TL;DR - Games are harder to make while one upping previous games technology. GaaS brings more revenue than expansions.

Edited by Zapper
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Len Lfc
2 hours ago, Zapper said:

Bethesda's output this generation mirrors Rockstar's output. 

* RDR2 - Fallout 4

* GTAV Remaster - Skyrim Remaster

* GTAO - ESO

* LA Noire current gen port and VR - Skyrim, Fallout 4 VR

* Fallout 76 was developed by their B team and it doesn't exist to me.

* No one knows when GTA6 or ES6 will come out.

* Bethesda has Starfield to come in the meantime and we had rumors of Rockstar working on multiple games.

 

TL;DR - Games are harder to make while one upping previous games technology. GaaS brings more revenue than expansions.

Exactly. BGS work on one single game at a time (obviously with overlaps, one game in pre production, while another is full production)

Right now Starfield is in full production, and will likely release next year, while TES6 is currently in pre production. This is not speculation, but FACT.

 

BGS have an average of 3 year between games. Meaning if their last game, Fallout 76 released in 2018, then Starfield will release in 2021, and TES6 in 2024. Presumably after that would be Fallout 5 in 2027. Same with CD Projekt Red. Their last game was The Witcher 3, in May 2015. Their next major game will be Cyberpunk 2077 in November 2020 🤞. That's a gap of 5 and a half years between major titles, much like Rockstars 5 year gap between GTA V & RDR2. Do you really think CD Projekt Red will release The Witcher 4 in less than 4 years time? Odds are, there will be 10 years between Witcher titles. If not longer. CDPR want to release a standalone Cyberpunk Multiplayer game, also, after Cyberpunk 2077.

 

Rockstar are the same. Work on one game. And those games take them around 5 years.

11 hours ago, YNNEL said:

I find it strange that Rockstar devoted so much time and resources in to RDR2, their secondary title, tbh. It’s a great game and I enjoyed it, but I would rather they had scaled that game down a bit if it meant getting GTA6 out quicker. 
 

Waiting for 7 years for even an announcement on a sequel isn’t being spoilt or impatient and I take issue with that. Wanting a sequel to the biggest entertainment product ever is a perfectly natural expectation. GTAO is the reason they haven’t so let’s stop pretending otherwise. 

And this is the problem. General ignorance mixed with impatience. it's fine not to like something, or care less for something. I MUCH prefer GTA to RDR. But at least understand the reality of the situation. They can't magic a game out of nowhere. Nor do they want to create a half assed game just to make GTA fans happy.

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0909090

People seem to be so sure about that Rockstar is a one game at a time company now. While that may very well be true at this time, it's very possible that not that many years ago they were working on more new projects at once (Bully 2, Agent or whatever else) but in the end they had to prioritize one major project (RDR2) and either cancel or put the rest on hold. It wouldn't be the first time, we know that Bully 2 has been in development several times over the years and possibly rebooted several times. It looks like they sadly wasted a lot of time on projects that may never see the light of day.

Another thing to consider is RDR2's troubled development as it was revealed in one of the leaks that later turned out to be true. RDR2 was supposed to release much sooner and with all the delays that's another large chunk of wasted time. It's quite possible that VI was supposed to be released by now if they had indeed started development year or two after V's release.

And who knows, VI's development might be much worse than RDR2's, we don't know the circumstances that lead to Dan Houser's departure. The fact is that in the days of III era games Rockstar was much better organized company than now, but these days are long gone now. 

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Zapper
1 hour ago, Len Lfc said:

BGS work on one single game at a time (obviously with overlaps, one game in pre production, while another is full production)

Right now Starfield is in full production, and will likely release next year, while TES6 is currently in pre production. This is not speculation, but FACT.

 

BGS have an average of 3 year between games. Meaning if their last game, Fallout 76 released in 2018, then Starfield will release in 2021, and TES6 in 2024. Presumably after that would be Fallout 5 in 2027.

This sums it up nicely.

960x0.jpg?fit=scale

2 hours ago, Len Lfc said:

Same with CD Projekt Red. Their last game was The Witcher 3, in May 2015. Their next major game will be Cyberpunk 2077 in November 2020 🤞. That's a gap of 5 and a half years between major titles, much like Rockstars 5 year gap between GTA V & RDR2. Do you really think CD Projekt Red will release The Witcher 4 in less than 4 years time? Odds are, there will be 10 years between Witcher titles. If not longer. CDPR want to release a standalone Cyberpunk Multiplayer game, also, after Cyberpunk 2077.

Right on the money. 

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