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GTA6oclock

Should VI's map be larger than V's?

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GTA6oclock

The first couple years after V's release I would've said no, but that's when I was under the assumption that VI would release around 2019-2020. It's obviously not coming this year. GTA V is being re-released next year so 2021 is out of the question. They'll give next-gen GTA V some time to breathe post-release so that puts us in late 2022 at the earliest, with 2023 probably being more likely.

 

Even if VI's world is more dense, getting an overall smaller map after a decade and two console generations of waiting would be very disappointing, in my opinion.

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GTA-Biker

I think a map that's twice the size of GTA 5 map would be good,maybe three times at most.It should be decent sized,but if it was too big it would take too long to get from one end of the map to the other,and having to travel across the map for like 30 minutes would get boring eventually.

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Ryo256

I'm gonna say the most agreed-upon cookie cutter answer:

Quality > Quantity.

A more detailed, smaller map with dense content is far better than a larger map with barely enough content because developers spent too much time making sure the map was big enough.

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Eternal Moonshine
Posted (edited)

2 cities at the minimum. preferably 3. i really can't accept anything less if we're not getting GTA 7 until mid-2030s.

Edited by Eternal Moonshine
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Ash_735

Depends, 2x the size but with the same amount of nothingness? Nope. Same size but with a vast array of interiors and better designed space allocation? Yep.

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MojoGamer
Posted (edited)

From what i've seen is only Vice City's Ocean Drive with a realistic size and a unimaginable background with perhaps Liberty City in it.

Everytime he failed the prologue a "You f*cked Up" message appeared and when he pulled up the map he said "holy sh*t thats big!"

The AI believe they are really existing and hate the protagonist cause they know his being controlled by us, maybe by the final mission they'll love him like the Epsilon Program.

 

Edited by MojoGamer

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m3ssO
Posted (edited)
2 hours ago, MojoGamer said:

 

From what i've seen is only Vice City's Ocean Drive with a realistic size and a unimaginable background with perhaps Liberty City in it.

Everytime he failed the prologue a "You f*cked Up" message appeared and when he pulled up the map he said "holy sh*t thats big!"

The AI believe they are really existing and hate the protagonist cause they know his being controlled by us, maybe by the final mission they'll love him like the Epsilon Program.

 

wut?

Edited by m3ssO
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CyberRock
Posted (edited)

I don't want supercars (eventually) to be as fast as airplanes and to get rid of that you have to have a big map that make use of an actual speed of an airplane not the speed of car slowed one, or at least two main cities seaprated with large water bodies.

 

That being said, it has to be detailed as possible, rich and immersive and a blended diversion of cool and warm places where you feel safe in a well protected city while there's some nasty alley you don't want to be there but you have to, and being afraid of being stabbed in the back somewhere in a nowhere. What I liked about the desert in V is how your feelings of this place change through the day, a place for dunes race and experimenting different things at the day and a creepy calm place with a starry night. I almost forget... A safe place where you can come and chill surrounded by the homies every time of the day.

Edited by CyberRock
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Jabalous

I believe the map of VI will be decently larger than V's, at least for the sake of Online that will be designed to last for a decade. Both quantity and quality matter and R*, with the resources they have, is one of the very few publishers, if not the only one, which can manage to achieve that goal.

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fryday

GTA 5 Mal is Not that small, but IT seems very small, because there arent so many different scenes/areas. From south to north there is: City - Hills - Dessert - Mountains. 

 

I played San Andreas some days ago and the map felt huge, because its way more separated Into smaller Sceneries/areas. 

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Patrizio

As Jabalous said - quality and quantity. It doesn’t have to be one or the other.

 

As Eternal Moonshine and others have said, we need minimum two cities and I’d be happy with that. It doesn’t need to much bigger than V, it can be 1.5 times bigger - as long as it is diverse and has more interiors.

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Eternal Moonshine
Posted (edited)
12 hours ago, Ash_735 said:

Same size but with a vast array of interiors and better designed space allocation? Yep.

i'm not sure how an empty interior is better than an empty mountain and i don't see anyone talking about possible activities those interiors could provide. i still would prefer more cities over a single city with hundreds of enterable buildings and  nothing to do

Edited by Eternal Moonshine
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ChengizVlad09

Doesn't necessarily have to be larger, but it has to be better, or better thought out to be more precise. Just take a look at San Andreas map, perfect balance between the urban areas and countryside; smaller than the map of IV or V, yet it still feels larger. Traversing the map itself is ingenious, without any need for fast travel nonsense or other helping tools. What seems as a great distance, can be transited in the shortest amount of time with the subjective feeling of a longer trip, since we can see so much diverse locations along the way.

 

Both IV and V have beautiful maps, with the amazing locations and they are really special eitions of the virtual architecture of the video gaming world. But, they still suffer due to the incorporated limits: IV has too much of the urban, while V has way too much of the countryside. Honestly, too much of urban still beats too much of countryside if you ask me, simply because it better suits the general GTA nature and spirit.

 

Anyway, way too many things depend on business models Rockstar/T2 has these days, rather than artistic approaches or ingenious ways of incorporating systems and mechanics, but for what it's worth, we could actually see some diversity, practicality or other cleaver inventions with the upcoming GTA game when it comes to map, since there's at least probable, highly speculated chance of having map additions in the form of drip-feed content which could bring some of the above mentioned things.

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Ash_735
1 hour ago, Eternal Moonshine said:

i'm not sure how an empty interior is better than an empty mountain and i don't see anyone talking about possible activities those interiors could provide. i still would prefer more cities over a single citie with hundreds of enterable buildings and  nothing to do

It makes the city feel more alive and active, what's the point of multiple cities if you can't do anything in them besides drive around? Interiors in GTA IV for example were great for shootouts with the cops or provided small details and things like Internet Cafe's, Coffee Shops, Access to rooftops, etc. Doing random sh*t like lobbing molotovs inside a cluckin' bell just because I can is far more interesting that having multiple cities just filled with cardboard boxes.

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Eternal Moonshine
1 minute ago, Ash_735 said:

It makes the city feel more alive and active, what's the point of multiple cities if you can't do anything in them besides drive around? Interiors in GTA IV for example were great for shootouts with the cops or provided small details and things like Internet Cafe's, Coffee Shops, Access to rooftops, etc. Doing random sh*t like lobbing molotovs inside a cluckin' bell just because I can is far more interesting that having multiple cities just filled with cardboard boxes.

there's always been this talk about the need for more interiors. some say that GTA IV had a decent amount of interiors but i never found any use for them. to me nothing can ever beat the feeling of traveling through the state of San Andreas. you get bored of Los Santos? hop in a car and couple of minutes later you're in San Fierro or in the deserts of Las Venturas. far more interesting than visiting internet cafes or burger joints and it makes the game feel so much more immersive when there's a whole world out there for you to explore and have fun in

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GTA-Biker

I definitely agree about having two or more cities,in GTA 5 and Online most players rarely if ever leave LS,having multiple cities would give players a reason to travel across the map.

Same with having a better designed map,the countryside in GTA 5 was pretty bad,everything that isn't a mountain is too crowded,with Sandy Shores, Grapeseed, Harmony and Stab City being so close to each other they seem like one big town,and even in the middle of the desert you see some dirt road, fence, light pole or some other man-made object everywhere you look,there's almost no place that feels empty like you're in the middle of nowhere.

 

1 hour ago, Eternal Moonshine said:

i'm not sure how an empty interior is better than an empty mountain and i don't see anyone talking about possible activities those interiors could provide. i still would prefer more cities over a single citie with hundreds of enterable buildings and  nothing to do

Interiors are more fun to explore (they're rarely empty,there's often easter eggs or pickup items to find in them),in GTA SA I remember finding new interiors and exploring them for years,while the mountains in GTA 5 I visited maybe once or twice and never felt the need to go there again,everything is on the surface for you to see the first time you're there and there's just nothing to do.And as Ash said,interiors offer a good place to set missions and have shootouts,and they make the place feel alive,a city or town in which all the stores, bars, restaurants and other places are closed feels unrealistic,and doesn't offer the player much to do besides aimlessly roaming the streets.I'd rather take a few different stores, bars, restaurants and NPC homes copied and pasted dozens of times like in GTA SA,than have everything locked down like in GTA 5.I do agree about wanting more than one city.

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Ryo256
2 minutes ago, Eternal Moonshine said:

there's always been this talk about the need for more interiors. some say that GTA IV had a decent amount of interiors but i never found any use for them. to me nothing can ever beat the feeling of traveling through the state of San Andreas. you get bored of Los Santos? hop in a car and couple of minutes later you're in San Fierro or in the deserts of Las Venturas.

It's a bit unfair to use SA as an argument because it had enough interiors as well.
 

4 minutes ago, Eternal Moonshine said:

far more interesting than visiting internet cafes or burger joints and it makes the game feel so much more immersive when there's a whole world out there for you to explore and have fun in

Yes but your argument assumes that a whole world has nothing to do in it. So can you say that a huge empty world is a lot more preferable than a dense city with enter-able interiors? Again, assuming both maps have nothing to do in it?

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Ash_735
1 hour ago, Eternal Moonshine said:

there's always been this talk about the need for more interiors. some say that GTA IV had a decent amount of interiors but i never found any use for them. to me nothing can ever beat the feeling of traveling through the state of San Andreas. you get bored of Los Santos? hop in a car and couple of minutes later you're in San Fierro or in the deserts of Las Venturas. far more interesting than visiting internet cafes or burger joints and it makes the game feel so much more immersive when there's a whole world out there for you to explore and have fun in

Ok, but look back at San Andreas, what did you do in these different places? There were the school's specific to each area, the casinos, the hotels, etc, making each city feel unique. If all you could do was drive around outside in those games you'd be bored and you wouldn't look back on them as fondly.

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Eternal Moonshine
1 hour ago, Ryo256 said:

It's a bit unfair to use SA as an argument because it had enough interiors as well.
 

Yes but your argument assumes that a whole world has nothing to do in it. So can you say that a huge empty world is a lot more preferable than a dense city with enter-able interiors? Again, assuming both maps have nothing to do in it?

i wasn't assuming that there would be nothing to do in the game. i'm assuming that there will be as many things to do as in San Andreas. now with this assumption i would prefer if there were multiple cities in GTA 6 rather than a single densely packed city with a lot of interiors

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hyacint

Twice bigger with way bigger city. 

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Eternal Moonshine
Posted (edited)
29 minutes ago, Ash_735 said:

Ok, but look back at San Andreas, what did you do in these different places? There were the school's specific to each area, the casinos, the hotels, etc, making each city feel unique. If all you could do was drive around outside in those games you'd be bored and you wouldn't look back on them as fondly.

that's true but we're not expecting that GTA 6 will be lackluster in terms of extra activities, right? at least i can't imagine Rockstar choosing to limit the number of things to do in a sequel to one of their biggest games ever. GTA IV had a densly packed map with a decent number of enterable buildings but each time i play it i wish i could leave the city and see the rest of the state. to me this game was bare-bones (again, die hard San Andreas fan here) but if it had something more to offer than just LC, it would give me a lot more reason to love it. i really like the idea of being able to leave the city and preferably being able to travel between multiple cities. i used to would find a long stretch of road in San Andreas and i would drive back and forth for hours on end listening to the radio and taking in the vibe. if i got bored i would find a different route. rinse and repeat lol. it was enough to keep me entertained for a looong time. being confined to one city would just not cut it for me.

 

back to what you said, i agree that it wouldn't be the same if there was nothing to do other than driving around the map. assuming that GTA 6 will be feature rich and filled with content i would prefer if Rockstar prioritized a map featuring multiple cities rather than more interiors. besides if they were hard pressed it would be easier for them to add more enterable buildings through DLC but expanding the map would be a lot more difficult as it would have to come with more additional activities, new missions and a bunch of other things. and we know that they will add more interiors, at least in the new Online

Edited by Eternal Moonshine
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Ryo256
42 minutes ago, Eternal Moonshine said:

i wasn't assuming that there would be nothing to do in the game. i'm assuming that there will be as many things to do as in San Andreas. now with this assumption i would prefer if there were multiple cities in GTA 6 rather than a single densely packed city with a lot of interiors

Oh of course I wouldn't mind another SA with multiple cities with decent level of attention towards interiors like places to eat, safehouses to own and other interiors related to activities.

I just think that after IV and V case, Rockstar tends to sacrifice interiors for exteriors so that anyone asking for multiple cities is gonna have to give up multiple interiors. As long as there is enough interactivity with the world, I'm all up for bigger and better maps.

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Kris194
Posted (edited)
29 minutes ago, Ryo256 said:

I just think that after IV and V case, Rockstar tends to sacrifice interiors for exteriors

Rockstar: puts a lot of interiors in GTA IV (first next-gen GTA back then), that was made in 3 years by 150 people only

Someone on the internet: they tend to sacrifice interiors for exteriors

Edited by Kris194

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Ryo256
6 minutes ago, Kris194 said:

Rockstar: puts a lot of interiors in GTA IV (first next-gen GTA back then), that was made in 3 years by 150 people only

Someone on the internet: they tend to sacrifice interiors for exteriors

IV had only one city though.

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Kris194
Posted (edited)
On 7/23/2020 at 9:05 PM, GTA-Biker said:

but if it was too big it would take too long to get from one end of the map to the other,and having to travel across the map for like 30 minutes would get boring eventually.

You have taxis and flights to other cities if you don't want to travel. Going back on topic, of course, that map should be bigger. Where anyone would want to put another city let's say at least about the size of Liberty City and some things, that could be surrounding it?

Edited by Kris194
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GTA-Biker
Posted (edited)
15 minutes ago, Kris194 said:

You have taxis and planes to other cities if you don't want to travel. Going back on topic, of course, that map should be bigger. Where anyone would want to put another city let's say at least about the size of Liberty City and some things, that could be surrounding it?

I don't know about other people,but I personally rarely use aircraft,and taxis even less,I mostly use cars and motorcycles.That's why I think a map two to three times the size of GTA 5 map would be the perfect size,it would fit two fairly big cities and a decent countryside,but still wouldn't be so big that traveling from one city to the other in a car would take too long.

Edited by GTA-Biker

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Kris194

Remember, that one of Rockstar's dreams is to have all cities they ever made on one map so player can travel freely between them. It means, that at some point map will be very big. Let's assume, that every city except Los Santos would be 10 sq km big just for the sake of this topic, just land area.

 

Los Santos - 15 sq km

San Fierro - 10 sq km

Las Venturas - 10 sq km

Liberty City - 10 sq km

Vice City - 10 sq km

 

It gives us 55 sq km of land without any surroundings or water, something that is already bigger than GTA V map when it comes to land area. Now let's assume, that what surrounds those cities is as big as those cities. What you'll get is already 110 sq km of nothing but only land area. This is already bigger than whole GTA V including water but our fictional GTA:World doesn't include any, yet. Let's assume again, that water area is as big as city area. What you'll get is 165 sq km, map more than twice as big as GTA V map. Let's add two new cities on top of that and you get 225sq km of map, 3x bigger than GTA V map.

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Lotte

I think for story mode you don't really need a larger map than V did, but for Online you absolutely do need it to be a lot bigger

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jippa_lippa

I want something like Red Dead 2, big enough but filled to the brim with secrets and things to discover.

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