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Script error (Making GTAV trainer)


Roko191
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 Hello everyone!

 

I am making a GTA V mod menu for pc but there is a problem. I am using ScriptHookVDotNET and NativeUI.

So I wrote the code and saved in and then putted .cs file in my script folder(and yes I did put NativeUI in there) and command line  was priting this (click here).

 

So then by following  this post I figured out I shoud compile .cs file to .dll which I did and guess what it did not work .

 

For more info here is a code

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing;
using GTA;
using GTA.Native;
using GTA.Math;
using NativeUI;


namespace ModMenu
{
    public class Class1 : Script
    {
        MenuPool modMenuPool;
        UIMenu mainMenu;

        public Class1()
        {
            modMenuPool = new MenuPool();
            mainMenu = new UIMenu("Mod Menu", "SELECT AN OPTION");
            modMenuPool.Add(mainMenu);

        }
        void onTick(object sender, EventArgs e)
        {
            if (modMenuPool != null)
                modMenuPool.ProcessMenus();
        }
        void onKeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.F10 && !modMenuPool.IsAnyMenuOpen())
            {
                mainMenu.Visible = !mainMenu.Visible;
            }
        }
    }
}

and picture of references added to project and tutorial I was following (references, tutorial).

Btw my goal of this script to open a little mod menu with no fuctions (like this one) when button F10 is pressed.

 

If you want need more info feel free to say what it is.

 

I hope I get some help.

:)

 

Edit: Also VS doesnt not recognize any problem in code and ScriptHookVDotNET console does not recogniye any problem when I put .dll file  in script folder.

Edited by Roko191
Edited becuse of more info given. Edited again becuse someone by title might think that I want to make GTA online mod menu
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