Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

      1. St Andrews Cathedral
    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

Sign in to follow this  

Xvehicleenv reflection not showing in SAMP

Recommended Posts


I noticed that some cars like the Utility Van in SAMP do not display the reflection of the horizon (xvehicleenv128) on them in SAMP. This makes their color different from the rest. I do see the reflection in Zmodeler and in single player. I want to make some small edits and also tried tweaking parameters related to the env on the Utility Van, to no effect. This might be related to the absence of the grunge, as cars are always clean in multiplayer.

Also how would I go about reapplying the env overlay so that it matches all faces correctly aligned? I guess this is somehow done with "UV mapping" but I can't understand the tools in Zmodeler2.

A third question is about the env tag in materials. What does the number in env:8 adjust? I can't see any difference.

Share this post

Link to post
Share on other sites
Tut Greco

A quick and dirty way of mapping the UV is grabbing all surfaces at once and creating a planar projection on the X axis. Ideally scale the UV island horizontally about 125-200% and youll have a good looking horizontal reflection ingame. There are no material settings for this unlike the other env map.

  • Like 1

Share this post

Link to post
Share on other sites

The closest analogues to these steps I found was to select all, then in a view called "Left" choose Surface > Mapping > Edit UV, Generate new, from Viewport XY, channel 2. This gives a usable result with the reflection moving in the right direction without interruptions. I can't seem to locate a way of scaling the texture horizonally to make the "hills" more flat. The terms projection and island aren't there. I'm new to editing in Zmodeler.

Share this post

Link to post
Share on other sites
Tut Greco

Sorry for misleading you, I meant to say this is the workflow for 3ds Max users. @j7n

It looks like you found your way though. What you want to scale is the UV's and you'll want to scale them on one axis by a fair bit, if you want to flatten the curve of the horizontal env.

  • Like 1

Share this post

Link to post
Share on other sites

I solved the issue with invisible env by installing MixSets (that I got for a different reason). With CarMatPipeDataPool = 4 the reflection is now visible on all cars, including the least popular.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.