defiantx Posted July 12, 2020 Share Posted July 12, 2020 this is the code im trying to change…i want to change: VEHICLE.SET_VEHICLE_DOORS_LOCKED(playerVehicle, 2) or delete the car after locked doors happen to delete the (random) car off the map…im using another mod that creates cars to steal but it doesn’t delete them so when i deliver the car and get the cash the car stays parked at the delivery spot, blocking further attempts to deliver more cars. function carsals.tick() local playerPed = PLAYER.PLAYER_PED_ID() local player = PLAYER.GET_PLAYER_PED(playerPed) local location = ENTITY.GET_ENTITY_COORDS(playerPed, nil) local playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed) local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed, true) if ( carsals.playerIsAtStation(location) and VEHICLE.IS_THIS_MODEL_A_CAR(ENTITY.GET_ENTITY_MODEL(veh))) then carsals.drawText("Press Right on the D-pad to sell car!", 0.5, 0.5, 0.75) if (VEHICLE.IS_THIS_MODEL_A_CAR(ENTITY.GET_ENTITY_MODEL(playerVehicle)) and get_key_pressed(carsals.key.use) or CONTROLS.IS_CONTROL_PRESSED(2, 74)) then if (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_zero"))) then model = 0 elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_one"))) then model = 1 elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_two"))) then model = 2 end local statname = "SP"..model.."_TOTAL_CASH" local hash = GAMEPLAY.GET_HASH_KEY(statname) local bool, val = STATS.STAT_GET_INT(hash, 0, -1) local BB = - (VEHICLE.GET_VEHICLE_ENGINE_HEALTH(playerVehicle) - 1000) math.randomseed(os.time()) local payMe = math.random (50, 1000) local payMe2 = math.random (50, 3000) local money = payMe + payMe2 local money2 = BB * 100 local finmoney = money - money2 if ( BB < 10 ) then VEHICLE.SET_VEHICLE_UNDRIVEABLE(playerVehicle, true) CAM.DO_SCREEN_FADE_OUT(2500) wait(2500) carsals.createPickup("PICKUP_MONEY_SECURITY_CASE", -71.0, -1827.834, 26.943, finmoney) carsals.createPickup("PICKUP_MONEY_SECURITY_CASE", -350.0, -115.357, 38.6966, finmoney) wait(2500) TIME.ADD_TO_CLOCK_TIME(0, 10, 0) CAM.DO_SCREEN_FADE_IN(2500) AI.TASK_LEAVE_VEHICLE(playerPed, playerVehicle, 0) VEHICLE.SET_VEHICLE_DOORS_LOCKED(playerVehicle, 2) wait(1000) AUDIO.PLAY_MISSION_COMPLETE_AUDIO("MICHAEL_BIG_01") carsals.notify("Thanks for the delivery!") else carsals.notify("Sorry, this car is too wrecked.") AUDIO.PLAY_SOUND_FRONTEND(-1, "ROBBERY_MONEY_TOTAL", "HUD_FRONTEND_CUSTOM_SOUNDSET", false) end end end end Link to comment Share on other sites More sharing options...
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