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VisualVanilla


Stryfaar
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Experience the vivid skies of the city of Los Santos and surrounding hills, countryside, and beaches in VisualVanilla: An alternate take to the great VisualV that aims to stay faithful to Rockstar Games' vision of "that thing, that magic" for the world of Grand Theft Auto V.

 

DISCLAIMER: The screenshots provided were taken during the mod's development phase, so things may or may not look different in-game (in a good way, of course!).

 

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AUTHOR'S NOTE:

 

I always dreamed for a graphics mod that subtly improves graphics without altering Rockstar Games' idea of how the game's setting will feel like for the players. VisualV and Old Gen Visual were my go-to mods, but almost always, I alternate between them and Vanilla GTA V every time I play or mod the game because something always felt lacking. After a few years of waiting for the perfect graphics mod to suite my eyes, I finally took matters into my own hands.

 

If you're like me, who believes in subtlety in order to make this already-beautiful game bearable to look at and play for its age, then I hope VisualVanilla doesn't disappoint.

 

 

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SUMMARY OF FEATURES:

 

  • All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
  • The beautiful VisualV's edited modifiers for areas & interiors, improved color correction, fixed rendering code, etc.
  • Overhauled debug weathers (NEUTRAL, BLIZZARD, SNOW, and LIGHT SNOW) so they can be playable and fit well alongside the rest of the weathers
  • Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
  • Neutral Weather is now part of the weather system, serving as the transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR
  • Godrays have been enabled for every weather, and Lightning Strikes!
  • Increased draw distance of lights & puddles so they are more visible.
  • Moon movement is corrected (no more moonrise in the west!).
  • Improved volumetric fog, now it's stunning as it should be.
  • Shadows under vehicles are in higher quality, so they aren't blocky anymore.
  • No Chromatic Aberration & Vignette for normal gameplay.
  • Dithering effect from the grass was removed for good, rainy weathers will make it great!
  • Vanilla/Old Gen Visual's Skies: Colors, Clouds, Sun & Moon sizes
  • Restored Light Pollution from the old gen version of the game to give vibes
  • Restored Bloom levels, Godray effects, and weather transitions from the vanilla game
  • Reorganized code & Documented in English
  • Slightly longer lightning duration as seen from Alex106's Old Gen Visual mod
  • New HD moon texture carefully tailored to be a replica of the vanilla moon texture
  • Razed's Puddles from NaturalVision Evolved
  • New puddle layout texture from Alex106 that's a hybrid of both old gen and current gen
  • Clean and automatic installation methods made possible through the .OIV Package Installer, coded from scratch to make sure it works as efficient and stable as can be for all users. No redundancies!
  • Highly Configurable: Have the liberty to choose how you want your game to look like! Mix & Match Old Gen, Current Gen, and other misc. stuff to your liking.
  • Choose your Emissives Intensity: Brighter Vehicle Emissives, Default Vehicle Emissives, Intense Vehicle Emissives
  • Choose your Sky Colors: Current Gen Sky Colors, Old Gen Sky Colors
  • Choose your Starfield: Max Payne 3 Starfield, Red Dead Redemption 2 Starfield, Vanilla Starfield
  • Choose your Lens Flare: Current Gen Lens Flare, E3 2014 Lens Flare, Michael's Lens Flare, Franklin's Lens Flare, Trevor's Lens Flare, Old Gen Lens Flare, Alternative Old Gen Lens Flare, No Lens Flare
  • Misc. Optionals: Additional Rockstar Editor Filters, HUD Blur, Light Pollution, Old Gen Damage Overlay, Old Gen Snapmatic Filters, Pause Menu Blur, Pre-release Top Gradient, Procedural Shadows, Shorter Cloud Generation
  • Effects Reduction: No Ambient Lights, No Animorphic Flares, No Coronas, No Godrays for Fog-reliant Weathers, No Godrays for Lightning Strikes, No Lens Artefacts, No Light Pollution, No NG Coronas
  • External Scripts: Advanced Motion Blur, Dynamic Shadows From Vehicles
  • Shader Tweaks and ENB Settings: VisualV's ENB Series config for the latest version of ENBSeries which enables the enhanced screen-space reflections (performance loss), ReShade preset (performance loss), Vanilla Chrome Shader, Vanilla Vehicle Glass Shaders
  • Map Enhancements: Enabled Tree Reflections, No Grass Dithering, Pre-release Mirror Park Lake
  • And many, many more minor, yet effective fixes.

 

 

 

 

Available for Download

as a XU50l7C.png Featured mod!

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COMPATIBILITY:

 

VisualVanilla should be compatible with any other mod that does not replace the same files as this one does. Graphic mods, in particular, must automatically be assumed to be incompatible for this is a STANDALONE graphics mod in itself which may or may not work well alongside others (for it may completely overwrite the files) such as VisualV, Old Gen Visual, NaturalVision Evolved/Remastered, RadianceV, MVGA, etc.

 

 

REQUIREMENTS:


This mod is standalone. Nothing but a clean install of Grand Theft Auto V is required to make it work. For obvious reasons, this mod won't be compatible with other graphic mods such as VisualV, Old Gen Visual, NaturalVision Evolved, etc.

 

  • A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.59 or v1.0.2612.0 (Gen9 Update)" as of time of this writing. Regardless, it should work on older versions without problems
  • OpenIV
  • OpenIV.ASI (for the mods folder)
  • ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)



INSTALLATION INSTRUCTIONS:

 

For Singeplayer:
VERY IMPORTANT NOTE: Folders with numbered names/labels need to be installed in that very order.

 

  1. Make sure you have 1) OpenIV installed with ASI Loader, and 2) Enabled the "mods" folder with OpenIV.asi
  2. Right click the .OIV Package, select properties, "Open with..." then select OpenIV
  3. Open the folder named "1. Core Mod," then Double-click on the .OIV package.
  4. Click "Install" then select "mods folder" as the installation location.
  5. At this point, you may run and enjoy the game! HOWEVER, if you wish to discover other stuff to your liking, you may proceed to the "2. Configure it!" folder and configure the mod to your liking. More information below.


For RAGE Multiplayer:
Put the CONTENTS of "RAGEMP Folder" where "ragemp_v.exe" is, confirm replacement if asked.

(If it doesn't work, it means that client-sided mods aren't enabled by the server you play on. Ask the developers to enable them.)

For FiveM:
Drag and drop .RPF files into FiveM\mods (In order to uninstall, simply delete the .RPF files from FiveM.app\mods)


CONFIGURATIONS INFO:

 

The following are descriptions on what to expect if you're configuring the mod yourself. VisualVanilla Comparisons & Previews
 

  1. Choose Your Emissives Intensity
    • Brighter Vehicle Emissives - Brightens up emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.). Useful if you find vanilla lights too dim. If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional.
    • Default Vehicle Emissives - This will restore the default intensity for vehicle emissives and restore the "visualsettings.dat" file from the core mod. Only use if you want to revert from "Brighter Vehicle Emissives" or "Intense Vehicle Emissives"
    • Intense Vehicle Emissives - Intensifies emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.) and adjusts corona size to be larger in size. Useful if you find vanilla lights too dim and feel discontent with "Brighter Vehicle Emissives." If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional.
       
  2. Choose Your Sky Colors
    • Current Gen Sky Colors (Default) - Changes the sky colors as seen in the PC, PS4, and XBOX One versions of the game. This is installed by default in the Core Mod. Only use if you want to swap from Old Gen Sky Colors.
    • Old Gen Sky Colors - Changes the sky colors as seen in the PS3 and XBOX 360 versions of the game.
       
  3. Choose Your Starfield
    • Max Payne 3 Starfield - Replaces the Starfield texture with one directly extracted from the PC version of Max Payne 3.
    • Red Dead Redemption 2 Starfield - Replaces the Starfield texture with one directly extracted from the PC version of Red Dead Redemption 2.
    • Current Gen Clouds (Default) - Restores the vanilla Starfield texture from the core mod.
       
  4. Choose Your Lens Flares
    • Current Gen Lens Flare (Default) - Changes the lens flare to the vanilla version. A unique look for each of the protagonists. This is installed by default in the Core Mod. Only use if you want to swap from the other lens flares.
    • E3 2014 Lens Flare - Changes the lens flare with the version seen in the E3 2014 trailer and a few pre-release next gen screens.
    • Michael's Lens Flare - Changes each characters' lens flare to Michael's from the base game.
    • Franklin's Lens Flare - Changes each characters' lens flare to Franklin's from the base game. Also serves as VisualV's default lens flare.
    • Trevor's Lens Flare - Changes each characters' lens flare to Trevor's from the base game.
    • Old Gen Lens Flare - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game.
    • Old Gen Lens Flare (Alternative) - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game. This alternate version changes the color of two flare animorphics from yellow to blue.
    • No Lens Flare - Removes the lens flare rendered when facing the Sun.
       
  5. Misc. Optionals
    • Additional Rockstar Editor Filters - Adds all of the Snapmatic filters to the Rockstar Editor.
    • HUD Blur - Restores the blur on the character, radio, and weapon wheels from the base game.
    • Light Pollution - Adds light pollution in the city at night time.
    • Old Gen Damage Overlay - Changes the various RGB and positioning values of the damage overlay to the ones from the PS3/XBOX 360 versions of the game. Make sure to install the texture too for the full experience!
    • Old Gen Snapmatic Filters - Changes all of the Snapmatic filters with the ones from the PS3/XBOX 360 version of the game.
    • Pause Menu Blur - Restores the blur on the pause menu from the base game.
    • Pre-release Top Gradient - Recreated top gradient effect based on a couple of pre-release screenshots.
    • Procedural Shadows - Enables shadows casted by small objects like cans, rubbish on the tarmac, etc. (may cause reduced game performance).
    • Shorter Cloud Generation - Reduces the time it takes for clouds to render when transitioning to a new weather. Useful if you're changing weathers via trainer all the time... or if you're just the instant-gratifcation type.
       
  6. Effects Reduction
    • No Ambient Lights - Removes all ambient lights surrounding buildings around the map. NOTE: This one is useless if you have the shader quality set to 'Normal.'
    • No Animorphic Flares - Disables the rendering of vertical animorphic flares that sometimes take up the whole screen. This removes the animorphic flares found on the headlights of a vehicle. NOTE: You will still get horizontal animorphics, but I have provided a texture replacement method that "hides" every animorphic flares rendered in every light source in the game.
    • No Coronas - Completely disables the rendering of coronas on every light source found in-game such as lamp posts, vehicles, etc. NOTE: Comes with an alternate texture replacement method that "hides" the effect instead of disabling it fully for those of you that want it done that way, but generally, the default method is cleaner and proper.
    • No Godrays for Fog-reliant Weathers - Prevents Godrays from being rendered on fog-reliant weathers: Blizzard, Foggy, Overcast, Rain, Snow, Thunder, Xmas. NOTE: This will provide you with FPS gain if your FPS went down during these said weathers.
    • No Godrays for Lightning Strikes - This will disable the Godrays for Lightning Strikes, much like how it was in the PC/PS4/XBOX One versions of the game.
    • No Lens Artefacts - Removes the Blue Lens Artefacts (the ones present in the 'Very High' and 'Ultra' Post FX settings). NOTE: This one is useless if you have the Post FX quality set to 'Normal' or 'High'.
    • No NG Coronas - This optional removes the additional corona texture emitted from light sources (vehicles headlights, street lights, etc).
       
  7. Shader Tweaks and ENB Settings
    • ENB settings (performance loss) - VisualV's ENB Series config for the latest version of ENBSeries which enables the enhanced screen-space reflections.
    • ReShade preset (performance loss) - VisualV's custom preset for ReShade with MXAO shading technique, ambient light and heat haze effect.
    • Vanilla Chrome Shader - Restores the base game vehicle mesh shaders for chrome. Dependent on personal taste. What you lose: VisualV's edits for how chrome displays on vehicles (lighter, more reflective). What you gain: Restored chrome look as how it was from the vanilla game (darker, less reflective).
    • Vanilla Vehicle Glass Shaders - Restores the base game shaders for vehicle glass. What you lose: Fixed amount of glass reflections for all vehicles. What you gain: Proper saturation & colors of the siren glass from emergency vehicles.
       
  8. External Scripts
    • Advanced Motion Blur - Enables motion blur for both peds and vehicles, effect gets stronger relative to the entity. Comes with a configurable .ini file.
    • Dynamic Shadows from Vehicles - Renders shadows from vehicle's headlights like in GTA IV. Comes with a configurable .ini file.
       
  9. Map Enhancements
    • Enabled Tree Reflections - Thanks to edited models, trees are now visible in reflections, adding more immersion to the game. NOTE: May cause decrease in game performance.
    • No Grass Dithering - Removes stippling from fur grass rendered on the map, especially visible in rainy weathers.
    • Pre-release Mirror Park Lake - Restores the color of Mirror Park Lake based on an early pre-release screenshot of the game. Comes with a custom timecycle modifier to match its underwater, fine-tuned for VisualVanilla.

 

 

VIDEOS

 

 

 

 

 

 

 

 

 

 

 

SCREENSHOTS

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SUPPORT ME!


Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!

 

A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.

 

Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.

 


CREDITS:

 

Take some time to appreciate the community and all the hard work they've put out for this game!

 

  • Rockstar Games - for "that thing, that magic" in this masterpiece of a game!
  • OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
  • dexyfex - for making this, and a lot of awesome mods possible through CodeWalker
  • alloc8or - for his tool, Visual Settings + Timecycle Reloader making it easier for me to see changes I do without have to reset the game, saved me precious time!
  • Stryfaar - for creating VisualVanilla, .OIV Installers, & Screenshots
  • _CP_ & robi29 - for their mod, the stunning and timeless VisualV, this mod and many others wouldn't have been made without their efforts!
  • Alex106 - for his efforts in Old Gen Visual which set the foundation for VisualVanilla to deliver the beauty of vintage V
  • Razed - for guiding me through graphics modding, finding out the right shaders to make enhanced screenspace reflections from ENB to work with VisualV's shaders, and lending the beautiful puddles found in his mod, the stunning and timeless NaturalVision. If you're interested, be sure to check out his Patreon to access his latest masterpiece!
  • 11john11 - Testing, "Brighter Vehicle Emissives" config, Screenshots
  • Vx5 Voltage - Testing, "Brighter Vehicle Emissives with Enhanced Coronas" config, information on the Chrome and Siren Glass shaders from VisualV
  • nkjellman - For providing valuable feedback on the advnatages and disadvantages of Vanilla and VisualV that served as a foundation for this mod's development
  • Mauvzel - For the tips in visualsettings.dat that helped make this mod "cleaner" in its process of implementation and installation of features
  • INYN - for his hard work and effort in crafting the beautiful trailer, my warmest thanks go to him! Also helped in Testing & Screenshots
  • Pyri - Gameplay Video, Testing & Screenshots
  • BadassBaboon - for preparing a RAGE Multiplayer-compatible version of the mod
  • leoncoder - for preparing a FiveM-compatible version of the mod
  • Sealyx - Testing & Screenshots
  • Chef - Testing & Screenshots
  • K1LLFANTASY - Testing & Screenshots
  • skrungus - Testing & Screenshots
  • Barış - Testing & Screenshots
  • Monky - Testing & Feedback
  • GreenAid - Testing & Feedback

 

VERSION HISTORY:

 v1.5 (05-13-2022):

Spoiler
  • Compatibility with v1.0.2612.0 (Gen9), shaders now go to update2.rpf
  • Compatibility for vehicles from the Gen9 update (Dynamic shadows from headlights)
  • Recompiled all .ASI scripts in Visual Studio 2022, special thanks to robi29 for providing the source code
  • Fixed ReShade crashing the game
  • Fixed No Grass Dithering not removing all grass dithering, special thanks to Alex106 and TOVOT
  • Restored Heathaze effect from VisualV (through weatherdetector.asi)
  • Updated ENB and ReShade settings to match that of VisualV's recent updates
  • Updated everything under Map Enhancements, the whole thing should now be set up to be future-proof/sustainable from R* updates, special thanks to Alex106 for making this possible
  • Improved Blizzard and Snow Weathers, taking inspiration from the more finished "Light Snow" and "Xmas" weathers.
  • Better clouds for Neutral Weather
  • Neutral Weather is now part of the weather system - it shall now spawn naturally alongside weathers such as EXTRASUNNY, CLEAR, CLOUDY, SMOG, FOGGY, RAIN, THUNDER, etc. as a transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR.
  • NEW OPTIONAL: HUD Blur - Restores the blur on the character, radio, and weapon wheels from the base game, special thanks to Alex106 and his Old Gen Visual mod for the inspiration

 

   v1.4 (04-24-2022):

Spoiler
  • Added RAGE Multiplayer Compatibility, most special thanks to BadassBaboon
  • Added FiveM Compatibility, most special thanks to leoncoder

 

   v1.4 (04-17-2022):

Spoiler
  • Compatibility with v1.0.2545.0 (Contract Update)
  • Overall colors are now more consistent
  • No more black skies bordering the horizons at night and numerous inconsistent horizon colors seen on various weathers
  • Removed Light Pollution from the Core Mod, now the city looks more blue by default
  • Removed Old Gen Clouds by suggestion of Alex106 as they never worked properly so it's pointless to keep them now
  • Reworked Night Lighting (Bluer, less black), now much closer to vanilla colors with some improvements here and there
  • Reduced visibility of Stars in the city at night (because of the light pollution), thanks to Tanuki for the suggestion
  • More vibrant sunsets and sunrise on various weathers
  • Improved ped lighting at night, thanks to HeySlickThatsMe for the suggestion
  • Improved look of stars in the countryside (now not too bright/opaque)
  • FIXED vanilla bug on Blizzard, Snow, and Light Snow Weathers where some hours would look bleached out, oversaturated, and bright even during night time, and so on. These were, regrettably, carried over on previous versions of VisualVanilla. This has been put to rest now on the new version.
  • Reorganized the "Configure It!" folder
  • Replaced "Choose Your Clouds" to "Choose Your Starfields"
  • Improved a couple of ReadMe files and Installations instructions
  • Added installer and uninstaller for MP3 Skydome Texture
  • Small change to the E3 2014 Lens Flare, special thanks to Alex106
  • Changed the "phone_cam12" Snapmatic filter with the "phone_cam" one, special thanks to Alex106
  • NEW OPTIONAL: RDR2 Starfield, special thanks to GreenAid
  • NEW OPTIONAL: Light Pollution (Adds light pollution to the city at night, visible on-foot and from a distance)
  • Updated Old Gen Sky Colors based on the changes from the latest updates on Old Gen Visual
  • ...and some more I probably forgot to list down, just enjoy the mod already, damn it!

 

  v1.3 (12-17-2020):

Spoiler
  • Compatibility with the The Cayo Perico Heist update (1.0.2189.0)
  • Compatibility for vehicles from The Cayo Perico Heist update (Dynamic shadows from headlights), thanks to robi29
  • Updated ENB Settings to work with the latest ENB version, v0.447
  • Updated "assembly.xml" (removed the <filesToInvalidate> part) and "hollywood_metadata_mp.rpf" (with just the MP ymap rather than having all the other files) from "Pre-release Mirror Park Lake," thanks to Alex106
  • Updated timecycle modifiers
  • Updated 'watertune.xml' and added a new file, 'watertune_heistisland.xml' with the changes from the main one
  • Updated 'graphics.ytd' with higher quality textures and necessary files for Cayo Perico, thanks to Alex106
  • Updated "Procedural Shadows" optional
  • Updated instructions for "Old Gen Damage Overlay"
  • Removed Optionals: "Enhanced Old Gen Beach Foam," "Enhanced Old Gen Light Bulbs," "Old Gen-inspired Palms," and "Old Gen-inspired Trees"; Use Old Gen Assets by Alex106 instead:
  • Removed "ENB Shader Fix," as it is no longer necessary with ENB v0.447, enjoy the longer draw distance of the puddles alongside screen-space reflections!
  • NEW Optional: Max Payne 3 Skydome

 

 v1.2 (08-18-2020):

Spoiler
  • Compatibility with the Los Santos Summer Special update (1.0.2060.2).
  • Compatibility for vehicles from Los Santos Summer Special update (Dynamic shadows from headlights).
  • Updated ReShade framework to 4.7.0 version (ReShade preset)
  • Removed the "Removed Grass Dithering and Enabled Tree Reflections" from Misc. Optionals and split them into two in "Map Enhancements" section due to apparent LOD issues caused by enabled the tree reflections, this is also to make the package cleaner so we now have one, singular "spvisuals" DLC Package for VisualVanilla
  • NEW Optional: No Grass Dithering
  • NEW Optional: Enabled Tree Reflections
  • NEW Optional: Old Gen Snapmatic Filters
  • NEW Optional: Additional Filters for Rockstar Editor

 

 

v1.1 (08-07-2020):

Spoiler
  • All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
  • Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
  • Restored Godrays from the vanilla game for most weathers!
  • Restored Light Pollution from the old gen version of the game to give vibes
  • Restored Bloom levels from the vanilla game
  • Restored the Godrays for Lightning Strikes ala-PS3 version of V
  • Improved fog colors for every fog-reliant weathers, now they deliver a more accurate vibe
  • Rebuilt .OIV Packages to have a cleaner and more proper way of installation
  • Renamed various optionals to be more accurate in name
  • Fixed sky colors not syncing properly with the time
  • Fixed the red tint on Snow, Xmas weathers, thanks to Jax765 for reporting
  • Fixed environmental fog not fitting the game for some weathers
  • Fixed desaturation when diving deep underwater, thanks to nkjellman for making this bug known from VisualV
  • Fixed rain droplets appearing in mid air, thanks to si2504 for reporting and whocares for the solution
  • Added preview images for almost all optionals that need them in each of their respective .OIV Installation Packages
  • Updated Pre-release Top Gradient to be more vibrant and closer to the pre-release screenshots
  • NEW Optional: Pause Menu Blur
  • NEW Optional: Michael's Lens Flare
  • NEW Optional: Franklin's Lens Flare
  • NEW Optional: Trevor's Lens Flare
  • NEW Optional: No Lens Flare
  • NEW Optional: Old Gen Damage Overlay
  • NEW Optional: No Godrays for Fog-reliant weathers
  • NEW Optional: No Godrays for Lightning Strikes
  • NEW Optional: No Light Pollution
  • NEW Optional: Enhanced Old Gen Beach Foam
  • NEW Optional: Enhanced Old Gen Light Bulbs
  • NEW Optional: Old Gen-inspired Palms
  • NEW Optional: Old Gen-inspired Trees
  • NEW Optional: Pre-release Mirror Park Lake
  • Sea Foam makes a comeback from the vanilla game for non-rainy weathers
  • Wind values have been increased a bit, just as how they were from the vanilla game
  • Sniper Depth of Field behavior has been restored from the vanilla game so it's less annoying when aiming now, and you can finally see your target easily
  • Some other fixes, and quality of life polishing. Are you ready to replay story mode with these new additions? 

 

 


v1.0 (07-10-2020):

Spoiler
  • Initial Release

 

 

PERMISSIONS:


This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. Copying or redistributing this mod, or its assets without permission or approval by its respective authors is not allowed. Using this mod for commercial, financial, or personal gain is strongly prohibited. VisualVanilla is, and always will be, free for everyone to download and enjoy.

Edited by Stryfaar
Updated information and screenshots with the new v1.5 update
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4 minutes ago, VideoTech_ said:

Congtats on the release, I'm really enjoying it! 

Thank you VT! I'm really glad you are :inlove:

Spoiler

(This is nostalgic! Been a while since I've used the forums)

 

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Oh I'm quite impressed. I thought it would be a boring timecyc mod but the screens really looks nice! Will install it soon.

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22 minutes ago, SilverRST said:

Oh I'm quite impressed. I thought it would be a boring timecyc mod but the screens really looks nice! Will install it soon.

I'm glad you like it! Let me know what you think when you have tried it out 💙

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These changes really fits into V's art style, nice work.

  • Like 3

HHnErXC.png


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6 hours ago, _CP_ said:

These changes really fits into V's art style, nice work.

Exactly! This is what I've wanted for a long time. Why not combine some of the great timecycs into one to keep the V's art style?!

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Thank you guys, really happy there's an audience for this kind of mod.

 

I also have waited quite a few years for this to happen. When I saw no signs of it from happening 5 years since, I decided to just do it myself! Was honestly afraid to get into graphics modding because of how time consuming it is and how critical people can be, but in the end, I am very happy I made this knowing I wasn't alone thinking this was a much-needed mod, haha

Edited by Stryfaar
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14 minutes ago, Stryfaar said:

Thank you guys, really happy there's an audience for this kind of mod.

 

I also have waited quite a few years for this to happen. When I saw no signs of it from happening 5 years since, I decided to just do it myself! Was honestly afraid to get into graphics modding because of how time consuming it is and how critical people can be, but in the end, I am very happy I made this knowing I wasn't alone thinking this wasn't a much-needed mod, haha

I made some timecyc mods but only for GTA SA because SA has a much easier tools to make timecyc mods like the real-time timecyc tools. I tried to make one too for IV but that game has zero replay value, very boring gameplay and full of buildings and concrete. V is a big change from IV but it lacks real-time timecyc tools like SA has. If V would have gotten a real-time editor too, then there would be a lot timecyc mods. So far only CP, robi29 and Razed are the major players for their graphics mods. I think QuantV too but not really sure. V's stock graphics do look nice and combining them in V's stock ones is even better.

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20 hours ago, SilverRST said:

I made some timecyc mods but only for GTA SA because SA has a much easier tools to make timecyc mods like the real-time timecyc tools. I tried to make one too for IV but that game has zero replay value, very boring gameplay and full of buildings and concrete. V is a big change from IV but it lacks real-time timecyc tools like SA has. If V would have gotten a real-time editor too, then there would be a lot timecyc mods. So far only CP, robi29 and Razed are the major players for their graphics mods. I think QuantV too but not really sure. V's stock graphics do look nice and combining them in V's stock ones is even better.

It's a good thing you brought this up. V has a similar tool by alloc8or called Visual Settings + Timecycle Reloader. I have used this during the making of the mod too. Although, it's only capable of editing a handful of files and clouds are currently broken, it's good enough to see changes done per weather, visualsettings, and lens flare.

 

Will add him in the credits section. Again, thanks, I completely forgot about this.

Edited by Stryfaar
spelled alloc8or wrongly, "alloc8tor"
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On 7/12/2020 at 1:59 PM, Stryfaar said:

It's a good thing you brought this up. V has a similar tool by alloc8or called Visual Settings + Timecycle Reloader. I have used this during the making of the mod too. Although, it's only capable of editing a handful of files and clouds are currently broken, it's good enough to see changes done per weather, visualsettings, and lens flare.

 

Will add him in the credits section. Again, thanks, I completely forgot about this.

Yes, I tried that tool and it doesn't really work well for me. And look at the game, 3 years and still in beta and not improved.

 

And I see VisualVanilla has become very popular! :D

 

The draw distance, are they from VisualV or NVR?

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On 7/13/2020 at 10:01 PM, SilverRST said:

Yes, I tried that tool and it doesn't really work well for me. And look at the game, 3 years and still in beta and not improved.

 

And I see VisualVanilla has become very popular! :D

 

The draw distance, are they from VisualV or NVR?

The tool's still pretty decent even for now I think, still a big time saver!

 

Actually, its rise to popularity is scaring me 😄 Lastly, the draw distance is from VisualV, only the puddles are taken from NVE.

 

Some progress for VisualVanilla 1.1: Godrays make a return, VisualV previously had them toned down by a lot.

 

J0I4g0xl.png

 

9Etn4pal.png

 

RUsdgrWl.png

Edited by Stryfaar
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7 hours ago, Stryfaar said:

The tool's still pretty decent even for now I think, still a big time saver!

 

Actually, its rise to popularity is scaring me 😄 Lastly, the draw distance is from VisualV, only the puddles are taken from NVE.

 

Some progress for VisualVanilla 1.1: Godrays make a return, VisualV previously had them toned down by a lot.

 

 

 

9Etn4pal.png

 

RUsdgrWl.png

They look so good! The godrays being toned down is not really nice. Sure it's a game but games are not meant to be realistic 😛

Which parametres is it if I want to change?

 

And good the draw distance is from VisualV because the DD from NVE/NVR makes my game runs choppy and I have a 1080Ti.

 

 

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Sorry for the late reply, I thought I have replied here already.

 

There are several parameters related to Godrays, in every 'w_weatherName.xml' and 'underwater_deep.xml' files:

<light_dir_mult> - Needs to atleast be set to 0.0001
<light_ray_####> - Every line related
<fogray_####> - Every line related

There's also timecycle modifiers for underwater, underwater_deep, underwater_deep_clear, etc. inside 'timecycle_mods_1.xml' which may alter them.

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Introducing VisualVanilla's underwater!

Coming soon.

 

B2b28xml.png jXQPqxbl.png

 

INc8uzSl.png IDZKDOkl.png

 

rnWA7tal.png zoBIym0l.png

 

8qRiIPSl.png

Edited by Stryfaar
Added more pics!
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  • 3 weeks later...

Just installed this for the first time and have to say, on the whole I am very impressed. I've tested most of the graphics mods out there and the majority of them last about 15 minutes on my PC (if they're lucky) and then they go in the recycle bin... and that includes the "big names", that I just don't rate at all. I've used an old version of QuantV for around 4 years, because it just did most things better... until now.

 

I've kept pretty much everything at default with regards to lens flares, emissives, clouds etc... simply because I'm happy with those things. I didn't use ENB because using that drags my FPS down below 60fps, meaning I have to run at 30fps if I use it. I don't like the new version of ENB anyway, so I don't feel as though I am missing out on anything by not running it.

 

I always test graphics mods by starting in Sandy Shores with an "each weather" test, then going up through the hills in the middle of the map and then doing an anti-clockwise coastal run from extra-sunny day, through the night and back to daytime again, just so I can see how it handles the changes across the time-slots. That did throw up a couple of things that created some "hmmmm" moments that I have to try and get used to. The main ones being the horizon remained a bit bright through the night and seemed to have a soft cyan tint during the early morning hours (and I think during the evening hours as well). I need to play some more to get a feel for if that's good or bad for me or not. I've been a game artist for almost 40 years and that makes me very aware of any graphical quirks or irregularities unfortunately. I play on an IPS monitor using sRGB profiles, because I have to know that the colours I see are not shifted in any direction from the norm.

 

I'm not sure on the puddles, I like the old "Smaller Puddles" mod from a few years back, so I need to spend some more time in the rain to decide on that one.

 

There was also a strange Palm Tree issue that I captured a video of so you could see it. It only seemed to affect a couple of trees. Sometimes these things happen at certain times, at certain places, so I thought the video might let you identify where the problem is and might give a clue what causes it.

 

 

I'm probably one of the more picky graphics mods users out there and the fact that I have finally found something that I consider a keeper, is good in my opinion. It's nice to see someone who respects the good work that Rockstar's environment people did with this game and tries to enhance that, instead of rip it to shreds and turn it into an effects-riddled-fest. You win a huge vote of confidence from me for doing that.

 

I don't want you to take the slightly negative things I have said as being a criticism, because they're only negative things to me. My history controls my subjective outlook on things and that means it's something I have to deal with more than anything. I honestly think it's a great mod and I see absolutely no reason to use something else instead. I don't really play the game that much now but you've given me a reason to spend some time taking Emily to do some sightseeing. Emily is the name I gave to the dead hooker, for the last 5 years she's been my investigator, mod tester, map searcher etc... the strange and twisted mind of a recluse at work.

 

Great job anyway... really great job!

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mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

biE0kEXm.jpg KJogF2Gm.jpg

 

AjCiYzHm.jpg nNQCsSfm.jpg

 

JaEbeVzm.jpg KdI1Aqlm.jpg


More screenshots provided in the OP!

 

hqS3JAI.png

 

v1.1 (08-07-2020):

Spoiler

 

  • All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
  • Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
  • Restored Godrays from the vanilla game for most weathers!
  • Restored Light Pollution from the old gen version of the game to give vibes
  • Restored Bloom levels from the vanilla game
  • Restored the Godrays for Lightning Strikes ala-PS3 version of V
  • Improved fog colors for every fog-reliant weathers, now they deliver a more accurate vibe
  • Rebuilt .OIV Packages to have a cleaner and more proper way of installation
  • Renamed various optionals to be more accurate in name
  • Fixed sky colors not syncing properly with the time
  • Fixed the red tint on Snow, Xmas weathers, thanks to Jax765 for reporting
  • Fixed environmental fog not fitting the game for some weathers
  • Fixed desaturation when diving deep underwater, thanks to nkjellman for making this bug known from VisualV
  • Fixed rain droplets appearing in mid air, thanks to si2504 for reporting and whocares for the solution
  • Added preview images for almost all optionals that need them in each of their respective .OIV Installation Packages
  • Updated Pre-release Top Gradient to be more vibrant and closer to the pre-release screenshots
  • NEW Optional: Pause Menu Blur
  • NEW Optional: Michael's Lens Flare
  • NEW Optional: Franklin's Lens Flare
  • NEW Optional: Trevor's Lens Flare
  • NEW Optional: No Lens Flare
  • NEW Optional: Old Gen Damage Overlay
  • NEW Optional: No Godrays for Fog-reliant weathers
  • NEW Optional: No Godrays for Lightning Strikes
  • NEW Optional: No Light Pollution
  • NEW Optional: Enhanced Old Gen Beach Foam
  • NEW Optional: Enhanced Old Gen Light Bulbs
  • NEW Optional: Old Gen-inspired Palms
  • NEW Optional: Old Gen-inspired Trees
  • NEW Optional: Pre-release Mirror Park Lake
  • Sea Foam makes a comeback from the vanilla game for non-rainy weathers
  • Wind values have been increased a bit, just as how they were from the vanilla game
  • Sniper Depth of Field behavior has been restored from the vanilla game so it's less annoying when aiming now, and you can finally see your target easily
  • Some other fixes, and quality of life polishing. Are you ready to replay story mode with these new additions? 

 

 

Available for Download

as a XU50l7C.png Featured mod!

logo.png

 

Edited by Stryfaar
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@LeeC22 Hey man! Fancy to see you here, it's been a while since I saw your name pop up. Thank you very much for your kind words and valuable feedback! This means a lot and I'm very glad to express (again) that there's an audience for this kind of mod, it's good enough motivation to continue work on this further. 💙

 

Quote

I've kept pretty much everything at default with regards to lens flares, emissives, clouds etc... simply because I'm happy with those things. I didn't use ENB because using that drags my FPS down below 60fps, meaning I have to run at 30fps if I use it. I don't like the new version of ENB anyway, so I don't feel as though I am missing out on anything by not running it.

Without ENB, all you're missing are some almost unnoticeable lighting changes (light emissions are emitted more realistically), and proper screen-space reflections on the puddles. Here's a comparison (Link for other comparisons):

wxGrhwXl.png SgdGWNol.png

 

Quote

I always test graphics mods by starting in Sandy Shores with an "each weather" test, then going up through the hills in the middle of the map and then doing an anti-clockwise coastal run from extra-sunny day, through the night and back to daytime again, just so I can see how it handles the changes across the time-slots. That did throw up a couple of things that created some "hmmmm" moments that I have to try and get used to. The main ones being the horizon remained a bit bright through the night and seemed to have a soft cyan tint during the early morning hours (and I think during the evening hours as well).

The horizon fog indeed needs some work on some of the weathers, and it bothered me too during development but it was too time consuming to fix in a giant mod like this and no one really bothered to report it to me, so I thought it was fine to leave as is, until now. In a future update, I will surely take action against the annoyance.

 

Quote

There was also a strange Palm Tree issue that I captured a video of so you could see it. It only seemed to affect a couple of trees. Sometimes these things happen at certain times, at certain places, so I thought the video might let you identify where the problem is and might give a clue what causes it.

I will look into this issue, but I have not noticed that bug on my end. (just for further troubleshooting, did you install any map enhancements related to palms, trees? do you maybe have other vegetation/map mods installed?)

 

 

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16 hours ago, Stryfaar said:

I will look into this issue, but I have not noticed that bug on my end. (just for further troubleshooting, did you install any map enhancements related to palms, trees? do you maybe have other vegetation/map mods installed?)

Palm trees were left as per the core mod installation and the only map related mod I have installed is the LowPriorirityPropRestore.asi mod. I don't generally install any map mods other than the ones I have created myself that open the Big-O Juice stands and fix the bus station. Map modders seem to want to fill the world with trees, which drives me nuts. But this is a completely clean install, only VisualVanilla is installed in the mods folder.

 

Edit: Long story short, it was the grass-fix optional causing the problem.

Edited by LeeC22
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  • 2 weeks later...

  

mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

 

 

Z2TCTYjh.png

 

 


More screenshots provided in the OP!

 

hqS3JAI.png

 

v1.2 (08-18-2020):

Spoiler

 

  • Compatibility with the Los Santos Summer Special update (1.0.2060.2).
  • Compatibility for vehicles from Los Santos Summer Special update (Dynamic shadows from headlights).
  • Updated ReShade framework to 4.7.0 version (ReShade preset)
  • Removed the "Removed Grass Dithering and Enabled Tree Reflections" from Misc. Optionals and split them into two in "Map Enhancements" section due to apparent LOD issues caused by enabled the tree reflections, this is also to make the package cleaner so we now have one, singular "spvisuals" DLC Package for VisualVanilla
  • NEW Optional: No Grass Dithering
  • NEW Optional: Enabled Tree Reflections
  • NEW Optional: Old Gen Snapmatic Filters
  • NEW Optional: Additional Filters for Rockstar Editor

 

 

Available for Download

as a XU50l7C.png Featured mod!

logo.png

 

@LeeC22 Thanks for the report and sorry for the very late reply (Reformatted Windows, and school just started again the past week). I couldn't do anything to fix the LOD issue for the trees so I just created a separate addon for it and the grass dithering. Only @_CP_ or @robi29 could explain more about the trees since they're its authors.

Edited by Stryfaar
Fixed font
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  • 3 months later...

  

  

mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

https://img.gta5-mods.com/q95/images/visualvanilla/ace959-VisualVanilla-Hills.jpg

 

hqS3JAI.png

 

v1.3 (12-17-2020):

Spoiler
  • Compatibility with the The Cayo Perico Heist update (1.0.2189.0)
  • Compatibility for vehicles from The Cayo Perico Heist update (Dynamic shadows from headlights), thanks to robi29
  • Updated ENB Settings to work with the latest ENB version, v0.447
  • Updated "assembly.xml" (removed the <filesToInvalidate> part) and "hollywood_metadata_mp.rpf" (with just the MP ymap rather than having all the other files) from "Pre-release Mirror Park Lake," thanks to Alex106
  • Updated timecycle modifiers
  • Updated 'watertune.xml' and added a new file, 'watertune_heistisland.xml' with the changes from the main one
  • Updated 'graphics.ytd' with higher quality textures and necessary files for Cayo Perico, thanks to Alex106
  • Updated "Procedural Shadows" optional
  • Updated instructions for "Old Gen Damage Overlay"
  • Removed Optionals: "Enhanced Old Gen Beach Foam," "Enhanced Old Gen Light Bulbs," "Old Gen-inspired Palms," and "Old Gen-inspired Trees"; Use Old Gen Assets by Alex106 instead: https://www.gta5-mods.com/misc/old-gen-assets
  • Removed "ENB Shader Fix," as it is no longer necessary with ENB v0.447, enjoy the longer draw distance of the puddles alongside screen-space reflections!
  • NEW Optional: Max Payne 3 Skydome

 

 

Available for Download

as a XU50l7C.png Featured mod!

logo.png

 

Stay tuned for another update soon, this time with night time visuals 🙂 Taking a while since I'm also working on another mod. In the meantime, please enjoy!

Edited by Stryfaar
Added end message
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  • 1 month later...

@Stryfaar, great mod. I use it now over NVE/NVR etc. Depth of Field doesn't work for me and i've enabled it through ini and in game toggle. What am I missing?

 
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  • 1 year later...
Stryfaar

  

  

  

mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

Hello guys,

 

The mod has been updated. I won't be putting the changelog on the post this time around. You can find it in the OP (It's quite long!). Instead, I would like to write a short speech:

 

The past couple of years has been the toughest experience for me, and has only gone downward since. Our dad left our family for someone else, and my mother died tragically from a left-brain hemorrhagic stroke just last January. Further, there was the COVID-19 Pandemic, college, and plenty more sour lemons in life that I won't disclose here. All of this combined has affected my mental well-being and I am currently in the process of bouncing back.

 

Just being able to share this update with you guys is a monumental victory for me and this makes me feel fulfilled. Thank you for the downloads, the support, and for sticking by me all these years. I know it's been a while since the last one, so I hope this wouldn't disappoint. And don't worry! I intend to update this more so long as I am able. There are a few more improvements I would like to make, too.

 

And now that that's out of the way, if you can spare just a few of any amount, it would be of great help already. My financial standing isn't the best at the moment given everything that's going on. My Paypal link may be found just below my avatar, the winking Lego Batman, on the left side of the mod page. It's also linked in the OP.

 

Oh, and before you say anything, I will never charge for my mods as I do this as a hobby and I would always want to share what I have with the community that's helped mold me to who I am today. May everyone have a nice Easter!

 

Sincerely,
Stryfaar

 

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Available for Download

Recently XU50l7C.png Re-Featured!

logo.png

 

@doktorfuxx Hmm I'm not sure about that issue, but I doubt it's related to this mod. First I've heard of it. Sorry for the (very) late reply.

 

 

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doktorfuxx

Verified Big Dick Release

 

http://cdn.onlinewebfonts.com/svg/img_205396.png

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Stryfaar
Posted (edited)

Added FiveM and RAGE Multiplayer-compatible versions. No further changes. 💙 Most special thanks to BadassBaboon and leoncoder for doing this. OP has also been updated with installation instructions for these versions.

Edited by Stryfaar
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  • 2 weeks later...
LeeC22
Posted (edited)

*snip*

 

Sorry for the snipped comment, I don't think I know what I am saying anymore. :blush:  :sad:

Edited by LeeC22
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Stryfaar

@LeeC22 Damn, I was 6 minutes late! Didn't get to see what you wrote hahaha whatever it was, it's always nice to see you here, Lee 💙 Here are some new screenshots, note the heathaze on some.

 

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  • 2 weeks later...
Stryfaar


  

  

mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

Neutral weather now has better clouds and is now part of the weather system. ⛅  Also, it shall now spawn naturally alongside weathers such as EXTRASUNNY, CLEAR, CLOUDY, SMOG, FOGGY, RAIN, THUNDER, etc. as a transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR.

 

spacer.png  spacer.png

 

In Vanilla GTA V, Blizzard and Snow were debug weathers and couldn't really be playable in normal gameplay due to graphical bugs caused by an unfinished timecycle for the aforementioned. VisualVanilla addresses these issues by reworking the weathers and takes inspiration from the more finished "Light Snow" and "Xmas" weathers.

 

spacer.png spacer.png

 

...and a last-minute addition, a new optional: HUD Blur! Inspired by the Alex106's latest addition in Old Gen Visual

 

spacer.png spacer.png

 

hqS3JAI.png

 

v1.5 (05-13-2022):

Spoiler
  • Compatibility with v1.0.2612.0 (Gen9), shaders now go to update2.rpf
  • Compatibility for vehicles from the Gen9 update (Dynamic shadows from headlights)
  • Recompiled all .ASI scripts in Visual Studio 2022, special thanks to robi29 for providing the source code
  • Fixed ReShade crashing the game
  • Fixed No Grass Dithering not removing all grass dithering, special thanks to Alex106 and TOVOT
  • Restored Heathaze effect from VisualV (through weatherdetector.asi)
  • Updated ENB and ReShade settings to match that of VisualV's recent updates
  • Updated everything under Map Enhancements, the whole thing should now be set up to be future-proof/sustainable from R* updates, special thanks to Alex106 for making this possible
  • Improved Blizzard and Snow Weathers, taking inspiration from the more finished "Light Snow" and "Xmas" weathers.
  • Better clouds for Neutral Weather
  • Neutral Weather is now part of the weather system - it shall now spawn naturally alongside weathers such as EXTRASUNNY, CLEAR, CLOUDY, SMOG, FOGGY, RAIN, THUNDER, etc. as a transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR.
  • NEW OPTIONAL: HUD Blur - Restores the blur on the character, radio, and weapon wheels from the base game, special thanks to Alex106 and his Old Gen Visual mod for the inspiration

 

Available for Download

Recently XU50l7C.png Re-Featured!

logo.png

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