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Stryfaar

VisualVanilla

Recommended Posts

Stryfaar
Posted (edited)

Experience the vivid skies of the city of Los Santos and surrounding hills, countryside, and beaches in VisualVanilla: An alternate take to the great VisualV that aims to stay faithful to Rockstar Games' vision of "that thing, that magic" for the world of Grand Theft Auto V.

 

DISCLAIMER: The screenshots provided were taken during the mod's development phase, so things may or may not look different in-game (in a good way, of course!).

 

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AUTHOR'S NOTE:

 

I have always looked for a graphics mod that subtly improves graphics without altering Rockstar Games' idea of how the game's setting will feel like for the players. VisualV and Old Gen Visual were my go-to mods, but almost always, I alternate between them and Vanilla GTA V every time I play or mod the game because something always felt lacking. After a few years of waiting for the perfect graphics mod to suite my eyes, I took matters into my own hands.

 

If you're like me, who believes in subtlety in order to make this already-beautiful game bearable to look at and play for its age, then I hope VisualVanilla doesn't disappoint.

 

 

 

IRA53qB.png                                                         lWtHKB6.png

 

 

SUMMARY OF FEATURES:

 

  • All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
  • The beautiful VisualV's edited modifiers for areas & interiors, improved color correction, fixed rendering code, etc.
  • Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
  • Godrays have been enabled for every weather, and lightning strikes!
  • Increased draw distance of lights & puddles so they are more visible.
  • Moon movement is corrected (no more moonrise in the west!).
  • Improved volumetric fog, now it's stunning as it should be.
  • Shadows under vehicles are in higher quality, so they aren't blocky anymore.
  • No Chromatic Aberration & Vignette for normal gameplay.
  • Dithering effect from the grass was removed for good, rainy weathers will make it great!
  • Vanilla/Old Gen Visual's Skies: Colors, Clouds, Sun & Moon sizes
  • Restored Light Pollution from the old gen version of the game to give vibes
  • Restored Bloom levels, Godray effects, and weather transitions from the vanilla game
  • Reorganized code & Documented in English
  • Slightly longer lightning duration as seen from Alex106's Old Gen Visual mod
  • New HD moon texture carefully tailored to be a replica of the vanilla moon texture
  • Razed's Puddles from NaturalVision Evolved
  • New puddle layout texture from Alex106 that's a hybrid of both old gen and current gen
  • Clean and automatic installation methods made possible through the .OIV Package Installer, coded from scratch to make sure it works as efficient and stable as can be for all users. No redundancies!
  • Highly Configurable: Have the liberty to choose how you want your game to look like! Mix & Match Old Gen, Current Gen, and other misc. stuff to your liking.
  • Choose your Emissives Intensity: Brighter Vehicle Emissives, Default Vehicle Emissives, Intense Vehicle Emissives
  • Choose your Sky Colors: Current Gen Sky Colors, Old Gen Sky Colors
  • Choose your Clouds: Current Gen Clouds, Old Gen Clouds
  • Choose your Lens Flare: Current Gen Lens Flare, E3 2014 Lens Flare, Michael's Lens Flare, Franklin's Lens Flare, Trevor's Lens Flare, Old Gen Lens Flare, Alternative Old Gen Lens Flare, No Lens Flare
  • Misc. Optionals: Additional Rockstar Editor Filters, Old Gen Damage Overlay, Old Gen Snapmatic Filters, Pause Menu Blur, Pre-release Top Gradient, Procedural Shadows, Shorter Cloud Generation
  • Effects Reduction: No Ambient Lights, No Animorphic Flares, No Coronas, No Godrays for Fog-reliant Weathers, No Godrays for Lightning Strikes, No Lens Artefacts, No Light Pollution, No NG Coronas
  • Shader Tweaks and ENB Settings: VisualV's ENB Series config for ENBSeries v0.387 which enables the enhanced screen-space reflections with little to no performance loss, ENB Shader Fix (REQUIRED for ENB to work properly), ReShade preset (performance loss), Vanilla Chrome Shader, Vanilla Vehicle Glass Shaders
  • External Scripts: Advanced Motion Blur, Dynamic Shadows From Vehicles
  • Map Enhancements: Enabled Tree Reflections, Enhanced Old Gen Beach Foam, Enhanced Old Gen Light Bulbs, No Grass Dithering, Old Gen-inspired Palms, Old Gen-inspired Trees, Pre-release Mirror Park Lake
  • And many, many minor fixes.

 

 

 

 

Available for Download

as a XU50l7C.png Featured mod!

logo.png

 

 

 

 

 

COMPATIBILITY:

 

VisualVanilla should be compatible with any other mod that does not replace the same files as this one does. Graphic mods, in particular, must automatically be assumed to be incompatible for this is a STANDALONE graphics mod in itself which may or may not work well alongside others (for it may completely overwrite the files) such as VisualV, Old Gen Visual, NaturalVision Evolved/Remastered, RadianceV, MVGA, etc.

 

 

REQUIREMENTS:


This mod is standalone. Nothing but a clean install of Grand Theft Auto V is required to make it work. For obvious reasons, this mod won't be compatible with other graphic mods such as VisualV, Old Gen Visual, NaturalVision Evolved, etc.

 

  • A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.50 or v1.0.1868.1/4 (Diamond Casino Heist DLC)" as of time of this writing. Nonetheless, it should still work on older versions without problems
  • OpenIV
  • OpenIV.ASI (for the mods folder)
  • .ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)



INSTALLATION INSTRUCTIONS:

 

  1. Make sure you have 1) OpenIV installed with ASI Loader, and 2) Enabled the "mods" folder with OpenIV.asi
  2. Right click the .OIV Package, select properties, "Open with..." then select OpenIV
  3. Open the folder named "1. Core Mod," then Double-click on the .OIV package.
  4. Click "Install" then select "mods folder" as the installation location.
  5. At this point, you may run and enjoy the game! HOWEVER, if you wish to discover other stuff to your liking, you may proceed to the "2. Configure it!" folder and configure the mod to your liking. More information below.


    VERY IMPORTANT NOTES:

  • Folders with numbered names/labels need to be installed in that very order.
  • When updating from VisualVanilla 1.0, you can simply install the mod on top of it. They will overlap. HOWEVER: If you have dlcpacks called "lgvisual" and "grassfix" installed, you will need to remove them because v1.1 has renamed them to something else.


CONFIGURATIONS INFO:

 

The following are descriptions on what to expect if you're configuring the mod yourself. VisualVanilla Comparisons & Previews
 

  1. Choose Your Emissives Intensity
    • Brighter Vehicle Emissives - Brightens up emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.). Useful if you find vanilla lights too dim. If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional.
    • Default Vehicle Emissives - This will restore the default intensity for vehicle emissives and restore the "visualsettings.dat" file from the core mod. Only use if you want to revert from "Brighter Vehicle Emissives" or "Intense Vehicle Emissives"
    • Intense Vehicle Emissives - Intensifies emissives on all vehicles (Headlights, Siren Lights, Taillights, etc.) and adjusts corona size to be larger in size. Useful if you find vanilla lights too dim and feel discontent with "Brighter Vehicle Emissives." If you're a fan of emergency stuff, this is highly recommended! NOTE: It is HIGHLY recommended to install Vanilla Vehicles Emissives Fix alongside this optional.
       
  2. Choose Your Sky Colors
    • Current Gen Sky Colors (Default) - Changes the sky colors as seen in the PC, PS4, and XBOX One versions of the game. This is installed by default in the Core Mod. Only use if you want to swap from Old Gen Sky Colors.
    • Old Gen Sky Colors - Changes the sky colors as seen in the PS3 and XBOX 360 versions of the game.
       
  3. Choose Your Clouds
    • Current Gen Clouds (Default) - Changes the clouds to those seen in the PC/PS4/XBOX One version of the game. This is installed by default in the Core Mod. Only use if you want to swap from Old Gen Clouds.
    • Old Gen Clouds - Changes the clouds to those seen in the PS3/XBOX 360 version of the game.
       
  4. Choose Your Lens Flares
    • Current Gen Lens Flare (Default) - Changes the lens flare to the vanilla version. A unique look for each of the protagonists. This is installed by default in the Core Mod. Only use if you want to swap from the other lens flares.
    • E3 2014 Lens Flare - Changes the lens flare with the version seen in the E3 2014 trailer and a few pre-release next gen screens.
    • Michael's Lens Flare - Changes each characters' lens flare to Michael's from the base game.
    • Franklin's Lens Flare - Changes each characters' lens flare to Franklin's from the base game. Also serves as VisualV's default lens flare.
    • Trevor's Lens Flare - Changes each characters' lens flare to Trevor's from the base game.
    • Old Gen Lens Flare - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game.
    • Old Gen Lens Flare (Alternative) - Changes the lens flare to the one seen in the PS3/XBOX 360 version of the game. This alternate version changes the color of two flare animorphics from yellow to blue.
    • No Lens Flare - Removes the lens flare rendered when facing the Sun.
       
  5. Misc. Optionals
    • Additional Rockstar Editor Filters - Adds all of the Snapmatic filters to the Rockstar Editor.
    • Old Gen Damage Overlay - Changes the various RGB and positioning values of the damage overlay to the ones from the PS3/XBOX 360 versions of the game. Make sure to install the texture too for the full experience!
    • Old Gen Snapmatic Filters - Changes all of the Snapmatic filters with the ones from the PS3/XBOX 360 version of the game.
    • Pause Menu Blur - Restores the blur on the pause menu from the base game.
    • Pre-release Top Gradient - Recreated top gradient effect based on a couple of pre-release screenshots.
    • Procedural Shadows - Enables shadows casted by small objects like cans, rubbish on the tarmac, etc. (may cause reduced game performance).
    • Removed Grass Dithering and Enabled Tree Reflections - Removes stippling from fur grass rendered on the map, especially visible in rainy weathers. Additionally, thanks to edited models, trees are now visible in reflections, adding more immersion to the game (may cause reduced game performance).
    • Shorter Cloud Generation - Reduces the time it takes for clouds to render when transitioning to a new weather. Useful if you're changing weathers via trainer all the time... or you're just the instant-gratifcation type.</li>
       
  6. Effects Reduction
    • No Ambient Lights - Removes all ambient lights surrounding buildings around the map. NOTE: This one is useless if you have the shader quality set to 'Normal.'
    • No Animorphic Flares - Disables the rendering of vertical animorphic flares that sometimes take up the whole screen. This removes the animorphic flares found on the headlights of a vehicle. NOTE: You will still get horizontal animorphics, but I have provided a texture replacement method that "hides" every animorphic flares rendered in every light source in the game.
    • No Coronas - Completely disables the rendering of coronas on every light source found in-game such as lamp posts, vehicles, etc. NOTE: Comes with an alternate texture replacement method that "hides" the effect instead of disabling it fully for those of you that want it done that way, but generally, the default method is cleaner and proper.
    • No Godrays for Fog-reliant Weathers - Prevents Godrays from being rendered on fog-reliant weathers: Blizzard, Foggy, Overcast, Rain, Snow, Thunder, Xmas. NOTE: This will provide you with FPS gain if your FPS went down during these said weathers.
    • No Godrays for Lightning Strikes - This will disable the Godrays for Lightning Strikes, much like how it was in the PC/PS4/XBOX One versions of the game.
    • No Lens Artefacts - Removes the Blue Lens Artefacts (the ones present in the 'Very High' and 'Ultra' Post FX settings). NOTE: This one is useless if you have the Post FX quality set to 'Normal' or 'High'.
    • No Light Pollution - Removes the light pollution in the city at night time.
    • No NG Coronas - This optional removes the additional corona texture emitted from light sources (vehicles headlights, street lights, etc).
       
  7. Shader Tweaks and ENB Settings
    • ENB settings - VisualV's ENB Series config for ENBSeries v0.387 which enables the enhanced screen-space reflections. NOTE: Without the shader fix below, the screen-space reflections won't work.
    • ENB Shader Fix (Required for ENB to work properly) - Restores the base game shaders for deferred lighting. What you lose: Increased draw distance of puddles. What you gain: Working enhanced screen-space reflections from ENB Series.
    • ReShade preset (performance loss) - VisualV's custom preset for ReShade with MXAO shading technique, ambient light and heat haze effect.
    • Vanilla Chrome Shader - Restores the base game vehicle mesh shaders for chrome. Dependent on personal taste. What you lose: VisualV's edits for how chrome displays on vehicles (lighter, more reflective). What you gain: Restored chrome look as how it was from the vanilla game (darker, less reflective).
    • Vanilla Vehicle Glass Shaders - Restores the base game shaders for vehicle glass. What you lose: Fixed amount of glass reflections for all vehicles. What you gain: Proper saturation & colors of the siren glass from emergency vehicles.
       
  8. External Scripts
    • Advanced Motion Blur - Enables motion blur for both peds and vehicles, effect gets stronger relative to the entity. Comes with a configurable .ini file.
    • Dynamic Shadows from Vehicles - Renders shadows from vehicle's headlights like in GTA IV. Comes with a configurable .ini file.
       
  9. Map Enhancements
    • Enabled Tree Reflections - Thanks to edited models, trees are now visible in reflections, adding more immersion to the game. NOTE: May cause decrease in game performance.
    • Enhanced Old Gen Beach Foam - AI-enhanced beach foam textures from the PS3/XBOX 360 version of the game.
    • Enhanced Old Gen Light Bulbs - AI-enhanced bulb textures for various street lights from the PS3/XBOX 360 version of the game.
    • No Grass Dithering - Removes stippling from fur grass rendered on the map, especially visible in rainy weathers.
    • Old Gen-inspired Palms - A mix of PS4/XBOX ONE/PC palm textures with slightly edited colors and AI-enhanced ones from the PS3/XBOX 360 version of the game.
    • Old Gen-inspired Trees - Recolored tree textures from PS4/XBOX ONE/PC version of the game that is inspired by the PS3/XBOX 360 version of the game.
    • Pre-release Mirror Park Lake - Restores the color of Mirror Park Lake based on an early pre-release screenshot of the game. Comes with a custom timecycle modifier to match its underwater, fine-tuned for VisualVanilla.

 

 

VIDEOS

 

 

 

SCREENSHOTS

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7QG38xhl.jpg znzgypLl.jpg

 

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jWvA1Syl.jpg nDxGE5el.png

 

QsRKWAsl.png qkk09jPl.png

 

aCGwNawl.png EZIiTsAl.png

 

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LUrInhHl.jpg w1KALTul.jpg

 

 

SUPPORT ME!


Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!

 

A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.

 

Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.

 


CREDITS:

 

Take some time to appreciate the community and all the hard work they've put out for this game!

 

  • Rockstar Games - for "that thing, that magic" in this masterpiece of a game!
  • OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
  • dexyfex - for making this, and a lot of awesome mods possible through CodeWalker
  • alloc8or - for his tool, Visual Settings + Timecycle Reloader making it easier for me to see changes I do without have to reset the game, saved me precious time!
  • Stryfaar - for creating VisualVanilla, .OIV Installers, & Screenshots
  • _CP_ & robi29 - for their mod, the stunning and timeless VisualV, this mod and many others wouldn't have been made without their efforts!
  • Alex106 - for his efforts in Old Gen Visual which set the foundation for VisualVanilla to deliver the beauty of vintage V
  • Razed - for guiding me through graphics modding, finding out the right shaders to make enhanced screenspace reflections from ENB to work with VisualV's shaders, and lending the beautiful puddles found in his mod, the stunning and timeless NaturalVision. If you're interested, be sure to check out his Patreon to access his latest masterpiece!
  • 11john11 - Testing, "Brighter Vehicle Emissives" config, Screenshots
  • Vx5 Voltage - Testing, "Brighter Vehicle Emissives with Enhanced Coronas" config, information on the Chrome and Siren Glass shaders from VisualV
  • nkjellman - For providing valuable feedback on the advnatages and disadvantages of Vanilla and VisualV that served as a foundation for this mod's development
  • Mauvzel - For the tips in visualsettings.dat that helped make this mod "cleaner" in its process of implementation and installation of features
  • INYN - for his hard work and effort in crafting the beautiful trailer, my warmest thanks go to him! Also helped in Testing & Screenshots
  • Pyri - Gameplay Video, Testing & Screenshots
  • Sealyx - Testing & Screenshots
  • Chef - Testing & Screenshots
  • K1LLFANTASY - Testing & Screenshots
  • skrungus - Testing & Screenshots
  • Barış - Testing & Screenshots

 

VERSION HISTORY:

 

 v1.2 (08-18-2020):

Spoiler
  • Compatibility with the Los Santos Summer Special update (1.0.2060.2).
  • Compatibility for vehicles from Los Santos Summer Special update (Dynamic shadows from headlights).
  • Updated ReShade framework to 4.7.0 version (ReShade preset)
  • Removed the "Removed Grass Dithering and Enabled Tree Reflections" from Misc. Optionals and split them into two in "Map Enhancements" section due to apparent LOD issues caused by enabled the tree reflections, this is also to make the package cleaner so we now have one, singular "spvisuals" DLC Package for VisualVanilla
  • NEW Optional: No Grass Dithering
  • NEW Optional: Enabled Tree Reflections
  • NEW Optional: Old Gen Snapmatic Filters
  • NEW Optional: Additional Filters for Rockstar Editor

 

 

v1.1 (08-07-2020):

Spoiler
  • All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
  • Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
  • Restored Godrays from the vanilla game for most weathers!
  • Restored Light Pollution from the old gen version of the game to give vibes
  • Restored Bloom levels from the vanilla game
  • Restored the Godrays for Lightning Strikes ala-PS3 version of V
  • Improved fog colors for every fog-reliant weathers, now they deliver a more accurate vibe
  • Rebuilt .OIV Packages to have a cleaner and more proper way of installation
  • Renamed various optionals to be more accurate in name
  • Fixed sky colors not syncing properly with the time
  • Fixed the red tint on Snow, Xmas weathers, thanks to Jax765 for reporting
  • Fixed environmental fog not fitting the game for some weathers
  • Fixed desaturation when diving deep underwater, thanks to nkjellman for making this bug known from VisualV
  • Fixed rain droplets appearing in mid air, thanks to si2504 for reporting and whocares for the solution
  • Added preview images for almost all optionals that need them in each of their respective .OIV Installation Packages
  • Updated Pre-release Top Gradient to be more vibrant and closer to the pre-release screenshots
  • NEW Optional: Pause Menu Blur
  • NEW Optional: Michael's Lens Flare
  • NEW Optional: Franklin's Lens Flare
  • NEW Optional: Trevor's Lens Flare
  • NEW Optional: No Lens Flare
  • NEW Optional: Old Gen Damage Overlay
  • NEW Optional: No Godrays for Fog-reliant weathers
  • NEW Optional: No Godrays for Lightning Strikes
  • NEW Optional: No Light Pollution
  • NEW Optional: Enhanced Old Gen Beach Foam
  • NEW Optional: Enhanced Old Gen Light Bulbs
  • NEW Optional: Old Gen-inspired Palms
  • NEW Optional: Old Gen-inspired Trees
  • NEW Optional: Pre-release Mirror Park Lake
  • Sea Foam makes a comeback from the vanilla game for non-rainy weathers
  • Wind values have been increased a bit, just as how they were from the vanilla game
  • Sniper Depth of Field behavior has been restored from the vanilla game so it's less annoying when aiming now, and you can finally see your target easily
  • Some other fixes, and quality of life polishing. Are you ready to replay story mode with these new additions? 

 

 


v1.0 (07-10-2020):

Spoiler
  • Initial Release

 

 

PERMISSIONS:


This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. Copying or redistributing this mod, or its assets without permission or approval by its respective authors is not allowed. Using this mod for commercial, financial, or personal gain is strongly prohibited. VisualVanilla is, and always will be, free for everyone to download and enjoy.

Edited by Stryfaar
Updated information and screenshots with the new v1.2 update
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VideoTech_

Congtats on the release, I'm really enjoying it! 

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Stryfaar
4 minutes ago, VideoTech_ said:

Congtats on the release, I'm really enjoying it! 

Thank you VT! I'm really glad you are :inlove:

Spoiler

(This is nostalgic! Been a while since I've used the forums)

 

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SilverRST

Oh I'm quite impressed. I thought it would be a boring timecyc mod but the screens really looks nice! Will install it soon.

  • KEKW 1

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Stryfaar
22 minutes ago, SilverRST said:

Oh I'm quite impressed. I thought it would be a boring timecyc mod but the screens really looks nice! Will install it soon.

I'm glad you like it! Let me know what you think when you have tried it out 💙

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_CP_

These changes really fits into V's art style, nice work.

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BBHD

Installed yesterday. Really enjoying my game since. Thank you ;)

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SilverRST
6 hours ago, _CP_ said:

These changes really fits into V's art style, nice work.

Exactly! This is what I've wanted for a long time. Why not combine some of the great timecycs into one to keep the V's art style?!

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Stryfaar
Posted (edited)

Thank you guys, really happy there's an audience for this kind of mod.

 

I also have waited quite a few years for this to happen. When I saw no signs of it from happening 5 years since, I decided to just do it myself! Was honestly afraid to get into graphics modding because of how time consuming it is and how critical people can be, but in the end, I am very happy I made this knowing I wasn't alone thinking this was a much-needed mod, haha

Edited by Stryfaar
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SilverRST
14 minutes ago, Stryfaar said:

Thank you guys, really happy there's an audience for this kind of mod.

 

I also have waited quite a few years for this to happen. When I saw no signs of it from happening 5 years since, I decided to just do it myself! Was honestly afraid to get into graphics modding because of how time consuming it is and how critical people can be, but in the end, I am very happy I made this knowing I wasn't alone thinking this wasn't a much-needed mod, haha

I made some timecyc mods but only for GTA SA because SA has a much easier tools to make timecyc mods like the real-time timecyc tools. I tried to make one too for IV but that game has zero replay value, very boring gameplay and full of buildings and concrete. V is a big change from IV but it lacks real-time timecyc tools like SA has. If V would have gotten a real-time editor too, then there would be a lot timecyc mods. So far only CP, robi29 and Razed are the major players for their graphics mods. I think QuantV too but not really sure. V's stock graphics do look nice and combining them in V's stock ones is even better.

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Stryfaar
Posted (edited)
20 hours ago, SilverRST said:

I made some timecyc mods but only for GTA SA because SA has a much easier tools to make timecyc mods like the real-time timecyc tools. I tried to make one too for IV but that game has zero replay value, very boring gameplay and full of buildings and concrete. V is a big change from IV but it lacks real-time timecyc tools like SA has. If V would have gotten a real-time editor too, then there would be a lot timecyc mods. So far only CP, robi29 and Razed are the major players for their graphics mods. I think QuantV too but not really sure. V's stock graphics do look nice and combining them in V's stock ones is even better.

It's a good thing you brought this up. V has a similar tool by alloc8or called Visual Settings + Timecycle Reloader. I have used this during the making of the mod too. Although, it's only capable of editing a handful of files and clouds are currently broken, it's good enough to see changes done per weather, visualsettings, and lens flare.

 

Will add him in the credits section. Again, thanks, I completely forgot about this.

Edited by Stryfaar
spelled alloc8or wrongly, "alloc8tor"
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SilverRST
On 7/12/2020 at 1:59 PM, Stryfaar said:

It's a good thing you brought this up. V has a similar tool by alloc8or called Visual Settings + Timecycle Reloader. I have used this during the making of the mod too. Although, it's only capable of editing a handful of files and clouds are currently broken, it's good enough to see changes done per weather, visualsettings, and lens flare.

 

Will add him in the credits section. Again, thanks, I completely forgot about this.

Yes, I tried that tool and it doesn't really work well for me. And look at the game, 3 years and still in beta and not improved.

 

And I see VisualVanilla has become very popular! :D

 

The draw distance, are they from VisualV or NVR?

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Stryfaar
Posted (edited)
On 7/13/2020 at 10:01 PM, SilverRST said:

Yes, I tried that tool and it doesn't really work well for me. And look at the game, 3 years and still in beta and not improved.

 

And I see VisualVanilla has become very popular! :D

 

The draw distance, are they from VisualV or NVR?

The tool's still pretty decent even for now I think, still a big time saver!

 

Actually, its rise to popularity is scaring me 😄 Lastly, the draw distance is from VisualV, only the puddles are taken from NVE.

 

Some progress for VisualVanilla 1.1: Godrays make a return, VisualV previously had them toned down by a lot.

 

J0I4g0xl.png

 

9Etn4pal.png

 

RUsdgrWl.png

Edited by Stryfaar
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SilverRST
7 hours ago, Stryfaar said:

The tool's still pretty decent even for now I think, still a big time saver!

 

Actually, its rise to popularity is scaring me 😄 Lastly, the draw distance is from VisualV, only the puddles are taken from NVE.

 

Some progress for VisualVanilla 1.1: Godrays make a return, VisualV previously had them toned down by a lot.

 

 

 

9Etn4pal.png

 

RUsdgrWl.png

They look so good! The godrays being toned down is not really nice. Sure it's a game but games are not meant to be realistic 😛

Which parametres is it if I want to change?

 

And good the draw distance is from VisualV because the DD from NVE/NVR makes my game runs choppy and I have a 1080Ti.

 

 

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Stryfaar

Sorry for the late reply, I thought I have replied here already.

 

There are several parameters related to Godrays, in every 'w_weatherName.xml' and 'underwater_deep.xml' files:

<light_dir_mult> - Needs to atleast be set to 0.0001
<light_ray_####> - Every line related
<fogray_####> - Every line related

There's also timecycle modifiers for underwater, underwater_deep, underwater_deep_clear, etc. inside 'timecycle_mods_1.xml' which may alter them.

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Stryfaar
Posted (edited)

Introducing VisualVanilla's underwater!

Coming soon.

 

B2b28xml.png jXQPqxbl.png

 

INc8uzSl.png IDZKDOkl.png

 

rnWA7tal.png zoBIym0l.png

 

8qRiIPSl.png

Edited by Stryfaar
Added more pics!
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LeeC22

Just installed this for the first time and have to say, on the whole I am very impressed. I've tested most of the graphics mods out there and the majority of them last about 15 minutes on my PC (if they're lucky) and then they go in the recycle bin... and that includes the "big names", that I just don't rate at all. I've used an old version of QuantV for around 4 years, because it just did most things better... until now.

 

I've kept pretty much everything at default with regards to lens flares, emissives, clouds etc... simply because I'm happy with those things. I didn't use ENB because using that drags my FPS down below 60fps, meaning I have to run at 30fps if I use it. I don't like the new version of ENB anyway, so I don't feel as though I am missing out on anything by not running it.

 

I always test graphics mods by starting in Sandy Shores with an "each weather" test, then going up through the hills in the middle of the map and then doing an anti-clockwise coastal run from extra-sunny day, through the night and back to daytime again, just so I can see how it handles the changes across the time-slots. That did throw up a couple of things that created some "hmmmm" moments that I have to try and get used to. The main ones being the horizon remained a bit bright through the night and seemed to have a soft cyan tint during the early morning hours (and I think during the evening hours as well). I need to play some more to get a feel for if that's good or bad for me or not. I've been a game artist for almost 40 years and that makes me very aware of any graphical quirks or irregularities unfortunately. I play on an IPS monitor using sRGB profiles, because I have to know that the colours I see are not shifted in any direction from the norm.

 

I'm not sure on the puddles, I like the old "Smaller Puddles" mod from a few years back, so I need to spend some more time in the rain to decide on that one.

 

There was also a strange Palm Tree issue that I captured a video of so you could see it. It only seemed to affect a couple of trees. Sometimes these things happen at certain times, at certain places, so I thought the video might let you identify where the problem is and might give a clue what causes it.

 

 

I'm probably one of the more picky graphics mods users out there and the fact that I have finally found something that I consider a keeper, is good in my opinion. It's nice to see someone who respects the good work that Rockstar's environment people did with this game and tries to enhance that, instead of rip it to shreds and turn it into an effects-riddled-fest. You win a huge vote of confidence from me for doing that.

 

I don't want you to take the slightly negative things I have said as being a criticism, because they're only negative things to me. My history controls my subjective outlook on things and that means it's something I have to deal with more than anything. I honestly think it's a great mod and I see absolutely no reason to use something else instead. I don't really play the game that much now but you've given me a reason to spend some time taking Emily to do some sightseeing. Emily is the name I gave to the dead hooker, for the last 5 years she's been my investigator, mod tester, map searcher etc... the strange and twisted mind of a recluse at work.

 

Great job anyway... really great job!

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Stryfaar
Posted (edited)

mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

biE0kEXm.jpg KJogF2Gm.jpg

 

AjCiYzHm.jpg nNQCsSfm.jpg

 

JaEbeVzm.jpg KdI1Aqlm.jpg


More screenshots provided in the OP!

 

hqS3JAI.png

 

v1.1 (08-07-2020):

Spoiler

 

  • All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
  • Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
  • Restored Godrays from the vanilla game for most weathers!
  • Restored Light Pollution from the old gen version of the game to give vibes
  • Restored Bloom levels from the vanilla game
  • Restored the Godrays for Lightning Strikes ala-PS3 version of V
  • Improved fog colors for every fog-reliant weathers, now they deliver a more accurate vibe
  • Rebuilt .OIV Packages to have a cleaner and more proper way of installation
  • Renamed various optionals to be more accurate in name
  • Fixed sky colors not syncing properly with the time
  • Fixed the red tint on Snow, Xmas weathers, thanks to Jax765 for reporting
  • Fixed environmental fog not fitting the game for some weathers
  • Fixed desaturation when diving deep underwater, thanks to nkjellman for making this bug known from VisualV
  • Fixed rain droplets appearing in mid air, thanks to si2504 for reporting and whocares for the solution
  • Added preview images for almost all optionals that need them in each of their respective .OIV Installation Packages
  • Updated Pre-release Top Gradient to be more vibrant and closer to the pre-release screenshots
  • NEW Optional: Pause Menu Blur
  • NEW Optional: Michael's Lens Flare
  • NEW Optional: Franklin's Lens Flare
  • NEW Optional: Trevor's Lens Flare
  • NEW Optional: No Lens Flare
  • NEW Optional: Old Gen Damage Overlay
  • NEW Optional: No Godrays for Fog-reliant weathers
  • NEW Optional: No Godrays for Lightning Strikes
  • NEW Optional: No Light Pollution
  • NEW Optional: Enhanced Old Gen Beach Foam
  • NEW Optional: Enhanced Old Gen Light Bulbs
  • NEW Optional: Old Gen-inspired Palms
  • NEW Optional: Old Gen-inspired Trees
  • NEW Optional: Pre-release Mirror Park Lake
  • Sea Foam makes a comeback from the vanilla game for non-rainy weathers
  • Wind values have been increased a bit, just as how they were from the vanilla game
  • Sniper Depth of Field behavior has been restored from the vanilla game so it's less annoying when aiming now, and you can finally see your target easily
  • Some other fixes, and quality of life polishing. Are you ready to replay story mode with these new additions? 

 

 

Available for Download

as a XU50l7C.png Featured mod!

logo.png

 

Edited by Stryfaar
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Stryfaar

@LeeC22 Hey man! Fancy to see you here, it's been a while since I saw your name pop up. Thank you very much for your kind words and valuable feedback! This means a lot and I'm very glad to express (again) that there's an audience for this kind of mod, it's good enough motivation to continue work on this further. 💙

 

Quote

I've kept pretty much everything at default with regards to lens flares, emissives, clouds etc... simply because I'm happy with those things. I didn't use ENB because using that drags my FPS down below 60fps, meaning I have to run at 30fps if I use it. I don't like the new version of ENB anyway, so I don't feel as though I am missing out on anything by not running it.

Without ENB, all you're missing are some almost unnoticeable lighting changes (light emissions are emitted more realistically), and proper screen-space reflections on the puddles. Here's a comparison (Link for other comparisons):

wxGrhwXl.png SgdGWNol.png

 

Quote

I always test graphics mods by starting in Sandy Shores with an "each weather" test, then going up through the hills in the middle of the map and then doing an anti-clockwise coastal run from extra-sunny day, through the night and back to daytime again, just so I can see how it handles the changes across the time-slots. That did throw up a couple of things that created some "hmmmm" moments that I have to try and get used to. The main ones being the horizon remained a bit bright through the night and seemed to have a soft cyan tint during the early morning hours (and I think during the evening hours as well).

The horizon fog indeed needs some work on some of the weathers, and it bothered me too during development but it was too time consuming to fix in a giant mod like this and no one really bothered to report it to me, so I thought it was fine to leave as is, until now. In a future update, I will surely take action against the annoyance.

 

Quote

There was also a strange Palm Tree issue that I captured a video of so you could see it. It only seemed to affect a couple of trees. Sometimes these things happen at certain times, at certain places, so I thought the video might let you identify where the problem is and might give a clue what causes it.

I will look into this issue, but I have not noticed that bug on my end. (just for further troubleshooting, did you install any map enhancements related to palms, trees? do you maybe have other vegetation/map mods installed?)

 

 

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LeeC22
Posted (edited)
16 hours ago, Stryfaar said:

I will look into this issue, but I have not noticed that bug on my end. (just for further troubleshooting, did you install any map enhancements related to palms, trees? do you maybe have other vegetation/map mods installed?)

Palm trees were left as per the core mod installation and the only map related mod I have installed is the LowPriorirityPropRestore.asi mod. I don't generally install any map mods other than the ones I have created myself that open the Big-O Juice stands and fix the bus station. Map modders seem to want to fill the world with trees, which drives me nuts. But this is a completely clean install, only VisualVanilla is installed in the mods folder.

 

Edit: Long story short, it was the grass-fix optional causing the problem.

Edited by LeeC22

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Stryfaar

  

mF3sYSw.png

HAS BEEN UPDATED TO A NEW VERSION!

 

 

 

Z2TCTYjh.png

 

 


More screenshots provided in the OP!

 

hqS3JAI.png

 

v1.2 (08-18-2020):

Spoiler

 

  • Compatibility with the Los Santos Summer Special update (1.0.2060.2).
  • Compatibility for vehicles from Los Santos Summer Special update (Dynamic shadows from headlights).
  • Updated ReShade framework to 4.7.0 version (ReShade preset)
  • Removed the "Removed Grass Dithering and Enabled Tree Reflections" from Misc. Optionals and split them into two in "Map Enhancements" section due to apparent LOD issues caused by enabled the tree reflections, this is also to make the package cleaner so we now have one, singular "spvisuals" DLC Package for VisualVanilla
  • NEW Optional: No Grass Dithering
  • NEW Optional: Enabled Tree Reflections
  • NEW Optional: Old Gen Snapmatic Filters
  • NEW Optional: Additional Filters for Rockstar Editor

 

 

Available for Download

as a XU50l7C.png Featured mod!

logo.png

 

@LeeC22 Thanks for the report and sorry for the very late reply (Reformatted Windows, and school just started again the past week). I couldn't do anything to fix the LOD issue for the trees so I just created a separate addon for it and the grass dithering. Only @_CP_ or @robi29 could explain more about the trees since they're its authors.

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