Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

Player.img dff exports from 3ds Max crashing game


kingkash999
 Share

Recommended Posts

kingkash999

Hi,

 

I made a hat from the captruck.dff in player.img

No matter how I export, it crashes my game when I select it in game. I tried downloading a few mods online of people editing their own captruck.dff and it works when I load it. 

100% an export issue for me.

 

I'm doing the ripped/fat/normal append export from Kam Scripts on 3ds Max 2020 and it still doesn't work.

I only edited the UV mesh on 3ds max and the textures. Tested with with another file and left the textures but re-exported the dff and it crashes.

100% the dff export causing the issue.

 

Does anybody know a working method to editing body parts / player.img dffs for GTA SA in 2020?

All these tutorials are from like 2005 and nothing works.

 

Here is a link to the files: http://www.mediafire.com/file/02eceaghkahnx9b/captruck_-_kingkash.zip/file

  • original dff+txd from the player.img (unedited)
  • .blend file I worked on previously, was told that DragonFF doesn't support multi-clump editing so I switched to 3ds max
  • .3ds file I was using
  • final export of captruck.dff+txd that crashes my game

 

Edited by kingkash999
Link to comment
Share on other sites

Hello, I have imported your model with original kam's scripts. The normal version (clump 1) has no skin modifier nor any skeleton, though the rest of the clumps do. This would explain why your game crashes.

I could try and resolve it for you, as you provided me with the Max project scene, but I'm honestly very bugged out in terms of clothing models. Hate them.

Link to comment
Share on other sites

kingkash999
13 hours ago, Tut Greco said:

Hello, I have imported your model with original kam's scripts. The normal version (clump 1) has no skin modifier nor any skeleton, though the rest of the clumps do. This would explain why your game crashes.

I could try and resolve it for you, as you provided me with the Max project scene, but I'm honestly very bugged out in terms of clothing models. Hate them.

Hey, thank you for responding! I would love to talk more and see if you could help me figure out the problem. I've been working on this for like 3 days straight, 6+ hours a day. Still couldn't figure it out.

Are you using 0.37 of Kam Scripts? I'm really just trying to find a working method/step-by-step instruction that allows me to export working clothing dffs. Nothing I've tried works.

 

Do you have a discord I can message you on?

Link to comment
Share on other sites

7 hours ago, kingkash999 said:

Hey, thank you for responding! I would love to talk more and see if you could help me figure out the problem. I've been working on this for like 3 days straight, 6+ hours a day. Still couldn't figure it out.

Are you using 0.37 of Kam Scripts? I'm really just trying to find a working method/step-by-step instruction that allows me to export working clothing dffs. Nothing I've tried works.

 

Do you have a discord I can message you on?

I will see if I get in the mood to dig into cloth models again. If I do I'll let you know of the steps here. 👍

Link to comment
Share on other sites

kingkash999
2 hours ago, Tut Greco said:

I will see if I get in the mood to dig into cloth models again. If I do I'll let you know of the steps here. 👍

I'll deadass pay you lol. I need this to work. Please try and let me know if you find a working method. 

Link to comment
Share on other sites

No it's fine. Last time I tried myself with clumps I followed this tutorial: 

 

Have you already tried following it?

 

Link to comment
Share on other sites

kingkash999
4 minutes ago, Tut Greco said:

No it's fine. Last time I tried myself with clumps I followed this tutorial: 

 

Have you already tried following it?

Thats the same one I followed. Still crashed my game unfortunately. Could you try it yourself and see if it works? 

Link to comment
Share on other sites

1 minute ago, kingkash999 said:

Thats the same one I followed. Still crashed my game unfortunately. Could you try it yourself and see if it works? 

I'll try that, yeah :)

 

There's also this post that I followed before: 

 

Edited by Tut Greco
Link to comment
Share on other sites

kingkash999
Just now, Tut Greco said:

I'll try that, yeah :)

Try it with my files and let me know if it works. I followed it step by step but I'm not sure why my clump1 has no skin modifier or skeleton. You knew how to identify the problem maybe you could fix it too.

 

If it works please let me know how to do it step by step! I've been working endlessly for days, this would help me a lot. 

Link to comment
Share on other sites

31 minutes ago, kingkash999 said:

Try it with my files and let me know if it works. I followed it step by step but I'm not sure why my clump1 has no skin modifier or skeleton. You knew how to identify the problem maybe you could fix it too.

 

If it works please let me know how to do it step by step! I've been working endlessly for days, this would help me a lot. 

I'm not sure if you saw that I edited my message, but following the post I was able to work with a cube. It's a tad bit weird however, because when I add it to my player.img, it reads 128kb for the DFF, whereas the DFF was only around 28kb when I exported from Max. This might be some sort of encoding or compression that the game is using, I have no idea.

 

Here's the cube: https://cdn.discordapp.com/attachments/308955445568077824/731367633404035142/leather.dff

Here's a preview: https://streamable.com/q542ss

 

What I did (and huge credits to the post I linked, lol) and also I'm using original Kam's scripts for skins in particular.

  1. Import leather.dff (jacket model from player.img)
  2. Select clump 1 and click import
  3. Create a cube, convert to editable poly and assign the jacket model's material to the cube
  4. Select the jacket and attach the cube, then delete the jacket mesh

Next:

unknown.png

 

To the above image, make sure the export settings are set. Set it to "ripped" and export with the one outlined in red. Name the DFF 'test'

  1. With the DFF exported, it's time to do the remaining 2 clumps
  2. Hit the checkbox 'Append export to DFF'
  3. This time click 'fat' instead of 'ripped'
  4. Export to 'test.dff', by appending it it embeds the model into the existing model
  5. Now click 'Normal' instead of 'fat'
  6. Export to 'test.dff'

That's it. Try importing it back to see if you missed something.

It's possible that the TXD sizes needs to remain the same as the original, and they need same compression. I'm not sure about this, so it's best that you try with a custom DFF only, and then try with custom TXD.

 

 

Link to comment
Share on other sites

kingkash999
1 hour ago, Tut Greco said:

I'm not sure if you saw that I edited my message, but following the post I was able to work with a cube. It's a tad bit weird however, because when I add it to my player.img, it reads 128kb for the DFF, whereas the DFF was only around 28kb when I exported from Max. This might be some sort of encoding or compression that the game is using, I have no idea.

 

Here's the cube: https://cdn.discordapp.com/attachments/308955445568077824/731367633404035142/leather.dff

Here's a preview: https://streamable.com/q542ss

 

What I did (and huge credits to the post I linked, lol) and also I'm using original Kam's scripts for skins in particular.

  1. Import leather.dff (jacket model from player.img)
  2. Select clump 1 and click import
  3. Create a cube, convert to editable poly and assign the jacket model's material to the cube
  4. Select the jacket and attach the cube, then delete the jacket mesh

Next:

unknown.png

 

To the above image, make sure the export settings are set. Set it to "ripped" and export with the one outlined in red. Name the DFF 'test'

  1. With the DFF exported, it's time to do the remaining 2 clumps
  2. Hit the checkbox 'Append export to DFF'
  3. This time click 'fat' instead of 'ripped'
  4. Export to 'test.dff', by appending it it embeds the model into the existing model
  5. Now click 'Normal' instead of 'fat'
  6. Export to 'test.dff'

That's it. Try importing it back to see if you missed something.

It's possible that the TXD sizes needs to remain the same as the original, and they need same compression. I'm not sure about this, so it's best that you try with a custom DFF only, and then try with custom TXD.

 

 

Hi, I just tried this with original kam scripts and it didn't work. I'm using the captruck.dff. I exported the same way you did and it doesn't work. Can you send your discord so I can screenshare?

 

It's 94kb every time I export. Is there something I'm doing wrong?

 

I just installed your biker.dff and it works. I'm definitely doing something wrong even though I'm following the exact same instructions. Maybe you could guide me?

Edited by kingkash999
Link to comment
Share on other sites

kingkash999

https://imgur.com/a/4hhTCm8

 

this is the closest I got to it not crashing

1 hour ago, Tut Greco said:

I'm not sure if you saw that I edited my message, but following the post I was able to work with a cube. It's a tad bit weird however, because when I add it to my player.img, it reads 128kb for the DFF, whereas the DFF was only around 28kb when I exported from Max. This might be some sort of encoding or compression that the game is using, I have no idea.

 

Here's the cube: https://cdn.discordapp.com/attachments/308955445568077824/731367633404035142/leather.dff

Here's a preview: https://streamable.com/q542ss

 

What I did (and huge credits to the post I linked, lol) and also I'm using original Kam's scripts for skins in particular.

  1. Import leather.dff (jacket model from player.img)
  2. Select clump 1 and click import
  3. Create a cube, convert to editable poly and assign the jacket model's material to the cube
  4. Select the jacket and attach the cube, then delete the jacket mesh

Next:

unknown.png

 

To the above image, make sure the export settings are set. Set it to "ripped" and export with the one outlined in red. Name the DFF 'test'

  1. With the DFF exported, it's time to do the remaining 2 clumps
  2. Hit the checkbox 'Append export to DFF'
  3. This time click 'fat' instead of 'ripped'
  4. Export to 'test.dff', by appending it it embeds the model into the existing model
  5. Now click 'Normal' instead of 'fat'
  6. Export to 'test.dff'

That's it. Try importing it back to see if you missed something.

It's possible that the TXD sizes needs to remain the same as the original, and they need same compression. I'm not sure about this, so it's best that you try with a custom DFF only, and then try with custom TXD.

 

 

https://imgur.com/a/4hhTCm8 how do I fix this?

Link to comment
Share on other sites

You're welcome to send me a forum PM and I'll help you through step by step if need be.

 

For the texture glitch I don't know, but try using MagicTXD and make sure the same compression is used, and the same image dimensions are used. I can't really give more help than that on that part.

https://www.gtagarage.com/mods/show.php?id=27862

MagicTXD is superior to TXD Workshop for editing TXD files.

Link to comment
Share on other sites

kingkash999
19 hours ago, Tut Greco said:

You're welcome to send me a forum PM and I'll help you through step by step if need be.

 

For the texture glitch I don't know, but try using MagicTXD and make sure the same compression is used, and the same image dimensions are used. I can't really give more help than that on that part.

https://www.gtagarage.com/mods/show.php?id=27862

MagicTXD is superior to TXD Workshop for editing TXD files.

won't let me pm. do you have any other contact?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.