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any cars from gta series come to gta online?


walidtou
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hello all if we talk really in gta online must return some old cars in gta series like idaho this car only in 3d gta games exept san andreas  this car is good design in 3d gta games and i want the car return to gta 5 ,also supergt the fast car i think in gta iv not available in gta 5 and more old cars esperanto,perennial,tahoma,majestic,euros,uranus,cadronna.... any one of this cars come to gta online in this update soon or other updates later ?

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Marciliojunior01

Many cars from older gtas have been added to online. Im sure there will be more at some point :)

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Arrows to Athens

I just want the PMP-600, Sabre (IV version), Esperanto (already in the prologue), Uranus (already in the game's files), Huntley Sport (instead we got the hideous Enus version), Schafter (IV version), Coquette (IV version), and Interceptor (LSC mods already exist for this car). 

Edited by Arrows to Athens
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Marciliojunior01
9 hours ago, Arrows to Athens said:

I just want the PMP-600, Sabre (IV version), Esperanto (already in the prologue), Uranus (already in the game's files), Huntley Sport (instead we got the hideous Enus version), Schafter (IV version), Coquette (IV version), and Interceptor (LSC mods already exist for this car). 

Vehicles from gta 4 is probably impossible at this point. The difference in polygon count is too large. If they were to add these vehicles they would have to make them from scratch

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1 hour ago, Marciliojunior01 said:

Vehicles from gta 4 is probably impossible at this point. The difference in polygon count is too large. If they were to add these vehicles they would have to make them from scratch

Not really, GTA 4’s cars in some cases had a higher poly count than some of the newest DLC cars. The Esperanto, Manana, Willard, Emperor, Hakumai, Feroci, Virgo, and Regina being particularly standout examples. They actually lowered the poly count on a lot of cars for OG GTA 5 in 2013. Compare the Emperor to say the Emerus. The Emperor looks like a current gen car and the Emerus looks like it’s from a game from 2009.

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19 hours ago, walidtou said:

hello all if we talk really in gta online must return some old cars in gta series like idaho this car only in 3d gta games exept san andreas  this car is good design in 3d gta games and i want the car return to gta 5 ,also supergt the fast car i think in gta iv not available in gta 5 and more old cars esperanto,perennial,tahoma,majestic,euros,uranus,cadronna.... any one of this cars come to gta online in this update soon or other updates later ?

Were you watching my GTA Vice City stream or something? Only did it a couple of days ago and I literally mentioned the Idaho as being one of the few vehicles that never made it into another game since Vice City (it was in GTA 3 but not SA). 

😛 what are the chances! 

 

Main car I'd like to see is the ZR-350 (Mazda RX-7 FD)...

Edited by Gaffa
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Marciliojunior01
2 hours ago, éX-Driver said:

Not really, GTA 4’s cars in some cases had a higher poly count than some of the newest DLC cars. The Esperanto, Manana, Willard, Emperor, Hakumai, Feroci, Virgo, and Regina being particularly standout examples. They actually lowered the poly count on a lot of cars for OG GTA 5 in 2013. Compare the Emperor to say the Emerus. The Emperor looks like a current gen car and the Emerus looks like it’s from a game from 2009.

Interesting, i would like to see how the cars you listed would compare to something like the paragon R or the S80RR, which are pretty complex in their design for different reasons. 

Also the reason they reduced the poly count from 4 to 5 wansnt due to reducing visual damage ? 

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6 hours ago, Marciliojunior01 said:

Interesting, i would like to see how the cars you listed would compare to something like the paragon R or the S80RR, which are pretty complex in their design for different reasons. 

Also the reason they reduced the poly count from 4 to 5 wansnt due to reducing visual damage ? 

Last gen GTA 5 had better damage than 4. They toned it down a lot on the updated rerelease because of First Person. Old damage would case a lot of clipping and weird camera positions in FP, and R* hates clipping. They most likely lowered poly counts to save on disc space and speed up loading times. 5 is massive compared to 4, I think something like 6x more code. Every little bit helps.

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