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Willman249

What ruined online for you?

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ChiroVette
Posted (edited)
9 minutes ago, Nutduster said:

 

Bingo. And that's not just your opinion, FWIW. It drove me off the game after countless hours dedicated to it. Some people don't see this or pretend not to, but the game is not primarily designed to be fun. Fun is a secondary consideration and they make it only fun enough in many instances so that you won't turn it off entirely. Like many online games now, it's mainly meant to be addictive and to offer shortcuts you pay for.

Agreed. By the way, thank you for summarizing my point and showing me that I could have easily condensed my entire rant into two sentences. LMAO!

 

I won't quit the game. There is still a lot of fun to be had. There are also viable ways around the sh*tty parts of the game, to be honest. We all know how to use at least the PS4 network settings (not sure about XBone or PC) into letting us play in solo Public rooms then invite only our friends. Funny enough, when I do solo Private rooms, eventually people make their way in there, and since they are probably doing exactly what I did, they aren't looking to grief people either. I made the mistake of not doing that today, and that's why I paid with my supplies and loss of the expected income. I have actually met some cool people in these lobbies who I friended and play with on occasion.

Edited by ChiroVette
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ChiroVette
10 hours ago, hugh750 said:

well at least he mentions me at 3:36.🤣

Wow!

 

Okay, I guess this illustrates how much of a GTAO n00b I am, because I have been watching and enjoying his videos since about a week before I started playing last month. I did notice straight off that he does pay a lot of respect to this forum, which I guess I thought was one of the things that made him a good guy. But you folks know this stuff a lot better than me. So that said, do you guys have recommendations for Youtubers I can learn from?

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Halal Cyborg
15 minutes ago, ChiroVette said:

Wow!

 

Okay, I guess this illustrates how much of a GTAO n00b I am, because I have been watching and enjoying his videos since about a week before I started playing last month. I did notice straight off that he does pay a lot of respect to this forum, which I guess I thought was one of the things that made him a good guy. But you folks know this stuff a lot better than me. So that said, do you guys have recommendations for Youtubers I can learn from?

Broughy 1322

Gtamen

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SummerFreeze
48 minutes ago, ChiroVette said:

In many ways, I believe that this game is intentionally meant to be a time waster.

Every video game is a time waster.

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ChiroVette
Just now, SummerFreeze said:

Every video game is a time waster.

I'm pretty sure you and I are talking about two different things when we say "time waster."

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SummerFreeze
1 minute ago, ChiroVette said:

I'm pretty sure you and I are talking about two different things when we say "time waster."

I assume your distinction is between a fun waste of time and a no-fun waste of time. The game certainly emphasizes the latter. But grinding and tryharding are optional.

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Commander S
2 hours ago, SummerFreeze said:

You'd be surprised how non-discriminatory the CIA are in terms of organizations they work with.



I mean, I know what you're getting at, but that's not the same as just giving random domestic criminal gangs the means to fabricate military-grade kit, and saying "go nuts - just send us the odd bit of kickback every so often, yeah?".

 

(but then, the same update included a mission where you hunt down a double agent and have a shootout in armoured muscle cars with roof-mounted gun turrets, followed up by ...f*** it, GTAO has flying bikes with rocket boosters, now, so it's not like anything else in Gunrunning was super-considered when it came to IRL plausibility... :turn:)

 

And another part of why I don't think it's R* doing some 'really makes u think' commentary on stuff the CIA does off books, is because with every subsequent update as well, it's clear that they've drawn the line at the two organisation types (SecuroServ and motorcycle clubs), so everything magically requires you to be a SecuroServ organisation boss, or an MC president. Want to run a nightclub? Need to be with SecuroServ, or a biker. Ron's air smuggling racket? Bikers and SecuroServ need only apply. Helping stop a nuclear attack? Apparently biker gangs are prime candidates for flying bombers or infiltrating data farms - who knew?

 

I really think R* missed a trick by not having different business types beyond those two - and it'll be even more frustrating (IMO) if the next incarnation of GTAO doesn't do something like, say, having a general 'organisation' system where you can customise it to function as a biker gang, heist crew, mercenary outfit, etc. It's obvious that the current businesses and organisations weren't planned out in advance, and so every new addition just feels stacked on top of the previous addition. Can't really do much to fix that at this point, but it's definitely something that they should consider for the next GTAO, assuming businesses make it back in next time.

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Pedinhuh
5 minutes ago, Commander S said:

I really think R* missed a trick by not having different business types beyond those two - and it'll be even more frustrating (IMO) if the next incarnation of GTAO doesn't do something like, say, having a general 'organisation' system where you can customise it to function as a biker gang, heist crew, mercenary outfit, etc. It's obvious that the current businesses and organisations weren't planned out in advance, and so every new addition just feels stacked on top of the previous addition. Can't really do much to fix that at this point, but it's definitely something that they should consider for the next GTAO, assuming businesses make it back in next time.

Or just skip "organizations" altogether and let us do those business that we want to do without having to "register" as anything as that's just really not that necessary, looking from a gameplay standpoint.

 

Though I suppose running a mercenary outfit could be badass

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Commander S
Just now, Pedinhuh said:

Or just skip "organizations" altogether and let us do those business that we want to do without having to "register" as anything as that's just really not that necessary, looking from a gameplay standpoint.

 

Though I suppose running a mercenary outfit could be badass

 


Oh, absolutely - not just have organisations as a customisable thing (where you basically create your own style of organisation, rather than having them preset), but ...also decouple them from the business properties, too.

 

At the very least, for the businesses/properties that shouldn't really be bound to any specific organisation type - obviously biker clubhouses make sense as biker-exclusive (although maybe have customisation options to turn them into Fast & Furious-style safehouse garages instead?), but yeah, it's daft to need to be part of a criminal network or a biker gang in order to ...book DJs and deliver flyers for a music venue. :dontgetit:

 

(I get around that somewhat by not having an office, so I only have to be a SecuroServ VIP to manage my club, but it's still not ideal...)

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ChiroVette
Posted (edited)
25 minutes ago, SummerFreeze said:

I assume your distinction is between a fun waste of time and a no-fun waste of time.

Yes, but its more than that.

 

I am specifically referring to underhanded, manipulative tactics that cause players to have no power over their fate, for one thing. One example I posted above, if you are selling the goods from one of your MC businesses, where you're forced to do so in a public lobby. you're in a basically inert truck or slow motorcycle, and literally the only way you can complete your mission is completely dependent upon the mercy of all the strangers in the room. That's just one example. Selling your Bunker, say that has a high dollar amount of merchandise in it is another. The other day I had I think it was about $1M in my bunker, and I ended up with 4 vehicles, 5 checkpoints each, with 15 minutes in total. Needless to say, it would have been completely impossible to do on my own, a lesson I found out the hard way when I wasted a ton of time trying. This time I had a few newly made friends in my solo Public Lobby, and we did it without a hitch. Which brings up yet another way this game intentionally wastes your time. The game wouldn't even let me pay these friends to help me! I got the whole million dollars, thanks to their work! I didn't know this at the time, and my friends who were a lot more experienced, and all having huge money surpluses didn't mind at all, and were really nice about it. But I got the whole million and they got bupkis. A few token dollars.

 

So now, not only does the game WASTE my time today, when my helpless trucks got obliterated from my Weed Farm, losing me all that money and the time I spent preparing and driving most of the way to Los Santos, but now it wastes not only my time, but the time of the three people whose only benefit for helping me was my gratitude. I don't know if this is making a whole lot of sense, but I have other examples of how this game seems to waste the time of the player in a transparent, manipulative way to gain shark card sales.

Edited by ChiroVette
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Pedinhuh
3 minutes ago, Commander S said:

 


Oh, absolutely - not just have organisations as a customisable thing (where you basically create your own style of organisation, rather than having them preset), but ...also decouple them from the business properties, too.

 

At the very least, for the businesses/properties that shouldn't really be bound to any specific organisation type - obviously biker clubhouses make sense as biker-exclusive (although maybe have customisation options to turn them into Fast & Furious-style safehouse garages instead?), but yeah, it's daft to need to be part of a criminal network or a biker gang in order to ...book DJs and deliver flyers for a music venue. :dontgetit:

 

(I get around that somewhat by not having an office, so I only have to be a SecuroServ VIP to manage my club, but it's still not ideal...)

Honestly, I think they could focus more on the roleplaying aspect here by making us choose only one of the criminal organization types as the following:

 

- Street Gang;

- Motorcycle Club;

- Heist Crew;

- Mercenary Outfit;

- Corrupt Police HQ;

 

Each of those organizations could have their own set of businesses exclusive to them, and their own exclusive perks and quirks.

 

Players should NOT be able to change their organization types at will, they should choose one organization and stick with it, they could change to another type but then they would have to sell all the businesses they own that are exclusive to said organization, as they are shutting it down.

 

Would spice things up, most definitely.

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SummerFreeze
Posted (edited)
34 minutes ago, Commander S said:

I mean, I know what you're getting at, but that's not the same as just giving random domestic criminal gangs the means to fabricate military-grade kit, and saying "go nuts - just send us the odd bit of kickback every so often, yeah?".

It's inspired by the gunwalking scandal, where guns were (allowed to be) sold into Mexico and the "kickback" was making arrests.

 

Quote

And another part of why I don't think it's R* doing some 'really makes u think' commentary on stuff the CIA does off books, is because with every subsequent update as well, it's clear that they've drawn the line at the two organisation types (SecuroServ and motorcycle clubs), so everything magically requires you to be a SecuroServ organisation boss, or an MC president. Want to run a nightclub? Need to be with SecuroServ, or a biker. Ron's air smuggling racket? Bikers and SecuroServ need only apply. Helping stop a nuclear attack? Apparently biker gangs are prime candidates for flying bombers or infiltrating data farms - who knew?

 

I really think R* missed a trick by not having different business types beyond those two - and it'll be even more frustrating (IMO) if the next incarnation of GTAO doesn't do something like, say, having a general 'organisation' system where you can customise it to function as a biker gang, heist crew, mercenary outfit, etc. It's obvious that the current businesses and organisations weren't planned out in advance, and so every new addition just feels stacked on top of the previous addition. Can't really do much to fix that at this point, but it's definitely something that they should consider for the next GTAO, assuming businesses make it back in next time.

The main purpose of such "organizations" is grouping players into the freemode missions.

 

I guess it would make sense to add more than SecuroServ and Motorcycle Clubs, but I don't think it's really needed either.

 

20 minutes ago, ChiroVette said:

Yes, but its more than that.

 

I am specifically referring to underhanded, manipulative tactics that cause players to have no power over their fate, for one thing. One example I posted above, if you are selling the goods from one of your MC businesses, where you're forced to do so in a public lobby. you're in a basically inert truck or slow motorcycle, and literally the only way you can complete your mission is completely dependent upon the mercy of all the strangers in the room. That's just one example. Selling your Bunker, say that has a high dollar amount of merchandise in it is another. The other day I had I think it was about $1M in my bunker, and I ended up with 4 vehicles, 5 checkpoints each, with 15 minutes in total. Needless to say, it would have been completely impossible to do on my own, a lesson I found out the hard way when I wasted a ton of time trying. This time I had a few newly made friends in my solo Public Lobby, and we did it without a hitch. Which brings up yet another way this game intentionally wastes your time. I couldn't even pay these friends to help me! I got the whole million dollars, thanks to their work! I didn't know this at the time, and my friends who were a lot more experienced, and all having huge money surpluses didn't mind at all, and were really nice about it. But I got the whole million and they got bupkis. A few token dollars.

 

So now, not only does the game WASTE my time today, when my helpless trucks got obliterated from my Weed Farm, losing me all that money and the time I spent preparing and driving most of the way to Los Santos, but now it wastes not only my time, but the time of the three people whose only benefit was my gratitude. I don't know if this is making a whole lot of sense, but I have other examples of how this game seems to waste the time of the player in a transparent, manipulative way to gain shark card sales.

I's true that MC businesses are extremely tedious and I wouldn't recommend doing them to anyone.

 

IMO new players should just stick to the casino heist for making money. That requires a reliable friend of course, but then I wouldn't recommend playing this game alone either.

Edited by SummerFreeze
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J-Scott-D
Posted (edited)
1 hour ago, ChiroVette said:

Wow!

 

Okay, I guess this illustrates how much of a GTAO n00b I am, because I have been watching and enjoying his videos since about a week before I started playing last month. I did notice straight off that he does pay a lot of respect to this forum, which I guess I thought was one of the things that made him a good guy. But you folks know this stuff a lot better than me. So that said, do you guys have recommendations for Youtubers I can learn from?

Ghilliemaster is a mixture of informative and entertaining.

 

Unwanted Highlights is the only place on YouTube to watch MrBossFTW in his natural element, lol. And you're not giving him any money.

Edited by J-Scott-D
Words.
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CosmicBuffalo

Arena Wars

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Pedinhuh
42 minutes ago, ChiroVette said:

Yes, but its more than that.

 

I am specifically referring to underhanded, manipulative tactics that cause players to have no power over their fate, for one thing. One example I posted above, if you are selling the goods from one of your MC businesses, where you're forced to do so in a public lobby. you're in a basically inert truck or slow motorcycle, and literally the only way you can complete your mission is completely dependent upon the mercy of all the strangers in the room. That's just one example. Selling your Bunker, say that has a high dollar amount of merchandise in it is another. The other day I had I think it was about $1M in my bunker, and I ended up with 4 vehicles, 5 checkpoints each, with 15 minutes in total. Needless to say, it would have been completely impossible to do on my own, a lesson I found out the hard way when I wasted a ton of time trying. This time I had a few newly made friends in my solo Public Lobby, and we did it without a hitch. Which brings up yet another way this game intentionally wastes your time. The game wouldn't even let me pay these friends to help me! I got the whole million dollars, thanks to their work! I didn't know this at the time, and my friends who were a lot more experienced, and all having huge money surpluses didn't mind at all, and were really nice about it. But I got the whole million and they got bupkis. A few token dollars.

 

So now, not only does the game WASTE my time today, when my helpless trucks got obliterated from my Weed Farm, losing me all that money and the time I spent preparing and driving most of the way to Los Santos, but now it wastes not only my time, but the time of the three people whose only benefit for helping me was my gratitude. I don't know if this is making a whole lot of sense, but I have other examples of how this game seems to waste the time of the player in a transparent, manipulative way to gain shark card sales.

I mean yes, the idea is to put you against all the odds of other players coming and ruining your money making businesses...It has been since R* changed the focus of this game more into PvP than PvE.

 

The idea is to make newcomers fail with the businesses, get frustrated by not being able to make any decent money, and then buy a shark card to skip the grind...Its also why most interesting DLC cars today are around the 1 million price tag, with the super cars being around 2.5 millions...And then there's the weaponized vehicles.

 

MC Business as a whole isn't worth anyone's time due to the low payouts, maybe except for Coke but there's still the risk of being blown up.

 

If you don't know this yet then you should know that sale vehicles from MC Businesses can be locked on by homing missiles from other vehicles, which makes it stupidly easy for any MK2 mouth breather to destroy your Post OP Vans...Making the dangers of said businesses failing increase tenfold.

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Jenkiiii
2 hours ago, ChiroVette said:

After 20 minutes of this revenge seeking, what did I have to show for it? Nothing. My supplies were still gone, and other than a momentary sense of satisfaction at getting revenge, not only did I waste the time in my failed deliveries, but even worse, I got sucked into wasting 20 more minutes in vengeance. Anyway, just my wacky thoughts. Its still mostly a fun game, but it isn't meant to be too much fun. If it were the game would be balanced that way.

Your thoughts are totally legit, buddy, and most people on this forum would like to take a real-life axe to someone's door for being taken out of their gaming bubble and into someone else's petty world.

 

The only thing you can do is learn from it and not become the person you most despise.

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Spectre "2K"
Posted (edited)
2 hours ago, ChiroVette said:

Hey can you clarify this a little? Bear in mind I am very new to GTAO and this reads like a completely different language to me lol.

watch him if you enjoy him, i can't really stop you, it's just abundantly clear he takes advantage of his following for views/money, takes any ideas he wants for a video (that one up there is honestly one of the better ones, he steals ideas and hides the creator's name as low down in the description as possible sometimes), spams comments on his videos to hide all of the negative ones calling him out, has doxxed (according to Gypsy it was an accident or wasn't his focus, but still)

 

GhillieMaster, MetProSOWC, Gypsy, TheProfessional, Gtamen, Pyrealm gaming and Broughy1322, Astro Soup, Project Helisexuality (in no particular order) to name a few, are much better and have content of varying degrees from pvp to analysis to money guides. No padding, no scum, (...mostly...) no clickbait.

 

and no, none of these people paid me or tipped me off lmao they're just who i watch

 

Edited by Spectre "2K"
how could i forget helisexuality?!?!?!
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MechanicMammal

Nothing has ruined it for me. I play a lot less than I used to, but it has been 7 years.

I would prefer it if they kept it a little more realistic but that is not a game breaker for me.

I would say that 95% of the content added I have enjoyed even if it was for a short period.

And stuff like heists and the Race Editor/racing dlc's have been brilliant and have been a continued reason for me to play.

 

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hugh750
Posted (edited)
10 hours ago, ChiroVette said:

Wow!

 

Okay, I guess this illustrates how much of a GTAO n00b I am, because I have been watching and enjoying his videos since about a week before I started playing last month. I did notice straight off that he does pay a lot of respect to this forum, which I guess I thought was one of the things that made him a good guy. But you folks know this stuff a lot better than me. So that said, do you guys have recommendations for Youtubers I can learn from?

the professional.

ghilliemaster.

dempy is also good, his videos of him fighting griefers & tryhards are fun.

another good youtuber is nitrix warlord and his videos of him battling tryhards and griefers.

 

here's one of nitrix warlord's videos

 

Edited by hugh750
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Shiloh Comes
Posted (edited)

Actually, I've thought of something which at the time really didn't butter my parsnips, altough it's going back a bit.

 

When they used the A button (xbox) for melee when they put Bikers in and removed it as the leaning forward in freemode button, it really ruined the fun of going everywhere on bikes, which is the ultimate irony for a DLC called Bikers.

 

Using the thumbstick is OK but Los Santos Water and Power bill me a hundred grand a month for lamp posts.

Edited by Shiloh Comes
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Commander S
1 hour ago, SummerFreeze said:


The main purpose of such "organizations" is grouping players into the freemode missions.

 

I guess it would make sense to add more than SecuroServ and Motorcycle Clubs, but I don't think it's really needed either.


 

Well, if you had personalised organisations, and set your type to 'Motorcycle Club' instead of 'Private Military Contractor', that'd be functionally the same as how MCs currently work.

 

And the reason I say more types are needed, is that right now, you've either got office-based syndicates, or bikers - if, say, you wanted to have an organisation like Dom Toretto's team, or your own version of Merryweather, then ...you've not got those options. There's no variety, which screws over players who don't want to own an office or a clubhouse, because they'd rather be a different kind of criminal - and it's really weak that R* thinks that those two options are sufficient.
 

1 hour ago, Pedinhuh said:


Players should NOT be able to change their organization types at will, they should choose one organization and stick with it, they could change to another type but then they would have to sell all the businesses they own that are exclusive to said organization, as they are shutting it down.


 

Yup - the biggest no-brainer with the current system is that R* basically expects ALL players to be EVERYTHING. You can't just be a CEO - you're meant to be a CEO and a biker and a gunrunner and an aerial smuggler and a sorta-secret-agent and a stunt driver and a nightclub owner (who also sells contraband and Paige's hacker buddy and a casino patron and an arcade owner who robs the same casino that they've invested in. :facedesk:

 

If it were up to me, you'd not be able to own an office and a clubhouse - you'd have to trade one in to change careers, rather than just taking a break and swapping hats for a bit, but eh, too late for that now... :sigh:


 

 

That's another thing that really killed my interest in GTAO: realising that there's no room for choice anymore. You can't pick and choose the bits you like, and there's not really enough variety to choose - either you permanently buy into All The Things™, or ...enjoy having your GTAO experience stagnate for months, maybe years.

 

And it's not a good sign that they've gone straight into the same with RDO's roles - they're supposedly to allow for role-playing (hence the name), but R*'s immediately screwed up, by heavily suggesting that you're meant to do ALL of them. So you don't choose to be a bounty hunter, or a collector, or a trader, or a moonshine shack owner - you're a bounty-shiner-trade-collector all-in-one (plus whatever else they decide to add). Role-play involves letting players choose who and what they are in the game - as it is, R* apparently can't imagine players not wanting to be everything (even when it doesn't really make sense to be all of those things combined), which means everyone is the exact same thing, with no difference between what players can choose to be. And that's the very antithesis of role-playing, surely!

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YELLOW ZOOMER WITH DRONE
3 hours ago, ChiroVette said:

Because what do you do after your supplies are destroyed by a griefer, who, by the way technically isn't really a griefer, because the game TELLS THEM to go after us?

Don't let the nutjobs at R* tell you otherwise, destroying cargo is 100% unadultered griefing, regardless if it's intended, promoted and (barely) rewarded.

 

I can assure, quite certainly, that +90% of players who attack cargo and sales do it out of wanting to piss off other players and not because of being compeled to do so ("tHe gAmE ToLd mE tO") or because they outright don't know any better (new players basically).

 

Slightly unrelated but I found it funny as f*ck how griefers on r/gtaonline (a hellhole of a subreddit btw) are now pulling out the Wikipedia article for Griefer to prove how they're totally "not griefing", specifically this starting sentence:

 

A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling),

using aspects of the game in unintended ways.

 

They get fixated in the "unintended ways" phrase and argue that because destroying cargo is technically an intended feature and doesn't break any rules, it means that it can't be griefing, which is wrong because of two things:

 

1) Reading the reference from which the quote at hand comes from, it's easy to see that it's taken out of context, because it talks about griefing in both World uL Warcraft and Toontown.

 

2) It ignores the real component that separates griefing from lawful gameplay or even trolling: intent.

 

By their own logic, joining someone's Minecraft server and blowing everything up to Kingdom Come is technically not griefing because that's how TNT is supposed to work (blowing up stuff), while ignoring the whole intent of someone doing such thing: to annoy, to troll, to waste time, to provoke, to bully, to harass, to drive away..

 

AKA, to grief.

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Hellbendzor
Posted (edited)

The modmenus and their users ruining your gaming experience... The influx of the free game owners really raised the number of modmenus and their users again (through the roof)... Once again I get begged for money literally every session I join, due to my high level. No one knows/cares it's based on 5500 hours of playing (alot alone in my private public sessions due to the above mentioned reasons). 

Then some asshat decides it's time to change the weather, starts blowing up your stuff in undestructeable vehicules (this week a hydra that took four explosive sniper-rounds to the fusilage... and still wouldn't get destroyed). Me asking to votekick the basterd, ended up with me being kicked out.. LOL...

 

 

I really can't stand having other players around in my sessions anymore.. Too many cheating basterds and a company that after five years still can't clean this mess up thoroughly and keep it that way.. No, we make the game free and let the sh*tstorm start all over again... Moneydropbeggars, moneydrops, all over the place again...I'm pretty sure alot of those beggars have created multiple accounts for the free GTA and now just moneybeg/collect to get stuff it took me five years to obtain... When (and that's a big if) they get banned, they just rince and repeat with a new free account...

 

Well, I having more and more times I fire this game up, only to close it again after three mins... I just don't feel it anymore and I just can't stomach the cheating crap anymore... Only proud of my cars I gathered over the past few years and a select few people I met in GTA over the past few years and that also includes these forums (and 95% of the folks on it).. That's something I'm proud of (and to be a part of) but the game itself and the ever reoccuring modmenu crappers... Pffffffffffffffffffffffffff

 

 

Edited by Hellbendzor
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The-Great-Cornholio

joe ruined it, ruined everything

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SummerFreeze
3 hours ago, YELLOW ZOOMER WITH DRONE said:

Slightly unrelated but I found it funny as f*ck how griefers on r/gtaonline (a hellhole of a subreddit btw) are now pulling out the Wikipedia article for Griefer to prove how they're totally "not griefing", specifically this starting sentence:

 

They get fixated in the "unintended ways" phrase and argue that because destroying cargo is technically an intended feature and doesn't break any rules, it means that it can't be griefing, which is wrong because of two things [...]

As if Wikipedia had the only true definition of any term... only a literal child would use that kind of logic.

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YELLOW ZOOMER WITH DRONE
2 hours ago, SummerFreeze said:

As if Wikipedia had the only true definition of any term... only a literal child would use that kind of logic.

This is Reddit we're talking about lol

 

Wholesome Keanu Chungus 100

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Big Molio
8 hours ago, YELLOW ZOOMER WITH DRONE said:

Don't let the nutjobs at R* tell you otherwise, destroying cargo is 100% unadultered griefing, regardless if it's intended, promoted and (barely) rewarded.

 

I can assure, quite certainly, that +90% of players who attack cargo and sales do it out of wanting to piss off other players and not because of being compeled to do so ("tHe gAmE ToLd mE tO") or because they outright don't know any better (new players basically)

The problem is, and I know that we have been here before, that for as long as Rockstar legitimise that gameplay by way of endorsing and rewarding it, it has to be accepted as part of the inherent gameplay structure. GTAO sets out its stall from the off "This is a game where players can legitimately grief one another, if they wish to"

 

I complain all the time about race trolls who, for all intents and purposes, grief other drivers by way of deliberately ruining their chances. I keep going back to the races though. I suspect I too can't accept that this is obviously how Rockstar want their game to be, and I am instead wishing for the game to be something that it isn't.

 

The answer would be to hurt them in the pocket and not buy or play their games until they fundamentally change them, but that's not going to happen.

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Geisterfaust

I thought about it a bit more and the actual reason is that the game is still around. GTAO was never good, let's be honest and not pretend that it happened. It was new, it was unique for some time. But right now limitations are too restrictive: 7 years old map, 120 mph top speed cars, braindead AI and extremely outdated mission design. After all, we are playing the game that was in development from 2008 and so, in 2020. In the era where 2080 Ti is almost 2 years old, this game is entering classics territory. Don't let 4k resolution fool you, this is Xbox 360/ PS3 game and the last thing it deserves is to be put on more modern engine. There's literally no reason for that at all. Remastered original Mafia? I'm all in for that, because the thing is nearly 20 years old and out of circulation for good 15 years. This thing? No way.

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SqualidCoyote

I like the element of risk when selling goods, otherwise where is the fun? BUT! Being able to lock onto someone selling goods with a never fail homing missiles is just way waaayyyy too easy when there is hundreds of thousands of dollars at stake. The gunrunning and nightclub sales at least don't do that. I feel sorry for anyone whose motorcycle supplies are blow up given all the effort that goes into it. Plus destroying goods seems pointless. Why not have the chance to steal goods and stash them in your bunker/nightclub/warehouse like you can with cars and business battle goods.

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Nutduster
14 hours ago, YELLOW ZOOMER WITH DRONE said:

Don't let the nutjobs at R* tell you otherwise, destroying cargo is 100% unadultered griefing, regardless if it's intended, promoted and (barely) rewarded.

 

I can assure, quite certainly, that +90% of players who attack cargo and sales do it out of wanting to piss off other players and not because of being compeled to do so ("tHe gAmE ToLd mE tO") or because they outright don't know any better (new players basically).

 

 

To me this is a weird hair to split. I see it as both griefing in a sense (people only do it to cause grief to others) and not (because this game is designed around legitimized griefing; it is 100% an endorsed activity).

 

As much as it pains me to say it, I think if you're running businesses in public free roam and getting nuked, the fault lies more with you than the person who blew you up. You could choose not to play a game you know encourages this sh*t, but you do it anyway. Accept some responsibility. The game has been this way for years and you should know better by now.

 

Of course, the ultimate responsibility lies at the feet of the developers who made it this way in the first place.

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