ArthurFleck Posted July 1, 2020 Share Posted July 1, 2020 Hi hey guys do some of you know why when I change loadout file ( where weapons for NPC are listened) vehicles on street start act really weird there is like two or three variants of cars still spawning all together, why completly different file brakes another one ? Link to comment Share on other sites More sharing options...
Dock Posted July 5, 2020 Share Posted July 5, 2020 i believe loadouts are stored in: update/update.rpf/common/data/ai/loadouts.meta not sure about your second question; I do know that you can control variety by either 1. changing the variety value in settings.xml 2. changing popgroup.ymt entries to add/remove vehicles from areas 3. changing vehicles.meta frequency values to control how often and how much each vehcile spawns Link to comment Share on other sites More sharing options...
ArthurFleck Posted July 7, 2020 Author Share Posted July 7, 2020 On 7/5/2020 at 9:03 PM, Dock said: i believe loadouts are stored in: update/update.rpf/common/data/ai/loadouts.meta not sure about your second question; I do know that you can control variety by either 1. changing the variety value in settings.xml 2. changing popgroup.ymt entries to add/remove vehicles from areas 3. changing vehicles.meta frequency values to control how often and how much each vehcile spawns I know but when I change loadouts.meta for NPCs weapons, it's completly destroys vehicle spawning, it's spawn like 5-10 same cars over and over, and I have about 10.0 variety multiplier in settings, you understand why it's doing ? Link to comment Share on other sites More sharing options...
Dock Posted July 8, 2020 Share Posted July 8, 2020 Im not sure then, sorry this mod that I used to have does change NPC loadouts and such, perhaps you can cross reference and check how they accomplished it: https://www.gta5-mods.com/misc/vanilla-gameplay-realism-2019#description_tab Link to comment Share on other sites More sharing options...
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