reckless_jamaican Posted July 1, 2020 Share Posted July 1, 2020 So I am having a problem with 3ds max 2021, when i modify a skin and export it and try to load it IG, I get a warning message saying "model X wouldn't load in time!". All I did was a simple re-texturing. I use Kam's GTA Script. Exporting settings: Importing settings: @Tut Greco Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/ Share on other sites More sharing options...
Colbertson Posted July 1, 2020 Share Posted July 1, 2020 (edited) Usually a DFF issue would just crash the game, its likely a TXD issue even though it says model. Did you use TXD workshop? Edited July 1, 2020 by 𝙲olby Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071266624 Share on other sites More sharing options...
reckless_jamaican Posted July 1, 2020 Author Share Posted July 1, 2020 (edited) 2 hours ago, 𝙲olby said: Usually a DFF issue would just crash the game, its likely a TXD issue even though it says model. Did you use TXD workshop? No I use magic txd, I taught so too but this is where I found out thats not the issue. The same texture I added to the skin (a gloves), I am currently using that same texture on 2 other skins which works and its the same size and settings as the other two. Someone also told me something to try and when I tried it and then exported the modded skin and try to load it, I crash, hence the reason why I don't think the issue is the TXD file. Edited July 1, 2020 by reckless_jamaican Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071266740 Share on other sites More sharing options...
Tut. Posted July 2, 2020 Share Posted July 2, 2020 When exporting skinned models you'll want to tick option Normals and untick Day and Night since those channels are only used for world objects. To export it, select the mesh itself, and only the mesh, don't select the bones. At the bottom click Bones/Skin Export. See if this resolves it. Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071266910 Share on other sites More sharing options...
gold_fish Posted July 2, 2020 Share Posted July 2, 2020 You are not exporting the skin correctly, you need these settings Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071267042 Share on other sites More sharing options...
reckless_jamaican Posted July 2, 2020 Author Share Posted July 2, 2020 14 hours ago, Tut Greco said: When exporting skinned models you'll want to tick option Normals and untick Day and Night since those channels are only used for world objects. To export it, select the mesh itself, and only the mesh, don't select the bones. At the bottom click Bones/Skin Export. See if this resolves it. 8 hours ago, gold_fish said: You are not exporting the skin correctly, you need these settings So I tried both suggestions and it stills crashes my game when I export the modified skin, Any other suggestion? Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071267492 Share on other sites More sharing options...
gold_fish Posted July 3, 2020 Share Posted July 3, 2020 (edited) 15 hours ago, reckless_jamaican said: So I tried both suggestions and it stills crashes my game when I export the modified skin, Any other suggestion? After export, press f11 button and drop the log here Edited July 3, 2020 by gold_fish Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071267987 Share on other sites More sharing options...
reckless_jamaican Posted July 3, 2020 Author Share Posted July 3, 2020 12 hours ago, gold_fish said: After export, press f11 button and drop the log here Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071268429 Share on other sites More sharing options...
Tut. Posted July 4, 2020 Share Posted July 4, 2020 I'm just thinking out loud. Is it possible that the material applied to the model is an Arnold material / physical material? These are default materials in later versions of Max. What you'll need is standard scanline materials or GTA materials for your models to work. What you can do is go to Customize -> Customize UI and Defaults Switcher -> enable MAX.legacy. This will force Max to create standard scanline (legacy support) materials instead. You may have to restart Max first though. You can still find the scanline materials when creating a new material in your material editor though. This applies to users of Max 2021 and up. Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071268653 Share on other sites More sharing options...
reckless_jamaican Posted July 4, 2020 Author Share Posted July 4, 2020 (edited) 2 hours ago, Tut Greco said: I'm just thinking out loud. Is it possible that the material applied to the model is an Arnold material / physical material? These are default materials in later versions of Max. What you'll need is standard scanline materials or GTA materials for your models to work. What you can do is go to Customize -> Customize UI and Defaults Switcher -> enable MAX.legacy. This will force Max to create standard scanline (legacy support) materials instead. You may have to restart Max first though. You can still find the scanline materials when creating a new material in your material editor though. This applies to users of Max 2021 and up. I swear I did this before, someone suggested it to me and it crashed my game without the error. Turns out I just had to do a clean install and then make these same changes. Thank you all very much, it got solved. I would rep+ all, if i knew how to. Stay safe during this pandemic. @firedihm you were right mate, thank you too. Edited July 4, 2020 by reckless_jamaican Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1071268702 Share on other sites More sharing options...
xyna Posted May 26, 2024 Share Posted May 26, 2024 On 7/4/2020 at 5:19 AM, Tut. said: I'm just thinking out loud. Is it possible that the material applied to the model is an Arnold material / physical material? These are default materials in later versions of Max. What you'll need is standard scanline materials or GTA materials for your models to work. What you can do is go to Customize -> Customize UI and Defaults Switcher -> enable MAX.legacy. This will force Max to create standard scanline (legacy support) materials instead. You may have to restart Max first though. You can still find the scanline materials when creating a new material in your material editor though. This applies to users of Max 2021 and up. Sorry to bump a 4 year old post, but this saved me. Had the same issue, using 3DS Max 2021 and this fixed the issue. Thanks! Link to comment https://gtaforums.com/topic/957938-3ds-max-2021-modded-skin-crashes-game/#findComment-1072386052 Share on other sites More sharing options...
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