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3ds max 2021 - Modded skin crashes game


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reckless_jamaican

So I am having a problem with 3ds max 2021, when i modify a skin and export it and try to load it IG, I get a warning message saying "model X wouldn't load in time!". All I did was a simple re-texturing. I use Kam's GTA Script.

14BqeLf.jpg

 

Exporting settings:

7jQ1okO.jpg

 

Importing settings:

raQDoPv.jpg

 

@Tut Greco

 

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reckless_jamaican
2 hours ago, 𝙲olby said:

Usually a DFF issue would just crash the game, its likely a TXD issue even though it says model.

Did you use TXD workshop?

No I use magic txd, I taught so too but this is where I found out thats not the issue. The same texture I added to the skin (a gloves), I am currently using that same texture on 2 other skins which works and its the same size and settings as the other two. Someone also told me something to try and when I tried it and then exported the modded skin and try to load it, I crash, hence the reason why I don't think the issue is the TXD file.

Edited by reckless_jamaican

When exporting skinned models you'll want to tick option Normals and untick Day and Night since those channels are only used for world objects.

To export it, select the mesh itself, and only the mesh, don't select the bones. At the bottom click Bones/Skin Export. See if this resolves it.

reckless_jamaican
14 hours ago, Tut Greco said:

When exporting skinned models you'll want to tick option Normals and untick Day and Night since those channels are only used for world objects.

To export it, select the mesh itself, and only the mesh, don't select the bones. At the bottom click Bones/Skin Export. See if this resolves it.

 

8 hours ago, gold_fish said:

You are not exporting the skin correctly, you need these settings

 

363u9.jpg

 

So I tried both suggestions and it stills crashes my game when I export the modified skin, Any other suggestion?

15 hours ago, reckless_jamaican said:

 

So I tried both suggestions and it stills crashes my game when I export the modified skin, Any other suggestion?

After export, press f11 button and drop the log here

Edited by gold_fish

I'm just thinking out loud. Is it possible that the material applied to the model is an Arnold material / physical material? These are default materials in later versions of Max. What you'll need is standard scanline materials or GTA materials for your models to work. What you can do is go to Customize -> Customize UI and Defaults Switcher -> enable MAX.legacy. This will force Max to create standard scanline (legacy support) materials instead. You may have to restart Max first though. You can still find the scanline materials when creating a new material in your material editor though.

This applies to users of Max 2021 and up.

reckless_jamaican
2 hours ago, Tut Greco said:

I'm just thinking out loud. Is it possible that the material applied to the model is an Arnold material / physical material? These are default materials in later versions of Max. What you'll need is standard scanline materials or GTA materials for your models to work. What you can do is go to Customize -> Customize UI and Defaults Switcher -> enable MAX.legacy. This will force Max to create standard scanline (legacy support) materials instead. You may have to restart Max first though. You can still find the scanline materials when creating a new material in your material editor though.

This applies to users of Max 2021 and up.

I swear I did this before, someone suggested it to me and it crashed my game without the error. Turns out I just had to do a clean install and then make these same changes. Thank you all very much, it got solved. I would rep+ all, if i knew how to. Stay safe during this pandemic.

@firedihm you were right mate, thank you too.

Edited by reckless_jamaican
  • 3 years later...
On 7/4/2020 at 5:19 AM, Tut. said:

I'm just thinking out loud. Is it possible that the material applied to the model is an Arnold material / physical material? These are default materials in later versions of Max. What you'll need is standard scanline materials or GTA materials for your models to work. What you can do is go to Customize -> Customize UI and Defaults Switcher -> enable MAX.legacy. This will force Max to create standard scanline (legacy support) materials instead. You may have to restart Max first though. You can still find the scanline materials when creating a new material in your material editor though.

This applies to users of Max 2021 and up.

Sorry to bump a 4 year old post, but this saved me. Had the same issue, using 3DS Max 2021 and this fixed the issue. Thanks!

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