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[SA] Uncompressed SFX Pack


MrFinger
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  • 3 weeks later...
  • 3 weeks later...
On 1/7/2021 at 11:59 AM, MrFinger said:

Some of them can be found on the Dynamic Range library. It was not released on sourceaudio.com but you can get it here (torrent): https://cdn.discordapp.com/attachments/710473661383049248/727269918554194031/Sound_Ideas_-_Dynamic_Range_Sound_Effects_Library_-_CDs_1234___MP3_rutracker-3747691.7z

 

On 5/21/2021 at 10:40 AM, GSF_Cat said:

i just downloaded, i was lucky the torrent could barely work, anyway, is there any gta san andreas weapon sounds? because i'm trying to identify, but it's a little tough

 

if anyone have the sound pack?

42 - exterior shots. auto weapons m-16 #2 (automatic weapon fire) 35 round

that sound right there.. i think it's the sound from the micro uzi in san andreas, but the one that was used in the introduction, when the green sabre was shooting against Johnson's house

 

44 - exterior shots. auto weapons ak-47 #2 (automatic weapon fire) 35 round

and this right here.. i think this is from the mp5 in san andreas

 

11 - interior shots. auto weapons   mac 10 automatic weapon 30 rounds

i heard this sound when i was using alci's saat, i think it was from bank 137.. but i don't know exactly what sound was, and what was it used for?

 

Can someone who has downloaded this share with me, maybe through PM, I'm trying to download this for days but the tracker is dead, it seems,

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  • 3 weeks later...
  • 2 weeks later...

I found a bug. If you drive an flying Infernus with nitro towards the ground (so not flying straight or upwards but downwards) the engine sound just stops when the engine reaches max rpm.

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  • 2 weeks later...
Igor Bogdanoff
Quote

 But then we'd try to find the source audio and we often couldn't. Same with source textures and the reference material that was used to build the original character models."

Congratulations for being more competent than paid developers

https://www.thegamer.com/gta-remastered-trilogy-rockstar-interview/

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  • 4 weeks later...

Sorry if this is off-topic, but are there updates on III or VC SFX progress? Would love to play these with Creative EAX 3

Edited by damian001
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  • 5 months later...
jet ranger

what about stereo SFX in GTA SA ?

Just image how realistic could be game with stereo SFX !

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  • 1 month later...
  • 1 month later...

i think you should slowly update it, so we get more uncompressed sounds

i found some right here:
Gym Bell - https://soundideas.sourceaudio.com/track/7608209

Metal Bullet Hits - https://soundideas.sourceaudio.com/track/7607674 https://soundideas.sourceaudio.com/track/7607675 
https://soundideas.sourceaudio.com/track/7607676 https://soundideas.sourceaudio.com/track/7607678

You can also use Izotope RX9's Spectral Recovery to enhance sounds you can't find the source of. It also works with dialogues. It's a great tool, but very expensive.

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