WutMyName Posted June 29, 2020 Share Posted June 29, 2020 How to make my Particle Change to this (Reverse) Is it possible? Quote FILENAME: X:\SA\FxTools\Data\effects\gta_pc\systems/object/Test.fxs NAME: Test LENGTH: 2.000 LOOPINTERVALMIN: 0.000 LENGTH: 0.000 PLAYMODE: 0 CULLDIST: 10000 BOUNDINGSPHERE: 0.000 0.000 0.000 7.000 NUM_PRIMS: 1 FX_PRIM_EMITTER_DATA: FX_PRIM_BASE_DATA: NAME: Test MATRIX: 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 TEXTURE: Test TEXTURE2: NULL TEXTURE3: NULL TEXTURE4: NULL ALPHAON: 1 SRCBLENDID: 4 DSTBLENDID: 5 NUM_INFOS: 11 FX_INFO_EMRATE_DATA: RATE: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 2 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 400.000 FX_KEYFLOAT_DATA: TIME: 0.100 VAL: 0.000 FX_INFO_EMSPEED_DATA: SPEED: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 1.000 BIAS: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 FX_INFO_EMANGLE_DATA: MIN: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 70.000 MAX: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 100.000 FX_INFO_EMLIFE_DATA: LIFE: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 2.000 BIAS: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 FX_INFO_EMROTATION_DATA: ANGLEMIN: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 180.000 ANGLEMAX: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 180.000 FX_INFO_EMSIZE_DATA: RADIUS: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEMINX: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEMAXX: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEMINY: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEMAXY: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEMINZ: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEMAXZ: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 FX_INFO_FORCE_DATA: TIMEMODEPRT: 1 FORCEX: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 FORCEY: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 FORCEZ: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: -2.000 FX_INFO_ROTSPEED_DATA: TIMEMODEPRT: 1 MINCW: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 90.000 MAXCW: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 90.000 MINCCW: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 90.000 MAXCCW: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 90.000 FX_INFO_COLOURBRIGHT_DATA: TIMEMODEPRT: 1 RED: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 255.000 GREEN: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 255.000 BLUE: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 255.000 ALPHA: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 255.000 BIAS: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 32.000 FX_INFO_SIZE_DATA: TIMEMODEPRT: 1 SIZEX: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.300 SIZEY: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.300 SIZEXBIAS: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 SIZEYBIAS: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 FX_INFO_DIR_DATA: TIMEMODEPRT: 1 X: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 Y: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 Z: FX_INTERP_DATA: LOOPED: 0 NUM_KEYS: 1 FX_KEYFLOAT_DATA: TIME: 0.000 VAL: 0.000 LODSTART: 1000000.000 LODEND: 10000 OMITTEXTURES: 0 TXDNAME: NOTXDSET Link to comment Share on other sites More sharing options...
ZAZ Posted June 29, 2020 Share Posted June 29, 2020 (edited) here you gave the reference to the texture MATRIX: 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 TEXTURE: Test so gtasa\models\effectsPC.txd must contain an image with name: Test textures in gtasa should have specific resolutions(pixel size): 64x64 or 128x128 or 256x256 or 512x512 if you need a new texture with alpha channel, inside the txd archiv, then duplicate first an image that already have an alpha channel, then rename it ("test") , then import the new image make shure that the alpha channel also gets a name with extension "a" ("testa") if you need a new texture without alpha channel, inside the txd archiv, then duplicate first an image that don't have an alpha channel, then rename it, then import the new image Edited June 29, 2020 by ZAZ WutMyName 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
WutMyName Posted June 30, 2020 Author Share Posted June 30, 2020 (edited) Seem like the image is dead I want my particle Change to this Can you help me? Thank you very much Edited June 30, 2020 by WutMyName Link to comment Share on other sites More sharing options...
ZONIYAS Posted June 30, 2020 Share Posted June 30, 2020 No...I don't think it could work Link to comment Share on other sites More sharing options...
K^2 Posted July 8, 2020 Share Posted July 8, 2020 I don't think you can spawn particles that fly in reverse. It's relatively easy to make an emitter like that for the game when you have the source code for the game itself, but unless it's done already, you're not going to make standard emitter run in reverse. However, what you might be able to do to make it look kind of like this is create an animated sprite and display it as a billboard. It will look weird if looked at directly from above, but it'll probably be passable from most angles. Prior to filing a bug against any of my code, please consider this response to common concerns. Link to comment Share on other sites More sharing options...
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