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Reverse Particle


WutMyName
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Recommended Posts

How to make my Particle 

ezgif-3-b9fb374fd5e6.gif

Change to this (Reverse)

[video-to-gif output image]

Is it possible?

Quote

FILENAME: X:\SA\FxTools\Data\effects\gta_pc\systems/object/Test.fxs
NAME: Test
LENGTH: 2.000
LOOPINTERVALMIN: 0.000
LENGTH: 0.000
PLAYMODE: 0
CULLDIST: 10000
BOUNDINGSPHERE: 0.000 0.000 0.000 7.000
NUM_PRIMS: 1
FX_PRIM_EMITTER_DATA:

FX_PRIM_BASE_DATA:
NAME: Test
MATRIX: 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 
TEXTURE: Test
TEXTURE2: NULL
TEXTURE3: NULL
TEXTURE4: NULL
ALPHAON: 1
SRCBLENDID: 4
DSTBLENDID: 5

NUM_INFOS: 11
FX_INFO_EMRATE_DATA:
RATE:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 2
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 400.000
FX_KEYFLOAT_DATA:
TIME: 0.100
VAL: 0.000

FX_INFO_EMSPEED_DATA:
SPEED:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 1.000
BIAS:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000

FX_INFO_EMANGLE_DATA:
MIN:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 70.000
MAX:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 100.000

FX_INFO_EMLIFE_DATA:
LIFE:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 2.000
BIAS:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000

FX_INFO_EMROTATION_DATA:
ANGLEMIN:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 180.000
ANGLEMAX:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 180.000

FX_INFO_EMSIZE_DATA:
RADIUS:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEMINX:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEMAXX:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEMINY:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEMAXY:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEMINZ:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEMAXZ:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000

FX_INFO_FORCE_DATA:
TIMEMODEPRT: 1
FORCEX:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
FORCEY:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
FORCEZ:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: -2.000

FX_INFO_ROTSPEED_DATA:
TIMEMODEPRT: 1
MINCW:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 90.000
MAXCW:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 90.000
MINCCW:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 90.000
MAXCCW:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 90.000

FX_INFO_COLOURBRIGHT_DATA:
TIMEMODEPRT: 1
RED:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 255.000
GREEN:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 255.000
BLUE:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 255.000
ALPHA:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 255.000
BIAS:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 32.000

FX_INFO_SIZE_DATA:
TIMEMODEPRT: 1
SIZEX:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.300
SIZEY:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.300
SIZEXBIAS:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
SIZEYBIAS:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000

FX_INFO_DIR_DATA:
TIMEMODEPRT: 1
X:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
Y:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000
Z:
FX_INTERP_DATA:
LOOPED: 0
NUM_KEYS: 1
FX_KEYFLOAT_DATA:
TIME: 0.000
VAL: 0.000

LODSTART: 1000000.000
LODEND: 10000
OMITTEXTURES: 0
TXDNAME: NOTXDSET

 

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here you gave the reference to the texture

MATRIX: 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 
TEXTURE: Test

so gtasa\models\effectsPC.txd must contain an image with name: Test

 

textures in gtasa should have specific resolutions(pixel size): 64x64 or 128x128 or 256x256 or 512x512

 

if you need a new texture with alpha channel, inside the txd archiv, then duplicate first an image that already have an alpha channel, then rename it ("test") , then import the new image

make shure that the alpha channel also gets a name with extension "a" ("testa")

 

if you need a new texture without alpha channel, inside the txd archiv, then duplicate first an image that don't have an alpha channel, then rename it, then import the new image

Edited by ZAZ
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Seem like the image is dead 

I want my particle 
ezgif.com-video-to-gif585030b737e12d96.g

Change to this 

ezgif.com-video-to-gif-13f8e28a7a2468e6a

Can you help me? Thank you very much

Edited by WutMyName
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I don't think you can spawn particles that fly in reverse. It's relatively easy to make an emitter like that for the game when you have the source code for the game itself, but unless it's done already, you're not going to make standard emitter run in reverse.

 

However, what you might be able to do to make it look kind of like this is create an animated sprite and display it as a billboard. It will look weird if looked at directly from above, but it'll probably be passable from most angles.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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