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LeakyLine

Why did Rockstar do such a bad job on the map?

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Zello

The missing interiors were a bummer man.

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AjdarFan

GTA SA map felt soo much bigger than GTA V despite supposedly being not even the half of its size. 

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Midnight Hitman
Posted (edited)

GTA V's map layout is just lazy as hell. I mean, seriously, a highway that just circles the map?

 

It doesn't feel like a SoCal state at all. Blaine County feels like an industrial neighborhood north of Los Santos. It feels like R* didn't really know what they wanted to do.

Edited by Midnight Hitman
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KGBeast

Other people might feel me on this: The freeways in LS are a total clusterf*ck. Now I know that's true in LA as well, and it's partially my fault for not buckling down and remembering what goes where, but this is the only GTA game I ever get lost or take the wrong turn in. Learning the layout and flow of the map in any other GTA is very natural and effortless, but here I still confuse the road to the airport with the road to the bridge over the docks, getting turned around out by Lester's because of the tangle of ramps and overpasses, that kind of thing. After almost seven years and thousands of hours, it gets hard to see that as any thing but bad map design. 

 

Doesn't really help that LS is just a big blob with no sense of flow or direction to begin with. 

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MaddenedGhost
Posted (edited)

Nothing's wrong with the map in my opinion besides the "small" desert.

 

also:



2013 lel 

Edited by MaddenedGhost
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Lock n' Stock

 

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BigFloppySausageTits

Lol midnight club LA actually did a better job at LA than this sh*t game

On 6/27/2020 at 9:01 PM, KGBeast said:

Game set in LA with only one movie studio = failure.

Thats what confused me the most, I expected to go into V finding all these cool little areas, multiple movie studios, stuff like that, and we only got one and a “rough draw” of LA

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KGBeast
1 hour ago, BigFloppySausageTits said:

Lol midnight club LA actually did a better job at LA than this sh*t game

Thats what confused me the most, I expected to go into V finding all these cool little areas, multiple movie studios, stuff like that, and we only got one and a “rough draw” of LA

That's kind of the funny thing, twice in the same generation Rockstar had already released games with better LA maps, you think they would have learned something.

 

MCLA's map is actually pretty well done, the way they went about it is interesting. All the major streets and landmarks are there, they just cut the redundant stuff and reconnected the rest. As you go down every street the stuff that should be is there, and at each intersection the right stuff is there. If you go to 1st and Grand you can see the Disney Concert Hall. Figueroa and Pico there's the Staples Center. Wilshire and Alvarado you find MacArthur Park. Between Ohio and Wilshire is UCLA. The list goes on, but the way they were able to truncate and compress the city while still basically connecting and orienting everything correctly is really impressive. Highly underrated game.

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Lock n' Stock
Posted (edited)
8 hours ago, KGBeast said:

That's kind of the funny thing, twice in the same generation Rockstar had already released games with better LA maps, you think they would have learned something.

 

MCLA's map is actually pretty well done, the way they went about it is interesting. All the major streets and landmarks are there, they just cut the redundant stuff and reconnected the rest. As you go down every street the stuff that should be is there, and at each intersection the right stuff is there. If you go to 1st and Grand you can see the Disney Concert Hall. Figueroa and Pico there's the Staples Center. Wilshire and Alvarado you find MacArthur Park. Between Ohio and Wilshire is UCLA. The list goes on, but the way they were able to truncate and compress the city while still basically connecting and orienting everything correctly is really impressive. Highly underrated game.

I wouldn't say it was better or worse than V's, it's all subjective after all. Midnight Club L.A. did have a damn good map though.

 

In fact, I'd say the entire game itself still looks great to this day.

 

 

Edited by Lock n' Stock
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Western Gunslinger
12 hours ago, BigFloppySausageTits said:

Thats what confused me the most, I expected to go into V finding all these cool little areas, multiple movie studios, stuff like that, and we only got one and a “rough draw” of LA

Its actually because of the CoNsoLe LiMiTAtiON

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oRNoKrazK1ipz

I just wished they made the Gang Territories bigger... I feel each different set in the gangs had they own area instead of them sharing the same 2 streets... In San Andreas They had their own neighborhood but shared the same models... GTA V they had their own models but shared the same neighborhood... 

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Yinepi

Well you said it yourself. A "re-imagining" of LA, therefor no it isn't suppose to be accurate. If it was a recreation, then yes it would have to be.

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Algonquin Assassin

As flawed as the map is I wouldn’t say it’s terrible.
 

Probably my least favourite part would be near Paleto Bay as it offers little incentive to visit and the weird looping highway layout makes it feel a bit unrealistic and unnatural.

 

Los Santos itself needed more interiors IMO, but the city design is nice.

 

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KingAJ032304
On 6/30/2020 at 6:14 PM, KGBeast said:

Other people might feel me on this: The freeways in LS are a total clusterf*ck. Now I know that's true in LA as well, and it's partially my fault for not buckling down and remembering what goes where, but this is the only GTA game I ever get lost or take the wrong turn in. Learning the layout and flow of the map in any other GTA is very natural and effortless, but here I still confuse the road to the airport with the road to the bridge over the docks, getting turned around out by Lester's because of the tangle of ramps and overpasses, that kind of thing. After almost seven years and thousands of hours, it gets hard to see that as any thing but bad map design. 

 

Doesn't really help that LS is just a big blob with no sense of flow or direction to begin with. 

Ironically enough for me this is the only map where the highways are too simple and easy for me to remember. GTA III till this day is a nightmare for me.

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billiejoearmstrong8
Posted (edited)
6 hours ago, Algonquin Assassin said:

As flawed as the map is I wouldn’t say it’s terrible.
 

Probably my least favourite part would be near Paleto Bay as it offers little incentive to visit and the weird looping highway layout makes it feel a bit unrealistic and unnatural.

 

Los Santos itself needed more interiors IMO, but the city design is nice.

 

Yeah it isn't terrible, it looks beautiful and some of it is really good. It's more just how easy it would've been to make it better with some obvious and relatively small changes that's annoying. Not a bad map but a badly flawed map. Kind of like with the Vice City map (very cool look and vibe overall but some terrible layout choices and a ton of area wasted on empty beach and airport) but on a grander scale.

 

4 hours ago, KingAJ032304 said:

Ironically enough for me this is the only map where the highways are too simple and easy for me to remember. GTA III till this day is a nightmare for me.

I can't deal with GTA III's layout either, it sucks so much to not have a map in the pause menu.

 

I think the highways are more complicated in San Andreas than V. But it's somewhat deliberate, used as a way to make journeys longer, areas more split up and the map feel bigger. No GPS route to follow to help you out either (just a marker). In V they went the whole other way and made the highways too direct and efficient, shrinking the perceived map size.

Edited by billiejoearmstrong8
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Cheatz/Trickz
On 8/7/2020 at 3:58 AM, Algonquin Assassin said:

As flawed as the map is I wouldn’t say it’s terrible.
 

Probably my least favourite part would be near Paleto Bay as it offers little incentive to visit and the weird looping highway layout makes it feel a bit unrealistic and unnatural.

 

Los Santos itself needed more interiors IMO, but the city design is nice.

 


This. The city is obviously where Rockstar spent the majority of the focus, which makes sense as it is far more dense and it needed to match LC’s level of detail, but I still think that they slacked off with Blaine County. 
 

Paleto Bay is literally made for the heist there. As for LS, it pains me every time I drive past that shopping mall downtown, it should have been a booming interior. 

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Americana
Posted (edited)
On 8/7/2020 at 10:48 AM, billiejoearmstrong8 said:

I can't deal with GTA III's layout either, it sucks so much to not have a map in the pause menu.

 

Yeah, what was Rockstar thinking when they thought it would be a good idea not to include a map in the pause menu? I mean, they've created some mediocre map in Grand Theft Auto V, but no map in Grand Theft Auto III? Come on.

 


Edited by Americana

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billiejoearmstrong8
2 hours ago, Americana said:

 

Yeah, what was Rockstar thinking when they thought it would be a good idea not to include a map in the pause menu? I mean, they've created some mediocre map in Grand Theft Auto V, but no map in Grand Theft Auto III? Come on.

 


I guess it's possible they just hadn't thought of it yet. There weren't a lot of games like that around at the time and it was quite groundbreaking, you wouldn't necessarily have expected it back then. Doesn't make it any less of a pain to deal with though.

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6fangedcutthroatTV
Posted (edited)
On 6/24/2020 at 9:02 PM, LeakyLine said:

Title. Playing San Andreas lately, I've realized that a few well-known neighborhoods and landmarks are just absent completely from GTA V. 

Nickerson Gardens doesn't make an appearance (GTA Wiki says Banning is Willowfield but I refuse to believe that. Nickerson isn't a dock with a single warehouse, sorry.)

The Staples center is completely absent, despite being in almost every video game representation of Los Angeles. Come on, even True Crime had it. 

Union Station is absent as well. 

 

Isn't GTA V's re-imagining of Los Angeles supposed to be accurate?

 

GTA V's LA is supposed to be accurate and detailed FOR THE CHARACTERS is how I look at it. It's the places and areas that these people go. How often do YOU go down every neighborhood and block in your town? For the most part, you stick to a few roads and locations, and on average, you likely rarely ever venture outside of your normal places. This game is like that - the focus is on building and fleshing the world out as these characters know it

 

Not saying it should be that way... but it might be what makes these maps so special and get them the detail passes they get. It maybe shouldn't be that way in my opinion as a person who loves game maps, but at the same time, if I think of it like this, it helps in suspension of disbelief.

 

 

Edited by 6fangedcutthroatTV

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universetwisters
18 hours ago, 6fangedcutthroatTV said:

GTA V's LA is supposed to be accurate and detailed FOR THE CHARACTERS is how I look at it. It's the places and areas that these people go. How often do YOU go down every neighborhood and block in your town? For the most part, you stick to a few roads and locations, and on average, you likely rarely ever venture outside of your normal places. This game is like that - the focus is on building and fleshing the world out as these characters know it

 

Then why is Franklin's stomping ground, the ghetto, absurdly small? 

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NileshKumar

I think the maker accidentally dropped coffee in the upper middle part without noticing and then submitted it....

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perennial
1 hour ago, universetwisters said:

Then why is Franklin's stomping ground, the ghetto, absurdly small? 

To match the depth of his backstory.

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Americana
Posted (edited)

Some dude at Rockstar when he designed Los Santos: Hmm... I mean, what else can I do? I dunno. Lemme design some Bully II artworks.

 


Edited by Americana

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6fangedcutthroatTV
Posted (edited)
5 hours ago, universetwisters said:

 

Then why is Franklin's stomping ground, the ghetto, absurdly small? 

 

I think that's a really good point when you look at it a certain way and I should clarify my idea a bit more to meet that. I guess a better way to say it is, rather than "a map based on what these characters frequent", more like "a map of the places they frequent during our time with them". At the same time, it goes to the example of how you might live in a big town, but you only use a few roads 90+ % of your time out and about. It makes sense a bit that Franklin would only be around a few blocks with a few known rival blocks to avoid, too. And the rest is filler, a more granular, localized version of what you might call "flyover states" if you looked at it from that perspective.

 

It's still a good point, you'd think the LS ghetto area would have been bigger, then again, I can suspend the disbelief for that since the story is kind of franklin branching away from that into a new world - wow, kinda makes sense like that. Franklin's story is him leaving behind old lifestyle with new friends, lamar gets mad about it and so on, he's - like the player - into a new world. Despite it being a known world to us, and despite it being a known world to franklin, the aspects and things franklin sees in the world are new to us, a new look at different familiar areas that weren't the focus last time this area was in a GTA game for example, while when you look at it like that, mike and trevor's stuff is more fleshed out and that makes some sense because you'd be discovering a lot of it as Franklin early in before taking mike or trevor, no longer "land locked" and free to roam the whole map, people climbed chiliad mountain asap. So it works kind of - we skip the stuff franklin was used to, because the story plunges him into new circles and things he didn't know - just like it did to us. Kinda neat, still just a perspective.

 

edit: Works in hindsight to help my suspension of disbelief, but didn't make sense until we wondered why, so they probably didn't even plan it and are getting more credit than needed 😛

Edited by 6fangedcutthroatTV
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Extreme Hunt

It's not exactly a bad map, it's the biggest by far. There could been more missions, like in Paleto Bay for example. Even then there's been stuff cut out from GTA for unknown reasons, like The Sharmoota Job and probably horses too. Also the lack of single-player DLCs, map expansions would also been really cool to being able to visit San Fierro and Las Venturas.

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Phil Cassidy7

When you install Liberty City Rewind on GTAV and you are able to see Liberty City on this version of Rage Engine, you realize how sh*tty this iteration of Los Santos is, the density, variety of neighborhood, the memorable landmarks, all lacking, seriously, try it, the mod even has peds and traffic, you won't go back to LS ever again.

Somewhere I read that the reason this version of LS is so different from the SA version is because this one is suppose to be more Souther San Andreas version of LS and SA was more Northen SA, I guess it's an acceptable reason as to way there is almost no similarities to SA.

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Lock n' Stock

One major issue I have with V's map is despite the size, there's almost f*ck-all else to see on the other side aside from a boring town and an oversized mountain. As much as it would have increased the development time, I feel the game really could have benefitted from another city. 

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mr  phillips the great

honestly,there are rumors of rockstar rushing the storyline,so this might relate to the interiors missing

 

 

 

 

 

honestly we need all these interiors to make exploring fun

 

plus if enhanced has 2 maps together though

9 minutes ago, Lock n' Stock said:

One major issue I have with V's map is despite the size, there's almost f*ck-all else to see on the other side aside from a boring town and an oversized mountain. As much as it would have increased the development time, I feel the game really could have benefitted from another city. 

you got that right,in online everyone always stays in the city and the only reason they'll ever go out is to do a mission or a heist or something

and oh yeah there used to be more trees and nature throughout the city that would actually be cool

Edited by mr phillips the great
..

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universetwisters
13 hours ago, mr phillips the great said:

honestly,there are rumors of rockstar rushing the storyline,so this might relate to the interiors missing

 

13 hours ago, mr phillips the great said:

honestly we need all these interiors to make exploring fun

 

Sadly the last video is just clickbait. It's actually mods

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mr  phillips the great
6 hours ago, universetwisters said:

 

 

Sadly the last video is just clickbait. It's actually mods

well well,looks like we have some sh*thead youtubers like NoughtPointfourlive honestly these dumb asses are all the same

players won't be so disappointed if enhanced will coe with two maps and new missions replacing the old one right?

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