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  • 0
Mockingjason

FPS Stuck at 64/65

Question

Mockingjason

When I'm playing gta, my fps is limited to 64 and keep going back and forth from 65. I do not have vsync enabled, my monitor is 144hz. When I run the benchmark tests, I get an average of 190FPS, but at the main menu and in gta online (haven't tried it on story mode), my fps is limited to 64/65. Help!!!

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AirWolf359
Posted (edited)
1 hour ago, Mockingjason said:

When I run the benchmark tests, I get an average of 190FPS

Please upload your benchmark results text file. You can find it in Documents/Rockstar Games/GTA V/Benchmarks.

 

Edited by AirWolf359

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Mockingjason

 

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 46.929077, 188.318054, 141.206802
Pass 1, 108.319511, 253.610138, 187.387497

Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 5.310165, 21.308750, 7.081812
Pass 1, 3.943060, 9.231947, 5.336535

Frames under 16ms (for 60fps):
Pass 0: 1320/1321 frames (99.92%)
Pass 1: 674/674 frames (100.00%)

Frames under 33ms (for 30fps):
Pass 0: 1321/1321 frames (100.00%)
Pass 1: 674/674 frames (100.00%)

Percentiles in ms for pass 0
50%,    6.00
75%,    7.00
80%,    7.00
85%,    7.00
90%,    8.00
91%,    8.00
92%,    8.00
93%,    8.00
94%,    8.00
95%,    8.00
96%,    8.00
97%,    8.00
98%,    9.00
99%,    9.00

Percentiles in ms for pass 1
50%,    5.00
75%,    5.00
80%,    5.00
85%,    5.00
90%,    5.00
91%,    5.00
92%,    5.00
93%,    5.00
94%,    5.00
95%,    5.00
96%,    5.00
97%,    5.00
98%,    5.00
99%,    5.00

=== SYSTEM ===
Windows 10 Enterprise 64-bit (6.2, Build 9200)
DX Feature Level: 10.1
AMD Ryzen 7 3700X Eight-Core Processor          (16 CPUs), ~3.8GHz
16384MB RAM
NVIDIA GeForce GTX 1060 6GB, 6144MB, Driver Version 446.14
Graphics Card Vendor Id 0x10de with Device ID 0x1b83

=== SETTINGS ===
Display: 1920x1080 (Windowed) @ 148Hz VSync OFF
Tessellation: 0
LodScale: 0.000000
PedLodBias: 0.200000
VehicleLodBias: 0.000000
ShadowQuality: 1
ReflectionQuality: 0
ReflectionMSAA: 0
SSAO: 0
AnisotropicFiltering: 16
MSAA: 1
MSAAFragments: 0
MSAAQuality: 0
SamplingMode: 0
TextureQuality: 1
ParticleQuality: 0
WaterQuality: 0
GrassQuality: 0
ShaderQuality: 1
Shadow_SoftShadows: 0
UltraShadows_Enabled: false
Shadow_ParticleShadows: true
Shadow_Distance: 1.000000
Shadow_LongShadows: false
Shadow_SplitZStart: 0.930000
Shadow_SplitZEnd: 0.890000
Shadow_aircraftExpWeight: 0.990000
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: true
TXAA_Enabled: false
Lighting_FogVolumes: true
Shader_SSA: false
DX_Version: 1
CityDensity: 0.000000
PedVarietyMultiplier: 0.000000
VehicleVarietyMultiplier: 0.000000
PostFX: 0
DoF: false
HdStreamingInFlight: false
MaxLodScale: 0.000000
MotionBlurStrength: 0.000000

 

I stopped the benchmark on the 3rd test, I just wanted to see if I had an fps limit on.

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AirWolf359
Posted (edited)

Are you using a modified settings.xml file? The game can not set MSAA to 1, only 0, 2, 4 or 8. Please delete settings.xml and let the game build a new one.

Also, with the benchmark, I was mostly interested in the last pass (with the jet fighter, and the car driving into the tanker at the end. Could you please run the whole benchmark?

 

Also, GTA V wasn't made to run at high framerates. Going above 188fps results in some weird bugs, so you might want to use a FPS limiter.

 

Edited by AirWolf359

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