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Does the gang territory glitch in GTA San Andreas work on the mobile version too


Bigfuckingsmoke
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Bigfuckingsmoke

I saw a video on about the gang glitch in which the unused territory that was used by other gangs will show up but does it work on the mobile

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I'm not sure which glitch you are talking about but... Turf glitches that involve flying off the edge of the main map won't work on mobile. Exploits that involve adding gang zones by killing gangsters outside of a zone under attack should work.

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Bigfuckingsmoke
4 hours ago, OrionSR said:

I'm not sure which glitch you are talking about but... Turf glitches that involve flying off the edge of the main map won't work on mobile. Exploits that involve adding gang zones by killing gangsters outside of a zone under attack should work.

I'm trying the second has it worked for you

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I can't confirm if it works or not. My tablet barely runs SA well enough to test broken saves. I'm pretty sure I read reports of the satchel tricks working on mobile. Can you describe what you are doing?

 

Added: I found some notes from an experienced player that couldn't get the territory glitch to work on Android.

Edited by OrionSR
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Bigfuckingsmoke
22 hours ago, OrionSR said:

I can't confirm if it works or not. My tablet barely runs SA well enough to test broken saves. I'm pretty sure I read reports of the satchel tricks working on mobile. Can you describe what you are doing?

 

Added: I found some notes from an experienced player that couldn't get the territory glitch to work on Android.

Okay I tried the killing Ballas in Aztecas territory one tho

 

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15 minutes ago, Bigf*ckingsmoke said:

Okay I tried the killing Ballas in Aztecas territory one tho

Well, I've read conflicting reports. Perhaps there is still hope. I've got the question pending with a buddy that keeps closer tabs on mobile exploits than I do; might be a while before I get a... Nope, this just in: "Yes, the satchel trick works."

Or at least, it did work (v1.08) but may have been patched in new versions (I doubt it though, cuz - why?). Which version are you playing?

 

Start with a more basic test. There are some weird rules to a lot of the exploits:

 

The goal is to get a "3rd kill" - the same mechanic used to trigger a gang war. This updates the gang and turf variables before or during the attack. So you already know how to get a gang war started, just apply that knowledge to triggering a 3rd kill.

 

Easiest test, go to an attack and lead the attackers to a turf with no gangs present. While standing in the empty zone, kill each attacker as they approach, making sure you get at least 3 in quick succession. If you happen to see Ballas or Vagos that aren't part of the attack, they count too, so go ahead and kill them.  If you must leave the empty zone to kill a few stragglers, do it in a vehicle or kill then one at a time to avoid getting another 3rd kill. When the attack is won the empty turf should get a light green color and Grove should start spawning.

 

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Bigfuckingsmoke
48 minutes ago, OrionSR said:

Well, I've read conflicting reports. Perhaps there is still hope. I've got the question pending with a buddy that keeps closer tabs on mobile exploits than I do; might be a while before I get a... Nope, this just in: "Yes, the satchel trick works."

Or at least, it did work (v1.08) but may have been patched in new versions (I doubt it though, cuz - why?). Which version are you playing?

 

Start with a more basic test. There are some weird rules to a lot of the exploits:

 

The goal is to get a "3rd kill" - the same mechanic used to trigger a gang war. This updates the gang and turf variables before or during the attack. So you already know how to get a gang war started, just apply that knowledge to triggering a 3rd kill.

 

Easiest test, go to an attack and lead the attackers to a turf with no gangs present. While standing in the empty zone, kill each attacker as they approach, making sure you get at least 3 in quick succession. If you happen to see Ballas or Vagos that aren't part of the attack, they count too, so go ahead and kill them.  If you must leave the empty zone to kill a few stragglers, do it in a vehicle or kill then one at a time to avoid getting another 3rd kill. When the attack is won the empty turf should get a light green color and Grove should start spawning.

 

Mobile version bro so I kinda doubt it might work

50 minutes ago, OrionSR said:

Well, I've read conflicting reports. Perhaps there is still hope. I've got the question pending with a buddy that keeps closer tabs on mobile exploits than I do; might be a while before I get a... Nope, this just in: "Yes, the satchel trick works."

Or at least, it did work (v1.08) but may have been patched in new versions (I doubt it though, cuz - why?). Which version are you playing?

 

Start with a more basic test. There are some weird rules to a lot of the exploits:

 

The goal is to get a "3rd kill" - the same mechanic used to trigger a gang war. This updates the gang and turf variables before or during the attack. So you already know how to get a gang war started, just apply that knowledge to triggering a 3rd kill.

 

Easiest test, go to an attack and lead the attackers to a turf with no gangs present. While standing in the empty zone, kill each attacker as they approach, making sure you get at least 3 in quick succession. If you happen to see Ballas or Vagos that aren't part of the attack, they count too, so go ahead and kill them.  If you must leave the empty zone to kill a few stragglers, do it in a vehicle or kill then one at a time to avoid getting another 3rd kill. When the attack is won the empty turf should get a light green color and Grove should start spawning.

Must they attack or should I go first

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14 minutes ago, Bigf*ckingsmoke said:

Mobile version bro so I kinda doubt it might work

Try the basic exploit. My contact knows his stuff. It probably works, or worked on v1.08.

However, this has not been confirmed for the recent update to v2 - which more accurately explains was my question about version.

Edited by OrionSR
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Bigfuckingsmoke
32 minutes ago, OrionSR said:

Try the basic exploit. My contact knows his stuff. It probably works, or worked on v1.08.

However, this has not been confirmed for the recent update to v2 - which more accurately explains was my question about version.

So must I attack or should they come first

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1 hour ago, Bigf*ckingsmoke said:

So must I attack or should they come first

It is up to you. IIRC, the original strategy involved placing satchel charges on 3 or more attackers and killing the rest. Then traveling a little ways to the zone to be glitched before detonating the charges. The satchel strategy can be a little unreliable if the attackers are otherwise killed during the trip. (Also, satchels won't work over very long distances, like another city.)

 

So attack and kill some and use satchels on the rest, or lure the whole group to assure you'll have plenty of targets, or something in between. It's up to you. Just figure out how to score one of those 3rd kills like the 3rd kill that starts a gang war.

 

This is the basic glitch in that you need to add grove to zones that don't otherwise have other gangs in them before other gangs can be glitched into the zone.

 

The basic glitch has been confirmed on mobile v2. 

Edited by OrionSR
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  • 8 months later...
Jayski_Upbeat

As a GTA sa mobile modder, I for sure say that the territory glitch works for mobile. Anyhow, Only 3 of them work as the glitch that you need an Plane for has been patched for mobile.

 

These 3 glitches I have listed down below arent patched so they'll still work for Android/IOS

 

The Lure glitch: (Lure the attackers and kill them in an gang-less zone will turn it into a hood giving you only 10 density of each.)

 

The Giving glitch (Let an hood go under attack and lure 3 ballas or vagos to a GSF hood and kill them there and wait. I suggest to lure more to the hood to be precise. This will cause the hood to be under controlled by either by any gang who is attacking. You can give them density by keeping the attackers alive. Each attacker is worth 3 density and your given 9 attackers by default. 9 x 3 = 27. So 27 density that the attackers have. Once you let the attack time out they'll have the influence.)

 

Mastermind glitch: (Same as the second glitch I have listed but this one will make Third party gangs such as Aztecas, Rifa, Triads, and Da Nang Boys Attack you. Just lure 3 ballas or vagos to a third party gang's hood and kill them there. You can place the third party gang into a new hood by doing the Giver glitch. Note that this can work with the unused gangs such as The mafia, GANG9, and GANG10 but they need a territory before you can glitch them anywhere.)

 

I hope this helps....

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  • 2 months later...
187onPulaski

How do you get ballas and vagos in LV or SF on →Android← if you're not able to do the recruit anyone cheat or the flying car cheat? 

 

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