Jump to content

Gameconfig Memory Pool and Allocation Info


Recommended Posts

As many people who mod GTA V know, getting a game config that works is a hard enough battle. Tweaking that config for any changes you make to your modding requirements, is a whole new battle entirely. A long while back, someone (probably mistakenly, maybe deliberately) stated that they had a mod that configured their settings automatically. I don't expect that mod to ever appear but what I was wondering, is does anyone have a mod that actively displays the current memory pool sizes and live updating allocation info?

 

If we knew what was actually happening in the game memory, then it would make the job of tailoring a gameconfig to suit, a much easier task. I don't know where these pools are in memory and I don't even know if that information is obtainable with a C# script.

 

Can anyone shed any light on the subject? Maybe some hints as to where the pools reside in memory, whether those values are available for C# scripts or not. If I can get the info, I'll write the mod to display the info myself and share it... I've watched too many people struggle for far too long, knowing full well that there is something out there that could help people.

 

Most people are aware that I don't generally release public mods anymore but people should also be aware that I don't withhold information that I believe is of benefit to anyone involved in modding. If I know something, anyone and everyone is more than welcome to any knowledge I know. If I can find this info, I guarantee that I will share any mod that is made to make use of it.

 

So if anyone has anything that could help, please shout up.

Edited by LeeC22
Link to comment
https://gtaforums.com/topic/957111-gameconfig-memory-pool-and-allocation-info/
Share on other sites

I think FiveM does show what pool overflows, not sure though. I don't know if something for SP exists. FiveM: https://github.com/citizenfx/fivem/blob/7fb9cdb01d9c0a5ee9ce4a0d105549c97d23c522/code/components/gta-core-five/src/PoolManagement.cpp

 

Dot. is working on something to adjustably extend pools at runtime: https://github.com/DottieDot/GtaPoolExtender

 

 

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.