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whyperioN

[HELP] New weapons with .asi (PLUGIN SDK)

Recommended Posts

whyperioN
Posted (edited)

Hello, I am trying to add new weapons to the game with the code I wrote, without using any plugins. How can I add new weapons to the game with .asi?

#include "plugin.h"
#include "CWeaponModelInfo.h"
#include "eWeaponType.h"
#include "CStats.h"

using namespace plugin;

class weaponSystem {
public:
    weaponSystem() {
	
        Events::drawingEvent += [] {
            
            enum NewWeaponTypes : unsigned int {
                WEAPON_M4A1 = 83 // 0x3B
            };
            
            enum NewWeaponModels : unsigned int {
                MODEL_M4A1 = 18910
            };
            
            enum NewWeaponStats : unsigned int {
                STAT_M4A1_SKILL = 78 // 78 is M4's skill (STAT_M4_SKILL)
            };
            NewWeaponTypes::WEAPON_M4A1;
            NewWeaponModels::MODEL_M4A1;
            NewWeaponStats::STAT_M4A1_SKILL;
        };
        
        
    }
} weaponSystem;

 

gLARBp.png

 

oEmPQ6.png

 

I am waiting for your help and ideas, thank you.

Edited by whyperioN
help

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fastman92

You will not add weapons this way.

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whyperioN
10 hours ago, fastman92 said:

You will not add weapons this way.

I know, I asked how I could add it already.

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B1ack_Wh1te

This is very difficult, it can take months. To do this, you will have to change the game code and adapt it to new weapons in those places where similar ones are used. To do this, you have to work with a lot of game functions. It is really hard and easier to take advantage of ready-made options.

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