RithRake24 1,198 Posted June 8, 2020 Share Posted June 8, 2020 (edited) MOTW #167 For rules and guidelines, click here. Theme: FREESTYLE That's right, no theme this week. Use your imagination! (If anyone's wondering why I'm hosting this MOTW, it's because the winner of the previous MOTW has gone offline for quite a few days after his win. I apologise for not having opened this topic a bit earlier. The theme is 'freestyle' because of a recent lack of participation in the recent MOTWs) Entries: @Polski Oski Volkssturm Pt. 2 @Cap'n_Cook GTA Online Last Play: Go Figures @Willard500 A Trip To The Countryside Deadlines Participation: 14 June 2020 - 8:00 PM (GMT+10) Voting: 16 June 2020 - 10:00 PM (GMT+10) Credits AnDReJ98 - Founder & Co-Leader Target13 - Co-Leader (2014, 2018-present) MOTW Council - Management Team Chips237 - Co-Leader (2013) The Odyssey - Founder of the first MOTW Discussion Thread Edited June 14, 2020 by RithRake24 4 Link to post Share on other sites
Polski Oski 133 Posted June 11, 2020 Share Posted June 11, 2020 (edited) Here's my entry https://dyom.gtagames.nl/show/65160 Volkssturm pt. 2 is finally created! Edited June 11, 2020 by Polski Oski 2 Link to post Share on other sites
RithRake24 1,198 Posted June 11, 2020 Author Share Posted June 11, 2020 3 hours ago, Polski Oski said: Here's my entry https://dyom.gtagames.nl/show/65160 Volkssturm pt. 2 is finally created! Thank you for your entry! Your entry has been added. 1 Link to post Share on other sites
boy of the cones 708 Posted June 11, 2020 Share Posted June 11, 2020 Unfortunately, I'm writing this post and I have to say that I don't have much time (home works) to make a mission for this MOTW. Best luck to everyone. 3 Link to post Share on other sites
RithRake24 1,198 Posted June 13, 2020 Author Share Posted June 13, 2020 Participation deadline has been extended for 24 hours due to a request of a designer. 2 Link to post Share on other sites
Cap'n_Cook 94 Posted June 13, 2020 Share Posted June 13, 2020 My mission here: GTA ONLINE LAST PLAY: GO FIGURES 4 Link to post Share on other sites
Willard500 35 Posted June 14, 2020 Share Posted June 14, 2020 Hello! This is my entry! https://dyom.gtagames.nl/show/65205 2 Link to post Share on other sites
RithRake24 1,198 Posted June 14, 2020 Author Share Posted June 14, 2020 17 minutes ago, Willard500 said: Hello! This is my entry! https://dyom.gtagames.nl/show/65205 Entry added, thanks for your participation! Voting has started, be sure to show some love for your favourite mission! Voting deadline time adjusted to 10 PM to account for delay in starting the voting stage. 2 Link to post Share on other sites
Guest Posted June 14, 2020 Share Posted June 14, 2020 A trip to the Countryside - Unpublic Gameplay Video: https://www.youtube.com/watch?v=emarV93vex0 Link to post Share on other sites
boy of the cones 708 Posted June 15, 2020 Share Posted June 15, 2020 I was thinking to cast my vote to Polski Oski since he made a cool mission, but I humble request to participate with an intro of this Volkssturm. This newbie made a cool mission, that wasn't funny enough. Overall, my vote goes to this newbie. I'm sorry for you. Hope Volkssturm will be a nice MP. 2 Link to post Share on other sites
Cap'n_Cook 94 Posted June 15, 2020 Share Posted June 15, 2020 I already knew that I would not win, apparently the missions of gta online only I like. It doesn't matter, I'm still building a mega-pack of mods and I'll still do gta missions online for that pack 2 Link to post Share on other sites
Polski Oski 133 Posted June 16, 2020 Share Posted June 16, 2020 20 hours ago, Cap'n_Cook said: I already knew that I would not win, apparently the missions of gta online only I like. It doesn't matter, I'm still building a mega-pack of mods and I'll still do gta missions online for that pack Missions here are mostly long and have a interesting Story. And you did Mission which had 9 objectives and was short. Maybe that's the reason. Try to the make longer missions and prepare interesting Story for it. 1 Link to post Share on other sites
Polski Oski 133 Posted June 16, 2020 Share Posted June 16, 2020 Part 1 didn't did it but the second did. I will host another MOTW unless we decide to stop it for some time. 1 Link to post Share on other sites
Aymunz 283 Posted June 16, 2020 Share Posted June 16, 2020 (edited) The MOTW #167 Mini-Review: @Polski Oski's Volkssturm Pt. 2: Spoiler Just as usual, Polski does his best in creating the perfect environment for his mission by whatever means necessery! He used the skin mods to maximum effect. In addition to object placement which set the scene perfectly for a destoryed city in Germany. And the ambience sound of war added a lot to the feeling of immersion! The cutsenes were alright. I don't think there's a lot of room to improve in this section (due to the obvious limitations), but they looked nice because of all the surrounding environment. The story was straightforward. It was suitable for a single mission and It matched the tone well enough. Ernst sacrificing himself for the comrades was a good twist, I guess. The dialogue was a little bit weak though. A lot of it seemed like it was just to fill in the blank. But It wasn't that bad. The gameplay part was nice. With a bit of variety in the tasks and a good balance in difficulty. The high accuracy of the enemy actors was compensated by a good amount of barricades to take cover on. Overall, in my opiniion, your mission killed the competition, man! @Willard500's A Trip To The Countryside: Spoiler Welcome to the dyom community, I hope you'll enjoy our company! Your mission was fun in its approach. For a begginner your designing skill is great! So what's more fun than to just cruise around in the countryside? Doing so as a police officer! I wish there was more police based missions like this around here. There wasn't much in terms of setting the ambience in the mission other that some objects here and there and the horrible weather. But not much was missed, either. The cutscenes were just fine. No cutscene felt odd to me. The dialogue was the best in this MOTW! It felt natural and funny and I liked the companionship in it. Good job on that! The gameplay was pretty basic. A "go here, go there" followed by a 3 stages shootout. However, I liked the patroling part more because it added to the "police officer" feel. The shootout was alright as well. Good job in this part! Overall, I think this is a great start! Also, I think it could actually be a fun mission pack! If you're ever interested to making a mission pack out of it, I'll be interested to play. @Cap'n_Cook's GTA Online Last Play: Go Figures: Spoiler Ok I see how you tried to implement the "GTA Online style" mission in this Spoiler (btw I never played gta onlie because "potato computer" but I played in various MTA servers (like Cit) that shared a similar style) .And I can imagine it could work in a great way. But your mission had severe problems that diminshied the experience. Not all missions need introduction, but I think most good missions have some way of introducing the player to what they're about to play. Even a random GTA online mission could use one, com'on! I don't see why is it necessery to make the checkpoints invisible here. it doesn't do anything but give a hard time to the player to find the location. It gets worse when i'm supposed to find a van. This time there was no marker either. Just why? Ok, now I found the "van". But why doesn't it trigger the next objective? Because the trigger is here? My bad, it's the other van.. Now this is the point where I couldn't complete the mission no more. Reached the checkpoint, but nothing happens. I honerstly don't know if it's a bug from me or from the mission itself. But I tried going all around this area to continue, to no avail. I liked the idea of it. it even inspired me to make something similar. But the implementation sucked fro me. Sorry if I sounded harsh, no hard feelings! Annnnd, my vote goes to: Spoiler @Polski Oski Edited June 16, 2020 by Aymunz 3 Link to post Share on other sites
Cap'n_Cook 94 Posted June 16, 2020 Share Posted June 16, 2020 2 hours ago, Aymunz said: The MOTW #167 Mini-Review: @Polski Oski's Volkssturm Pt. 2: Reveal hidden contents Just as usual, Polski does his best in creating the perfect environment for his mission by whatever means necessery! He used the skin mods to maximum effect. In addition to object placement which set the scene perfectly for a destoryed city in Germany. And the ambience sound of war added a lot to the feeling of immersion! The cutsenes were alright. I don't think there's a lot of room to improve in this section (due to the obvious limitations), but they looked nice because of all the surrounding environment. The story was straightforward. It was suitable for a single mission and It matched the tone well enough. Ernst sacrificing himself for the comrades was a good twist, I guess. The dialogue was a little bit weak though. A lot of it seemed like it was just to fill in the blank. But It wasn't that bad. The gameplay part was nice. With a bit of variety in the tasks and a good balance in difficulty. The high accuracy of the enemy actors was compensated by a good amount of barricades to take cover on. Overall, in my opiniion, your mission killed the competition, man! @Willard500's A Trip To The Countryside: Reveal hidden contents Welcome to the dyom community, I hope you'll enjoy our company! Your mission was fun in its approach. For a begginner your designing skill is great! So what's more fun than to just cruise around in the countryside? Doing so as a police officer! I wish there was more police based missions like this around here. There wasn't much in terms of setting the ambience in the mission other that some objects here and there and the horrible weather. But not much was missed, either. The cutscenes were just fine. No cutscene felt odd to me. The dialogue was the best in this MOTW! It felt natural and funny and I liked the companionship in it. Good job on that! The gameplay was pretty basic. A "go here, go there" followed by a 3 stages shootout. However, I liked the patroling part more because it added to the "police officer" feel. The shootout was alright as well. Good job in this part! Overall, I think this is a great start! Also, I think it could actually be a fun mission pack! If you're ever interested to making a mission pack out of it, I'll be interested to play. @Cap'n_Cook's GTA Online Last Play: Go Figures: Reveal hidden contents Ok I see how you tried to implement the "GTA Online style" mission in this Reveal hidden contents (btw I never played gta onlie because "potato computer" but I played in various MTA servers (like Cit) that shared a similar style) .And I can imagine it could work in a great way. But your mission had severe problems that diminshied the experience. Not all missions need introduction, but I think most good missions have some way of introducing the player to what they're about to play. Even a random GTA online mission could use one, com'on! I don't see why is it necessery to make the checkpoints invisible here. it doesn't do anything but give a hard time to the player to find the location. It gets worse when i'm supposed to find a van. This time there was no marker either. Just why? Ok, now I found the "van". But why doesn't it trigger the next objective? Because the trigger is here? My bad, it's the other van.. Now this is the point where I couldn't complete the mission no more. Reached the checkpoint, but nothing happens. I honerstly don't know if it's a bug from me or from the mission itself. But I tried going all around this area to continue, to no avail. I liked the idea of it. it even inspired me to make something similar. But the implementation sucked fro me. Sorry if I sounded harsh, no hard feelings! Annnnd, my vote goes to: Reveal hidden contents @Polski Oski I just try make my mission how rockstar 3 Link to post Share on other sites
Willard500 35 Posted June 17, 2020 Share Posted June 17, 2020 12 hours ago, Aymunz said: The MOTW #167 Mini-Review: @Polski Oski's Volkssturm Pt. 2: Reveal hidden contents Just as usual, Polski does his best in creating the perfect environment for his mission by whatever means necessery! He used the skin mods to maximum effect. In addition to object placement which set the scene perfectly for a destoryed city in Germany. And the ambience sound of war added a lot to the feeling of immersion! The cutsenes were alright. I don't think there's a lot of room to improve in this section (due to the obvious limitations), but they looked nice because of all the surrounding environment. The story was straightforward. It was suitable for a single mission and It matched the tone well enough. Ernst sacrificing himself for the comrades was a good twist, I guess. The dialogue was a little bit weak though. A lot of it seemed like it was just to fill in the blank. But It wasn't that bad. The gameplay part was nice. With a bit of variety in the tasks and a good balance in difficulty. The high accuracy of the enemy actors was compensated by a good amount of barricades to take cover on. Overall, in my opiniion, your mission killed the competition, man! @Willard500's A Trip To The Countryside: Reveal hidden contents Welcome to the dyom community, I hope you'll enjoy our company! Your mission was fun in its approach. For a begginner your designing skill is great! So what's more fun than to just cruise around in the countryside? Doing so as a police officer! I wish there was more police based missions like this around here. There wasn't much in terms of setting the ambience in the mission other that some objects here and there and the horrible weather. But not much was missed, either. The cutscenes were just fine. No cutscene felt odd to me. The dialogue was the best in this MOTW! It felt natural and funny and I liked the companionship in it. Good job on that! The gameplay was pretty basic. A "go here, go there" followed by a 3 stages shootout. However, I liked the patroling part more because it added to the "police officer" feel. The shootout was alright as well. Good job in this part! Overall, I think this is a great start! Also, I think it could actually be a fun mission pack! If you're ever interested to making a mission pack out of it, I'll be interested to play. @Cap'n_Cook's GTA Online Last Play: Go Figures: Reveal hidden contents Ok I see how you tried to implement the "GTA Online style" mission in this Reveal hidden contents (btw I never played gta onlie because "potato computer" but I played in various MTA servers (like Cit) that shared a similar style) .And I can imagine it could work in a great way. But your mission had severe problems that diminshied the experience. Not all missions need introduction, but I think most good missions have some way of introducing the player to what they're about to play. Even a random GTA online mission could use one, com'on! I don't see why is it necessery to make the checkpoints invisible here. it doesn't do anything but give a hard time to the player to find the location. It gets worse when i'm supposed to find a van. This time there was no marker either. Just why? Ok, now I found the "van". But why doesn't it trigger the next objective? Because the trigger is here? My bad, it's the other van.. Now this is the point where I couldn't complete the mission no more. Reached the checkpoint, but nothing happens. I honerstly don't know if it's a bug from me or from the mission itself. But I tried going all around this area to continue, to no avail. I liked the idea of it. it even inspired me to make something similar. But the implementation sucked fro me. Sorry if I sounded harsh, no hard feelings! Annnnd, my vote goes to: Reveal hidden contents @Polski Oski I'm glad you enjoyed mine! And I love your reviews on the other entry's as well.. Mine was rushed as I came in late in the MOTW, but I still got it anyways Originally, you were suppose to wait for the tow truck to come by, after a while. Sam and Joe realized that its been an hour and the tow truck was suppose to come here by now. They checked the gas station and realized all off them have died. Suddenly, Sheriff in the radio was requesting immediate backup, once Joe and Sam got there, Sheriff told both of them that he had already he called the military, after a few shootouts. Charles came in and brought some weapons from the motel. A helicopter was suppose to appear too. But it had no purpose being there. Anyways, And yes I'm making currently a missionpack related to my entry. Which A Trip To The Countryside is actually the third mission of my planned missionpack. On 6/15/2020 at 10:20 PM, Cap'n_Cook said: I already knew that I would not win, apparently the missions of gta online only I like. It doesn't matter, I'm still building a mega-pack of mods and I'll still do gta missions online for that pack it's alright. 2 Link to post Share on other sites
Polski Oski 133 Posted June 17, 2020 Share Posted June 17, 2020 13 hours ago, Aymunz said: The MOTW #167 Mini-Review: @Polski Oski's Volkssturm Pt. 2: Hide contents Just as usual, Polski does his best in creating the perfect environment for his mission by whatever means necessery! He used the skin mods to maximum effect. In addition to object placement which set the scene perfectly for a destoryed city in Germany. And the ambience sound of war added a lot to the feeling of immersion! The cutsenes were alright. I don't think there's a lot of room to improve in this section (due to the obvious limitations), but they looked nice because of all the surrounding environment. The story was straightforward. It was suitable for a single mission and It matched the tone well enough. Ernst sacrificing himself for the comrades was a good twist, I guess. The dialogue was a little bit weak though. A lot of it seemed like it was just to fill in the blank. But It wasn't that bad. The gameplay part was nice. With a bit of variety in the tasks and a good balance in difficulty. The high accuracy of the enemy actors was compensated by a good amount of barricades to take cover on. Overall, in my opiniion, your mission killed the competition, man! @Willard500's A Trip To The Countryside: Reveal hidden contents Welcome to the dyom community, I hope you'll enjoy our company! Your mission was fun in its approach. For a begginner your designing skill is great! So what's more fun than to just cruise around in the countryside? Doing so as a police officer! I wish there was more police based missions like this around here. There wasn't much in terms of setting the ambience in the mission other that some objects here and there and the horrible weather. But not much was missed, either. The cutscenes were just fine. No cutscene felt odd to me. The dialogue was the best in this MOTW! It felt natural and funny and I liked the companionship in it. Good job on that! The gameplay was pretty basic. A "go here, go there" followed by a 3 stages shootout. However, I liked the patroling part more because it added to the "police officer" feel. The shootout was alright as well. Good job in this part! Overall, I think this is a great start! Also, I think it could actually be a fun mission pack! If you're ever interested to making a mission pack out of it, I'll be interested to play. @Cap'n_Cook's GTA Online Last Play: Go Figures: Reveal hidden contents Ok I see how you tried to implement the "GTA Online style" mission in this Reveal hidden contents (btw I never played gta onlie because "potato computer" but I played in various MTA servers (like Cit) that shared a similar style) .And I can imagine it could work in a great way. But your mission had severe problems that diminshied the experience. Not all missions need introduction, but I think most good missions have some way of introducing the player to what they're about to play. Even a random GTA online mission could use one, com'on! I don't see why is it necessery to make the checkpoints invisible here. it doesn't do anything but give a hard time to the player to find the location. It gets worse when i'm supposed to find a van. This time there was no marker either. Just why? Ok, now I found the "van". But why doesn't it trigger the next objective? Because the trigger is here? My bad, it's the other van.. Now this is the point where I couldn't complete the mission no more. Reached the checkpoint, but nothing happens. I honerstly don't know if it's a bug from me or from the mission itself. But I tried going all around this area to continue, to no avail. I liked the idea of it. it even inspired me to make something similar. But the implementation sucked fro me. Sorry if I sounded harsh, no hard feelings! Annnnd, my vote goes to: Reveal hidden contents @Polski Oski Very nice reviews. Glad you enjoyed my mission. Also I want to Point out that you forgot to disable your gun skins and instead of MP40 you got Uzi heheh. 1 Link to post Share on other sites
Aymunz 283 Posted June 17, 2020 Share Posted June 17, 2020 7 hours ago, Willard500 said: Originally, you were suppose to wait for the tow truck to come by, after a while. Sam and Joe realized that its been an hour and the tow truck was suppose to come here by now. They checked the gas station and realized all off them have died I see. First I thought that car scene was irrelevant. But now it makes perfect sense. 7 hours ago, Willard500 said: And yes I'm making currently a missionpack related to my entry. Which A Trip To The Countryside is actually the third mission of my planned missionpack. Great! Looking forward to it! 18 hours ago, Cap'n_Cook said: I just try make my mission how rockstar I understand.I just think you could make it better. Anyways, keep practicing! 7 hours ago, Polski Oski said: Also I want to Point out that you forgot to disable your gun skins and instead of MP40 you got Uzi heheh. Well, whoops. xD Congratulations and give us a good theme. 2 Link to post Share on other sites
Cap'n_Cook 94 Posted June 17, 2020 Share Posted June 17, 2020 They should take the prize away from people who take time to create the next MOTW. I've been waiting hours for the new topic to decide if I participate or not @Polski Oski Link to post Share on other sites
Aymunz 283 Posted June 17, 2020 Share Posted June 17, 2020 Just now, Cap'n_Cook said: They should take the prize away from people who take time to create the next MOTW. I've been waiting hours for the new topic to decide if I participate or not @Polski Oski They do. If the winner doesnt create a topic within 2 days the mod will make one just like in this topic where RithRake24 made it. 3 Link to post Share on other sites
RithRake24 1,198 Posted June 17, 2020 Author Share Posted June 17, 2020 1 hour ago, Cap'n_Cook said: They should take the prize away The 'prize' isn't taken away, they rightfully won it. However, if they don't host the new topic within two days, like Aymunz said one of the MOTW council members or moderators will take over and host the topic. Polski has already informed me that he will host the topic soon when he gets back to his PC. 2 Link to post Share on other sites