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How to ACTUALLY Make Attractive Female Characters (Complete Guide)


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Swift_Emperor

Presets with some sliders will only get you so far. I've felt that Fallouts new CC system is pretty good, and apparently multiplayer friendly too, trouble is with me, CCs with so much freedom end up making me create a basic character, I don't want to spend that much time fussing over very small details.

 

A CC system that lets you import and download custom presets would be brilliant.

  • Like 1
ṼirulenⱦEqừinox

Great guide, I will agree it's a huge upgrade from the one you made in 2014 and I'm sure it will serve greatly for years to come.

 

The biggest problem with that last thread was not really a lack of how to make a good character or bad advice although the advice and post that did help did help me make a good looking character.

 

 it was the assholes who HAD made good looking female character and taunted everybody with pictures but refused to share how they made them

Edited by ṼirulenⱦEqừinox

All I hope for E&E is for R*ckstar to finally enable all heads to be combined and not have a dumb Mom+Dad restriction, especially because combining Mom+Mom and Dad+Dad is already possible. If they allow that I'll be considering getting a PS5. Another wish I have is for sliders to have a bigger range so certain heads can become more viable and on a more wishful route more heads so we can stop the Sophie/Hannah/Charlotte spam. That and a bit of free camera and not a weird angle+facial animation we never see in-game. I really don't get the idea behind creating a character in a setting that's never used.

 

It's crazy how much improvement can be made with a few texture edits and enabling a locked function, but I don't see any focus on that considering half the playerbase runs around with a mask.

 

2 hours ago, HamwithCheese said:

Not exactly online related, but how the f*ck do I recreate my online characters on a pc Trainer? 

 

I can only help with Menyoo since it has the easiest UI.

Simple Trainer is just too painful to use for that (although it has all the tattoos and decals that Menyoo is missing).

Skin Control is outdated and restricted so no point using that one.

Swift_Emperor
10 hours ago, MayoChiki said:

I can only help with Menyoo since it has the easiest UI.

I decided to give it another go last night and got somewhere. Problem is, pc cc works a little differently than ps4 so I couldn't fully recreate my characters but got close enough

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hentiisdabest
On 5/27/2020 at 12:32 PM, HamwithCheese said:

One thing to consider is your toon in looking slightly up in the creator, and is much more detailed in that close up shot. But, if you zoom out to the confirm screen, it's a more accurate representation of what they'll look like in game. You can quickly get them to look left and right whilst zoomed out to get side profile shots. 

 

Making a decent toon can take a long time, but it can work out in the end.

OyBwJkauB0OgVW0RrlH9WQ_0_0.jpg?downsize=

 

This is a Zoe and Diego. It took me a f*ck ton of time, but I got there in the end.

Can you show how you did the facial features?

 

Swift_Emperor
On 7/6/2021 at 3:46 AM, hentiisdabest said:

Can you show how you did the facial features?

 

I've changed it a little bit from here, but what you do is slide the skin slider almost towards the middle to smooth out the skin. The features slider is about 65-55 percent Zoe. The kicker is the nose because it can look weird so you're gonna really have to focus on that. Other than that it's pretty straightforward with some freckles and make-up.

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On 6/1/2020 at 6:48 AM, MayoChiki said:

Your best shot is looking at Emilia Clarke pictures with no makeup as much as possible. Found this:

 

https://i.pinimg.com/originals/e0/91/48/e09148acb97af431df03c67b44b8ad24.jpg

6k-watchers-part-two-emilia-clarke-facin

 

Focus on the eye shape and try to keep the face oval. Just a quick look at the pictures and seems like Misty or Natalie fit the eye shape better (also try to keep the side profile in the same shape as the second picture since you'll get more results that way). Considering that's a white skin then a brownish one could be useful to get a white, but not pale look. Andrew, Kevin/Isaac or Anthony could get a good blend, but I can't say for sure since you need to check those for yourself in the CC. The rest of her features can be seen easily: brow in a middle point, average nose, round chin, jaw a bit squared and low...

 

I seriously doubt you can get something that resembles her enough, but it's quite literally one of the first things I said: replicas are often hard to pull off. Even if you could model her face 1:1, the cosmetic options and facial expressions will take that away.

unknown.png?width=771&height=433


 unknown.pngMy attempt in creating the character. Used Mother: Amelia Id: 25 and Father Claude ID: 42 you can mix and match tho to achieve the final look that you want. Sadly I wasnt able to get the copy of this and eventually lost my character cause of the whole server character reset.

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I hate how much the terrible camera angles misleads you. One time I somehow got a character stuck looking to the upper left in possibly a 45 degree angle and it did wonders. I wish I knew how to recreate this glitch, but I've only seen it once. I feel like it would be revolutionary to be able to replicate this reliably. Imagine having actual gameplay-like camera angles in the character creator...

  • 6 months later...
On 5/27/2020 at 7:32 PM, HamwithCheese said:

One thing to consider is your toon in looking slightly up in the creator, and is much more detailed in that close up shot. But, if you zoom out to the confirm screen, it's a more accurate representation of what they'll look like in game. You can quickly get them to look left and right whilst zoomed out to get side profile shots. 

 

Making a decent toon can take a long time, but it can work out in the end.

OyBwJkauB0OgVW0RrlH9WQ_0_0.jpg?downsize=

 

This is a Zoe and Diego. It took me a f*ck ton of time, but I got there in the end.

Looks incredible! Do you still have the presets? And would you mind sharing it?

  • Like 1
Swift_Emperor
2 hours ago, Mathson04 said:

Looks incredible! Do you still have the presets? And would you mind sharing it?

Sorry, I still use the character but I don't have a way to post screenshots of the sliders because I refuse to get Flickr or something. But the character is a Zoe and Diego blend, the skin slider is roughly 40 to 60 percent toward the father. Too much and the nostrils look weird. Resemblance slider is basically the opposite towards the mother. Lips, cheeks and maybe eyes are 100 percent full. 

 

The nose, again is the most peculiar part of the preset, I spent a lot of time in and out of the creator. If you're gonna go through with it I'll walk you through it and help you out but I can't post accurate sliders.

0_0.jpg

 

This is the character now, slight changes here and there and it is on Playstation, and I'm told that makes a difference.

Edited by HamwithCheese
  • Like 2
18 hours ago, HamwithCheese said:

Sorry, I still use the character but I don't have a way to post screenshots of the sliders because I refuse to get Flickr or something. But the character is a Zoe and Diego blend, the skin slider is roughly 40 to 60 percent toward the father. Too much and the nostrils look weird. Resemblance slider is basically the opposite towards the mother. Lips, cheeks and maybe eyes are 100 percent full. 

 

The nose, again is the most peculiar part of the preset, I spent a lot of time in and out of the creator. If you're gonna go through with it I'll walk you through it and help you out but I can't post accurate sliders.

0_0.jpg

 

This is the character now, slight changes here and there and it is on Playstation, and I'm told that makes a difference.

Thank you so much! Im on pc, so wonder what the difference will be.

Swift_Emperor
3 minutes ago, Mathson04 said:

Thank you so much! Im on pc, so wonder what the difference will be.

Yeah we'll see, if you want pm me and I'll help you out as much as I can. Or we can discuss it here, your choice.

  • 2 months later...
Laissez Faire

My GTAO female character, i've probably spent over 1 million just going back and forth through the character creator because how bad it is.

cWStYgn.pngQwyhFCL.png

Edited by Laissez Faire
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GTAO female characters are super cute the way they can be created, with those animations/character actions and such. I really like them. Too bad they act masculine most of the time no matter how beautiful you create them.

It's also a shame that in the end you can only modify the face but bodies are always the same, this looks weird if you want to create two females of different age.

Can't wait to see an eventual GTAO 2.0 character creator hoping for better bodies buildings and more feminine behaviors

 

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Performante
On 2/20/2024 at 2:46 PM, KazzyXV3 said:

does anyone have presets to jill?

This is the closest that I (or anyone else) could get to RE3 Remake Jill Valentine: 

 

Here's how it looks in freemode

 

Here are the pictures which I based it off of

 

And here's the character creation

 

Sadly, since Charlotte is the mother she has that weird neck texture R* still hasn't decided to fix yet. If anyone knows how to get rid of that, it'd probably be the most accurate Jill you could make in GTA V.

Edited by Performante
  • 8 months later...

I have frequently looked at this guide to try and make a decent looking female character but I’m having a great deal of difficulty with understanding it all and really need help. I’m undecided between an Asian character and a Latino character, and this guide is so in-depth it's a bit overwhelming and is a lot to read and understand.

 

OP, or anyone, can you lend a hand to get me started?

On 8/9/2022 at 7:12 PM, HamwithCheese said:

Sorry, I still use the character but I don't have a way to post screenshots of the sliders because I refuse to get Flickr or something. But the character is a Zoe and Diego blend, the skin slider is roughly 40 to 60 percent toward the father. Too much and the nostrils look weird. Resemblance slider is basically the opposite towards the mother. Lips, cheeks and maybe eyes are 100 percent full. 

 

The nose, again is the most peculiar part of the preset, I spent a lot of time in and out of the creator. If you're gonna go through with it I'll walk you through it and help you out but I can't post accurate sliders.

0_0.jpg

 

This is the character now, slight changes here and there and it is on Playstation, and I'm told that makes a difference.

Could you walk me through it?

 

Edit: I attempted to recreate her based on your image, but I struggled a good bit with a few of the facial features and makeup. If you have the time, guidance on your sliders and such would be greatly appreciated.

Edited by OritheSG
Added details of my attempt.

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