GTAVI(CE) Posted March 1 Share Posted March 1 For what is this line for? Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 8 Share Posted March 8 On 3/1/2022 at 10:20 AM, GTAVI(CE) said: For what is this line for? for the sirens to work again GTAVI(CE) 1 Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted March 8 Share Posted March 8 Why dont set it to 0 by default? Link to comment Share on other sites More sharing options...
Nico888 Posted March 12 Share Posted March 12 I'm now scamming this thread and assuming this is being used with "OpenIV" (luckily saw in FixesImprovementsPackv3.3 thread...) ? Can you pls mention it in first post, people is getting confused af Link to comment Share on other sites More sharing options...
Datalvarezguy Posted March 12 Share Posted March 12 6 hours ago, Nico888 said: I'm now scamming this thread and assuming this is being used with "OpenIV" (luckily saw in FixesImprovementsPackv3.3 thread...) ? Can you pls mention it in first post, people is getting confused af Yo, you need openiv anyways to mod IV. How is it confusing? Link to comment Share on other sites More sharing options...
Rei Da Tecnologia Posted March 15 Share Posted March 15 (edited) Anyone else having the issue of the game still receiving keyboard inputs even when the game are unfocused? it happens when the game are in windowed mode (With or without "BorderlessWindowed" enabled) and "DoNotPauseOnMinimize" is enabled or by using "-noblockonlostfocus". I did everything i could think off, i even tried using DXWrapper but sadly, the option that do exactly what i was going for ("FilterNonActiveInput"), doesn't work... it is not the end of the world but would be so cool if i could get rid of this bug, i'm too accustomed with alt-tabbing during loadings man XD Edited March 15 by Rei Da Tecnologia Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 15 Share Posted March 15 On 3/8/2022 at 4:16 AM, GTAVI(CE) said: Why dont set it to 0 by default? that would be a good idea GTAVI(CE) 1 Link to comment Share on other sites More sharing options...
MaveriX Posted March 20 Share Posted March 20 On 3/30/2021 at 2:33 PM, GameKho said: I found out with HighFPSSpeedupFix will cause some of the DLC cutscenes take a long period of times to end( bout 8-10 min ) and it back to normal when i set off the HighFPSSpeedupFix option. My game was Complete Edition downgrade to 1.0.7.0 with FushionFix, ZolikaPatch v6.2, XLivelessAddon and Simple Native Trainer v.6.5 installed. do you know what HighFPSSpeedupFix does when enabled? Link to comment Share on other sites More sharing options...
skau Posted March 20 Share Posted March 20 I don't know if this is out of scope for you, but I figured that I should document it here. Whenever you run the game on Linux under Proton/Wine with Borderless mode on, the window wont draw over the taskbar/panel and will instead be pushed next to it (depending on the position of your panel). Changing the resolution in-game and then changing back to the native resolution solves the issue for the rest of the game session, but doing this every time you boot the game is a minor annoyance. I have tested this with other Desktop Environments as well and they all share the same behavior seen here on KDE Plasma. (Namely XFCE and MATE, all running very similar setup with a panel placed to the left of the screen) batmanrules17, GTAVI(CE) and DruGun 3 Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 20 Share Posted March 20 6 hours ago, MaveriX said: do you know what HighFPSSpeedupFix does when enabled? it does what its named for HighFPSSPeedupFix, to fix the high fps issue and limit it to 60 while the game playing Link to comment Share on other sites More sharing options...
B Dawg Posted March 21 Share Posted March 21 9 hours ago, batmanrules17 said: it does what its named for HighFPSSPeedupFix, to fix the high fps issue and limit it to 60 while the game playing No, it fixes the game running faster at really high framerates. MaveriX 1 Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 21 Share Posted March 21 (edited) 42 minutes ago, B Dawg said: No, it fixes the game running faster at really high framerates. oh ok Edited March 21 by batmanrules17 Link to comment Share on other sites More sharing options...
MaveriX Posted March 21 Share Posted March 21 13 hours ago, B Dawg said: No, it fixes the game running faster at really high framerates. and is there any cases where running at really high framerates is bad for the game? Link to comment Share on other sites More sharing options...
Be-Deliver Posted March 22 Share Posted March 22 5 hours ago, MaveriX said: and is there any cases where running at really high framerates is bad for the game? Yes, most prominent example is at the final level of the story where you have to rapidly tap the spacebar to climb on board the Annihilator, but because the framerate is too high; you're unable to climb onboard thus making the mission impossible to complete. MaveriX, batmanrules17 and GTAVI(CE) 3 Link to comment Share on other sites More sharing options...
SimonDiamond Posted March 29 Share Posted March 29 Heyo, there is one bug that has been annoying me for a long time that I would love to be fixed in the ZolkiaPatch! Whenever you die, the death camera decides to just lock itself to Niko's body. You can move it around, but it will always return to his body. Here is a video to demonstrate, https://streamable.com/276w7x Link to comment Share on other sites More sharing options...
novatic_ Posted March 29 Share Posted March 29 13 minutes ago, SimonDiamond said: the death camera decides to just lock itself to Niko's body That's not a bug, that's just how the camera behaves during the death screen. Link to comment Share on other sites More sharing options...
SimonDiamond Posted March 29 Share Posted March 29 (edited) 23 minutes ago, novatic_ said: That's not a bug, that's just how the camera behaves during the death screen. I recall this not being the case in some other versions of the game. I don't know if it is because I have a controller plugged in or whatever it's being caused by. I should mention that I'm running 1.0.4.0 Edited March 29 by SimonDiamond Link to comment Share on other sites More sharing options...
skau Posted March 29 Share Posted March 29 (edited) 58 minutes ago, SimonDiamond said: I recall this not being the case in some other versions of the game. I don't know if it is because I have a controller plugged in or whatever it's being caused by. I should mention that I'm running 1.0.4.0 The death cam just behaves like that in the console versions and PC 1.0.4.0 (or older). If you upgrade to 1.0.7.0 or 1.0.8.0 the death cam won't lock on to Niko anymore. Source: I run 1.0.7.0 on my main machine and 1.0.4.0 on my weaker machines Edited March 29 by skau Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 30 Share Posted March 30 (edited) 6 hours ago, SimonDiamond said: Heyo, there is one bug that has been annoying me for a long time that I would love to be fixed in the ZolkiaPatch! Whenever you die, the death camera decides to just lock itself to Niko's body. You can move it around, but it will always return to his body. Here is a video to demonstrate, https://streamable.com/276w7x its not really a bug, thats how it is on console versions/older patches and when you have a controller connected to your pc playing gta 4 Edited March 30 by batmanrules17 Link to comment Share on other sites More sharing options...
XG417 Posted April 3 Share Posted April 3 IDK why but the Game just refuses to run whenever I drop in ZolikaPatch into the game directory. At first I thought it's conflicting with ColAccel or FusionFix or something but I already removed every single mod/ASI keeping only ZolikaPatch and it STILL won't run. Anybody else experienced this when first downgrading and how was it resolved? It's been a while since I modded IV and I'm kinda at a loss here Other notes: -I used this Automatic Downgrader to get 1.0.7.0 -It has XLiveless, one which came from the Downgrader. I then tried manually downloading the latest version -Ran the game WITH and WITHOUT mods -SkipIntro doesn't seem to work in this instance - it still plays the whole intro, just with a black screen and the jingle playing in the background. And then the game crashes Link to comment Share on other sites More sharing options...
B Dawg Posted April 3 Share Posted April 3 It's probably something related to LaunchWithPlayGTAIV setting or something, dunno Also, RemoveUselessChecks needs to be 0 if using FusionFix Link to comment Share on other sites More sharing options...
King0uf Posted May 5 Share Posted May 5 (edited) Guys, help someone please, in my GTA 4 version 1.0.7.0 (pirated version) I'm trying to install the latest ZolikaPatch patch, and when I install and enter the game, the music plays for 5 seconds and then crashes, how to fix it? Edited May 5 by King0uf Link to comment Share on other sites More sharing options...
UFSR Posted May 7 Share Posted May 7 kind of a dumb question, how to enable R* Launcher back? Link to comment Share on other sites More sharing options...
Be-Deliver Posted May 8 Share Posted May 8 6 hours ago, UFSR said: kind of a dumb question, how to enable R* Launcher back? You can't use the Rockstar Games Launcher with this patch as it's explicitly mentioned by the author of this mod on the first page that it doesn't work with the Steam/RGL version. Quote Supported versions: 1.0.8.0 (both downgraded from Steam and the original depot) 1.0.7.0 1.0.4.0 1.0.0.0 Other patches aren't fully supported but most features should work (Except on Steam/RGL CE. Nothing works on Steam/RGL CE.) Link to comment Share on other sites More sharing options...
batmanrules17 Posted May 8 Share Posted May 8 7 hours ago, UFSR said: kind of a dumb question, how to enable R* Launcher back? only way to get it back is by redownloading the game again and removing your downgraded version Link to comment Share on other sites More sharing options...
GTAVI(CE) Posted May 11 Share Posted May 11 Waiting for a new version TWIST_OF_HATE 1 Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted May 13 Share Posted May 13 When FastLoading=1 and scripthookdotnet.asi is in my GTA 4 directory, the game will crash when trying to load a save. I'm running 1.0.7.0 on Steam. Also I'm not sure why CarDynamicShadowFix is enabled by default. The game, whether from back when you could download 1.0.7.0 straight from Steam or the new CE edition has headlight shadows enabled w/ night shadows. Automatically disabling them made me think the IV downgrader did something wrong when it turned out to be a setting in this patch. Link to comment Share on other sites More sharing options...
MauriceGS Posted May 14 Share Posted May 14 Is it actually possible to "fix" the radar zoom out when respawning in MP? That the radar stays normal? Link to comment Share on other sites More sharing options...
RyderNibba69 Posted May 15 Share Posted May 15 Please help the mod doesn't work for me on 1.1.2.0 Only other mods I have are FusionFix, XLiveLessAddon, ScriptHook(DotNet) and DXVK. If I put it in root game closes itself, if I put it in plugins folder I get this error: This is my ZolikaPatch.ini Spoiler [Options] ; crash fix, usually happens in GTAC AimProjectileCrashFix=1 ; allow entering raw hashes into .ide files if you add "hash:" before the hash (in unsigned decimal) to get around the character limit in .ide entries AllowHashesForIDE=1 ; experimental old niko as ped fix (install my Niko ped mod renamed to player, remove player.wtd, wft and wbs from playerped.rpf and then enable this option for it to work) AlwaysUsePedDrawingForPlayerModel=0 ; APC cannon, bulletproof tires and working lights in all episodes APCSupport=1 ; fix crash if another player switches to an invalid playermodel BadPlayerModelCrashFix=1 ; fix crash after benchmark ends BenchmarkFix=1 ; increase sync interval when far away, works on GFWL and GTAC BetterMPSync=0 ; previously TLAD-exclusive foot position fix for chopper bikes (patch 5+) BikeFeetFix=1 ; fixed standing still animation for bikes during a phone call (patch 5+) BikePhoneAnimsFix=1 ; fix a crash method that Modna uses BlackscreenFix=0 ; borderless windowed, needs -windowed commandline BorderlessWindowed=1 ; fix missing fadein for LODs in patch 6+, disable this on patch 5 and below BuildingAlphaFix=1 ; enable night shadows cast from buildings BuildingDynamicShadows=0 ; fix bulletholes not appearing on some modded cars outside TBoGT CarDecalsFix=1 ; tunnel, lamppost and heli spotlight shadows for cars (disables headlight shadows) CarDynamicShadowFix=1 ; tunnel, lamppost and heli spotlight shadows for detached car parts CarPartsShadowFix=1 ; freeze fix, usually happens in GTAC CollisionDeadlockFix=1 ; fix freeze after Concrete Jungle with the 3 EFLC exclusive radio stations installed CombinedRadioFreezeFix=1 ; add +siren vehicles.ide flag to cars to make them use sirens CopSirensFlag=1 ; fix the other crash method that Modna uses CrashMsgFix=1 ; log all entities as they sync in into GTAC console (GTAC only, requires FreezeCarFix to be on) ; this doesn't actually log which player spawned the entity but who's currently syncing it ; which 99% of the time is the person who spawned it ONLY if they spawned it while they were in sync range DebugPrintSpawns=0 ; don't pause when unfocused in window/borderless mode DoNotPauseOnMinimize=0 ; fix for driveby shots not landing in the center of the crosshair if you're too high above ground level DrivebyFOVFix=1 ; cast 2 separate lights for car headlights with their own shadows DualVehicleHeadlights=0 ; fix crash when switching episode mid game EpisodeSwitchFreezeFix=1 ; fix emissive lights like lampposts slowly fading in and out depending on time of day EmissiveLerpFix=1 ; explosive shotgun support for all episodes ExplosiveShotgunSupport=1 ; cut loading times in half or more but with a small potential in-game performance loss (can be combined with ColAccel to get even faster loading) FastLoading=0 ; fix keygen users kicking each other on join in GFWL FixPCIDKickbug=1 ; use this to re-enable headlight shadows if CarDynamicShadowFix is enabled, buggy and should never be used with DualVehicleHeadlights ForceCarHeadlightShadows=0 ; make all light sources cast dynamic shadows ForceDynamicShadowsEverywhere=0 ; make all objects cast shadows (e.g. bollards, Hove Beach train tracks) ForceShadowsOnObjects=1 ; fix crash if another player spawns a car that has the wrong vehicle type FreezeCarFix=1 ; fix crash when using ROCKET weapon FreezeGunFix=1 ; MP crash method fix GroupHackFix=1 ; fix bikes sliding out easily above 60FPS HighFPSBikePhysicsFix=1 ; fix game speeding up above 300FPS HighFPSSpeedupFix=1 ; make everything reflect the entire world except vehicles and peds, major performance hit HighQualityReflections=0 ; improved a really badly coded function, reduces stutter somewhat ImprovedShaderStreaming=1 ; increase the amount of objects that can be spawned at one time IncreaseObjectLimit=0 ; increase the PtrNode limit, fixes random crashing in big Cunning Stunts maps IncreasePtrNodes=1 ; increase the amount of possible vehicles.ide entries to 1024 IncreaseVehicleModelLimit=1 ; increase the amount of vehicles with different models that can be loaded at one time IncreaseVehicleStructLimit=1 ; increase weaponinfo.xml to 256 weapons (after ANYWEAPON, the weapon names are ADDONWEAPON_(number)) (patch 5 and up only) IncreaseWeaponLimit=0 ; increase the amount of WTDs that can be in the game files IncreaseWTDLimit=0 ; remove the draw distance from static vehicle shadows InfiniteCarBottomDistance=1 ; ability to use a (non-SecuROM) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam LaunchWithPlayGTAIV=0 ; load TBoGT and TLAD in the same folder structure EFLC does it (root folder -> episode's folder) ; and any more addon episodes in the same format (extra DLC folders should be named Episode3, Episode4, etc. and their ids in setup2.xml be the episode id multiplied by 2) LoadDLCs=0 ; some features from XLivelessAddon, disable if not using GFWL and you have XLivelessAddon installed already MiscFixes=0 ; fix mouse deadzone MouseFix=1 ; makes propellers, ailerons, elevators and rudders move on planes that support them MovingPlaneParts=1 ; make the "steeringwheel" car bone rotate properly if it exists (Example of a car with proper steering wheel setup: https://mega.nz/file/vcAAib6Z#bsbJaseAbdxleRwr1XGL-d_it_P9DyjsPoXP-pnMoq8 ) ; use the new +wheelangle: vehicles.ide flag to specify an angle the steering wheel should be tilted forward or backwards by (in degrees) ; while porting a car from V, write the angle down into this flag and set the actual wheel's angle to 0, 0, 0 to make it work properly MovingSteeringWheelSupport=1 ; fix crash if another player changes their model to Niko then changes it back to something else, only enable for MP as it can sometimes make Niko disappear MPNikoCrashFix=0 ; reimplements memory allocation, possibly increasing performance, reducing loading times and memory usage and completely eliminating SMPA* errors NewMemorySystem=0 ; removes arbitrary height cutoff from vehicle imposters, makes them behave more like V NoImpostorHeightCutoff=1 ; removes the 4 livery limit, allowing up to 255 unique livery textures for any car NoLiveryLimit=1 ; slightly decrease loading times NoLoadingSleep=1 ; reduces the threshold velocity below which physics objects can "go to sleep" at, this means vehicles stop in a more realistic way but it might be a performance hit NoPhysicsSleep=1 ; load gta.dat from another path OverrideGTADatPath=0 ; the path to load gta.dat from if the above is enabled OverrideGTADatPathTo=common:/data/gta.dat ; remove modded file checks from patch 4 to make MP work Patch4RemoveModChecks=0 ; remove modded file checks from 1060 and 1070 for compatibility with 1080 players Patch6and7RemoveModChecks=1 ; crash fix, usually happens in GTAC PathNodeCrashFix=1 ; use droppipebomb_icon for pipe bomb in base IV PipeBombDropIconSupport=1 ; fix random crashing while using actual planes PlaneCrashFix=1 ; fix Niko peds' clothes never changing properly in the trainer PlayerAsPedComponentsFix=1 ; vehicles.ide flag for Hakumai's popup headlights on any car that supports it (+popuplights) PopupHeadlightsFlag=1 ; make other players no longer able to use malicious trainers to remove all your weapons RemoveAllWeaponsProtection=1 ; only ever use this if HighQualityReflections causes too much pop-in in the reflections, unstable RemoveBoundingBoxCulling=0 ; remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions RemoveGFWLUpdatePopup=0 ; remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 RemoveRGSCLoginRequirement=0 ; remove static shadow textures under cars RemoveStaticCarShadows=0 ; remove static shadow textures under cars in cutscenes RemoveStaticCutsceneCarShadows=0 ; might be a small performance boost but highly incompatible with other mods RemoveUselessChecks=0 ; fix reverse lights being cast in the middle of the car's hood ReversingLightFix=1 ; remove GFWL savegame CRC check SavegameFix=1 ; allow loading of any .sco file regardless of which episode it came from (or which platform it came from, in case of patch 4 and below) ; this is required for trainer IV parachute support to work SCOSignatureFix=1 ; make the engineblock part of cars shake like V if they have support for it ShakingEngineBlock=1 ; skip intro screens SkipIntro=0 ; from XLivelessAddon, ability to launch game directly from .exe and/or skip the patch 4 launcher by using any other launch/playgtaiv exe SkipLauncher=0 ; skip main menu, launching straight into the last savegame regardless of what episode that's from (IV if no savegame is found) SkipMenu=0 ; fix SMPA60 both when abusing the poor game with car mods and if another player is doing that in MP SMPA60Fix=1 ; fix crash if superlod is spawned, disable this for GTAC as it's already fixed there SuperLODFix=1 ; make other players no longer able to use malicious trainers to teleport you TeleportProtection=1 ; attempt to completely ignore any and all error messages that would ever pop up ; this will likely still eventually crash your game but at least it'll be an actual crash instead of an in most cases useless error TryToSkipAllErrors=1 ; from XLivelessAddon, workaround for VRAM above 2GB VRAMFix=0 ; fix VSync locking below 60FPS in patch 7, disable this on other patches VSyncFix=1 ; fix rare crash when getting a wanted level WantedLevelCrashFix=1 ; open angles for popup lights, this should be provided by the car mod you're using [PopupLightAngles] Car1Name= Car1Angle= Car2Name= Car2Angle= Car3Name= Car3Angle= Car4Name= Car4Angle= Car5Name= Car5Angle= Car6Name= Car6Angle= Car7Name= Car7Angle= Car8Name= Car8Angle= Car9Name= Car9Angle= Car10Name= Car10Angle= Car11Name= Car11Angle= Car12Name= Car12Angle= Car13Name= Car13Angle= Car14Name= Car14Angle= Car15Name= Car15Angle= Car16Name= Car16Angle= Car17Name= Car17Angle= Car18Name= Car18Angle= Car19Name= Car19Angle= Car20Name= Car20Angle= Car21Name= Car21Angle= Car22Name= Car22Angle= Car23Name= Car23Angle= Car24Name= Car24Angle= Car25Name= Car25Angle= Car26Name= Car26Angle= Car27Name= Car27Angle= Car28Name= Car28Angle= Car29Name= Car29Angle= Car30Name= Car30Angle= Car31Name= Car31Angle= Car32Name= Car32Angle= Car33Name= Car33Angle= Car34Name= Car34Angle= Car35Name= Car35Angle= Car36Name= Car36Angle= Car37Name= Car37Angle= Car38Name= Car38Angle= Car39Name= Car39Angle= Car40Name= Car40Angle= Car41Name= Car41Angle= Car42Name= Car42Angle= Car43Name= Car43Angle= Car44Name= Car44Angle= Car45Name= Car45Angle= Car46Name= Car46Angle= Car47Name= Car47Angle= Car48Name= Car48Angle= Car49Name= Car49Angle= Car50Name= Car50Angle= Car51Name= Car51Angle= Car52Name= Car52Angle= Car53Name= Car53Angle= Car54Name= Car54Angle= Car55Name= Car55Angle= Car56Name= 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Car260Name= Car260Angle= Car261Name= Car261Angle= Car262Name= Car262Angle= Car263Name= Car263Angle= Car264Name= Car264Angle= Car265Name= Car265Angle= Car266Name= Car266Angle= Car267Name= Car267Angle= Car268Name= Car268Angle= Car269Name= Car269Angle= Car270Name= Car270Angle= Car271Name= Car271Angle= Car272Name= Car272Angle= Car273Name= Car273Angle= Car274Name= Car274Angle= Car275Name= Car275Angle= Car276Name= Car276Angle= Car277Name= Car277Angle= Car278Name= Car278Angle= Car279Name= Car279Angle= Car280Name= Car280Angle= Car281Name= Car281Angle= Car282Name= Car282Angle= Car283Name= Car283Angle= Car284Name= Car284Angle= Car285Name= Car285Angle= Car286Name= Car286Angle= Car287Name= Car287Angle= Car288Name= Car288Angle= Car289Name= Car289Angle= Car290Name= Car290Angle= Car291Name= Car291Angle= Car292Name= Car292Angle= Car293Name= Car293Angle= Car294Name= Car294Angle= Car295Name= Car295Angle= Car296Name= Car296Angle= Car297Name= Car297Angle= Car298Name= Car298Angle= Car299Name= Car299Angle= Car300Name= Car300Angle= Car301Name= Car301Angle= Car302Name= Car302Angle= Car303Name= Car303Angle= Car304Name= Car304Angle= Car305Name= Car305Angle= Car306Name= Car306Angle= Car307Name= Car307Angle= Car308Name= Car308Angle= Car309Name= Car309Angle= Car310Name= Car310Angle= Car311Name= Car311Angle= Car312Name= Car312Angle= Car313Name= Car313Angle= Car314Name= Car314Angle= Car315Name= Car315Angle= Car316Name= Car316Angle= Car317Name= Car317Angle= Car318Name= Car318Angle= Car319Name= Car319Angle= Car320Name= Car320Angle= Car321Name= Car321Angle= Car322Name= Car322Angle= Car323Name= Car323Angle= Car324Name= Car324Angle= Car325Name= Car325Angle= Car326Name= Car326Angle= Car327Name= Car327Angle= Car328Name= Car328Angle= Car329Name= Car329Angle= Car330Name= Car330Angle= Car331Name= Car331Angle= Car332Name= Car332Angle= Car333Name= Car333Angle= Car334Name= Car334Angle= Car335Name= Car335Angle= Car336Name= Car336Angle= Car337Name= Car337Angle= Car338Name= Car338Angle= Car339Name= Car339Angle= Car340Name= Car340Angle= Car341Name= Car341Angle= Car342Name= Car342Angle= Car343Name= Car343Angle= Car344Name= Car344Angle= Car345Name= Car345Angle= Car346Name= Car346Angle= Car347Name= Car347Angle= Car348Name= Car348Angle= Car349Name= Car349Angle= Car350Name= Car350Angle= Car351Name= Car351Angle= Car352Name= Car352Angle= Car353Name= Car353Angle= Car354Name= Car354Angle= Car355Name= Car355Angle= Car356Name= Car356Angle= Car357Name= Car357Angle= Car358Name= Car358Angle= Car359Name= Car359Angle= Car360Name= Car360Angle= Car361Name= Car361Angle= Car362Name= Car362Angle= Car363Name= Car363Angle= Car364Name= Car364Angle= Car365Name= Car365Angle= Car366Name= Car366Angle= Car367Name= Car367Angle= Car368Name= Car368Angle= Car369Name= Car369Angle= Car370Name= Car370Angle= Car371Name= Car371Angle= Car372Name= Car372Angle= Car373Name= Car373Angle= Car374Name= Car374Angle= Car375Name= Car375Angle= Car376Name= Car376Angle= Car377Name= Car377Angle= Car378Name= Car378Angle= Car379Name= Car379Angle= Car380Name= Car380Angle= Car381Name= Car381Angle= Car382Name= Car382Angle= Car383Name= Car383Angle= Car384Name= Car384Angle= Car385Name= Car385Angle= Car386Name= Car386Angle= Car387Name= Car387Angle= Car388Name= Car388Angle= Car389Name= Car389Angle= Car390Name= Car390Angle= Car391Name= Car391Angle= Car392Name= Car392Angle= Car393Name= Car393Angle= Car394Name= Car394Angle= Car395Name= Car395Angle= Car396Name= Car396Angle= Car397Name= Car397Angle= Car398Name= Car398Angle= Car399Name= Car399Angle= Car400Name= Car400Angle= Car401Name= Car401Angle= Car402Name= Car402Angle= Car403Name= Car403Angle= Car404Name= Car404Angle= Car405Name= Car405Angle= Car406Name= Car406Angle= Car407Name= Car407Angle= Car408Name= Car408Angle= Car409Name= Car409Angle= Car410Name= Car410Angle= Car411Name= Car411Angle= Car412Name= Car412Angle= Car413Name= Car413Angle= Car414Name= Car414Angle= Car415Name= Car415Angle= Car416Name= Car416Angle= Car417Name= Car417Angle= Car418Name= Car418Angle= Car419Name= Car419Angle= Car420Name= Car420Angle= Car421Name= Car421Angle= Car422Name= Car422Angle= Car423Name= Car423Angle= Car424Name= Car424Angle= Car425Name= Car425Angle= Car426Name= Car426Angle= Car427Name= Car427Angle= Car428Name= Car428Angle= Car429Name= Car429Angle= Car430Name= Car430Angle= Car431Name= Car431Angle= Car432Name= Car432Angle= Car433Name= Car433Angle= Car434Name= Car434Angle= Car435Name= Car435Angle= Car436Name= Car436Angle= Car437Name= Car437Angle= Car438Name= Car438Angle= Car439Name= Car439Angle= Car440Name= Car440Angle= Car441Name= Car441Angle= Car442Name= Car442Angle= Car443Name= Car443Angle= Car444Name= Car444Angle= Car445Name= Car445Angle= Car446Name= Car446Angle= Car447Name= Car447Angle= Car448Name= Car448Angle= Car449Name= Car449Angle= Car450Name= Car450Angle= Car451Name= Car451Angle= Car452Name= Car452Angle= Car453Name= Car453Angle= Car454Name= Car454Angle= Car455Name= Car455Angle= Car456Name= Car456Angle= Car457Name= Car457Angle= Car458Name= Car458Angle= Car459Name= Car459Angle= Car460Name= Car460Angle= Car461Name= Car461Angle= Car462Name= Car462Angle= Car463Name= Car463Angle= Car464Name= Car464Angle= Car465Name= Car465Angle= Car466Name= Car466Angle= Car467Name= Car467Angle= Car468Name= Car468Angle= Car469Name= Car469Angle= Car470Name= Car470Angle= Car471Name= Car471Angle= Car472Name= Car472Angle= Car473Name= Car473Angle= Car474Name= Car474Angle= Car475Name= Car475Angle= Car476Name= Car476Angle= Car477Name= Car477Angle= Car478Name= Car478Angle= Car479Name= Car479Angle= Car480Name= Car480Angle= Car481Name= Car481Angle= Car482Name= Car482Angle= Car483Name= Car483Angle= Car484Name= Car484Angle= Car485Name= Car485Angle= Car486Name= Car486Angle= Car487Name= Car487Angle= Car488Name= Car488Angle= Car489Name= Car489Angle= Car490Name= Car490Angle= Car491Name= Car491Angle= Car492Name= Car492Angle= Car493Name= Car493Angle= Car494Name= Car494Angle= Car495Name= Car495Angle= Car496Name= Car496Angle= Car497Name= Car497Angle= Car498Name= Car498Angle= Car499Name= Car499Angle= Car500Name= Car500Angle= Car501Name= Car501Angle= Car502Name= Car502Angle= Car503Name= Car503Angle= Car504Name= Car504Angle= Car505Name= Car505Angle= Car506Name= Car506Angle= Car507Name= Car507Angle= Car508Name= Car508Angle= Car509Name= Car509Angle= Car510Name= Car510Angle= Car511Name= Car511Angle= Car512Name= Car512Angle= ; offsets for headlights if you're using the buggy ForceCarHeadlightShadows option, increase or decrease any new car you add until the light no longer flickers [HeadlightConeOffsets] Car1Name=admiral Car1Offset=-5 Car2Name=airtug Car2Offset=5 Car3Name=benson Car3Offset=-4 Car4Name=biff Car4Offset=-6 Car5Name=boxville Car5Offset=-8 Car6Name=buccaneer Car6Offset=-5 Car7Name=burrito Car7Offset=4 Car8Name=burrito2 Car8Offset=4 Car9Name=bus Car9Offset=-4 Car10Name=cabby Car10Offset=-6 Car11Name=cavalcade Car11Offset=4 Car12Name=chavos Car12Offset=3 Car13Name=cognoscenti Car13Offset=7 Car14Name=comet Car14Offset=6 Car15Name=df8 Car15Offset=3 Car16Name=dilettante Car16Offset=4 Car17Name=dukes Car17Offset=-5 Car18Name=emperor Car18Offset=5 Car19Name=emperor2 Car19Offset=5 Car20Name=esperanto Car20Offset=5 Car21Name=fbi Car21Offset=5 Car22Name=feltzer Car22Offset=7 Car23Name=firetruk Car23Offset=7 Car24Name=fortune Car24Offset=17 Car25Name=futo Car25Offset=5 Car26Name=fxt Car26Offset=5 Car27Name=habanero Car27Offset=9 Car28Name=hakumai Car28Offset=4 Car29Name=ingot Car29Offset=-15 Car30Name=intruder Car30Offset=5 Car31Name=manana Car31Offset=5 Car32Name=marbella Car32Offset=5 Car33Name=merit Car33Offset=-7 Car34Name=minivan Car34Offset=-6 Car35Name=mule Car35Offset=-2 Car36Name=noose Car36Offset=7 Car37Name=nstockade Car37Offset=4 Car38Name=oracle Car38Offset=-5 Car39Name=packer Car39Offset=-10 Car40Name=perennial Car40Offset=5 Car41Name=perennial2 Car41Offset=5 Car42Name=phantom Car42Offset=5 Car43Name=pinnacle Car43Offset=4 Car44Name=pmp600 Car44Offset=5 Car45Name=police Car45Offset=7 Car46Name=police2 Car46Offset=-5 Car47Name=pony Car47Offset=5 Car48Name=premier Car48Offset=5 Car49Name=pres Car49Offset=5 Car50Name=primo Car50Offset=5 Car51Name=rebla Car51Offset=5 Car52Name=ripley Car52Offset=-3 Car53Name=romero Car53Offset=3 Car54Name=rom Car54Offset=5 Car55Name=ruiner Car55Offset=-3 Car56Name=sabre Car56Offset=4 Car57Name=sabre2 Car57Offset=4 Car58Name=sabregt Car58Offset=5 Car59Name=schafter Car59Offset=3.5 Car60Name=sentinel Car60Offset=-15 Car61Name=speedo Car61Offset=5 Car62Name=stalion Car62Offset=5 Car63Name=stretch Car63Offset=5 Car64Name=sultan Car64Offset=4 Car65Name=sultanrs Car65Offset=4 Car66Name=supergt Car66Offset=5 Car67Name=taxi Car67Offset=7 Car68Name=taxi2 Car68Offset=-5 Car69Name=trash Car69Offset=4 Car70Name=turismo Car70Offset=5 Car71Name=uranus Car71Offset=5 Car72Name=vigero Car72Offset=-5 Car73Name=vigero2 Car73Offset=-5 Car74Name=vincent Car74Offset=7.5 Car75Name=voodoo Car75Offset=5 Car76Name=washington Car76Offset=5 Car77Name=yankee Car77Offset=5 Car78Name=comet5 Car78Offset=5 Car79Name= Car79Offset= Car80Name= Car80Offset= Car81Name= Car81Offset= Car82Name= Car82Offset= Car83Name= Car83Offset= Car84Name= Car84Offset= Car85Name= Car85Offset= Car86Name= Car86Offset= Car87Name= Car87Offset= Car88Name= Car88Offset= Car89Name= Car89Offset= Car90Name= Car90Offset= Car91Name= Car91Offset= Car92Name= Car92Offset= Car93Name= Car93Offset= Car94Name= Car94Offset= Car95Name= Car95Offset= Car96Name= Car96Offset= Car97Name= Car97Offset= Car98Name= Car98Offset= Car99Name= Car99Offset= Car100Name= Car100Offset= Car101Name= Car101Offset= Car102Name= Car102Offset= Car103Name= Car103Offset= Car104Name= Car104Offset= Car105Name= Car105Offset= Car106Name= Car106Offset= Car107Name= Car107Offset= Car108Name= Car108Offset= Car109Name= Car109Offset= Car110Name= Car110Offset= Car111Name= Car111Offset= Car112Name= Car112Offset= Car113Name= Car113Offset= Car114Name= Car114Offset= Car115Name= Car115Offset= Car116Name= Car116Offset= Car117Name= Car117Offset= Car118Name= Car118Offset= Car119Name= Car119Offset= Car120Name= Car120Offset= Car121Name= Car121Offset= Car122Name= Car122Offset= Car123Name= Car123Offset= Car124Name= Car124Offset= Car125Name= Car125Offset= Car126Name= Car126Offset= Car127Name= Car127Offset= Car128Name= Car128Offset= Car129Name= Car129Offset= Car130Name= Car130Offset= Car131Name= Car131Offset= Car132Name= Car132Offset= Car133Name= Car133Offset= Car134Name= Car134Offset= Car135Name= Car135Offset= Car136Name= Car136Offset= Car137Name= Car137Offset= Car138Name= Car138Offset= Car139Name= Car139Offset= Car140Name= Car140Offset= Car141Name= Car141Offset= Car142Name= Car142Offset= Car143Name= Car143Offset= Car144Name= Car144Offset= Car145Name= Car145Offset= Car146Name= Car146Offset= Car147Name= Car147Offset= Car148Name= Car148Offset= Car149Name= Car149Offset= Car150Name= Car150Offset= Car151Name= Car151Offset= Car152Name= Car152Offset= Car153Name= Car153Offset= Car154Name= Car154Offset= Car155Name= Car155Offset= Car156Name= Car156Offset= Car157Name= Car157Offset= Car158Name= Car158Offset= Car159Name= Car159Offset= Car160Name= Car160Offset= Car161Name= Car161Offset= Car162Name= Car162Offset= Car163Name= Car163Offset= Car164Name= Car164Offset= Car165Name= Car165Offset= Car166Name= Car166Offset= Car167Name= Car167Offset= Car168Name= Car168Offset= Car169Name= Car169Offset= Car170Name= Car170Offset= Car171Name= Car171Offset= Car172Name= Car172Offset= Car173Name= Car173Offset= Car174Name= Car174Offset= Car175Name= Car175Offset= Car176Name= Car176Offset= Car177Name= Car177Offset= Car178Name= Car178Offset= Car179Name= Car179Offset= Car180Name= Car180Offset= Car181Name= Car181Offset= Car182Name= Car182Offset= Car183Name= Car183Offset= Car184Name= Car184Offset= Car185Name= Car185Offset= Car186Name= Car186Offset= Car187Name= Car187Offset= Car188Name= Car188Offset= Car189Name= Car189Offset= Car190Name= Car190Offset= Car191Name= Car191Offset= Car192Name= Car192Offset= Car193Name= Car193Offset= Car194Name= Car194Offset= Car195Name= Car195Offset= Car196Name= Car196Offset= Car197Name= Car197Offset= Car198Name= Car198Offset= Car199Name= Car199Offset= Car200Name= Car200Offset= Car201Name= Car201Offset= Car202Name= Car202Offset= Car203Name= Car203Offset= Car204Name= Car204Offset= Car205Name= Car205Offset= Car206Name= Car206Offset= Car207Name= Car207Offset= Car208Name= Car208Offset= Car209Name= Car209Offset= Car210Name= Car210Offset= Car211Name= Car211Offset= Car212Name= Car212Offset= Car213Name= Car213Offset= Car214Name= Car214Offset= Car215Name= Car215Offset= Car216Name= Car216Offset= Car217Name= Car217Offset= Car218Name= Car218Offset= Car219Name= Car219Offset= Car220Name= Car220Offset= Car221Name= Car221Offset= Car222Name= Car222Offset= Car223Name= Car223Offset= Car224Name= Car224Offset= Car225Name= Car225Offset= Car226Name= Car226Offset= Car227Name= Car227Offset= Car228Name= Car228Offset= Car229Name= Car229Offset= Car230Name= Car230Offset= Car231Name= Car231Offset= Car232Name= Car232Offset= Car233Name= Car233Offset= Car234Name= Car234Offset= Car235Name= Car235Offset= Car236Name= Car236Offset= Car237Name= Car237Offset= Car238Name= Car238Offset= Car239Name= Car239Offset= Car240Name= Car240Offset= Car241Name= Car241Offset= Car242Name= Car242Offset= Car243Name= Car243Offset= Car244Name= Car244Offset= Car245Name= Car245Offset= Car246Name= Car246Offset= Car247Name= Car247Offset= Car248Name= Car248Offset= Car249Name= Car249Offset= Car250Name= Car250Offset= Car251Name= Car251Offset= Car252Name= Car252Offset= Car253Name= Car253Offset= Car254Name= Car254Offset= Car255Name= Car255Offset= Car256Name= Car256Offset= Car257Name= Car257Offset= Car258Name= Car258Offset= Car2591Name= Car259Offset= Car260Name= Car260Offset= Car261Name= Car261Offset= Car262Name= Car262Offset= Car263Name= Car263Offset= Car264Name= Car264Offset= Car265Name= Car265Offset= Car266Name= Car266Offset= Car267Name= Car267Offset= Car268Name= Car268Offset= Car269Name= Car269Offset= Car270Name= Car270Offset= Car271Name= Car271Offset= Car272Name= Car272Offset= Car273Name= Car273Offset= Car274Name= Car274Offset= Car275Name= Car275Offset= Car276Name= Car276Offset= Car277Name= Car277Offset= Car278Name= Car278Offset= Car279Name= Car279Offset= Car280Name= Car280Offset= Car281Name= Car281Offset= Car282Name= Car282Offset= Car283Name= Car283Offset= Car284Name= Car284Offset= Car285Name= Car285Offset= Car286Name= Car286Offset= Car287Name= Car287Offset= Car288Name= Car288Offset= Car289Name= Car289Offset= Car290Name= Car290Offset= Car291Name= Car291Offset= Car292Name= Car292Offset= Car293Name= Car293Offset= Car294Name= Car294Offset= Car295Name= Car295Offset= Car296Name= Car296Offset= Car297Name= Car297Offset= Car298Name= Car298Offset= Car299Name= Car299Offset= Car300Name= Car300Offset= Car301Name= Car301Offset= Car302Name= Car302Offset= Car303Name= Car303Offset= Car304Name= Car304Offset= Car305Name= Car305Offset= Car306Name= Car306Offset= Car307Name= Car307Offset= Car308Name= Car308Offset= Car309Name= Car309Offset= Car310Name= Car310Offset= Car311Name= Car311Offset= Car312Name= Car312Offset= Car313Name= Car313Offset= Car314Name= Car314Offset= Car315Name= Car315Offset= Car316Name= Car316Offset= Car317Name= Car317Offset= Car318Name= Car318Offset= Car319Name= Car319Offset= Car320Name= Car320Offset= Car321Name= Car321Offset= Car322Name= Car322Offset= Car323Name= Car323Offset= Car324Name= Car324Offset= Car325Name= Car325Offset= Car326Name= Car326Offset= Car327Name= Car327Offset= Car328Name= Car328Offset= Car329Name= Car329Offset= Car330Name= Car330Offset= Car331Name= Car331Offset= Car332Name= Car332Offset= Car333Name= Car333Offset= Car334Name= Car334Offset= Car335Name= Car335Offset= Car336Name= Car336Offset= Car337Name= Car337Offset= Car338Name= Car338Offset= Car339Name= Car339Offset= Car340Name= Car340Offset= Car341Name= Car341Offset= Car342Name= Car342Offset= Car343Name= Car343Offset= Car344Name= Car344Offset= Car345Name= Car345Offset= Car346Name= Car346Offset= Car347Name= Car347Offset= Car348Name= Car348Offset= Car349Name= Car349Offset= Car350Name= Car350Offset= Car351Name= Car351Offset= Car352Name= Car352Offset= Car353Name= Car353Offset= Car354Name= Car354Offset= Car355Name= Car355Offset= Car356Name= Car356Offset= Car357Name= Car357Offset= Car358Name= Car358Offset= Car359Name= Car359Offset= Car360Name= Car360Offset= Car361Name= Car361Offset= Car362Name= Car362Offset= Car363Name= Car363Offset= Car364Name= Car364Offset= Car365Name= Car365Offset= Car366Name= Car366Offset= Car367Name= Car367Offset= Car368Name= Car368Offset= Car369Name= Car369Offset= Car370Name= Car370Offset= Car371Name= Car371Offset= Car372Name= Car372Offset= Car373Name= Car373Offset= Car374Name= Car374Offset= Car375Name= Car375Offset= Car376Name= Car376Offset= Car377Name= Car377Offset= Car378Name= Car378Offset= Car379Name= Car379Offset= Car380Name= Car380Offset= Car381Name= Car381Offset= Car382Name= Car382Offset= Car383Name= Car383Offset= Car384Name= Car384Offset= Car385Name= Car385Offset= Car386Name= Car386Offset= Car387Name= Car387Offset= Car388Name= Car388Offset= Car389Name= Car389Offset= Car390Name= Car390Offset= Car391Name= Car391Offset= Car392Name= Car392Offset= Car393Name= Car393Offset= Car394Name= Car394Offset= Car395Name= Car395Offset= Car396Name= Car396Offset= Car397Name= Car397Offset= Car398Name= Car398Offset= Car399Name= Car399Offset= Car400Name= Car400Offset= Car401Name= Car401Offset= Car402Name= Car402Offset= Car403Name= Car403Offset= Car404Name= Car404Offset= Car405Name= Car405Offset= Car406Name= Car406Offset= Car407Name= Car407Offset= Car408Name= Car408Offset= Car409Name= Car409Offset= Car410Name= Car410Offset= Car411Name= Car411Offset= Car412Name= Car412Offset= Car413Name= Car413Offset= Car414Name= Car414Offset= Car415Name= Car415Offset= Car416Name= Car416Offset= Car417Name= Car417Offset= Car418Name= Car418Offset= Car419Name= Car419Offset= Car420Name= Car420Offset= Car421Name= Car421Offset= Car422Name= Car422Offset= Car423Name= Car423Offset= Car424Name= Car424Offset= Car425Name= Car425Offset= Car426Name= Car426Offset= Car427Name= Car427Offset= Car428Name= Car428Offset= Car429Name= Car429Offset= Car430Name= Car430Offset= Car431Name= Car431Offset= Car432Name= Car432Offset= Car433Name= Car433Offset= Car434Name= Car434Offset= Car435Name= Car435Offset= Car436Name= Car436Offset= Car437Name= Car437Offset= Car438Name= Car438Offset= Car439Name= Car439Offset= Car440Name= Car440Offset= Car441Name= Car441Offset= Car442Name= Car442Offset= Car443Name= Car443Offset= Car444Name= Car444Offset= Car445Name= Car445Offset= Car446Name= Car446Offset= Car447Name= Car447Offset= Car448Name= Car448Offset= Car449Name= Car449Offset= Car450Name= Car450Offset= Car451Name= Car451Offset= Car452Name= Car452Offset= Car453Name= Car453Offset= Car454Name= Car454Offset= Car455Name= Car455Offset= Car456Name= Car456Offset= Car457Name= Car457Offset= Car458Name= Car458Offset= Car459Name= Car459Offset= Car460Name= Car460Offset= Car461Name= Car461Offset= Car462Name= Car462Offset= Car463Name= Car463Offset= Car464Name= Car464Offset= Car465Name= Car465Offset= Car466Name= Car466Offset= Car467Name= Car467Offset= Car468Name= Car468Offset= Car469Name= Car469Offset= Car470Name= Car470Offset= Car471Name= Car471Offset= Car472Name= Car472Offset= Car473Name= Car473Offset= Car474Name= Car474Offset= Car475Name= Car475Offset= Car476Name= Car476Offset= Car477Name= Car477Offset= Car478Name= Car478Offset= Car479Name= Car479Offset= Car480Name= Car480Offset= Car481Name= Car481Offset= Car482Name= Car482Offset= Car483Name= Car483Offset= Car484Name= Car484Offset= Car485Name= Car485Offset= Car486Name= Car486Offset= Car487Name= Car487Offset= Car488Name= Car488Offset= Car489Name= Car489Offset= Car490Name= Car490Offset= Car491Name= Car491Offset= Car492Name= Car492Offset= Car493Name= Car493Offset= Car494Name= Car494Offset= Car495Name= Car495Offset= Car496Name= Car496Offset= Car497Name= Car497Offset= Car498Name= Car498Offset= Car499Name= Car499Offset= Car500Name= Car500Offset= Car501Name= Car501Offset= Car502Name= Car502Offset= Car503Name= Car503Offset= Car504Name= Car504Offset= Car505Name= Car505Offset= Car506Name= Car506Offset= Car507Name= Car507Offset= Car508Name= Car508Offset= Car509Name= Car509Offset= Car510Name= Car510Offset= Car511Name= Car511Offset= Car512Name= Car512Offset= GTAVI(CE) 1 Link to comment Share on other sites More sharing options...
Guest Posted May 23 Share Posted May 23 (edited) On 5/15/2022 at 7:20 PM, RyderNibba69 said: Please help the mod doesn't work for me on 1.1.2.0 Only other mods I have are FusionFix, XLiveLessAddon, ScriptHook(DotNet) and DXVK. If I put it in root game closes itself, if I put it in plugins folder I get this error: This is my ZolikaPatch.ini Reveal hidden contents [Options] ; crash fix, usually happens in GTAC AimProjectileCrashFix=1 ; allow entering raw hashes into .ide files if you add "hash:" before the hash (in unsigned decimal) to get around the character limit in .ide entries AllowHashesForIDE=1 ; experimental old niko as ped fix (install my Niko ped mod renamed to player, remove player.wtd, wft and wbs from playerped.rpf and then enable this option for it to work) AlwaysUsePedDrawingForPlayerModel=0 ; APC cannon, bulletproof tires and working lights in all episodes APCSupport=1 ; fix crash if another player switches to an invalid playermodel BadPlayerModelCrashFix=1 ; fix crash after benchmark ends BenchmarkFix=1 ; increase sync interval when far away, works on GFWL and GTAC BetterMPSync=0 ; previously TLAD-exclusive foot position fix for chopper bikes (patch 5+) BikeFeetFix=1 ; fixed standing still animation for bikes during a phone call (patch 5+) BikePhoneAnimsFix=1 ; fix a crash method that Modna uses BlackscreenFix=0 ; borderless windowed, needs -windowed commandline BorderlessWindowed=1 ; fix missing fadein for LODs in patch 6+, disable this on patch 5 and below BuildingAlphaFix=1 ; enable night shadows cast from buildings BuildingDynamicShadows=0 ; fix bulletholes not appearing on some modded cars outside TBoGT CarDecalsFix=1 ; tunnel, lamppost and heli spotlight shadows for cars (disables headlight shadows) CarDynamicShadowFix=1 ; tunnel, lamppost and heli spotlight shadows for detached car parts CarPartsShadowFix=1 ; freeze fix, usually happens in GTAC CollisionDeadlockFix=1 ; fix freeze after Concrete Jungle with the 3 EFLC exclusive radio stations installed CombinedRadioFreezeFix=1 ; add +siren vehicles.ide flag to cars to make them use sirens CopSirensFlag=1 ; fix the other crash method that Modna uses CrashMsgFix=1 ; log all entities as they sync in into GTAC console (GTAC only, requires FreezeCarFix to be on) ; this doesn't actually log which player spawned the entity but who's currently syncing it ; which 99% of the time is the person who spawned it ONLY if they spawned it while they were in sync range DebugPrintSpawns=0 ; don't pause when unfocused in window/borderless mode DoNotPauseOnMinimize=0 ; fix for driveby shots not landing in the center of the crosshair if you're too high above ground level DrivebyFOVFix=1 ; cast 2 separate lights for car headlights with their own shadows DualVehicleHeadlights=0 ; fix crash when switching episode mid game EpisodeSwitchFreezeFix=1 ; fix emissive lights like lampposts slowly fading in and out depending on time of day EmissiveLerpFix=1 ; explosive shotgun support for all episodes ExplosiveShotgunSupport=1 ; cut loading times in half or more but with a small potential in-game performance loss (can be combined with ColAccel to get even faster loading) FastLoading=0 ; fix keygen users kicking each other on join in GFWL FixPCIDKickbug=1 ; use this to re-enable headlight shadows if CarDynamicShadowFix is enabled, buggy and should never be used with DualVehicleHeadlights ForceCarHeadlightShadows=0 ; make all light sources cast dynamic shadows ForceDynamicShadowsEverywhere=0 ; make all objects cast shadows (e.g. bollards, Hove Beach train tracks) ForceShadowsOnObjects=1 ; fix crash if another player spawns a car that has the wrong vehicle type FreezeCarFix=1 ; fix crash when using ROCKET weapon FreezeGunFix=1 ; MP crash method fix GroupHackFix=1 ; fix bikes sliding out easily above 60FPS HighFPSBikePhysicsFix=1 ; fix game speeding up above 300FPS HighFPSSpeedupFix=1 ; make everything reflect the entire world except vehicles and peds, major performance hit HighQualityReflections=0 ; improved a really badly coded function, reduces stutter somewhat ImprovedShaderStreaming=1 ; increase the amount of objects that can be spawned at one time IncreaseObjectLimit=0 ; increase the PtrNode limit, fixes random crashing in big Cunning Stunts maps IncreasePtrNodes=1 ; increase the amount of possible vehicles.ide entries to 1024 IncreaseVehicleModelLimit=1 ; increase the amount of vehicles with different models that can be loaded at one time IncreaseVehicleStructLimit=1 ; increase weaponinfo.xml to 256 weapons (after ANYWEAPON, the weapon names are ADDONWEAPON_(number)) (patch 5 and up only) IncreaseWeaponLimit=0 ; increase the amount of WTDs that can be in the game files IncreaseWTDLimit=0 ; remove the draw distance from static vehicle shadows InfiniteCarBottomDistance=1 ; ability to use a (non-SecuROM) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam LaunchWithPlayGTAIV=0 ; load TBoGT and TLAD in the same folder structure EFLC does it (root folder -> episode's folder) ; and any more addon episodes in the same format (extra DLC folders should be named Episode3, Episode4, etc. and their ids in setup2.xml be the episode id multiplied by 2) LoadDLCs=0 ; some features from XLivelessAddon, disable if not using GFWL and you have XLivelessAddon installed already MiscFixes=0 ; fix mouse deadzone MouseFix=1 ; makes propellers, ailerons, elevators and rudders move on planes that support them MovingPlaneParts=1 ; make the "steeringwheel" car bone rotate properly if it exists (Example of a car with proper steering wheel setup: https://mega.nz/file/vcAAib6Z#bsbJaseAbdxleRwr1XGL-d_it_P9DyjsPoXP-pnMoq8 ) ; use the new +wheelangle: vehicles.ide flag to specify an angle the steering wheel should be tilted forward or backwards by (in degrees) ; while porting a car from V, write the angle down into this flag and set the actual wheel's angle to 0, 0, 0 to make it work properly MovingSteeringWheelSupport=1 ; fix crash if another player changes their model to Niko then changes it back to something else, only enable for MP as it can sometimes make Niko disappear MPNikoCrashFix=0 ; reimplements memory allocation, possibly increasing performance, reducing loading times and memory usage and completely eliminating SMPA* errors NewMemorySystem=0 ; removes arbitrary height cutoff from vehicle imposters, makes them behave more like V NoImpostorHeightCutoff=1 ; removes the 4 livery limit, allowing up to 255 unique livery textures for any car NoLiveryLimit=1 ; slightly decrease loading times NoLoadingSleep=1 ; reduces the threshold velocity below which physics objects can "go to sleep" at, this means vehicles stop in a more realistic way but it might be a performance hit NoPhysicsSleep=1 ; load gta.dat from another path OverrideGTADatPath=0 ; the path to load gta.dat from if the above is enabled OverrideGTADatPathTo=common:/data/gta.dat ; remove modded file checks from patch 4 to make MP work Patch4RemoveModChecks=0 ; remove modded file checks from 1060 and 1070 for compatibility with 1080 players Patch6and7RemoveModChecks=1 ; crash fix, usually happens in GTAC PathNodeCrashFix=1 ; use droppipebomb_icon for pipe bomb in base IV PipeBombDropIconSupport=1 ; fix random crashing while using actual planes PlaneCrashFix=1 ; fix Niko peds' clothes never changing properly in the trainer PlayerAsPedComponentsFix=1 ; vehicles.ide flag for Hakumai's popup headlights on any car that supports it (+popuplights) PopupHeadlightsFlag=1 ; make other players no longer able to use malicious trainers to remove all your weapons RemoveAllWeaponsProtection=1 ; only ever use this if HighQualityReflections causes too much pop-in in the reflections, unstable RemoveBoundingBoxCulling=0 ; remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions RemoveGFWLUpdatePopup=0 ; remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 RemoveRGSCLoginRequirement=0 ; remove static shadow textures under cars RemoveStaticCarShadows=0 ; remove static shadow textures under cars in cutscenes RemoveStaticCutsceneCarShadows=0 ; might be a small performance boost but highly incompatible with other mods RemoveUselessChecks=0 ; fix reverse lights being cast in the middle of the car's hood ReversingLightFix=1 ; remove GFWL savegame CRC check SavegameFix=1 ; allow loading of any .sco file regardless of which episode it came from (or which platform it came from, in case of patch 4 and below) ; this is required for trainer IV parachute support to work SCOSignatureFix=1 ; make the engineblock part of cars shake like V if they have support for it ShakingEngineBlock=1 ; skip intro screens SkipIntro=0 ; from XLivelessAddon, ability to launch game directly from .exe and/or skip the patch 4 launcher by using any other launch/playgtaiv exe SkipLauncher=0 ; skip main menu, launching straight into the last savegame regardless of what episode that's from (IV if no savegame is found) SkipMenu=0 ; fix SMPA60 both when abusing the poor game with car mods and if another player is doing that in MP SMPA60Fix=1 ; fix crash if superlod is spawned, disable this for GTAC as it's already fixed there SuperLODFix=1 ; make other players no longer able to use malicious trainers to teleport you TeleportProtection=1 ; attempt to completely ignore any and all error messages that would ever pop up ; this will likely still eventually crash your game but at least it'll be an actual crash instead of an in most cases useless error TryToSkipAllErrors=1 ; from XLivelessAddon, workaround for VRAM above 2GB VRAMFix=0 ; fix VSync locking below 60FPS in patch 7, disable this on other patches VSyncFix=1 ; fix rare crash when getting a wanted level WantedLevelCrashFix=1 ; open angles for popup lights, this should be provided by the car mod you're using [PopupLightAngles] Car1Name= Car1Angle= Car2Name= Car2Angle= Car3Name= Car3Angle= Car4Name= Car4Angle= Car5Name= Car5Angle= Car6Name= Car6Angle= Car7Name= Car7Angle= Car8Name= Car8Angle= Car9Name= Car9Angle= Car10Name= Car10Angle= Car11Name= Car11Angle= Car12Name= Car12Angle= Car13Name= Car13Angle= Car14Name= Car14Angle= Car15Name= Car15Angle= Car16Name= Car16Angle= Car17Name= Car17Angle= Car18Name= Car18Angle= Car19Name= Car19Angle= Car20Name= Car20Angle= Car21Name= Car21Angle= Car22Name= Car22Angle= Car23Name= Car23Angle= Car24Name= Car24Angle= Car25Name= Car25Angle= Car26Name= Car26Angle= Car27Name= Car27Angle= Car28Name= Car28Angle= Car29Name= Car29Angle= Car30Name= Car30Angle= Car31Name= Car31Angle= Car32Name= Car32Angle= Car33Name= Car33Angle= Car34Name= Car34Angle= Car35Name= Car35Angle= Car36Name= Car36Angle= Car37Name= Car37Angle= Car38Name= Car38Angle= Car39Name= Car39Angle= Car40Name= Car40Angle= Car41Name= Car41Angle= Car42Name= Car42Angle= Car43Name= Car43Angle= Car44Name= Car44Angle= Car45Name= Car45Angle= Car46Name= Car46Angle= Car47Name= Car47Angle= Car48Name= Car48Angle= Car49Name= Car49Angle= Car50Name= Car50Angle= Car51Name= Car51Angle= Car52Name= Car52Angle= Car53Name= Car53Angle= Car54Name= Car54Angle= Car55Name= Car55Angle= Car56Name= Car56Angle= Car57Name= Car57Angle= Car58Name= Car58Angle= Car59Name= Car59Angle= Car60Name= Car60Angle= Car61Name= Car61Angle= Car62Name= Car62Angle= Car63Name= Car63Angle= Car64Name= Car64Angle= Car65Name= Car65Angle= Car66Name= Car66Angle= Car67Name= Car67Angle= Car68Name= Car68Angle= Car69Name= Car69Angle= Car70Name= Car70Angle= Car71Name= Car71Angle= Car72Name= Car72Angle= Car73Name= Car73Angle= Car74Name= Car74Angle= Car75Name= Car75Angle= Car76Name= Car76Angle= Car77Name= Car77Angle= Car78Name= Car78Angle= Car79Name= Car79Angle= Car80Name= Car80Angle= Car81Name= Car81Angle= Car82Name= Car82Angle= Car83Name= Car83Angle= Car84Name= Car84Angle= Car85Name= Car85Angle= Car86Name= Car86Angle= Car87Name= Car87Angle= Car88Name= Car88Angle= Car89Name= Car89Angle= Car90Name= Car90Angle= Car91Name= Car91Angle= Car92Name= Car92Angle= Car93Name= Car93Angle= Car94Name= Car94Angle= Car95Name= Car95Angle= Car96Name= Car96Angle= Car97Name= Car97Angle= Car98Name= Car98Angle= Car99Name= Car99Angle= Car100Name= Car100Angle= Car101Name= Car101Angle= Car102Name= Car102Angle= Car103Name= Car103Angle= Car104Name= Car104Angle= Car105Name= Car105Angle= Car106Name= Car106Angle= Car107Name= Car107Angle= Car108Name= Car108Angle= Car109Name= Car109Angle= Car110Name= Car110Angle= Car111Name= Car111Angle= Car112Name= Car112Angle= Car113Name= Car113Angle= Car114Name= Car114Angle= Car115Name= Car115Angle= Car116Name= Car116Angle= Car117Name= Car117Angle= Car118Name= Car118Angle= Car119Name= Car119Angle= Car120Name= Car120Angle= Car121Name= Car121Angle= Car122Name= Car122Angle= Car123Name= Car123Angle= Car124Name= Car124Angle= Car125Name= Car125Angle= Car126Name= Car126Angle= Car127Name= Car127Angle= Car128Name= Car128Angle= Car129Name= Car129Angle= Car130Name= Car130Angle= Car131Name= Car131Angle= Car132Name= Car132Angle= Car133Name= Car133Angle= Car134Name= Car134Angle= Car135Name= Car135Angle= Car136Name= Car136Angle= Car137Name= Car137Angle= Car138Name= Car138Angle= Car139Name= Car139Angle= Car140Name= Car140Angle= Car141Name= Car141Angle= Car142Name= Car142Angle= Car143Name= Car143Angle= Car144Name= Car144Angle= Car145Name= Car145Angle= Car146Name= Car146Angle= Car147Name= Car147Angle= Car148Name= Car148Angle= Car149Name= Car149Angle= Car150Name= Car150Angle= Car151Name= Car151Angle= Car152Name= Car152Angle= Car153Name= Car153Angle= Car154Name= Car154Angle= Car155Name= Car155Angle= Car156Name= Car156Angle= Car157Name= Car157Angle= Car158Name= Car158Angle= Car159Name= Car159Angle= Car160Name= Car160Angle= Car161Name= Car161Angle= Car162Name= Car162Angle= Car163Name= Car163Angle= Car164Name= Car164Angle= Car165Name= Car165Angle= Car166Name= Car166Angle= Car167Name= Car167Angle= Car168Name= Car168Angle= Car169Name= Car169Angle= Car170Name= Car170Angle= Car171Name= Car171Angle= Car172Name= Car172Angle= Car173Name= Car173Angle= Car174Name= Car174Angle= Car175Name= Car175Angle= Car176Name= Car176Angle= Car177Name= Car177Angle= Car178Name= Car178Angle= Car179Name= Car179Angle= Car180Name= Car180Angle= Car181Name= Car181Angle= Car182Name= Car182Angle= Car183Name= Car183Angle= Car184Name= Car184Angle= Car185Name= Car185Angle= Car186Name= Car186Angle= Car187Name= Car187Angle= Car188Name= Car188Angle= Car189Name= Car189Angle= Car190Name= Car190Angle= Car191Name= Car191Angle= Car192Name= Car192Angle= Car193Name= Car193Angle= Car194Name= Car194Angle= Car195Name= Car195Angle= Car196Name= Car196Angle= Car197Name= Car197Angle= Car198Name= Car198Angle= Car199Name= Car199Angle= Car200Name= Car200Angle= Car201Name= Car201Angle= Car202Name= Car202Angle= Car203Name= Car203Angle= Car204Name= Car204Angle= Car205Name= Car205Angle= Car206Name= Car206Angle= Car207Name= Car207Angle= Car208Name= Car208Angle= Car209Name= Car209Angle= Car210Name= Car210Angle= Car211Name= Car211Angle= Car212Name= Car212Angle= Car213Name= Car213Angle= Car214Name= Car214Angle= Car215Name= Car215Angle= Car216Name= Car216Angle= Car217Name= Car217Angle= Car218Name= Car218Angle= Car219Name= Car219Angle= Car220Name= Car220Angle= Car221Name= Car221Angle= Car222Name= Car222Angle= Car223Name= Car223Angle= Car224Name= Car224Angle= Car225Name= Car225Angle= Car226Name= Car226Angle= Car227Name= Car227Angle= Car228Name= Car228Angle= Car229Name= Car229Angle= Car230Name= Car230Angle= Car231Name= Car231Angle= Car232Name= Car232Angle= Car233Name= Car233Angle= Car234Name= Car234Angle= Car235Name= Car235Angle= Car236Name= Car236Angle= Car237Name= Car237Angle= Car238Name= Car238Angle= Car239Name= Car239Angle= Car240Name= Car240Angle= Car241Name= Car241Angle= Car242Name= Car242Angle= Car243Name= Car243Angle= Car244Name= Car244Angle= Car245Name= Car245Angle= Car246Name= Car246Angle= Car247Name= Car247Angle= Car248Name= Car248Angle= Car249Name= Car249Angle= Car250Name= Car250Angle= Car251Name= Car251Angle= Car252Name= Car252Angle= Car253Name= Car253Angle= Car254Name= Car254Angle= Car255Name= Car255Angle= Car256Name= Car256Angle= Car257Name= Car257Angle= Car258Name= Car258Angle= Car2591Name= Car259Angle= Car260Name= Car260Angle= Car261Name= Car261Angle= Car262Name= Car262Angle= Car263Name= Car263Angle= Car264Name= Car264Angle= Car265Name= Car265Angle= Car266Name= Car266Angle= Car267Name= Car267Angle= Car268Name= Car268Angle= Car269Name= Car269Angle= Car270Name= Car270Angle= Car271Name= Car271Angle= Car272Name= Car272Angle= Car273Name= Car273Angle= Car274Name= Car274Angle= Car275Name= Car275Angle= Car276Name= Car276Angle= Car277Name= Car277Angle= Car278Name= Car278Angle= Car279Name= Car279Angle= Car280Name= Car280Angle= Car281Name= Car281Angle= Car282Name= Car282Angle= Car283Name= Car283Angle= Car284Name= Car284Angle= Car285Name= Car285Angle= Car286Name= Car286Angle= Car287Name= Car287Angle= Car288Name= Car288Angle= Car289Name= Car289Angle= Car290Name= Car290Angle= Car291Name= Car291Angle= Car292Name= Car292Angle= Car293Name= Car293Angle= Car294Name= Car294Angle= Car295Name= Car295Angle= Car296Name= Car296Angle= Car297Name= Car297Angle= Car298Name= Car298Angle= Car299Name= Car299Angle= Car300Name= Car300Angle= Car301Name= Car301Angle= Car302Name= Car302Angle= Car303Name= Car303Angle= Car304Name= Car304Angle= Car305Name= Car305Angle= Car306Name= Car306Angle= Car307Name= Car307Angle= Car308Name= Car308Angle= Car309Name= Car309Angle= Car310Name= Car310Angle= Car311Name= Car311Angle= Car312Name= Car312Angle= Car313Name= Car313Angle= Car314Name= Car314Angle= Car315Name= Car315Angle= Car316Name= Car316Angle= Car317Name= Car317Angle= Car318Name= Car318Angle= Car319Name= Car319Angle= Car320Name= Car320Angle= Car321Name= Car321Angle= Car322Name= Car322Angle= Car323Name= Car323Angle= Car324Name= Car324Angle= Car325Name= Car325Angle= Car326Name= Car326Angle= Car327Name= Car327Angle= Car328Name= Car328Angle= Car329Name= Car329Angle= Car330Name= Car330Angle= Car331Name= Car331Angle= Car332Name= Car332Angle= Car333Name= Car333Angle= Car334Name= Car334Angle= Car335Name= Car335Angle= Car336Name= Car336Angle= Car337Name= Car337Angle= Car338Name= Car338Angle= Car339Name= Car339Angle= Car340Name= Car340Angle= Car341Name= Car341Angle= Car342Name= Car342Angle= Car343Name= Car343Angle= Car344Name= Car344Angle= Car345Name= Car345Angle= Car346Name= Car346Angle= Car347Name= Car347Angle= Car348Name= Car348Angle= Car349Name= Car349Angle= Car350Name= Car350Angle= Car351Name= Car351Angle= Car352Name= Car352Angle= Car353Name= Car353Angle= Car354Name= Car354Angle= Car355Name= Car355Angle= Car356Name= Car356Angle= Car357Name= Car357Angle= Car358Name= Car358Angle= Car359Name= Car359Angle= Car360Name= Car360Angle= Car361Name= Car361Angle= Car362Name= Car362Angle= Car363Name= Car363Angle= Car364Name= Car364Angle= Car365Name= Car365Angle= Car366Name= Car366Angle= Car367Name= Car367Angle= Car368Name= Car368Angle= Car369Name= Car369Angle= Car370Name= Car370Angle= Car371Name= Car371Angle= Car372Name= Car372Angle= Car373Name= Car373Angle= Car374Name= Car374Angle= Car375Name= Car375Angle= Car376Name= Car376Angle= Car377Name= Car377Angle= Car378Name= Car378Angle= Car379Name= Car379Angle= Car380Name= Car380Angle= Car381Name= Car381Angle= Car382Name= Car382Angle= Car383Name= Car383Angle= Car384Name= Car384Angle= Car385Name= Car385Angle= Car386Name= Car386Angle= Car387Name= Car387Angle= Car388Name= Car388Angle= Car389Name= Car389Angle= Car390Name= Car390Angle= Car391Name= Car391Angle= Car392Name= Car392Angle= Car393Name= Car393Angle= Car394Name= Car394Angle= Car395Name= Car395Angle= Car396Name= Car396Angle= Car397Name= Car397Angle= Car398Name= Car398Angle= Car399Name= Car399Angle= Car400Name= Car400Angle= Car401Name= Car401Angle= Car402Name= Car402Angle= Car403Name= Car403Angle= Car404Name= Car404Angle= Car405Name= Car405Angle= Car406Name= Car406Angle= Car407Name= Car407Angle= Car408Name= Car408Angle= Car409Name= Car409Angle= Car410Name= Car410Angle= Car411Name= Car411Angle= Car412Name= Car412Angle= Car413Name= Car413Angle= Car414Name= Car414Angle= Car415Name= Car415Angle= Car416Name= Car416Angle= Car417Name= Car417Angle= Car418Name= Car418Angle= Car419Name= Car419Angle= Car420Name= Car420Angle= Car421Name= Car421Angle= Car422Name= Car422Angle= Car423Name= Car423Angle= Car424Name= Car424Angle= Car425Name= Car425Angle= Car426Name= Car426Angle= Car427Name= Car427Angle= Car428Name= Car428Angle= Car429Name= Car429Angle= Car430Name= Car430Angle= Car431Name= Car431Angle= Car432Name= Car432Angle= Car433Name= Car433Angle= Car434Name= Car434Angle= Car435Name= Car435Angle= Car436Name= Car436Angle= Car437Name= Car437Angle= Car438Name= Car438Angle= Car439Name= Car439Angle= Car440Name= Car440Angle= Car441Name= Car441Angle= Car442Name= Car442Angle= Car443Name= Car443Angle= Car444Name= Car444Angle= Car445Name= Car445Angle= Car446Name= Car446Angle= Car447Name= Car447Angle= Car448Name= Car448Angle= Car449Name= Car449Angle= Car450Name= Car450Angle= Car451Name= Car451Angle= Car452Name= Car452Angle= Car453Name= Car453Angle= Car454Name= Car454Angle= Car455Name= Car455Angle= Car456Name= Car456Angle= Car457Name= Car457Angle= Car458Name= Car458Angle= Car459Name= Car459Angle= Car460Name= Car460Angle= Car461Name= Car461Angle= Car462Name= Car462Angle= Car463Name= Car463Angle= Car464Name= Car464Angle= Car465Name= Car465Angle= Car466Name= Car466Angle= Car467Name= Car467Angle= Car468Name= Car468Angle= Car469Name= Car469Angle= Car470Name= Car470Angle= Car471Name= Car471Angle= Car472Name= Car472Angle= Car473Name= Car473Angle= Car474Name= Car474Angle= Car475Name= Car475Angle= Car476Name= Car476Angle= Car477Name= Car477Angle= Car478Name= Car478Angle= Car479Name= Car479Angle= Car480Name= Car480Angle= Car481Name= Car481Angle= Car482Name= Car482Angle= Car483Name= Car483Angle= Car484Name= Car484Angle= Car485Name= Car485Angle= Car486Name= Car486Angle= Car487Name= Car487Angle= Car488Name= Car488Angle= Car489Name= Car489Angle= Car490Name= Car490Angle= Car491Name= Car491Angle= Car492Name= Car492Angle= Car493Name= Car493Angle= Car494Name= Car494Angle= Car495Name= Car495Angle= Car496Name= Car496Angle= Car497Name= Car497Angle= Car498Name= Car498Angle= Car499Name= Car499Angle= Car500Name= Car500Angle= Car501Name= Car501Angle= Car502Name= Car502Angle= Car503Name= Car503Angle= Car504Name= Car504Angle= Car505Name= Car505Angle= Car506Name= Car506Angle= Car507Name= Car507Angle= Car508Name= Car508Angle= Car509Name= Car509Angle= Car510Name= Car510Angle= Car511Name= Car511Angle= Car512Name= Car512Angle= ; offsets for headlights if you're using the buggy ForceCarHeadlightShadows option, increase or decrease any new car you add until the light no longer flickers [HeadlightConeOffsets] Car1Name=admiral Car1Offset=-5 Car2Name=airtug Car2Offset=5 Car3Name=benson Car3Offset=-4 Car4Name=biff Car4Offset=-6 Car5Name=boxville Car5Offset=-8 Car6Name=buccaneer Car6Offset=-5 Car7Name=burrito Car7Offset=4 Car8Name=burrito2 Car8Offset=4 Car9Name=bus Car9Offset=-4 Car10Name=cabby Car10Offset=-6 Car11Name=cavalcade Car11Offset=4 Car12Name=chavos Car12Offset=3 Car13Name=cognoscenti Car13Offset=7 Car14Name=comet Car14Offset=6 Car15Name=df8 Car15Offset=3 Car16Name=dilettante Car16Offset=4 Car17Name=dukes Car17Offset=-5 Car18Name=emperor Car18Offset=5 Car19Name=emperor2 Car19Offset=5 Car20Name=esperanto Car20Offset=5 Car21Name=fbi Car21Offset=5 Car22Name=feltzer Car22Offset=7 Car23Name=firetruk Car23Offset=7 Car24Name=fortune Car24Offset=17 Car25Name=futo Car25Offset=5 Car26Name=fxt Car26Offset=5 Car27Name=habanero Car27Offset=9 Car28Name=hakumai Car28Offset=4 Car29Name=ingot Car29Offset=-15 Car30Name=intruder Car30Offset=5 Car31Name=manana Car31Offset=5 Car32Name=marbella Car32Offset=5 Car33Name=merit Car33Offset=-7 Car34Name=minivan Car34Offset=-6 Car35Name=mule Car35Offset=-2 Car36Name=noose Car36Offset=7 Car37Name=nstockade Car37Offset=4 Car38Name=oracle Car38Offset=-5 Car39Name=packer Car39Offset=-10 Car40Name=perennial Car40Offset=5 Car41Name=perennial2 Car41Offset=5 Car42Name=phantom Car42Offset=5 Car43Name=pinnacle Car43Offset=4 Car44Name=pmp600 Car44Offset=5 Car45Name=police Car45Offset=7 Car46Name=police2 Car46Offset=-5 Car47Name=pony Car47Offset=5 Car48Name=premier Car48Offset=5 Car49Name=pres Car49Offset=5 Car50Name=primo Car50Offset=5 Car51Name=rebla Car51Offset=5 Car52Name=ripley Car52Offset=-3 Car53Name=romero Car53Offset=3 Car54Name=rom Car54Offset=5 Car55Name=ruiner Car55Offset=-3 Car56Name=sabre Car56Offset=4 Car57Name=sabre2 Car57Offset=4 Car58Name=sabregt Car58Offset=5 Car59Name=schafter Car59Offset=3.5 Car60Name=sentinel Car60Offset=-15 Car61Name=speedo Car61Offset=5 Car62Name=stalion Car62Offset=5 Car63Name=stretch Car63Offset=5 Car64Name=sultan Car64Offset=4 Car65Name=sultanrs Car65Offset=4 Car66Name=supergt Car66Offset=5 Car67Name=taxi Car67Offset=7 Car68Name=taxi2 Car68Offset=-5 Car69Name=trash Car69Offset=4 Car70Name=turismo Car70Offset=5 Car71Name=uranus Car71Offset=5 Car72Name=vigero Car72Offset=-5 Car73Name=vigero2 Car73Offset=-5 Car74Name=vincent Car74Offset=7.5 Car75Name=voodoo Car75Offset=5 Car76Name=washington Car76Offset=5 Car77Name=yankee Car77Offset=5 Car78Name=comet5 Car78Offset=5 Car79Name= Car79Offset= Car80Name= Car80Offset= Car81Name= Car81Offset= Car82Name= Car82Offset= Car83Name= Car83Offset= Car84Name= Car84Offset= Car85Name= Car85Offset= Car86Name= Car86Offset= Car87Name= Car87Offset= Car88Name= Car88Offset= Car89Name= Car89Offset= Car90Name= Car90Offset= Car91Name= Car91Offset= Car92Name= Car92Offset= Car93Name= Car93Offset= Car94Name= Car94Offset= Car95Name= Car95Offset= Car96Name= Car96Offset= Car97Name= Car97Offset= Car98Name= Car98Offset= Car99Name= Car99Offset= Car100Name= Car100Offset= Car101Name= Car101Offset= Car102Name= Car102Offset= Car103Name= Car103Offset= Car104Name= Car104Offset= Car105Name= Car105Offset= Car106Name= Car106Offset= Car107Name= Car107Offset= Car108Name= Car108Offset= Car109Name= Car109Offset= Car110Name= Car110Offset= Car111Name= Car111Offset= Car112Name= Car112Offset= Car113Name= Car113Offset= Car114Name= Car114Offset= Car115Name= Car115Offset= Car116Name= Car116Offset= Car117Name= Car117Offset= Car118Name= Car118Offset= Car119Name= Car119Offset= Car120Name= Car120Offset= Car121Name= Car121Offset= Car122Name= Car122Offset= Car123Name= Car123Offset= Car124Name= Car124Offset= Car125Name= Car125Offset= Car126Name= Car126Offset= Car127Name= Car127Offset= Car128Name= Car128Offset= Car129Name= Car129Offset= Car130Name= Car130Offset= Car131Name= Car131Offset= Car132Name= Car132Offset= Car133Name= Car133Offset= Car134Name= Car134Offset= Car135Name= Car135Offset= Car136Name= Car136Offset= Car137Name= Car137Offset= Car138Name= Car138Offset= Car139Name= Car139Offset= Car140Name= Car140Offset= Car141Name= Car141Offset= Car142Name= Car142Offset= Car143Name= Car143Offset= Car144Name= Car144Offset= Car145Name= Car145Offset= Car146Name= Car146Offset= Car147Name= Car147Offset= Car148Name= Car148Offset= Car149Name= Car149Offset= Car150Name= Car150Offset= Car151Name= Car151Offset= Car152Name= Car152Offset= Car153Name= Car153Offset= Car154Name= Car154Offset= Car155Name= Car155Offset= Car156Name= Car156Offset= Car157Name= Car157Offset= Car158Name= Car158Offset= Car159Name= Car159Offset= Car160Name= Car160Offset= Car161Name= Car161Offset= Car162Name= Car162Offset= Car163Name= Car163Offset= Car164Name= Car164Offset= Car165Name= Car165Offset= Car166Name= Car166Offset= Car167Name= Car167Offset= Car168Name= Car168Offset= Car169Name= Car169Offset= Car170Name= Car170Offset= Car171Name= Car171Offset= Car172Name= Car172Offset= Car173Name= Car173Offset= Car174Name= Car174Offset= Car175Name= Car175Offset= Car176Name= Car176Offset= Car177Name= Car177Offset= Car178Name= Car178Offset= Car179Name= Car179Offset= Car180Name= Car180Offset= Car181Name= Car181Offset= Car182Name= Car182Offset= Car183Name= Car183Offset= Car184Name= Car184Offset= Car185Name= Car185Offset= Car186Name= Car186Offset= Car187Name= Car187Offset= Car188Name= Car188Offset= Car189Name= Car189Offset= Car190Name= Car190Offset= Car191Name= Car191Offset= Car192Name= Car192Offset= Car193Name= Car193Offset= Car194Name= Car194Offset= Car195Name= Car195Offset= Car196Name= Car196Offset= Car197Name= Car197Offset= Car198Name= Car198Offset= Car199Name= Car199Offset= Car200Name= Car200Offset= Car201Name= Car201Offset= Car202Name= Car202Offset= Car203Name= Car203Offset= Car204Name= Car204Offset= Car205Name= Car205Offset= Car206Name= Car206Offset= Car207Name= Car207Offset= Car208Name= Car208Offset= Car209Name= Car209Offset= Car210Name= Car210Offset= Car211Name= Car211Offset= Car212Name= Car212Offset= Car213Name= Car213Offset= Car214Name= Car214Offset= Car215Name= Car215Offset= Car216Name= Car216Offset= Car217Name= Car217Offset= Car218Name= Car218Offset= Car219Name= Car219Offset= Car220Name= Car220Offset= Car221Name= Car221Offset= Car222Name= Car222Offset= Car223Name= Car223Offset= Car224Name= Car224Offset= Car225Name= Car225Offset= Car226Name= Car226Offset= Car227Name= Car227Offset= Car228Name= Car228Offset= Car229Name= Car229Offset= Car230Name= Car230Offset= Car231Name= Car231Offset= Car232Name= Car232Offset= Car233Name= Car233Offset= Car234Name= Car234Offset= Car235Name= Car235Offset= Car236Name= Car236Offset= Car237Name= Car237Offset= Car238Name= Car238Offset= Car239Name= Car239Offset= Car240Name= Car240Offset= Car241Name= Car241Offset= Car242Name= Car242Offset= Car243Name= Car243Offset= Car244Name= Car244Offset= Car245Name= Car245Offset= Car246Name= Car246Offset= Car247Name= Car247Offset= Car248Name= Car248Offset= Car249Name= Car249Offset= Car250Name= Car250Offset= Car251Name= Car251Offset= Car252Name= Car252Offset= Car253Name= Car253Offset= Car254Name= Car254Offset= Car255Name= Car255Offset= Car256Name= Car256Offset= Car257Name= Car257Offset= Car258Name= Car258Offset= Car2591Name= Car259Offset= Car260Name= Car260Offset= Car261Name= Car261Offset= Car262Name= Car262Offset= Car263Name= Car263Offset= Car264Name= Car264Offset= Car265Name= Car265Offset= Car266Name= Car266Offset= Car267Name= Car267Offset= Car268Name= Car268Offset= Car269Name= Car269Offset= Car270Name= Car270Offset= Car271Name= Car271Offset= Car272Name= Car272Offset= Car273Name= Car273Offset= Car274Name= Car274Offset= Car275Name= Car275Offset= Car276Name= Car276Offset= Car277Name= Car277Offset= Car278Name= Car278Offset= Car279Name= Car279Offset= Car280Name= Car280Offset= Car281Name= Car281Offset= Car282Name= Car282Offset= Car283Name= Car283Offset= Car284Name= Car284Offset= Car285Name= Car285Offset= Car286Name= Car286Offset= Car287Name= Car287Offset= Car288Name= Car288Offset= Car289Name= Car289Offset= Car290Name= Car290Offset= Car291Name= Car291Offset= Car292Name= Car292Offset= Car293Name= Car293Offset= Car294Name= Car294Offset= Car295Name= Car295Offset= Car296Name= Car296Offset= Car297Name= Car297Offset= Car298Name= Car298Offset= Car299Name= Car299Offset= Car300Name= Car300Offset= Car301Name= Car301Offset= Car302Name= Car302Offset= Car303Name= Car303Offset= Car304Name= Car304Offset= Car305Name= Car305Offset= Car306Name= Car306Offset= Car307Name= Car307Offset= Car308Name= Car308Offset= Car309Name= Car309Offset= Car310Name= Car310Offset= Car311Name= Car311Offset= Car312Name= Car312Offset= Car313Name= Car313Offset= Car314Name= Car314Offset= Car315Name= Car315Offset= Car316Name= Car316Offset= Car317Name= Car317Offset= Car318Name= Car318Offset= Car319Name= Car319Offset= Car320Name= Car320Offset= Car321Name= Car321Offset= Car322Name= Car322Offset= Car323Name= Car323Offset= Car324Name= Car324Offset= Car325Name= Car325Offset= Car326Name= Car326Offset= Car327Name= Car327Offset= Car328Name= Car328Offset= Car329Name= Car329Offset= Car330Name= Car330Offset= Car331Name= Car331Offset= Car332Name= Car332Offset= Car333Name= Car333Offset= Car334Name= Car334Offset= Car335Name= Car335Offset= Car336Name= Car336Offset= Car337Name= Car337Offset= Car338Name= Car338Offset= Car339Name= Car339Offset= Car340Name= Car340Offset= Car341Name= Car341Offset= Car342Name= Car342Offset= Car343Name= Car343Offset= Car344Name= Car344Offset= Car345Name= Car345Offset= Car346Name= Car346Offset= Car347Name= Car347Offset= Car348Name= Car348Offset= Car349Name= Car349Offset= Car350Name= Car350Offset= Car351Name= Car351Offset= Car352Name= Car352Offset= Car353Name= Car353Offset= Car354Name= Car354Offset= Car355Name= Car355Offset= Car356Name= Car356Offset= Car357Name= Car357Offset= Car358Name= Car358Offset= Car359Name= Car359Offset= Car360Name= Car360Offset= Car361Name= Car361Offset= Car362Name= Car362Offset= Car363Name= Car363Offset= Car364Name= Car364Offset= Car365Name= Car365Offset= Car366Name= Car366Offset= Car367Name= Car367Offset= Car368Name= Car368Offset= Car369Name= Car369Offset= Car370Name= Car370Offset= Car371Name= Car371Offset= Car372Name= Car372Offset= Car373Name= Car373Offset= Car374Name= Car374Offset= Car375Name= Car375Offset= Car376Name= Car376Offset= Car377Name= Car377Offset= Car378Name= Car378Offset= Car379Name= Car379Offset= Car380Name= Car380Offset= Car381Name= Car381Offset= Car382Name= Car382Offset= Car383Name= Car383Offset= Car384Name= Car384Offset= Car385Name= Car385Offset= Car386Name= Car386Offset= Car387Name= Car387Offset= Car388Name= Car388Offset= Car389Name= Car389Offset= Car390Name= Car390Offset= Car391Name= Car391Offset= Car392Name= Car392Offset= Car393Name= Car393Offset= Car394Name= Car394Offset= Car395Name= Car395Offset= Car396Name= Car396Offset= Car397Name= Car397Offset= Car398Name= Car398Offset= Car399Name= Car399Offset= Car400Name= Car400Offset= Car401Name= Car401Offset= Car402Name= Car402Offset= Car403Name= Car403Offset= Car404Name= Car404Offset= Car405Name= Car405Offset= Car406Name= Car406Offset= Car407Name= Car407Offset= Car408Name= Car408Offset= Car409Name= Car409Offset= Car410Name= Car410Offset= Car411Name= Car411Offset= Car412Name= Car412Offset= Car413Name= Car413Offset= Car414Name= Car414Offset= Car415Name= Car415Offset= Car416Name= Car416Offset= Car417Name= Car417Offset= Car418Name= Car418Offset= Car419Name= Car419Offset= Car420Name= Car420Offset= Car421Name= Car421Offset= Car422Name= Car422Offset= Car423Name= Car423Offset= Car424Name= Car424Offset= Car425Name= Car425Offset= Car426Name= Car426Offset= Car427Name= Car427Offset= Car428Name= Car428Offset= Car429Name= Car429Offset= Car430Name= Car430Offset= Car431Name= Car431Offset= Car432Name= Car432Offset= Car433Name= Car433Offset= Car434Name= Car434Offset= Car435Name= Car435Offset= Car436Name= Car436Offset= Car437Name= Car437Offset= Car438Name= Car438Offset= Car439Name= Car439Offset= Car440Name= Car440Offset= Car441Name= Car441Offset= Car442Name= Car442Offset= Car443Name= Car443Offset= Car444Name= Car444Offset= Car445Name= Car445Offset= Car446Name= Car446Offset= Car447Name= Car447Offset= Car448Name= Car448Offset= Car449Name= Car449Offset= Car450Name= Car450Offset= Car451Name= Car451Offset= Car452Name= Car452Offset= Car453Name= Car453Offset= Car454Name= Car454Offset= Car455Name= Car455Offset= Car456Name= Car456Offset= Car457Name= Car457Offset= Car458Name= Car458Offset= Car459Name= Car459Offset= Car460Name= Car460Offset= Car461Name= Car461Offset= Car462Name= Car462Offset= Car463Name= Car463Offset= Car464Name= Car464Offset= Car465Name= Car465Offset= Car466Name= Car466Offset= Car467Name= Car467Offset= Car468Name= Car468Offset= Car469Name= Car469Offset= Car470Name= Car470Offset= Car471Name= Car471Offset= Car472Name= Car472Offset= Car473Name= Car473Offset= Car474Name= Car474Offset= Car475Name= Car475Offset= Car476Name= Car476Offset= Car477Name= Car477Offset= Car478Name= Car478Offset= Car479Name= Car479Offset= Car480Name= Car480Offset= Car481Name= Car481Offset= Car482Name= Car482Offset= Car483Name= Car483Offset= Car484Name= Car484Offset= Car485Name= Car485Offset= Car486Name= Car486Offset= Car487Name= Car487Offset= Car488Name= Car488Offset= Car489Name= Car489Offset= Car490Name= Car490Offset= Car491Name= Car491Offset= Car492Name= Car492Offset= Car493Name= Car493Offset= Car494Name= Car494Offset= Car495Name= Car495Offset= Car496Name= Car496Offset= Car497Name= Car497Offset= Car498Name= Car498Offset= Car499Name= Car499Offset= Car500Name= Car500Offset= Car501Name= Car501Offset= Car502Name= Car502Offset= Car503Name= Car503Offset= Car504Name= Car504Offset= Car505Name= Car505Offset= Car506Name= Car506Offset= Car507Name= Car507Offset= Car508Name= Car508Offset= Car509Name= Car509Offset= Car510Name= Car510Offset= Car511Name= Car511Offset= Car512Name= Car512Offset= It does work on GTA IV patch 7 but not sure about standalone EFLC, any help would be appreciated. Also use old version of xliveless other then the xliveless addon, it right here on forums, search function will help. Edited May 23 by Saad21 Link to comment Share on other sites More sharing options...
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