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[IV] ZolikaPatch


Recommended Posts

Does any of the many changes that have been added to this patcher workaround the ping-limitation when playing in LAN games (that arent over LAN)?

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B Dawg
1 hour ago, Yilmaz04 said:

@B DawgYes, I have both. But xlive.dll isn't an asi loader is it?

It is.

8 minutes ago, Kocane said:

Does any of the many changes that have been added to this patcher workaround the ping-limitation when playing in LAN games (that arent over LAN)?

Just play over GTA Connected.

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9 minutes ago, B Dawg said:

It is.

Just play over GTA Connected.

 

That's 1.0.7.0 and above only, isn't it? Maybe it's worth it instead of using 1.0.4.0.

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B Dawg
5 minutes ago, Kocane said:

That's 1.0.7.0 and above only, isn't it? Maybe it's worth it instead of using 1.0.4.0.

Yeah. Just make another install if you can't give up 1040 lol.

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Just now, B Dawg said:

Yeah. Just make another install if you can't give up 1040 lol.

Always had better performance in it, and historically I found better mods for it but maybe it's all just ancient sh*t. Plus the GTA Connected features seem pretty cool.

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GTAVI(CE)

You think theres any chance to update the outdated DirectX-engine of the game?

Like DXWrapper does?

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TWIST_OF_HATE
19 minutes ago, GTAVI(CE) said:

You think theres any chance to update the outdated DirectX-engine of the game?

Like DXWrapper does?

too much work
source code is required for such stuff I guess

  • fir thi bairns 1
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Zolika1351

Released v5.7
Added +wheelangle: vehicles.ide flag to specify an angle the steering wheel should be tilted forward or backwards by (in degrees) While porting a car from V, write the angle down into this flag and set the actual wheel's angle to 0, 0, 0 to make it work properly (example car with oft and .ide line included)

 

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cyv233

 

Can the flickering shadows on patch 1.0.7.0./1.0.8.0. be fixed on lower settings?

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xynerd

Is it possible to also remove the mod-only lobby seperation from EFLC 1.1.2.0 so that players can see and join 1.1.3.0 lobbies?

Edited by xynerd
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B Dawg
1 hour ago, xynerd said:

Is it possible to also remove the mod-only lobby seperation from EFLC 1.1.2.0 so that players can see and join 1.1.3.0 lobbies?

No, because there's no reason to play on GFWL anymore (let alone use standalone eflc) when GTA Connected & IV + DLC as one game exist.

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Worick
On 1/20/2021 at 9:02 PM, Zolika1351 said:

Released v5.6

Added MovingSteeringWheelSupport to make the "steeringwheel" car bone rotate properly if it exists (Example of a car with proper steering wheel)

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Wow, that's what I really missed in GTA IV. Just put ZolikaPatch in the game and it will all work?

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Yilmaz04
50 minutes ago, Worick said:

Wow, that's what I really missed in GTA IV. Just put ZolikaPatch in the game and it will all work?

Nope not working and now wheel is even not turning. I think I must write all cars's angles to vehicles.ide.

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Worick
1 hour ago, Yilmaz04 said:

Nope not working and now wheel is even not turning. I think I must write all cars's angles to vehicles.ide.

Hmm🤔

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Worick

Zolika, can you show me how you fixed the shadow that with ZolikaPatch reflects the grating of the Hove Beach subway in patch 8 (screenshot from game)?

Edited by Worick
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Bruh9899

uhm
the game always crashes on start
with no errors
mods
zolika patch
scripthook and scripthook.net
a mod
1.0.7.0

Edited by Bruh9899
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rouward

I'd say thanks for this patch that supports 1070 version and older and runs great even on low-end GPUs. My only issues here was the car headlights are seemingly floating above and doesn't cast shadows when on foot whereas in vanilla does; and some trees are improperly casting shadows like in vanilla. Tested on GTA IV & EFLC Complete retail with v1070 and razor patch.

 

PS: I ain't sure if there's a way to reenable shadow nights on low shadow settings like it does in v1040 and below since this option was removed in newer patches. And maybe a plan to patchfix EFLC.

Edited by rouward
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Zolika1351

Released v5.8
Added FastLoading to cut loading times in half or more but with a small potential in-game performance loss therefore disabled by default (can be combined with ColAccel to get even faster loading, up to and surpassing 3D era games)

Edited by Zolika1351
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C1aude_III
4 hours ago, Bruh9899 said:

zolika why its crashes me out the game when i install it
 

Disable RemoveGFWLUpdatePopup and RemoveUselessChecks

Edited by C1aude_III
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im playing on 1.0.3.1. rus retail (patch 4). Everything was ok on 5.7, but after i changed to 5.8 - my game wrongly recognizing amount of VRAM (showing 2gb instead of 3gb). Is eneyone can link 5.7 version please, cz i forgot to backup =(

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GJGamingBro

a line IncreaseWeaponLimit=1 causes first buzzard rocket to freeze up in air rest fly out fine.

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C1aude_III
15 hours ago, GJGamingBro said:

a line IncreaseWeaponLimit=1 causes first buzzard rocket to freeze up in air rest fly out fine.

Yeah now that some one mentioned it, not only that even grenade launcher and rocket launcher have a similar problem.

 

17 hours ago, Giant7 said:

im playing on 1.0.3.1. rus retail (patch 4). Everything was ok on 5.7, but after i changed to 5.8 - my game wrongly recognizing amount of VRAM (showing 2gb instead of 3gb). Is eneyone can link 5.7 version please, cz i forgot to backup =(

Enable VRAMFix in the ini

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BOSSSSS-GG
2 hours ago, C1aude_III said:

Yeah now that some one mentioned it, not only that even grenade launcher and rocket launcher have a similar problem.

Now I got why buzzard and grenade launcher bugs

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Bruh9899
On 2/3/2021 at 1:29 AM, C1aude_III said:

Disable RemoveGFWLUpdatePopup and RemoveUselessChecks

didnt work

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eskotek

Hello.

 

I use DXVK to improve stutters. I was using fusion fix but for some reason (it just got messy i cant remember) i wanted to try this patch. The problem is, it locks my game to single core only. Hinders performance. Is there a way to enable multi core again?

 

Other than that, savegamefix inside ini file comes as 1. It corrupts save files when this patch is uninstalled. So im kind of stuck to it. With single core performance dropping frames as low as 40 at some points. (glad not more...)

V1.0.7

Edited by eskotek
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coach_deavers

Can the ability to hit people with a gun when close enough be added to patch 4?

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On 2/4/2021 at 7:07 AM, C1aude_III said:

Enable VRAMFix in the ini

Thank you, it helped, but on the contrary (unchecked it and vram became 3gb as it should be) 😃 Im also would like to ask here, mb, does someone know - is it possible to enable HDR rendering, as it was in original Xbox 360 version? (not just Bloom as in PC port)

Edited by Giant7
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Zolika1351

Released v5.9
Fixed petrol tank fire changing position in cars with moving steering wheels added
SkipLauncher now skips the RGSC.exe cannot start message on 1.0.4.0

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