Popular Post Zolika1351 Posted May 22, 2020 Popular Post Share Posted May 22, 2020 (edited) This plugin has been floating around for a while now but I never actually properly released it, while originally a version of XLivelessAddon that works with GFWL, it now aims to fix & improve various things in GTA IV, such as restoring vehicle shadows in the Booth Tunnel and heli spotlights, removing the mod-only lobby seperation from 1.0.7.0, fixing VRAM issues on patch 7 and below, and removing the requirement to log into Social Club to play Multiplayer. The name totally not a ripoff of silentpatch that I have wanted to change already but couldn't come up with anything better Changes/options: Remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 Ability to use a (non-SecuROM as that checks the name outside of IV) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam Remove mod checks from 1.0.7.0 to allow you to see and join 1.0.8.0 lobbies Remove mod checks from 1.0.4.0 to allow you to access Multiplayer Skip intro & menu Fix mouse deadzone Remove pausing if the game window's not in focus Borderless windowed mode Fix for VRAM issues above 2GB on patch 7 and below Remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions Reduced loading times and stuttering (might not be too noticeable though) Fixed VSync locking to a lower FPS than your refresh rate on Patch 7 and below Disable remote teleporting and remote weapon removal in MP Make SuperLOD usable as a ped model Remove GFWL savegame CRC check Fix kickbug because of PCIDs matching Fixed Group Hack and Freeze Gun crashes Fixed Blackscreen crash (one of the ones that Modna has) Removed signature check from .sco files Increase PtrNode limit to prevent random crashing with a lot of objects spawned Fixed scratches and bullet holes not appearing on certain TBoGT or modded cars Fixed standing still animation for bikes during a phone call (patch 5 and up only) Removed limit of 4 liveries for cars Support for all APC features, explosive shotgun and explosive sniper for IV and TLAD Removed gradual light intensity change for lampposts and building windows, instead instantly toggling along with their actual light source at 6:45 and 19:15 Added a vehicles.ide flag for Hakumai's popup headlights (+popuplights) Added customizable popup headlight open angle Fixed random crash when flying planes Increase car models limit from 205 to 1024 Fix certain instances of SMPA60 Option to remove IV's error messages so one can get actual crash dumps instead (or have the game continue running if it was a non-fatal error) Fixed crash message/crash character crash method (one of the ones that Modna has) Re-enable car shadows in Booth Tunnel, helicopter spotlights and lampposts Fixed reverse lights being cast in the middle of the car's hood Fixed some objects (e.g. bollards) not casting shadows Option to force all lights to cast shadows (e.g. hotdog stands, some of the Booth Tunnel lights) Remove static car shadows from all cars Enable night shadows for buildings and other static objects Remove the draw distance from static vehicle shadows Make both car headlights have individual lights instead of one combined one More accurate MP sync when players are far away Fix crash when another player switches off Niko Potential performance boost by removing leftover nonfunctional debug code (patch 4, 7 & 8 only) TLAD-exclusive foot position fix for chopper bikes added for all episodes (patch 5+) Reflections reflecting all map objects at full quality (including objects such as benches, street lamps, etc.) Fade-in for buildings when they change LOD in 1.0.6.0+ (patches below that already had it) Fixed game speeding up over 300FPS Fixed bikes sliding more easily above ~80FPS Fixed crash when another player switches to a non-ped playermodel Fixed crash when another player spawns a car with a different than normal vehicle type Increase WTD limit from 6000 to 10000 Increase weapon limit from 60 to 256 (WeaponInfo.xml strings for the additional weapons: ADDONWEAPON_(number)) Override the path gta.dat is loaded from to quickly change between modded and non-modded files Fixed crash on versions older than patch 8 when exiting benchmark Load DLCs from either DLC/dlcname/content or game root (like EFLC) Allow entering raw hashes into .ide files if you add "hash:" before the hash (in unsigned decimal) to get around the character limit in .ide entries Added a vehicles.ide flag for police sirens (+siren) Fixed freeze after completing Concrete Jungle with EFLC radio stations Fixed crash switching episodes mid-game Support for rotating steeringwheel bone (example car) Decrease loading times to San Andreas levels Use droppipebomb_icon for pipe bomb in base IV Reimplemented the game's memory allocator reducing RAM usage, allowing for higher game limits with limit adjusters and eliminating SMPA errors Fixed driveby shots not hitting the center of the crosshair when high above ground level (e.g. on top of Algonquin buildings) Full plane parts support, with moving ailerons, rudders, elevators and propellers Support for engineblock part of cars that support it, making them shake like they do in V Fixed vehicles freezing mid-stop Remove arbitrary height cutoff from vehicle imposters to make the city look more lively, similar to V Supported versions: 1.0.8.0 (both downgraded from Steam and the original depot) 1.0.7.0 1.0.4.0 1.0.0.0 Other patches aren't fully supported but most features should work (Except on Steam/RGL CE. Nothing works on Steam/RGL CE.) DOWNLOAD HERE (V6.9.4) If you like this mod, consider becoming a patron to support my work, have early access to new versions and request mods. Edited Sunday at 09:24 PM by Zolika1351 added v6.9.4 T-ru, Th3W0r53, MrsRackman and 72 others 72 2 1 Link to comment Share on other sites More sharing options...
Zolika1351 Posted May 29, 2020 Author Share Posted May 29, 2020 Released v1.2, I've grouped all the previously auto applied fixes to an ini option called MiscFixes and vastly improved a shader-related function that had a YandereDev level of string compares in it (changed it from 53 string compares to 3 char compares, this'll impact stutters and loading times). batmanrules17, Jago, BS_BlackScout and 4 others 6 1 Link to comment Share on other sites More sharing options...
Zolika1351 Posted June 2, 2020 Author Share Posted June 2, 2020 Released v1.3, fixed VSync on patch 7 and below RyanDri3957V, CriminaL277, TWIST_OF_HATE and 1 other 4 Link to comment Share on other sites More sharing options...
WalterWhite2609 Posted June 2, 2020 Share Posted June 2, 2020 On 5/22/2020 at 2:12 PM, Zolika1351 said: This plugin has been floating around for a while now but I never actually properly released it, it aims to fix & improve various things in GTA IV, such as removing the mod-only lobby seperation from 1.0.7.0, fixing VRAM issues on patch 7 and below, and removing the requirement to log into Social Club to play Multiplayer. The name totally not a ripoff of silentpatch that I have wanted to change already but couldn't come up with anything better Changes/options: Remove Social Club login requirement so you can play MP even if you skip login on patch 4 and below, or use Play Offline on patch 7 Ability to use a (non-SecuROM as that checks the name outside of IV) launcher renamed to PlayGTAIV so you can launch patch 7 or 8 through Steam Remove mod checks from 1.0.7.0 to allow you to see and join 1.0.8.0 lobbies Remove mod checks from 1.0.4.0 to allow you to access Multiplayer Remove sleep calls from loading to potentially decrease load times Skip intro & menu Fix mouse deadzone Remove pausing if the game window's not in focus Borderless windowed mode Fix for VRAM issues above 2GB on patch 7 and below Remove "update or sign out of LIVE" popup for GFWL when running patch 5 and below, making Multiplayer possible on all pre-patch 6 versions Reduced loading times and stuttering (might not be too noticeable though) Fixed VSync locking to a lower FPS than your refresh rate on Patch 7 and below Supported versions: 1.0.8.0 (both downgraded from Steam and the original depot) 1.0.7.0 1.0.4.0 1.0.0.0 Other patches aren't fully supported but most features should work (Except on Steam/RGL CE. Nothing works on Steam/RGL CE.) DOWNLOAD HERE (V1.3) this is supposed to go into the root folder right ? This is supposed to go into root folder right ? Link to comment Share on other sites More sharing options...
Zolika1351 Posted June 19, 2020 Author Share Posted June 19, 2020 Released v1.4, added mod check removal for patch 6 and fixed the one for patch 7 Blackbird88, CriminaL277, TWIST_OF_HATE and 1 other 4 Link to comment Share on other sites More sharing options...
Zolika1351 Posted June 19, 2020 Author Share Posted June 19, 2020 Released v1.5, fixed remote teleporting and remote weapon removal in MP and made SuperLOD usable as a regular ped (patch 7 & 8 only) CriminaL277, Jago, iiCriminnaaL and 1 other 4 Link to comment Share on other sites More sharing options...
Zolika1351 Posted June 30, 2020 Author Share Posted June 30, 2020 Released v1.6, removed GFWL's savegame check so you can use other people's saves now Igor Bogdanoff, iiCriminnaaL and CriminaL277 3 Link to comment Share on other sites More sharing options...
Zolika1351 Posted June 30, 2020 Author Share Posted June 30, 2020 Released v1.7 to fix MMA10 when saving with SavegameFix on iiCriminnaaL and CriminaL277 2 Link to comment Share on other sites More sharing options...
Zolika1351 Posted July 4, 2020 Author Share Posted July 4, 2020 Released v1.8 to fix PCID related kickbugs (people with matching ones cant play with each other, iirc keygens can result in more people having the same one) iiCriminnaaL and CriminaL277 2 Link to comment Share on other sites More sharing options...
Zolika1351 Posted July 13, 2020 Author Share Posted July 13, 2020 Released v1.9 to fix Group Hack and Freeze Gun crashes iiCriminnaaL, Jago and CriminaL277 3 Link to comment Share on other sites More sharing options...
Zolika1351 Posted July 22, 2020 Author Share Posted July 22, 2020 Released v2.1 to fix random crashing with lots of objects spawned (namely in my example Cunning Stunts IV map) iiCriminnaaL and CriminaL277 2 Link to comment Share on other sites More sharing options...
Zolika1351 Posted July 24, 2020 Author Share Posted July 24, 2020 (edited) Released v2.2 to fix even more crashing with lots of objects spawned (e.g. my previous fix still wasn't enough for High Flier to work) Edited July 24, 2020 by Zolika1351 iiCriminnaaL, Jago and CriminaL277 3 Link to comment Share on other sites More sharing options...
Fierelier Posted July 29, 2020 Share Posted July 29, 2020 thanks again, this is amazing, especially because of the fixed mouse acceleration and because it works with 1.0.4.0, which is my favorite version to play. you deserve a medal. Link to comment Share on other sites More sharing options...
Marsi4eg Posted August 6, 2020 Share Posted August 6, 2020 (edited) I've recently downgraded from patch 8 - 1.0.8.0 (equal to 1.0.7.1 rus) to patch 4 - 1.0.4.0 (equal to 1.0.3.1 rus) and noticed great performance boost even on high-end pc. Biggest problems of 1.0.8.0 were stuttering while rotating camera (probably new shadows not loading as quick as they should) and some lighting bugs that were mentioned in FusionFix. 1.0.4.0 is completely smooth, no any stuttering there. I also use this great plugin to disable necessary SC login and to disable forced GFWL update to have access to MP. Everything is fine but there's an odd thing with achievements list. 1.0.4.0 doesn't have support for EFLC achievements, so the game v 1.0.4.0 shows only 50 achievements in the list. While I have unlocked 63, it shows me like "63 of 50 unlocked". I'm going to complete that two achievements using 1.0.4.0 but I'm afraid if the game won't handle them properly. @Zolika1351 maybe you could fix achievements list for 1.0.4.0 with this plugin so it could show full list of 65? Thx Edited August 6, 2020 by Marsi4eg Link to comment Share on other sites More sharing options...
ElYisusKing Posted August 6, 2020 Share Posted August 6, 2020 Damn, i think i really need to search more often mods for gta 4, i'm feeling like i'm missing such as great mods as this one, when i buy my new computer, i'm gonna download this mod Link to comment Share on other sites More sharing options...
Zolika1351 Posted August 6, 2020 Author Share Posted August 6, 2020 13 hours ago, Marsi4eg said: I've recently downgraded from patch 8 - 1.0.8.0 (equal to 1.0.7.1 rus) to patch 4 - 1.0.4.0 (equal to 1.0.3.1 rus) and noticed great performance boost even on high-end pc. Biggest problems of 1.0.8.0 were stuttering while rotating camera (probably new shadows not loading as quick as they should) and some lighting bugs that were mentioned in FusionFix. 1.0.4.0 is completely smooth, no any stuttering there. I also use this great plugin to disable necessary SC login and to disable forced GFWL update to have access to MP. Everything is fine but there's an odd thing with achievements list. 1.0.4.0 doesn't have support for EFLC achievements, so the game v 1.0.4.0 shows only 50 achievements in the list. While I have unlocked 63, it shows me like "63 of 50 unlocked". I'm going to complete that two achievements using 1.0.4.0 but I'm afraid if the game won't handle them properly. @Zolika1351 maybe you could fix achievements list for 1.0.4.0 with this plugin so it could show full list of 65? Thx It's probably just a purely visual issue, also you can't play with patch 6+ players if you're using patch 4 so I'd recommend upgrading or keeping a patch 6, 7 or 8 copy if you actually want to find people Marsi4eg 1 Link to comment Share on other sites More sharing options...
Marsi4eg Posted August 6, 2020 Share Posted August 6, 2020 (edited) 2 hours ago, Zolika1351 said: It's probably just a purely visual issue, also you can't play with patch 6+ players if you're using patch 4 so I'd recommend upgrading or keeping a patch 6, 7 or 8 copy if you actually want to find people I'm still afraid if those new achievements won't be properly uploaded to Live profile/will break local profile files. Who knows how it can behave when it tries to save 64th achievement of 50. Especially the multiplayer ones that depend on global stats. But anyway thanks for the answer. I have patch 8 folder stored too. Edited August 6, 2020 by Marsi4eg Link to comment Share on other sites More sharing options...
Zolika1351 Posted August 8, 2020 Author Share Posted August 8, 2020 Released v2.3 to fix blackscreen/tell_net/modna crash kubon352, iiCriminnaaL and CriminaL277 3 Link to comment Share on other sites More sharing options...
Zolika1351 Posted August 8, 2020 Author Share Posted August 8, 2020 Released v2.4 to fix freeze gun sometimes still crashing iiCriminnaaL and CriminaL277 2 Link to comment Share on other sites More sharing options...
Marsi4eg Posted August 9, 2020 Share Posted August 9, 2020 Just curious, is it possible to force main menu page to show online Social Club status in 1.0.4.0 (SC logo "plugged in")? kubon352 1 Link to comment Share on other sites More sharing options...
kubon352 Posted August 10, 2020 Share Posted August 10, 2020 Yeah, that would be nice. Link to comment Share on other sites More sharing options...
kubon352 Posted August 19, 2020 Share Posted August 19, 2020 (edited) On 8/9/2020 at 10:56 PM, Marsi4eg said: Just curious, is it possible to force main menu page to show online Social Club status in 1.0.4.0 (SC logo "plugged in")? I changed textures, and it says now logged. I did this for 1.0.8.0 but you can try on older version aswell. http://www.mediafire.com/file/jam26ok44wcoydy/file Edited August 19, 2020 by Kubigz Marsi4eg 1 Link to comment Share on other sites More sharing options...
Zolika1351 Posted August 20, 2020 Author Share Posted August 20, 2020 Released v2.5 to fix standing still animation for bikes during a phone call (patch 5 and up only) and scratches and bullet holes not appearing on certain TBoGT or modded cars kubon352, CriminaL277, B Dawg and 1 other 4 Link to comment Share on other sites More sharing options...
kubon352 Posted August 21, 2020 Share Posted August 21, 2020 (edited) 13 hours ago, Zolika1351 said: fix standing still animation for bikes during a phone call Oh yeah, this is something that annoyed me for such a long time. I'm glad you managed to fix that. Edited August 21, 2020 by Kubigz Link to comment Share on other sites More sharing options...
ElYisusKing Posted August 21, 2020 Share Posted August 21, 2020 it only let me launch when i have "RemoveGFWLUpdatePopup" to 0, it's a problem ? Link to comment Share on other sites More sharing options...
kubon352 Posted August 21, 2020 Share Posted August 21, 2020 (edited) Are you using latest Complete Edition? It's not officialy supported iirc. Edited August 21, 2020 by Kubigz Link to comment Share on other sites More sharing options...
ElYisusKing Posted August 21, 2020 Share Posted August 21, 2020 Just now, Kubigz said: Are you using latest Complete Edition? It's not officialy supported iirc. nope using the DLC mod, that affect ? Link to comment Share on other sites More sharing options...
B Dawg Posted August 21, 2020 Share Posted August 21, 2020 (edited) New version doesn't work on an XLiveless game, old version link. I made a mistake Edited August 21, 2020 by B Dawg Link to comment Share on other sites More sharing options...
ElYisusKing Posted August 21, 2020 Share Posted August 21, 2020 4 minutes ago, B Dawg said: New version doesn't work on an XLiveless game, old version link. it's have a big change if you use the old version ? Link to comment Share on other sites More sharing options...
B Dawg Posted August 21, 2020 Share Posted August 21, 2020 (edited) No. Also, I think my game broke itself, I can't get it working with older versions either, only without the patch for unknown reasons. Edited August 21, 2020 by B Dawg Link to comment Share on other sites More sharing options...
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