Hello my code isĀ  const int ElementAmount = 10; const int ArrSize = ElementAmount * 4 + 2; Entity *peds = new Entity[ArrSize]; if (toggle) { peds[0] = ElementAmount; Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_INDEX(), 1); int PedFound = PED::GET_PED_NEARBY_PEDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::GET_PLAYER_INDEX()), peds, -1); for (int i = 0; i < PedFound; i++) { int OffsetID = i * 2 + 2; int bone = ENTITY::GET_ENTITY_BONE_INDEX_BY_NAME(