gold_fish Posted May 22, 2020 Share Posted May 22, 2020 (edited) Vertex Color Smooth Tool v 1.0 MAX Script for smooth the prelite between parts of the landscape demonstration: Compatible: 3ds max 2009 and up (maybe versions and less) Permalink to download / update the script: https://yadi.sk/d/DBhhLxCsW1L6CQ Autor: Goldfish Official script support: https://vk.com/topic-99725313_35674835 Edited May 22, 2020 by gold_fish Igor Bogdanoff, The Implex, indirivacua and 7 others 9 1 Link to comment Share on other sites More sharing options...
RestractPrime Posted May 22, 2020 Share Posted May 22, 2020 (edited) Holly !!!! Great work Goldfish !!!!!!!! Edited May 22, 2020 by RestractPrime Link to comment Share on other sites More sharing options...
Zeneric Posted May 26, 2020 Share Posted May 26, 2020 Differences between vertex color paint's blur tool and this? Link to comment Share on other sites More sharing options...
gold_fish Posted May 27, 2020 Author Share Posted May 27, 2020 10 hours ago, Zeneric said: Differences between vertex color paint's blur tool and this? What is this tool? I hear it for the first time Link to comment Share on other sites More sharing options...
Tut98 Posted May 27, 2020 Share Posted May 27, 2020 57 minutes ago, gold_fish said: What is this tool? I hear it for the first time When the vertexpaint modifier is selected, it creates a popup panel with brushes for painting vertices. Around the middle you have a white brush, with this you can smoothen your vertices. As with any brush in this panel, there's also a batch action, so you can select "blur all". I think this is what zeneric is leaning towards. Link to comment Share on other sites More sharing options...
gold_fish Posted May 27, 2020 Author Share Posted May 27, 2020 8 minutes ago, Tut Greco said: When the vertexpaint modifier is selected, it creates a popup panel with brushes for painting vertices. Around the middle you have a white brush, with this you can smoothen your vertices. As with any brush in this panel, there's also a batch action, so you can select "blur all". I think this is what zeneric is leaning towards. This tool cannot smooth the prelite where the grid is torn or between different models (at the joints of planes) Zeneric 1 Link to comment Share on other sites More sharing options...
cj2000 Posted May 28, 2020 Share Posted May 28, 2020 What about alpha colors? Link to comment Share on other sites More sharing options...
gold_fish Posted May 28, 2020 Author Share Posted May 28, 2020 24 minutes ago, cj2000 said: What about alpha colors? I just have not yet found arguments that confirm that there is a need to smooth alpha between different objects, as it is not necessary for me, but I have a script that automatically makes alpha around the edges Link to comment Share on other sites More sharing options...
cj2000 Posted May 29, 2020 Share Posted May 29, 2020 (edited) On 5/28/2020 at 1:01 PM, gold_fish said: I just have not yet found arguments that confirm that there is a need to smooth alpha between different objects, as it is not necessary for me, but I have a script that automatically makes alpha around the edges OK, but can your tool smooth by vertex? Edited May 29, 2020 by cj2000 Link to comment Share on other sites More sharing options...
gold_fish Posted May 29, 2020 Author Share Posted May 29, 2020 (edited) 33 minutes ago, cj2000 said: OK, but can you tool smooth by vertex? Sorry, didn’t understand what I can ? Spoiler Давай по-русски Edited May 29, 2020 by gold_fish Link to comment Share on other sites More sharing options...
cj2000 Posted May 29, 2020 Share Posted May 29, 2020 3 hours ago, gold_fish said: Sorry, didn’t understand what I can ? Hide contents Давай по-русски Хотел узнать твой скрипт делает Vertex Color Smooth относительно вертексов или треугольников? Link to comment Share on other sites More sharing options...
gold_fish Posted May 30, 2020 Author Share Posted May 30, 2020 On 5/29/2020 at 6:18 PM, cj2000 said: Хотел узнать твой скрипт делает Vertex Color Smooth относительно вертексов или треугольников? очень странный вопрос)) Конечно вертексов, т.к. треугольники это 3 вертекса)) Link to comment Share on other sites More sharing options...
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