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DodgeSomrs

Drifting cars while turning in GTA SA

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DodgeSomrs

In SA, I usually love the driving physics in this game because RWD vehicles here (like the Elegy) will drift while turning upon acceleration. In handling.cfg, what part of a handling line makes the car drift while turning upon acceleration, like the Elegy would? I have installed some car mods and they don't drift while turning upon acceleration.

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Tut98
Posted (edited)

I would look into tractionMultiplier and tractionLoss lines. Play around with them if you have an ingame handling editor. Also, your engineAcceleration is going to have a play in the spinning of the wheels, so it might be something worth considering.

 

If you plan to use MTA for testing handlings, try this: https://community.multitheftauto.com/index.php?p=resources&s=details&id=3716

Edited by Tut Greco

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DodgeSomrs

So, what are the examples of some in-game handling editors for SA?

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Tut98

The one that I sent is easy to set up and use. You just have to install MTA and deploy the resource in your local server resources directory, then load your local server and connect to it. You don't have to configure anything that I'm aware of.

 

You can get MTA server/client at mtasa.com :)

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