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Mr.Maniac

Converting weapon via Blender

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Mr.Maniac
Posted (edited)

I have dragonFF installed in blender and when i convert weapons to gta sa the model can be viewed by dff viewer but unfortunately the game doesn't load it properly sometime it would only load the weapon's gunflash and i don't see any other texture reference except muzzle texture(gun flash) inside the dff file so if someone is more experienced in blender then i really need a tutorial for it..

12 minutes ago, Mr.Maniac said:

I have dragonFF installed in blender and when i convert weapons to gta sa the model can be viewed by dff viewer but unfortunately the game doesn't load it properly sometime it would only load the weapon's gunflash and i don't see any other texture reference except muzzle texture(gun flash) inside the dff file so if someone is more experienced in blender then i really need a tutorial for it..

And i use blender 2.80

here's the link for the converted dff:

https://drive.google.com/file/d/13Z9R1JvBH6s9rpcel3goVVmb3u69e78q/view?usp=drivesdk

Edited by Mr.Maniac

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𝙲olby
Posted (edited)

Firstly you dont have it aligned with the original AK

43TwrMp.png

And you also dont have any texture assigned to it

TUSHTSx.png

 

 

 

Align it with the stock AK, ctrl+a > all transforms so the scale and rotation and stuff doesnt get messed up

BBnnn4k.png

And select a texture for it

NTXADO2.png

 

Would recommend this series to learn how to use blender: https://www.youtube.com/watch?v=7MRonzqYJgw&list=PLn3ukorJv4vs_eSJUQPxBRaDS8PrVmIri

 

 

Edited by 𝙲olby

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Mr.Maniac
Posted (edited)

I did align it with the original ak of the game but whenever i export it and reopen it gets to its normal non-aligned position...

Also i have seen people talk sh*t 'bout blender v 2.80 could it be a version problem?

btw which version are u using??

Edited by Mr.Maniac

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𝙲olby
2 minutes ago, Mr.Maniac said:

whenever i export it and reopen it gets to its normal non-aligned position

Ctrl+a > all transforms should fix that.

Im using 2.82a, the latest stable version, havent had problems.

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Mr.Maniac
Posted (edited)

Also i have the gun's texture but how do i link with texture reference??

 

Edited by Mr.Maniac

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𝙲olby

NTXADO2.png

Select 'image texture' for the base color and then open your texture.

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Mr.Maniac

So i have to apply "all transforms" after aligning the weapon to original ak???

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𝙲olby

Yes.

Thats what ive said twice already.

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𝙲olby

You didnt apply all transforms.

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Mr.Maniac

Yup it worked thnx for helping me man!

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Mr.Maniac

I have converted a sniper model, the model loads fine in the game but doesn't loads textures what do you think is wrong?

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𝙲olby
1 hour ago, Mr.Maniac said:

doesn't loads textures

Materials in blender might not have the texture

The texture might be missing from the TXD

The texture might have the wrong name in the TXD

 

Could be any of those things.

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Mr.Maniac
Posted (edited)

I suspect "texture might have the wrong name"......

Edited by Mr.Maniac

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𝙲olby

Go in edit mode and delete them.

Watch some tutorials on youtube about how to use blender.

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Mr.Maniac

Hmm thnx i got how to delete them also have u ever encountered a problem that when converting a cs1.6 model all the move option's line appear far from the object

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𝙲olby

The move gizmo shows up where the object origin is

OnsCB1I.png

you can set it here

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Mr.Maniac

Aye, Sensei!

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Mr.Maniac

There is also a zoom and move limitation in blender, i use a laptop thats why i use buttons to mess around and at a point i can't zoom or move anymore.I checked 'bout it on google they talked about some limitation which  i can  reset but how??

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