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Mafia: The Trilogy


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Ivan1997GTA

Let me guess, the Definitive Editions of Mafia 1 and 2 are gonna be timed Epic Store exclusives on PC?

 

 

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You know I must be the only guy who didn't have an issue with the racing mission in Mafia 1 on PC maybe it's because I used a PS4 controller. It's the mission after it that was impossible for me.

 

This sh*t was difficult for me.

Edited by Zello
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El Penguin Bobo

I'm hoping the games aren't really expensive, they should be 20 dollars at most, Mafia 1 should be a little more cheaper too. Saints Row The Third Remastered is 36 dollars, and that's unacceptable for just a remaster IMO.

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Earthbound

Yeah, I tend to agree. Although I guess it depends to what level they've changed the game (Mafia 1). I can only speculate, but if the game really is a complete ground up rebuild then I'd be willing to pay a bit extra. All that development would cost a fair sum, and the cost of paying voice actors doesn't often come cheap.

 

As for Mafia 2, as it appears it might only be a remaster I'd expect to only pay around the $30 AUD mark.

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GhettoJesus
3 hours ago, Zello said:

You know I must be the only guy who didn't have an issue with the racing mission in Mafia 1 on PC maybe it's because I used a PS4 controller. It's the mission after it that was impossible for me.

This sh*t was difficult for me.

I think it is actually harder if you pick up the wooden plank considering how slow and awkward that weapon is compared to your fists. But yea I used to have a hard time with it on the first few tries.

 

5 hours ago, Slaya101 said:

Ya'll think William Demeo (Paulie) is in the remake voicing Paulie again? In the teaser it sounds like him...

I am 100% sure that this quote was never in the original game so I can only think of it as a quote from the extended game and yeah he kinda sounds like Paulie. It fits him too. His voice really aged tho, it isn't easy to hear his old voice in his new one.

Edited by GhettoJesus
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O_Scarface

This looks so freaking good man 😍

 

 

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GhettoJesus

If anyone was hoping for his involvement then don't count on it. Seems like it was entirely handled by Hangar 13.

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Imagine this in the remaster. I'm getting hard just thinking about it.

 

I'm kinda disappointed that Mafia 3 didn't have a version of the theme music. Mafia II had a version of it I think I could have sworn it did.

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Earthbound

Cool video @O_Scarface. My memory must be wearing rose-tinted glasses, I didn't realise how much better the new screenshots looked compared to the original game. I knew they were impressive, but side by side, it's a massive difference.

 

@GhettoJesus, he doesn't sound bitter about it at all.

 

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GhettoJesus
1 minute ago, Earthbound said:

 

@GhettoJesus, he doesn't sound bitter about it at all.

Ye I think he still has bad beef with 2K.

 

i actually wonder whether they can keep the classic soundtrack. The songs specifically composed for the game, the Django Reinhardt songs. Everything. This was my favorite from the game.

 

 

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14 minutes ago, GhettoJesus said:

If anyone was hoping for his involvement then don't count on it. Seems like it was entirely handled by Hangar 13.

I wonder if he'll play the remaster. Probably not.

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Earthbound
6 minutes ago, GhettoJesus said:

Ye I think he still has bad beef with 2K.

 

i actually wonder whether they can keep the classic soundtrack. The songs specifically composed for the game, the Django Reinhardt songs. Everything. This was my favorite from the game

Yeah, I'm with you there. The Django songs were really integral to the feel. This one is my favourite.

 

 

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29 minutes ago, GhettoJesus said:

If anyone was hoping for his involvement then don't count on it. Seems like it was entirely handled by Hangar 13.

As long as they maintain the same original story, tone and realism-driven gameplay, then I'm good. 

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EnforcerKiller
3 hours ago, Ivan1997GTA said:

Let me guess, the Definitive Editions of Mafia 1 and 2 are gonna be timed Epic Store exclusives on PC?

 

 

No. They will be available on Steam, EGS and Microsoft Store.

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Ivan1997GTA
6 minutes ago, RenegadeAngel said:

The microsoft store description says the classic soundtrack is intact! Great news if true. What a nostalgia trip it will be roaming around Lost Heaven blasting this! 

 

Ditto. It would certainly be pleasant to retain the soundtrack after it was removed from the Steam/GOG re-release of the original game. I wonder how the songs would be handled in the Definitive Edition remake? Will they play continously like the original game depending on where you are on the map, or will they only play in the car on the radio, similar to Mafia 2 and III? If some radio stations are created for the remake, maybe they'll add an option to toggle between "Radio" (songs only play in the car) and "Classic" (playing different songs in different areas on the map regardless if you're in a car or not) in the options.

 

I know this is unlikely to happen, but I wouldn't mind it if they decide to make some original radio programs that are spoofs of various 1930s radio shows for the remake, like Dick Tracy, Little Orphan Annie, and The War of the Worlds, with some radio shows having several episodes that play at various points in the story, kinda like the Hollow Speaks in Mafia III. 

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GhettoJesus
24 minutes ago, RenegadeAngel said:

The microsoft store description says the classic soundtrack is intact! Great news if true. What a nostalgia trip it will be roaming around Lost Heaven blasting this! 

 

Sounds amazing,  if it is true then I cant wait to see some gameplay

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Awful Waffle
7 hours ago, Zello said:

You know I must be the only guy who didn't have an issue with the racing mission in Mafia 1 on PC maybe it's because I used a PS4 controller. It's the mission after it that was impossible for me.

This sh*t was difficult for me.

the original game was actually patched in order to make this mission easier.

I remember finishing the original race pre-patch with a mouse and keyboard but it was definitely the single most frustrating part of that entire game.

 

6 hours ago, El Penguin Bobo said:

I'm hoping the games aren't really expensive, they should be 20 dollars at most, Mafia 1 should be a little more cheaper too. Saints Row The Third Remastered is 36 dollars, and that's unacceptable for just a remaster IMO.

just look at the screenshots.

you know they're gonna' charge 60 bucks :pp

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Two notes. Yellowcar seems to have rear doors set to be opening wrong way. Second, the night docks screen. I don't recall anyting in the docks tied to anything with booze in the original, and I know the original pretty well. New mission?

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The original story is going to be expanded. Hopefully they will do it properly.

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Who is the strongest? Who is the best? Who holds the aces, the East or the West?

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GhettoJesus
30 minutes ago, Dlugi11 said:

Two notes. Yellowcar seems to have rear doors set to be opening wrong way. Second, the night docks screen. I don't recall anyting in the docks tied to anything with booze in the original, and I know the original pretty well. New mission?

Ye that has got to be a new one.

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1 hour ago, Nico said:

The original story is going to be expanded. Hopefully they will do it properly.

Well the original did have time jumps. I'm guessing they're going to fill in some of those gaps.

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Yeah but even with some filling they would still need to make time pass somehow. The original story span for almost 10 years. Honestly, I want them to make a game with free roam, the chapters structure is outdated by now.

Who is the strongest? Who is the best? Who holds the aces, the East or the West?

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This is the CRAP... our children are learning?
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18 hours ago, Awful Waffle said:

yeah but it's 2020. everything looks gorgeous.

 

I'm disappointed by this announcement.

everything is a fu cking remake or remaster or reboot. from Hollywood to video games.

 

I want new content. I want new stories and new characters and new missions.

I've played Mafia 1 -3 already. this sucks. this is lazy sh!t.

It being 2020 is what makes me want the remasters. Haven't enjoyed a new game since RDR2. 

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Archangelsky

This is truly lovely news for my gaming heart.

 

I love the Mafia series, I own all three of them on Steam. Mafia I-II I have played through numerous times and they are classics for me, I got them both upon release, Mafia III however did not feel totally right for me but I have played it a little bit and it was okey on its own but pales in comparison to the first two games for me.

 

For me the rebuild of Mafia I is for sure what I am looking most forward to, a gem of a game that was before it time. I do not mind a more shiny Mafia II, but for my part it has to be said that Mafia II held up pretty decent graphically until very recently imo, I hope some new features comes into it, perhaps also some cut content. Mafia III I do not know what to expect so I remain rather neutral towards it.

 

What I will say however and I am not getting my hopes up here but it is a very relevant point. The Mafia series is a series for grown-ups in terms of theme, language etc and also thus immersion, and Mafia I had something almost uncredible for its time upon release in 2002 and it includes one of the most important aspects of the game.....the CAR. Mafia I had support for wheel and pedals, and not only that but also clutch H-pattern shifring and force feedback, think about it in 2002 and it was not "even" a racing game.

 

Mafia II-III did not have official support for wheel and pedals and having played Mafia I with wheel and pedals let me tell you the immersion is incredible. I hope we get support for this for all games this time around at least the two first ones (most essentially) but I am not getting my hopes up for it, but it makes a world of difference gaming wise.

 

 

OH and while I am at it........next up..........Hidden & Dangerous I-II please with a third installment planned please 🙂

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Commander S

One structural improvement I can think of for Mafia III (which could even be patched into the existing game, considering it'd just be a fix to unlock things sooner) would be to get somewhat closer to the original, less grindy intent for the rackets/bosses: originally, you were supposed to have the option to just bypass the rackets altogether and attack the bosses straight away, if you wanted more direct (if also more challenging) experience.
 

From Jason Schreier's post-mortem on the game's development:

 

"When Mafia III came out, critics dinged the game’s structure for feeling repetitive, forcing players to do the same actions over and over in order to get through the story. The game had ten districts, each containing two rackets, or small criminal operations that Lincoln would have to assault and conquer. Before you could attack the boss of each racket, you’d have to deal damage to it, by killing enforcers, destroying vehicles, and blowing up contraband. At first this was a fun activity, but by the fifth or sixth district, it started to feel tedious. And there were ten of them.

 

For a long time, however, that damage system didn’t exist. Instead, racket bosses would be open at any time, and you could raid them well before your character was equipped to take them down."

 

Granted, there was the trade-off that, in playtesting, people immediately went for the bosses, only to find the challenge overwhelming (and because of slow decision-making on a managerial level, the only solution possible in the time left was 'lock bosses behind a fixed amount of racket damage' - hence the amount of unskippable, repetitive filler). But I don't think it'd be impossible to either tweak the racket damage thresholds to something less excessive, or just give players the freedom to choose the risker direct approach (and just warn them "this is a challenge above your current level - proceed?") - that's how the Crackdown games handled the same kind of thing, and that was always praised as a strength of those games.

 

Beyond that, I know the launch-era bugs are pretty much gone (at least in my experience - granted, I'm on an Xbox One X, but I never had any issues with the fully-patched Mafia III), but I'm sure there's probably still stuff the devs wanted to fix/polish but couldn't within the time (because, despite 2K higher-ups scrapping an early version of a Mafia II sequel after 3 years, and then Hangar 13 working on an all-new game for another 3.5, 2K was getting impatient at the game being in development for "6.5 years"... :rol:), as well as areas where the game could have presentation and performance tightened up further - and this could be a chance for them to do that.

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how cool would it be if they added a multiplayer. it wouldnt even have to fleshed out like gtaO, it could be bare-bone like gta iv multiplayer with races , death matches, free roam. i just really hope they let us get the most out of the maps this time 

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As someone who plays single-player games 99.99% of the time I would be okay with an online mode as long as it's entirely optional, and not intrusive to the SP experience. But we are talking about Take Two so who knows.

Who is the strongest? Who is the best? Who holds the aces, the East or the West?

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This is the CRAP... our children are learning?
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GhettoJesus
11 hours ago, Oldsport said:

how cool would it be if they added a multiplayer. it wouldnt even have to fleshed out like gtaO, it could be bare-bone like gta iv multiplayer with races , death matches, free roam. i just really hope they let us get the most out of the maps this time 

Beta files suggest that there was a planned multiplayer for Mafia but they quickly scrapped it under the basis "it doesn't fit the game". Someone also made a Mafia 1 multiplayer mod around 2015 or 2016 which is filled with DM and free roam servers. Actually it was pretty fun so if it is kept in a separate way like SAMP then I am down.

Edited by GhettoJesus
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Mister Pink
18 hours ago, Commander S said:

Granted, there was the trade-off that, in playtesting, people immediately went for the bosses, only to find the challenge overwhelming (and because of slow decision-making on a managerial level, the only solution possible in the time left was 'lock bosses behind a fixed amount of racket damage' - hence the amount of unskippable, repetitive filler). But I don't think it'd be impossible to either tweak the racket damage thresholds to something less excessive, or just give players the freedom to choose the risker direct approach (and just warn them "this is a challenge above your current level - proceed?") - that's how the Crackdown games handled the same kind of thing, and that was always praised as a strength of those games.

Wow, all that makes sense now. They absolutely should have kept it the option open.I had this idea for a GTA. That you can do heists on banks that had different grades. Grade A being the most difficult. Grade D being easy. Grade A banks would require you do do them with 3 others in singleplayer. You just need the extra muscle. But, if you were skilled enough, you could do it by yourself. Player freedom! But if you tried doing doing a Grade A secure bank without any perks and no team, you would get annihilated. For me that just incentivizes skill progression but always leaves the option open. There's always the challenge and the temptation to do something above your skill-grade. 

 

That's a pity they didn't keep it as it originally was. How realistic are those play-testing environments as well? Because if I knew I only had a set amount of minimum time and no personal save-game, I wouldn't play the game as I normally would. No wonder those playtesters were just going straight for bosses. Why not? I don't think it was a wise idea to make game design choices in based on an environment that doesn't represent a realistic setting for someone ready to sink in 50hrs or more to a game. 

 

On another note Mafia II still looks great today, so I can't wait to see what else they can do for it. Most eagerly I'm waiting to play Mafia One. Hopefully the voice acting has been improved. Watched some videos this week and the voice acting left a lot to be desired. I just realized how spoiled we are with voice acting in GTA. It's really above par. And it can make up for often not amazing graphics (3D-era). 

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okay last wish post until we get any news, but i really hope they connect the maps of the first 2 games. the countryside can be whats seperate empire bay from lost heaven. it takes place in the prohibition years so a side mission could be smuggling liquor from one city to another while following the road laws so that the police dont stop you and also fighting off rival gangs. i hope they expand on the cities as well, i would like to see a small atlantic city boardwalk style town. we dont get games like this often so i hope they give us the most out of it. i love mafia  2 but i hate how linear it was and the lack of things to do outside of the missions. free roam especially at the end is really needed 

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