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Mafia: The Trilogy


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5 minutes ago, Zello said:

He could have fought in like 1918 when he was 18 for a few months I guess.

Could have. I personally wouldn't have taken men in the last few months by the time the war was basically won. But I guess both of our canons are just as accurate.

Edited by GhettoJesus
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3 minutes ago, GhettoJesus said:

No way, he was born in 1900. I think that's a canon and established year of birth at least.

a lot of teens fought in the trenches actually.

 

John Condon was 14 when he died.

 

https://en.wikipedia.org/wiki/John_Condon_(British_Army_soldier)#:~:text=John Condon (5 October 1900,as shown on his gravestone.

Edited by DownInTheHole
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Just now, DownInTheHole said:

a lot of teens actually fought in the trenches actually.

 

John Condon was 14 when he died.

 

https://en.wikipedia.org/wiki/John_Condon_(British_Army_soldier)#:~:text=John Condon (5 October 1900,as shown on his gravestone.

I heard some teens sneaked into the army by pretending they are of age during that time. Who knows, maybe he fought, maybe he didn't.

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1 minute ago, GhettoJesus said:

I heard some teens sneaked into the army by pretending they are of age during that time. Who knows, maybe he fought, maybe he didn't.

it wasn't just that, after the battle of the somme the brits actually held conscription for any man aged 16 and above to fight the axis. not sure about the situation in the us though.

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I can't imagine the original Tommy being a war veteran. Don't forget his thoughts when he and Paulie killed those thugs in Better Get Used to It. This new Tommy is far more "badass" to say so, but IMO that's not necessarily a good thing. In the original game, the very thing that brought Tommy's demise in the family were his very convictions. Not wanting to kill a woman, not wanting to kill Frank, who he considered a friend. The new Tommy at times seems to have more street creed than Paulie and Sam, and thinking realistically probably he shouldn't be opposed to what he is asked to do, no matter what.

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Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

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...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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Original Light

My main gripe is the inclusion of police radios.

 

In real life, police radios were not utilized, nor even existed, until the late 1960's. Their inclusion in Mafia 2's 1950's setting was already a stretch - but having them in the 1920's and 1930's, it's completely inaccurate. 

 

When my great grandfather was a police officer in the 1930's, you would have to bang on a telephone pole with your baton if you wanted backup - and hope that a nearby officer walking the beat would hear you. In other situations, you had to build rapport with the community. If you were in trouble, they would allow you to use their home telephone to call the police station, or they would call the police station for you if you were incapable (such as involvement in a fight). 

Edited by Original Light
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2 hours ago, Original Light said:

My main gripe is the inclusion of police radios.

 

In real life, police radios were not utilized, nor even existed, until the late 1960's. Their inclusion in Mafia 2's 1950's setting was already stretch - but having them in the 1920's and 1930's, it's completely inaccurate. 

 

When my great grandfather was a police officer in the 1930's, you would have to bang on a telephone pole with your baton if you wanted backup - and hope that a nearby officer walking the beat would hear you. In other situations, you had to build rapport with the community. If you were in trouble, they would allow you to use their home telephone to call the police station, or they would call the police station for you if you were incapable (such as involvement in a fight). 

Fun fact, in the original officers on foot would indeed use telephones to call for backup (or rather to put out a wanted level on the player).

3 hours ago, Shaksprings said:

Wish the story wasnt so linear 

That's the charm/core of the game though. It relies very heavily on the story and the narrative. They have already taken a liberty by having free roam between the missions. The original game didn't even have that.

 

6 hours ago, Nico said:

I can't imagine the original Tommy being a war veteran. Don't forget his thoughts when he and Paulie killed those thugs in Better Get Used to It. This new Tommy is far more "badass" to say so, but IMO that's not necessarily a good thing. In the original game, the very thing that brought Tommy's demise in the family were his very convictions. Not wanting to kill a woman, not wanting to kill Frank, who he considered a friend. The new Tommy at times seems to have more street creed than Paulie and Sam, and thinking realistically probably he shouldn't be opposed to what he is asked to do, no matter what.

Absolutely agree. I think his voice makes him sound like too much of a wise guy. Which would make sense considering he spent 8 years in the family (although I still prefer the calm and collected Tommy) but there is no reason for him to sound like that in the beginning of the game. I don't think Andrew Bongiorno's act is gonna win me over, Mike Sorvino just did it better. I am afraid that these acts of mercy will come off as rather botched with this street wise Tommy. On the other hand I heard he is much more humane when he is with Sarah (there will be more scenes where they are together) so if the act is good there then I hope they can make it work when needed.

Edited by GhettoJesus
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9 hours ago, Nico said:

I can't imagine the original Tommy being a war veteran. Don't forget his thoughts when he and Paulie killed those thugs in Better Get Used to It. This new Tommy is far more "badass" to say so, but IMO that's not necessarily a good thing.

There's a difference between killing for your country and killing some punks on the street. Also Tommy already knew how to use a gun since there really wasn't a tutorial for learning how to shoot.

 

I really really hate Paulie's voice. Some of the accents and stuff feel kinda forced imo.

Edited by Zello
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I watched Sexy Biscuits stream of the gameplay and while the game looks very good, I do have some gripes.

 

Tommy's voice would sound way better if his VA didn't have the stereotypical mobster accent. I can sort of hear the original Tommy in there somewhere but the accent just doesn't work. Same for Sam, the accent really doesn't work for him even more. All three sound like they walked out of a low budget mobster film when in Mafia 1 Paulie was the only one with that type of accent.

 

I really don't like how they redid the Morello scene. The guy is just stopped at an intersection when Morello crashes into him which makes it look like Morello just sucks at driving whereas the original made more sense with the guy presumably driving a bit too fast into his car. Morello while super pissed in the original didn't seem like he was gonna kill the guy, maybe rough him up but probably not kill him. That was until he said he was driving slowly, implying it's Morello's fault. After that you can tell that he was dead meat. The remake makes it seem like Morello is 100% on board with just killing the guy immediately which just makes him look psychopathic, but in a Trevor Philips kind of way. 

 

The way Morello killed the guy in the original was way more brutal too, just smashing the guys head into the hood of his car to death before kicking him and casually leaving the scene. Using the crowbar just doesn't seem as impactful and makes this Morello look weaker, like he needs  a weapon this time instead of his hands. And the scene ends with him beating the guy down without leaving. It's a tiny detail but Morello leaving so casually shows just how powerful he is as a figure, just murdering a guy in public without even flinching and going on his merry way.

 

Finally, the scene at the gas station/farmhouse place felt a bit rushed. The original has Tommy smoking for a good 40 seconds or so with only the noise of the nearby windmill and the ominous music to keep you on edge. The remake does away with that and Tommy smokes for like 15 seconds which ruins the dread.

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Benefactor69

If you've seen my other posts here you probably know how I feel about this remake. Yet despite that, this new footage still managed to disappointed me as I noticed a lot more strange things about this remake from them.

 

Lets start with one of the big issues I have: the changes they've made to the characters and storyline.

  • In the original game Tommy left the city after the events of the story, and returned in secret to have a meeting with Detective Norman who is waiting for him at a cafe, in which he sells out the Salieri family as an attempt to secure a safer future for him and his family. This made sense, the city wasn't safe for him so he didn't return until he needed to and he met with the detective.
    That's not how it goes in the remake, now for whatever reason Tommy has stuck around in the city despite it not being safe for him and is the one waiting out in the open in the cafe for Detective Norman. With how much heat would have been on Tommy I'm surprised he wasn't knocked off yet having stuck around in town, I suppose his military training he received for the Vietnam war must have helped him with that - oh wait... See the next section for Lincoln's reused assets on Tommy.
  • I'm not sure what's going on with Tommy's marriage to Sarah in the remake. Detective Norman asks Tommy if he has any family and Tommy responds by saying he has a wife and child, which is true to the original. What I don't understand is why later Detective Norman mentions Tommy finally being able to bring his girl down the aisle, implying they aren't married yet.
    So are they or aren't they? Having a child out of wedlock was a very big no-no in the 30s even for criminals so I don't see Tommy having done that, but the game sends mixed messages about it.
  • The "expanded dialogue" seems a lot like beating around the bush from what I have seen.
    The part of the opening cutscene in the cafe is an entire minute longer than the original and has a lot more dialogue, yet little more of importance is gained from it. I don't think knowing that Detective Norman came from Empire Bay a few years ago added that much of value to the story. It's like they added basic filler to try and make the game seem longer or more in depth but it just seems draggy to me.
    I especially noticed this in the cutscene in "A Trip To The Country" where there's a whole new section dedicated to realizing the farm was ambushed by corrupt police after searching a body, something that was simply explained right away in the original and backed up by the presence of police cars later.
  • Another example of an unnecessary change was how the cutscene in which Morello beats some random guys head in plays out. Originally Morello's limousine stops abruptly at an intersection causing the car behind him to rear end it, and the altercation follows with an angry Morello beating the innocent driver's head in.
    Now it's been changed so that the driver is stopped at an intersection gawking at a sexy woman (how progressive, lets add more sexism!) in a period incorrect dress (more on the dress below, of course) and Morello randomly drives into him with his convertible. The man gets out and insults and accosts Morello for awhile before Morello gets out of his convertible, and proceeds to beat his head in.
    What was the point in changing this scene? It again added nothing of value, it just seems unnecessary.
  • As stated in my older posts I don't like Tommy's new tough guy/badass/smartass personality. Originally he had a family man type personality trying to make an honest living as a taxi driver in a hard world, until he was sucked into the mafia life through circumstance. He didn't chose the thug life, the thug life chose him (literally).
    His non-mafioso personality is what led him to react the way he did to events in the storyline such as sparing the whore and Frank, and what led to him betraying the Salieri family. His new personality doesn't seem to suit that.
  • The voice acting in general doesn't seem to suit the characters either. The original voice acting was a bit clunky in a few places but they still suited the characters.
    Tommy sounded like the nice guy he was rather than some tough guy with a stereotypical accent, Don Salieri sounded like a respectable and wise businessman rather than a high school physics teacher, and Paulie sounded like a partying no-cares mafioso rather than a someone who gets all of their slang terms from children's comic books and radio programs.

These changes are just changes for the sake of changing something. They don't add to the story, if anything they detract from it. The original game had a few plot holes but now there are even more, and for no good reason either.

 

My second big gripe with the remake is with the gameplay and graphics.

  • The game looks like a Mafia III DLC. Watching some of the driving footage I honestly thought I was watching footage from Mafia III for a split second before I realized the cars were supposed to look like they were from the 1930s.
    So much has been copied and pasted from Mafia III it's quite astonishing: many of the sound effects are the same (including Lincoln Clay's "OOF" sound effect when crashing! See video below), the lighting is extremely similar, the gunplay is the same, combat is the same, many animations including Lincoln's are reused for Tommy as well as NPCs, the driving physics are almost the same, the damage model is the same style, and the game even inherited Mafia III's signature framerate drops (see video below).
    No more dynamic vehicle damage physics akin to GTA IV or driving physics that are true to how 1930s cars actually handled. The manual shifting option has also been removed. Something is seriously wrong when a 2002 game has more realistic physics than its 2020 remake.
    Onto the video examples:
    These videos should start at the right time, first one shows Lincoln Clay's "OOF" sound effect being reused for Tommy at 2:55.
    In the next video we can see the framerate of the game dipping like Mafia III in the countryside as the player drives through the tunnel and around the heavily wooded forest, it should start around 6:00.
  • One developer stated in an interview "we wanted to bring the driving into the 21st century". In my opinion doing something like that to a period piece game is just unfitting, if they wanted a more modern feeling game they should have made a new game set in modern times rather than remaking one set in the past. Not to mention the cars don't exactly handle as a realistic modern car would either.
    Cars modern or classic don't have the magical arcade ability to "charge" into other cars or obstacles either.
    I also don't see that quote meaning the gameplay of the original game being dated, as the original game is still from the 21st century too which would make his statement inaccurate.
  • I don't think the new HUD looks that great either. The minimap looks decent enough but the speedometer looks too flat and modern, and it's lacking the gears (as this feature is absent from the remake) and odometer that the original had.
    What bothers me the most are the hand holding info-graphics everywhere. Random icons floating above cars telling the player they can blow them up or enter them, floating markers everywhere telling the player where to go or what to do, etc. This unnecessary and cluttered look isn't exclusive to the later Mafia games unfortunately, but is it still very annoying to look at and I find it immersion breaking. Not a good fit for a game that is meant to be a realistic and immersive crime drama.
  • The remake is also full of new over the top action sequences and such that are very out of place. For example cars that explode with one round of ammunition being fired into them, or the new crash that takes place in "An Offer You Can't Refuse" that has a random car dramatically smash through a brick wall or how the pursuing car is now lost in a scripted cutscene in which it hits a box and explodes rather than being lost by player skill. The original game was like a Martin Scorsese crime epic as a video game, while these changes to the remake make it more similar to a Michael Bay style Hollywood action movie.
  • The lighting and shadows look very screwy in much of which has been shown as well, it makes the game look very dated. This looks quite similar to GTA IV to me, which while good for 2008 is less appropriate in 2020.
    wQdgbH0.png
  • It seems the ability to ride the trains, or at least the street cars, has been removed. After going on about how much more immersive the remake is supposed to be it's very suspect that they wouldn't include something like that. Was it such a difficult feature from the original game to include in the "faithful" remake? This just seems lazy to me.

In my opinion using the gameplay mechanics, artistic style, and game design from a game with a Metacritic user score of 3.8 as the basis for the remake of a classic game with a Metacritic user score of 9.1 is a poor idea.

 

This new footage has also given way to a lot of small details that are silly, incorrect, or missing.

  • As usual I will point out that the vehicles are poorly modeled using the Falconer Yellowcar Shubert Extra Six Taxi as an example:
    q4ziJo8.png
    Look at how awkwardly proportioned it is. Aside from not being a suicide door the rear door's opening is ridiculously short, the front wheels are strangely pushed inwards from the edge of the car, and the rear wheels are off-center from the rear fender. Did I mention white wall tires like those wouldn't have been found on a service vehicle like a taxi? While the original cars are lower poly than these at least they had proper proportions and details, making them resemble their real life counterparts better.
  • Originally I thought the clothing looked fairly good, but now with more opportunity to see them I have found a few mistakes.
    This guy's pants sit too low, they look like modern pants.
    mzcJK0i.png
    They aren't even high enough to cover all of his shirt below his vest. 1930s pants had a fairly high waist that would make sure no shirt peaked through the bottom, like the ones in the next picture below.
  • FzRMI4n.jpg
    This woman from the Morello cutscene is also seen wearing a cute red dress, in the style of the 1950s. Yes, the 1950s... not the 1930s when the game is meant to be set.
    o6fTyS2.png
    For reference here are some samples of 1930s dresses, similar to what the original pedestrians wore:
    T6DSvvf.jpg
    Now here are some samples of 1950s dresses, similar to what the pedestrians wore in Mafia II and apparently what the pedestrians now wear in the remake:
    5UqURXr.jpg
    Lastly, Sam's shirt in this picture isn't worn properly:
    SPfIMtk.png
    Now to be fair these types of shirts did exist at the time, but they were meant to be worn with a detachable collar and tie. The way Sam is wearing it here is a more casual look that seems out of place for a member of the Salieri family to be wearing out on official business.
    What I don't understand is how they could miss so much with the clothing. The style of the clothes worn by the original pedestrians were all accurate to the setting, and even some of the details on the new clothes are accurate (such as the lapel styles, or the beltback suit jackets some pedestrians wear). It's like they took a course on historical fashion and slept through half of it and as a result we got an odd mishmash of different styles, some of which don't fit.

These small detail mistakes might not matter to most people, but they're still an overall sign of quality. If they're willing to cut one corner they'll cut more corners in other areas too.
One could say that this is just the developers expressing their artistic license with the game, but I don't think that's appropriate. The original game wasn't full of period incorrect details like the ones I have gone over a few times in my posts, so the remake shouldn't have them either. I could paint over the face of the Mona Lisa to give her Instagram-esque duck lips and that could be considered my artistic license, but that doesn't make it a good idea.

Before I conclude I just want to share this quote from Hayden Blackman, the head of Hangar 13. When asked about whether the animals in the motel were featured in the original game, his response was:

Quote

Uhhh... probably not... ...there probably was some of this uh, in the original...

This really shows just how much they paid attention to the original and care about it. For a game that is supposed to be a faithful remake you would think the head of development would have a better answer to a question like that or at least more knowledge about the original. Instead he's caught off guard and stumbles over his words trying to think of what the original game was like.

Full conversation starts around 4:07 (bonus, see if you can spot the bar patron clip through the booth at around 9:13):

 

The way the game is made seems like the Mafia I (Metacritic user score 9.1) characters, story, and setting were haphazardly plopped into Mafia III (Metacritic user score 3.8) as a cash grab preying on nostalgia for a classic and beloved fan favourite game. The remake seems like it's the video game equivalent of Michael Bay remaking a classic martin Scorsese mafia film to put it bluntly, in my opinion.

I'm just disappointed that in the late 1990s and early 2000s with limited technology and before the information age really took off, a group of developers from a former USSR satellite state (the Czech Republic) were able to create a more realistic, down to earth, and historically accurate game about American history than actual Americans with all the modern technology and vast wealth of information available at their fingertips were able to create.

I know much of this won't matter to a lot of people and many will still buy and enjoy this game. I also know a lot of people don't like the direction Hangar 13 has taken the mafia series, otherwise Mafia III and the Definitive Editions of Mafia II and III would have gotten warmer receptions. If you're part of the latter group I would avoid buying this next game as sales won't encourage Hangar 13 to improve their quality control, it will simply show them that people are still willing to pay for a lesser product and they can continue doing as they have.

 

/rantover

 

Edited by Benefactor69
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Watching walkthroughs. So far I prefer how Tom gets introduced to the family in the original. I liked how you get to know the key figures through Salieri and how Frank says that he wouldn't trust Tom so much. Vincenzo became kind of a loudmouth, preferred the reserved one. They kept Ralphie's stuttering, that's cool. Dialogue during car rides are a great addition too, that was missing from the original. Paulie's voice belongs to the okay ones in my opinion, the accent is forced but his voice in general kinda fits him. Wonder if Salieri's no cursing rule comes from Mafia 2 breaking the world record in having the most f words in the game.

 

Onto the next mission, Frank has an incredibly strong accent. The collectibles like the letter from the bank make the world feel more real, that's nice. Paulie roughs up a place despite Don and Frank stating not to, kinda weird. I hope you can still shoot out the tires (make them fall off) like in the original to save yourself a chase.

 

Fairplay seems to have a new element of Morello fronting the European. I am not sure why this was necessary. Also Tommy learn he has to race when on the race track, not when he stumbles late into the bar. I wonder how scripted the race is. Also 3 laps instead of 5. I like the post-victory part, it's serves as a good immersion. Sarah is kinda cute, I am starting like this easy going, kindhearted Salieri even if it isn't authentic. Paulie also seems to live somewhere else.

 

54 minutes ago, Benefactor69 said:

I don't think the new HUD looks that great either. The minimap looks decent enough but the speedometer looks too flat and modern, and it's lacking the gears (as this feature is absent from the remake) and odometer that the original had.

Actually you do have a chance to enable manual shift so I am not sure why are there no gears shown.

 

1 hour ago, D9fred95 said:

Finally, the scene at the gas station/farmhouse place felt a bit rushed. The original has Tommy smoking for a good 40 seconds or so with only the noise of the nearby windmill and the ominous music to keep you on edge. The remake does away with that and Tommy smokes for like 15 seconds which ruins the dread.

Absolutely, it was way too short. The music wasn't ominous either.

 

Also agree on the Morello scene. It's kinda different.

Edited by GhettoJesus
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Electric_Spectral

Here's a nice detail in Mafia Remake Fair Play mission, you don't have to drop Paulie back at his home you can actually drive him to blue tropics.

 

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Now, in all fairness, I'm sure they're using Lincoln Clay's voice clips as placeholders. It's a preview build, so it's obviously not gonna represent the final product. Maybe the preview build was kind of rushed, who knows?

 

I wouldn't mind if this remake gets delayed again, so that the developers have some extra time to polish things up, hopefully. I don't want this game to end up as a rushed mess like Mafia III and Mafia II: Definitive Edition.

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TheOriginalGunslinger

Is there going to be a physical copy for this or only digital? Not that I have anything against digital but I’m still a sucker for the physical case copies. :colgate:

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6 hours ago, Benefactor69 said:

The way the game is made seems like the Mafia I (Metacritic user score 9.1) characters, story, and setting were haphazardly plopped into Mafia III (Metacritic user score 3.8) as a cash grab preying on nostalgia for a classic and beloved fan favourite game. The remake seems like it's the video game equivalent of Michael Bay remaking a classic martin Scorsese mafia film to put it bluntly, in my opinion.

I'm just disappointed that in the late 1990s and early 2000s with limited technology and before the information age really took off, a group of developers from a former USSR satellite state (the Czech Republic) were able to create a more realistic, down to earth, and historically accurate game about American history than actual Americans with all the modern technology and vast wealth of information available at their fingertips were able to create.

I know much of this won't matter to a lot of people and many will still buy and enjoy this game. I also know a lot of people don't like the direction Hangar 13 has taken the mafia series, otherwise Mafia III and the Definitive Editions of Mafia II and III would have gotten warmer receptions. If you're part of the latter group I would avoid buying this next game as sales won't encourage Hangar 13 to improve their quality control, it will simply show them that people are still willing to pay for a lesser product and they can continue doing as they have.

 

/rantover

I agree. My main complaint is that they reused the animations and gunplay from III. We are going to spend 3/4 of the story shooting and killing people, so I was expecting a complete renovation of these systems and not a copy&paste job. It'll be hard to enjoy it coming from the likes of Red Dead Redemption 2 in this particular aspect. 

Edited by Jabalous
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i actually don't mind the new morello scene. i like the old trope of someone getting mad at another person, and then realizing that the another person is a very powerful figure and them saying "o-oh my god-- s-sorry sir, i didn't know it was you" and sh*tting themself. the cops watching morello beating the ever-loving sh*t out of the other guy without intervening and just standing there was a nice touch

 

everything else though, is off. did they really need to replace the entire cast of voice actors? the original tommy was fine. he did not need a heavy mobster accent because he was an outsider. i also feel that the game is too, uhh, "video-gamey". if it was any other game series i wouldn't mind, but this is mafia we're talking about, where the game is supposed to be grounded in reality.

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Holy sh*t guys!

Hangar 13 are still actively working on the game! From the preview build lots of things have changed visually!

They're not bullsh*tting us, which is very surprising...

For one, Salieri's private office is now dark like in the original, no longer lit. Second, they changed the weather template in Running Man from the preview build one. Those are for sure.

 

Thirdly, I don't know for sure but it looks like they did change some of the hair rendering.

Edited by Sergiu
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Combat looks a bit better in that trailer.

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Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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13 minutes ago, Bloodytears1666 said:

@Benefactor69 Such a great read, I wished H13 had such great consultants on their side, for both Mafia III and Mafia I. 

Yeah, props to him. Good to see some effortposting that isn't cringe for a change.

 

The story adjustments don't really bother me, it's just the voice acting and that Mafia III stench that's all over this thing. That new trailer above looked better than the preview images, the color palette isn't as drab as it looked before. I'm still hopeful.

Edited by gooeyhole
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@Benefactor69 the “walk his girl down the aisle” reference is that Norman is implying he’ll live long enough to give his daughter away when she’s older and is getting married.

 

In “A Trip to the Country”, you mentioned an extended cutscene/dialogue regarding the corrupt cops - those sworn into “this thing of ours” or the Omertà warn what damages can pursue upon killing authorities/police; it is heavily forbidden in this “way of life” to kill cops.

 

On the topic of Sam’s shirt; this is a grandad shirt - origin 1927, New York. It fits the bill.

Edited by Acky.
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4 hours ago, Niobium said:

everything else though, is off. did they really need to replace the entire cast of voice actors? the original tommy was fine. he did not need a heavy mobster accent because he was an outsider. i also feel that the game is too, uhh, "video-gamey". if it was any other game series i wouldn't mind, but this is mafia we're talking about, where the game is supposed to be grounded in reality.

Insult to injury. Czech dub has most of the original cast. They said that the reason they changed the cast was to give the game a fresh new feel but I guess the Czech are gonna be exempt from that.

 

Two things that came into my mind watching the trip to the country mission. The game would be so much better with the original cast. I understand that they couldn't get everyone together but Sorvino stated on Twitter that he would have been happy to accept if they asked him to act. The weatherman in the radio talking about accidents due to the rain is an unrealistic but cool addition. Oh and did they really have to keep that armored truck? Come on now.

 

So far I would rate Frank and Tommy as the worst voices in the game probably followed by Vincenzo.

Edited by GhettoJesus

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Atleast Hangar 13 listened - Free Ride will be available and we have the ability to alter driving mode and transmission aswell as police response and aim assist.

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11 hours ago, Benefactor69 said:

I'm just disappointed that in the late 1990s and early 2000s with limited technology and before the information age really took off, a group of developers from a former USSR satellite state (the Czech Republic) were able to create a more realistic, down to earth, and historically accurate game about American history than actual Americans with all the modern technology and vast wealth of information available at their fingertips were able to create.

Oh we could it's just that Haden Blackman isn't the man for the job. He doesn't care about Mafia. He left LucasArts his background is Star Wars and comic books not Sopranos, Goodfellas, Godfather,  or GTA (By that I mean he's not interested in that stuff and you can tell). The only reason why he's doing this is money it pays the bills I guess no one is ringing his phone to make a new game for them. He tried pitching Take Two that new IP of his Rhapsody which sounded like a terrible idea a few years ago. Take Two probably laughed in his face. People are already weary after Mafia III and so is Take Two.

 

Out of all the devs that have worked on open world games they had to pick this guy. I mean they could have easily poached some people from Rockstar who wanted a promotion to head their own studio, the 2K Czech/Illusion Softworks team, or look for someone who is really interested in the material.

 

Unfortunately not many people will notice the small details that have been ruined and will probably praise the remake.

Edited by Zello
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Edward Nashton

I watched the first 45 or so minutes of the game, the first thing that stood out to me was the voice acting. It’s not great, especially when compared to Mafia 2 and 3. The accents are too over the top and cartoony, it’s like they’re spoofing prohibition era mobsters instead portraying them seriously. I never played the original, I would have let the corny voice acting slide, but now that I know they hired new actors and re-recorded the lines 😬 I dunno...

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