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Mafia: The Trilogy


Rucke

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Was the Italian Mafia known for driving motorcycles back then? :wtf:

Edited by Jabalous
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Commander S

Bit of a shame Mafia III isn't getting any further enhancements (aside from the tie-in outfits/vehicles for buying the other Definitive Editions), but at least it's a free upgrade for anyone who currently owns it - and it now means that Mafia III is dirt cheap, and all DLC is free as standard from now on. Also, it's good that Mafia II on Steam now becomes "Mafia II (classic)", rather than just getting replaced outright - but you still get the new version for free if you own the original.

 

Interesting to see collectibles getting added to Mafia: Definitive Edition - I figured they might (because it's one thing Mafia didn't have, compared to II and III), but I wonder what kinds of things we'll see. Mafia III was really good in that regard, because you got a decent cross-section of era-appropriate things (complete with full articles, for some of the magazines) - if they do the same kind of thing with Mafia: DE, that could be cool (newspapers, records, etc.). Probably won't have Playboys this time, obviously!

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I never played any Mafia game, thing I am gonna pick up the Trilogy because it looks really cool! 

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Ivan1997GTA
1 hour ago, Nico said:

I really don't understand how including bikes is a bad thing. Motorcycles existed since 1903 or so, if they weren't in the original game it surely was because of some sort of limitation, like in GTA 3. They are a must have now.

 

EDIT - I found this, bikes were indeed meant to be in the original game, but were cut and left in the files. So bringing them back now is not against the game's original vision.

 

450px-Mafia_TCoLH-Motorkaf.png

 

Source: https://tcrf.net/Mafia_(Windows)

I don't mind the inclusion of motorcycles in the first Mafia remake. I think that motorcycles could've also worked in Mafia II and III, as it really would've fitted with the grease and rock'n'roll subculture of the former game, and the latter game should've had like some kind of a biker gang.

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LittleJesus

So it's completely reimagined? 

Like the Resident Evil 2/3 Remakes treatment?

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Not new to it, but already have Mafia 2 downloading. What an experience to relive! Not interested in Mafia 3 before and now!

 

Looking forward to Mafia 1. Hopefully it will retain its realism-driven features and style. 

Edited by Jabalous
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You can use your existing email to open new account by adding one or more dots in the mail address.

 

Edit : T2 delisted it.

Edited by Zapper
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Bloodytears1666
3 hours ago, Oldsport said:

where do i download mafia 2 and 3 on playstation 4? dont see it

It's under new games section, here it named Mafia III, but picture is different, so you'll recognize.

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Original Light

The press release also states that there's a " larger Lost Heaven to explore". Hype level increased x10.
 

It'd be cool to see extensions to both the city and the countryside. I would also think they're going to add new interiors. 

Edited by Original Light
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GhettoJesus

I wonder what will they add to the countryside. If you have Mafia then take a drive around the countryside in free ride. It is unnecessarily huge with several routes to take.

Edited by GhettoJesus

K2yjoYK.png

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41 minutes ago, Original Light said:

The press release also states that there's a " larger Lost Heaven to explore". Hype level increased x10.
 

It'd be cool to see extensions to both the city and the countryside. I would also think they're going to add new interiors. 

I think they're going to try to make it look more like Chicago. Since in the description from the Microsoft store said Lost Heaven, IL.

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StellarRunner
Quote

- rebuilt-from-the-ground-up
- updated script with new dialogue and backstories
- new cutscenes
- new gameplay sequences and features
- Mafia 3 engine

 

I don't thinks that's an improvement on the physics side
 

Edited by StellarRunner
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I just bought it since you get to play the DE of 2 and 3 while waiting for 1.  Gonna have to pull myself away from Stranded Deep for a bit...

Edited by trip
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Awful Waffle
6 hours ago, GhettoJesus said:

Doesn't necessarily mean it was meant to be in the game. A biker gang just doesn't fit in the 30s in my opinion.

biker gangs were huge in the 30s.

they've only gotten smaller ever since. arguably the period between 1939 and 1950 was the hey day of motorcycle clubs in America.

 

MC-10.jpg

 

nft5aHY.jpg

 

as cars became more ubiquitous and affordable, and the national highway system made interstate travel available to all corners of the map, motorcycles immediately began losing popularity and bike clubs quickly gave way to car clubs. your opinion is noted but it's not valid. motorcycles and gangs in pre and postwar America were very popular.

Edited by Awful Waffle
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Algonquin Assassin

Only really interested in Mafia and Mafia II since I'm not a big fan of Mafia III so bought Mafia II. Can't wait to get back to Empire Bay.😎

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Grichka Bogdanoff

This is one of the sh*ttiest remasters I've ever played. I doubt they're ever going to fix all these problems.

 

Thank f*ck I haven't spent an euro on this.

 

a Hideo Kojima post.

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LittleJesus

I'm a bit worried about Mafia Remake running with Mafia 3 engine, that means vehicle physics could be more arcade now 

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Looking at how messed up the new version of Mafia II is, I'm quite thankful they decided to keep the original version on Steam and rebrand it as "Classic". I just hope M:DE is being handled by a more competent team.

Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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Commander S
21 minutes ago, TheJesus1996 said:

I'm a bit worried about Mafia Remake running with Mafia 3 engine, that means vehicle physics could be more arcade now 

 

 

Worth remembering that Mafia III's engine is based on Mafia II's - if anything, I find that even in "simulation" mode, II's cars are generally more planted than some of the more tail-happy offerings in III, to the point where I feel that simulation is more exaggerated in III, rather than toned down to be more user-friendly. That said, I've not tried "normal" mode for either game, so it might be that III is more typically 'videogame-y' in that setting.

 

I just hope that Mafia Remake doesn't ditch pedantic little things like having to stop at traffic lights - II just has NPC passengers call you out if you run a red light, and III doesn't take them into account at all. If this is supposed to be a faithful remake (as the advertising says it will), then they really need to keep all that stuff in, because it was such a perfect microcosm of what Mafia was trying to do compared to something like GTA III.

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6 hours ago, GhettoJesus said:

I wonder what will they add to the countryside. If you have Mafia then take a drive around the countryside in free ride. It is unnecessarily huge with several routes to take.

i hope the countryside is like how it was in the original game but with added rural areas with moonshine shacks and rednecks. i really feel like we will be running illegal liquor from the boonies to the the city. maybe ive been watching too much boardwalk empire. and also, if lost heaven is IL, then is it canon that empire bay is NY

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ArthurMorgan00

I love that they added motorcycles in Mafia 1 Remake can't wait to ride on one of those!

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Benefactor69

I can say with 100% certainty that Mafia: Definitive Edition is going to be terrible, at least if you liked the nuance and period details of the original.

With what little we know so far, there are already a few major red flags with it:

 

1. The game was remade using Mafia III's engine so don't expect any realistic damage or driving physics like the first game. Despite being a 2002 title it had a damage system similar to that of GTA IV, which I highly doubt is going to work on the generic watered down version of Mafia II's engine that III used.

 

2. The story has been "expanded". I don't know how much of the original story they would change but I wouldn't put it past Hangar 13 to mess up the progression of time throughout the game or water down the original missions. Mafia III's story also had a lot of political commentary in it and I doubt Hangar 13 will be able to resist themselves and not add more to the original game where there wasn't any, whatever it might be.

The original writer of the game Daniel Vavra had no involvement in the remake and says he doesn't expect anything from it, and I don't think we should either.

 

3. Thomas Angelo, the protagonist. In the original game Tommy was a polite family man type of person, who drove a taxi. He ends up unwillingly getting sucked into the world of the Mafia where he doesn't belong, and his actions throughout the story reflect this. However in the trailer for the remake his original nice-guy voice has seemingly been replaced by an out-of-character gruff stereotypical mobster voice, which seems like an attempt to make him more of a bad-ass than he was meant to be. The biker gang outfit they've given him further suggests this.

 

4. The carefully crafted and named vehicles of the first have already been thrown out the window. In the original Mafia (and Mafia II) each vehicle was a faithful replica of a real life vehicle and they were all part of parody brands similar to GTA. In Mafia for example, Lassiter models were all based on Cadillacs while Bolt models were all based on Fords and so on.

Mafia III brutally murdered this trend as the vehicle brands became random and meaningless, and the cars now had nonsensical names. Berkley went from representing Buick in Mafia II to a cluster in Mafia III having cars based on Chevrolet, Datsun, Ford, and Volkswagen all in one brand. Cars that returned from II in III even had their names butchered, the Shubert Beverly (Chevrolet Bel Air) became the Berkley Altamont, the Potomac Indian (Pontiac Chieftain) became the Potomac Indiana (remember the political commentary I mentioned above?), and the Smith Thunderbolt (Ford Thunderbird) became the Smith Moray. Names that were obvious parodies of their real life counterparts were replaced with generic and meaningless ones.

To top it off, while Mafia and Mafia II had realistically modeled cars those in Mafia III had more cartoon or caricature like proportions. This is evident when comparing cars that were in both games to each other, for example the Shubert Beverly to the Berkley Altamont:

L5B2j2V.jpg

While at first glance they seem like the same car, the hood ornament and bumper bullets were changed to cartoonishly large proportions on the Mafia III version. 

 

4.5 Now, what do Hangar 13's poor choices in the Mafia III vehicle department have to do with the remake of Mafia? Unfortunately, a lot so far it seems.

In the few screenshots we have seen of the remake, every single car has wide whitewall tires and not a single vehicle has suicide doors. In the past (especially during the great depression when few people had money) whitewall tires were mostly found on nicer cars and were not found on cheap cars, cheap cars had blackwall tires instead. As for suicide doors, they were an extremely common period detail on cars of that era. For those that don't know what suicide doors are, they are doors hinged at the rear rather than the front. Every car seen in the remake so far has had generic regular rear doors in place of the suicide doors seen in real life and in the original game.

As for off proportions, lets take a look at this new car that's been added to the game called the Smith V12 Limousine:

zXg8eaz.jpg

The engine bay is very long as if the car had a V16 engine in it, but supposedly it's a v12. While cars with V12 engines had long engine bays they weren't that long, which again further suggests that the cars in the Mafia remake are going to have off or cartoony/caricature like proportions similar to Mafia III.

Now onto the names of the remade cars. In Mafia Bolt represented Ford and in Mafia II it was changed so that Smith now represented Ford, but now we have a Smith in the first game? To add to that, why would a bottom of the barrel brand like Ford have a V12 Limousine? It wouldn't. The Mafia Trilogy also advertises that you can get each character's car in each game, like Tommy's taxi in Mafia III for example. I checked the unlockable cars in the Definitive Edition of Mafia III and noticed that Tommy's Taxi is called the Shubert Six. While the Shubert Six (spelled Schubert in the original) was a car featured in the original game, the original taxi was a variation of the Falconer called the Falconer Yellowcar. It's quite clear they've been screwing with the vehicle names and brands, and after how poorly they handled the vehicle lore in Mafia III and appear to be handling it so far in the Mafia remake, I don't expect much.

 

5. Missing period details. looking at the issues mentioned above I can't help but wonder what other period detail mistakes will be made in the remake. For reference here's a picture that shows how much effort and attention to detail the original developers put into making the game authentic to it's period, something I highly doubt Hangar 13 has done:

skIbWnp.png

Note how the gas pumps and "CARS WASHED" sign are nearly 1:1 replicas. Details and proper replication like this are found everywhere throughout the original game's map, vehicles, clothing, and weapons.  All of these details the nearly 20 year old original did properly, and yet the 2020 remake seems to have missed them. You would think that in the age of information and the internet it would be even easier to do research on the period than it was in 2002, but apparently Hangar 13 is too incompetent for that.

 

In conclusion, from the little we've seen so far it's already clear that Hangar 13 has botched the period details of the original, broken the vehicle lore once again, and screwed with the character of the protagonist. It's also likely that they have watered down the physics and butchered the story.

Hangar 13 first tarnished the series with Mafia III's poor change of pace, gameplay, and details, then the underwhelming "remaster" of Mafia II, and now it seems they're throwing out the charm and details of the first game in the series too. They need to have the Mafia series taken away from them and given to another studio, preferably one that actually knows what it's doing.

/rantover

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GhettoJesus
8 hours ago, Awful Waffle said:

biker gangs were huge in the 30s.

they've only gotten smaller ever since. arguably the period between 1939 and 1950 was the hey day of motorcycle clubs in America.

Well you learn something new everyday. I thought it would fit the Greasers more in Mafia II but if they were big in the 30s so be it. I can't see Tommy riding a bike though, would feel off for me.

 

3 hours ago, Benefactor69 said:

5. Missing period details. looking at the issues mentioned above I can't help but wonder what other period detail mistakes will be made in the remake. For reference here's a picture that shows how much effort and attention to detail the original developers put into making the game authentic to it's period, something I highly doubt Hangar 13 has done:

-snip-

Whoa that's pretty cool, I didn't know they did a 1:1 replica of a real gas station.

K2yjoYK.png

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Benefactor69
53 minutes ago, GhettoJesus said:

Whoa that's pretty cool, I didn't know they did a 1:1 replica of a real gas station.

A lot of the landmark buildings were replicas of real buildings, this compilation of early pre-release footage (starts at the right time) shows a few examples.

 

The art gallery featured in the finale of the game is also a replica of the Kunsthistorisches Museum in Vienna, Austria.

tOILhHn.jpg

RdbG9j8.jpg

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Earthbound
4 hours ago, Benefactor69 said:

for example the Shubert Beverly to the Berkley Altamont:

L5B2j2V.jpg

While at first glance they seem like the same car, the hood ornament and bumper bullets were changed to cartoonishly large proportions on the Mafia III version. 

I don't understand your point. Cartoonish? The cars are generally a mish mash of different models, for example, lets look at the bumper bullets on this Cadillac. I wouldn't say they've made it cartoonish. They've just taken inspiration from another car.

ebay953820.jpg

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GhettoJesus
9 minutes ago, Benefactor69 said:

A lot of the landmark buildings were replicas of real buildings, this compilation of early pre-release footage (starts at the right time) shows a few examples.

Ah yea I knew of the museum. I actually looked at some more photos on the inside back in the day when I first heard about it and they really look alike.

K2yjoYK.png

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Gonna play devil's advocate here...

 

I've been playing Mafia games heavily for ages and my Steam account even tells me that I have, uhhh, 232 hours in Mafia 2 so far!

To tell the truth, this remaster is not that bad at all, most people jumping on the bandwagon that this either looks "exactly like the original" or that it is a "sh*t remaster". Piss right off...

 

While there are some framerate issues and audio bugs those could be fixed, there are no glaring issues. People blow this matter right out of proportion.

unknown.png?width=1253&height=586

In the meantime, the remaster uses source quality textures that are not dumbed down for optimization!

unknown.png?width=807&height=586

Minor characters also got valuable improvements, such as Joe's girl who no longer looks like a creepy robot doll. (remaster left/original right)

unknown.png

And not only this, the character models are all objectively better. They all seem to have remodelled realistic hair and that is not where it ends, props and some objects have also gotten a HD makeover (zuppa di pollo!)

unknown.png

unknown.png?width=1166&height=586

 

Not only this but there has been a major effort pulled into remaking the bik movies using the original source. Now they are crisp and up to par with the game's graphics.

unknown.png

 

And of course, last but not least, they have dropped tons of debug DLLs, unused LUA scripts and previously unavailable beta models in the game files, straight from the source, including Harry's shooting range!

 

They have also restored the game's original licensed soundtrack, of which 16 songs were cut in the 2016 re-release. All songs from 2010 are back apart from "Ain't That a Kick in the Head" by Dean Martin. Still, very nice of them, they could have just left the soundtrack cut like Rockstar would have.

 

So, all in all, while it isn't a perfect remaster, it is definitely high effort in many, many ways that are very subtle and not many can appreciate. I am tired of hearing stupid complaints about this remaster being low effort because people are too oblivious to the improvements. Give 2K a break, they have been more than kind to us with this remaster which is free for previous Mafia 2 owners, while also allowing us to keep the original release. 😛 

Edited by Sergiu
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