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Spider-Vice

Next DLC Speculation Topic Mk IX

Spider-Vice

Please leave complaining to the Bitch & Moan Thread, and vehicle discussions in their respective threads. Participants and/or originators of arguments, bashing or bickering due to differing opinions or obvious bait WILL BE PENALIZED AT THE STAFF'S DISCRETION.

 

Posts about YouTubers are also not allowed and belong here. Bashing or flaming Youtubers will incur penalties.

Message added by Spider-Vice

Next DLC Speculation Topic Mk IX  

645 members have voted

This poll is closed to new votes
  1. 1. When do you think the next update is going to be REVEALED?

    • October
      17
    • November
      297
    • December
      311
    • January
      20
  2. 2. When do you think the next update is going to be RELEASED?

    • Earlier than December
      25
    • December
      576
    • January
      22
    • Later
      22
  3. 3. Where do you think the new heist will take place?

    • A tropical casino island (e.g. inspired by Catalina Island)
      165
    • A new city or town, or a part of it (e.g. GTA SA's Liberty City bit)
      77
    • We goin' LC bois and gals, Three Leaf Clover style!
      63
    • "New location" is all lies, just a random place in the existing GTA V map!
      340
  4. 4. What do you think will be the highest possible payout for the new heist?

    • < GTA$2M
      126
    • GTA$2M - GTA$3M
      231
    • GTA$3M - GTA$4M
      167
    • GTA$4M - GTA$5M
      60
    • > GTA$5M
      61


Recommended Posts

Spectre "2K"
9 hours ago, PhilPerlmutter said:

Actually, it is even easier not to use guns for the most enemies, of course there are excaptions (staff lobby, sec room, desk security room downstairs).

The guys wearing amour and helmets that need to be taken out (because else you cannot continue without being detected) are kind of fixed in terms of their position, their position never changes.

They (guy patrolling next to the daily vault, guy moving up in stairwell , 2 guys next to the elevator downstairs, guy moving to the elevator downstairs after triggered)  should be taken out with melee attack, running in first person helps.

Further, it is way more fun to do it this way and saves time in terms of preps... 

my main S&S approach pretty much requires helmets to be gone, since my exit strategy is taking the stairs up to the hotel level so i can parachute across the highway and get a street sports car. Every time i've tried meleeing the guy coming downstairs i've been spotted, so I just hang back and dome him now

 

same with the two people in the lounge area of the vault. I've found shooting them and luring that 1 roaming guy to the back and killing him makes sneaking into the vault itself about as easy as it gets, but I can never coordinate a melee takedown like that without one of us getting seen

 

it may save time in terms of preps, but it'd also make my finales much longer waiting for cameras and teammates to be on the same page, since I can recover from somebody not shooting fast enough, but I can't really get to the second guard to melee in time

Edited by Spectre "2K"
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NTSV

So... Anyone else think the construction next to the casino is actually just a travel agency we're about to own? xD

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_Ziolek_

if they add a few boards or bricks, it is weak in my opinion

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Lazlow007
2 minutes ago, NTSV said:

So... Anyone else think the construction next to the casino is actually just a travel agency we're about to own? xD

No. Most likely a prep room you HAVE to buy in order to start the heists. 

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Hiphopzebra
Just now, _Ziolek_ said:

if they add a few boards or bricks, it is weak in my opinion

Weak as in not good sign for the update?

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PhilPerlmutter
1 minute ago, Spectre "2K" said:

my main S&S approach pretty much requires helmets to be gone, since my exit strategy is taking the stairs up to the hotel level so i can parachute across the highway and get a street sports car. Every time i've tried meleeing the guy coming downstairs i've been spotted, so I just hang back and dome him now

 

same with the two people in the lounge area of the vault. I've found shooting them and luring that 1 roaming guy to the back and killing him makes sneaking into the vault itself about as easy as it gets, but I can never coordinate a melee takedown like that without one of us getting seen

Hmm I don't know about the first guy because I never exit that way.

I suppose with lounge area near the vault, you mean that couch group with glass table right next to the elevator.

The trick is really that only one of the players does melee both, also the path of running is really important to avoid running into their cone of vision.

That and running in 1st person kind of helps that one of the guys only sees you while the other is being taken down already so he cannot react, spamming R helps to melee the other guy right after.

It can help to do patrol routes to get the path right the first time, how ever, if you run very close to the left corner right into the space between both guards, you should be fine.

 

At the beginning, I found Silent and Sneaky really hard, because I assumed i could not do certain things without being detected, for example killing by shooting through glass, or I thought running would be to noisy.

But often speed is the key to a successful melee attack, sure, if a guard is about to be dead one second later it doesnt matter if he had seen or heard you before for a second...

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Tez2

After witnessing several DCH attempts gone wrong thanks to randoms, I have since convinced myself a good heist tutorial bundled with the new heist may just be evolutionary for half the community.

Edited by Tez2
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NTSV
7 minutes ago, Lazlow007 said:

No. Most likely a prep room you HAVE to buy in order to start the heists. 

idk about all that. You would think if they did that, it would be connected, or a continuation of the penthouse. Over in the useless office, or the conference room. Then again you would think that would be more subterranean. I feel like it's just going to be an asset/front for some sort of business that allows us to travel. being just a snippet of the DLC throwing us off, while they make us think it's an important location. 

  • Like 1
  • fir thi bairns 1

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Hiphopzebra
1 minute ago, Tez2 said:

After witnessing several DCH attempts gone wrong thanks to randoms, I have since convinced myself a good heist tutorial may just be evolutionary for half the community.

For this next big heist especially 

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philipg193
3 minutes ago, Tez2 said:

After witnessing several DCH attempts gone wrong thanks to randoms, I have since convinced myself a good heist tutorial may just be evolutionary for half the community.

We need something like this:

p4BqITm.jpg

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Max 1985

This forum needs one of those Yan 2295 posts, 🙄

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KrainaZapomnienia

Yeah

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PhilPerlmutter
16 minutes ago, Tez2 said:

After witnessing several DCH attempts gone wrong thanks to randoms, I have since convinced myself a good heist tutorial bundled with the new heist may just be evolutionary for half the community.

To be fair, if new players or those who do not really know to do would just sit back a bit and copy what players do who know what to do (thats what I did months ago), playing with randoms would not be a problem.

Also, communication is a huge problem, at least 50 % never write back.

But then... Being part of a heist with randoms who completely fail can be very entertaining as well....

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NTSV

That and I feel like the "evolution of heist play" is just going to be a revamp of all the heists. Giving us the ability to potentially single player some stuff like setups, and play doubles on the old hiests. Maybe adding a short storyline. Their use of Evolution just makes me think we're getting a remix, not a brand new thing.

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johnwasmyfathersname
25 minutes ago, NTSV said:

idk about all that. You would think if they did that, it would be connected, or a continuation of the penthouse. Over in the useless office, or the conference room. Then again you would think that would be more subterranean. I feel like it's just going to be an asset/front for some sort of business that allows us to travel. being just a snippet of the DLC throwing us off, while they make us think it's an important location. 

how do you know it won't be that? they could add an option in the penthouse elevator to go to said prep room, as an alternative entrance.  

 

also I highly doubt r* would make the penthouse a prerequisite for the new heist, since it's what, five million GTA$ for a basic penthouse? 

Edited by johnwasmyfathersname

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NTSV
6 minutes ago, johnwasmyfathersname said:

how do you know it won't be that? they could add an option in the penthouse elevator to go to said prep room, as an alternative entrance.  

 

also I highly doubt r* would make the penthouse a prerequisite for the new heist, since it's what, five million GTA$ for a basic penthouse? 

They gave most of the penthouses away for free. Also I said, "idk about all that." That doesn't mean I'm closing the possibility.. lol..... I'm just basing my predictions from my experience with 5 years of DLC's. Having them point in one direction, causing everyone to fantasy image bigger things than they actually build, and in reality, that direction they pointed so vaguely. Turns out it wasn't as grand as everyone imagined. They tend to keep it more simple than what we hope. If we're going to some new location. I'm sure it's something newly built into the map, or slightly opened up from what was once closed. Like the Casino revamp, or the Stadium opening.

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Black-Dragon96
13 minutes ago, johnwasmyfathersname said:

also I highly doubt r* would make the penthouse a prerequisite for the new heist, since it's what, five million GTA$ for a basic penthouse? 

Its 1,5 Million.

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Mirror Park Resident
50 minutes ago, philipg193 said:

We need something like this:

p4BqITm.jpg

Casino+babysitting

 

7042181_orig.jpg

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Acky.
10 minutes ago, Mirror Park Resident said:

Casino+babysitting

 

7042181_orig.jpg

Does it come in a dual holder? One on the front and one on the back? Just the one isn’t enough.

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JustAnothaBrickinDaWal
1 hour ago, Tez2 said:

After witnessing several DCH attempts gone wrong thanks to randoms, I have since convinced myself a good heist tutorial bundled with the new heist may just be evolutionary for half the community.

I had a guy who was level 100 and couldnt even do the fleece job

Edited by JustAnothaBrickinDaWal
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SwishiestRock29
3 minutes ago, JustAnothaBrickinDaWal said:

I had a guy who was level 100 and couldnt even do the fleece job

I had a level 300 who couldn’t fly a buzzard in prison break, also had a teammate who didn’t know how to check which gun has a suppressor during humane raid

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JustAnothaBrickinDaWal
5 minutes ago, SwishiestRock29 said:

I had a level 300 who couldn’t fly a buzzard in prison break, also had a teammate who didn’t know how to check which gun has a suppressor during humane raid

Lmao randoms are some of the most braindead things on the planet... They have the combined iq of driveway gravel

Edited by JustAnothaBrickinDaWal
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B_E_N_1992

They should put a golf course on the new Island 

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JustAnothaBrickinDaWal
4 minutes ago, B_E_N_1992 said:

They should put a golf course on the new Island 

We already have a golf course that nobody uses

Edited by JustAnothaBrickinDaWal
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Up2NoGood45
6 hours ago, suicidal_banana said:

@Eric Droster If your arcade is still very basic, its not actually a bug but some stupid world building feature (the place is a dump, so the lights flicker) you should be able to solve it by picking a theme for the place. If you already have picked a theme and lights still flicker, that shouldn't happen, try make a ticket for R* support and see what they have to say.

 

No, the whole DLC is "biggest update ever", the fact that casino is getting updated is just a part of it, not the whole DLC

I hope so

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Flash FM
10 minutes ago, B_E_N_1992 said:

They should put a golf course on the new Island 

I hope so, not only does Catalina have one irl but we could use another for sure

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US Marshal1911
1 hour ago, NTSV said:

That and I feel like the "evolution of heist play" is just going to be a revamp of all the heists. Giving us the ability to potentially single player some stuff like setups, and play doubles on the old hiests. Maybe adding a short storyline. Their use of Evolution just makes me think we're getting a remix, not a brand new thing.

I just want to have my two friends roll to the bank in a stolen car with NO SETUPS!! and put a shotgun to the teller's head and start grabbing money from drawers for a $50,000 payout. Like come on, why can we do that to the gas stations but not the multiple FLEECA banks??? What logic is that? I want what was advertised in the original GTA Online trailer!!! /rant over

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MaddenedGhost
1 hour ago, Tez2 said:

After witnessing several DCH attempts gone wrong thanks to randoms, I have since convinced myself a good heist tutorial bundled with the new heist may just be evolutionary for half the community.

you would still get to witness those wrong attempts.

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Spectre "2K"
2 hours ago, PhilPerlmutter said:

Hmm I don't know about the first guy because I never exit that way.

I suppose with lounge area near the vault, you mean that couch group with glass table right next to the elevator.

The trick is really that only one of the players does melee both, also the path of running is really important to avoid running into their cone of vision.

That and running in 1st person kind of helps that one of the guys only sees you while the other is being taken down already so he cannot react, spamming R helps to melee the other guy right after.

It can help to do patrol routes to get the path right the first time, how ever, if you run very close to the left corner right into the space between both guards, you should be fine.

 

At the beginning, I found Silent and Sneaky really hard, because I assumed i could not do certain things without being detected, for example killing by shooting through glass, or I thought running would be to noisy.

But often speed is the key to a successful melee attack, sure, if a guard is about to be dead one second later it doesnt matter if he had seen or heard you before for a second...

i think it just boils down to my friend being in north america and me being in europe, and the shaky connection making detection really inconsistent, but shooting is our workaround. Even then, sometimes the alarm is miraculously raised a good 5 seconds after a body was dropped. S&S is definitely my favorite approach once you get a route and rhythm down, it helps that it's one of the only approaches the "double dip" for the daily cash vault works in

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Standard Deluxe 59
1 hour ago, B_E_N_1992 said:

They should put a golf course on the new Island 

18 holes this time and even better if they move the hole periodically around the putting green like they do in real life.  

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