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Next DLC Speculation Topic Mk IX


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Please leave complaining to the Bitch & Moan Thread, and vehicle discussions in their respective threads. Participants and/or originators of arguments, bashing or bickering due to differing opinions or obvious bait WILL BE PENALIZED AT THE STAFF'S DISCRETION.

 

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Next DLC Speculation Topic Mk IX  

645 members have voted

  1. 1. When do you think the next update is going to be REVEALED?

    • October
      17
    • November
      297
    • December
      311
    • January
      20
  2. 2. When do you think the next update is going to be RELEASED?

    • Earlier than December
      25
    • December
      576
    • January
      22
    • Later
      22
  3. 3. Where do you think the new heist will take place?

    • A tropical casino island (e.g. inspired by Catalina Island)
      165
    • A new city or town, or a part of it (e.g. GTA SA's Liberty City bit)
      77
    • We goin' LC bois and gals, Three Leaf Clover style!
      63
    • "New location" is all lies, just a random place in the existing GTA V map!
      340
  4. 4. What do you think will be the highest possible payout for the new heist?

    • < GTA$2M
      126
    • GTA$2M - GTA$3M
      231
    • GTA$3M - GTA$4M
      167
    • GTA$4M - GTA$5M
      60
    • > GTA$5M
      61

This poll is closed to new votes


Recommended Posts

4 minutes ago, docpain222 said:

Haha, true. We can't have nice things. The beachs would look like ship graveyards. 

 

 

On the garage topic, I would love to get a vertical garage, let's say it can hold 100 cars, 10 per floor, 10 floors, and you have a screen (something similar to what's in the terrabyte) that brings your car requested to you. They could make it its own property to buy. 

 

 

We had that in Sa and 4

678ec5216035e9a78cd84f3f5ec3a75cbce14a24

CoKIHHjbMUpX2zEFoxni2BGW7fvWE8yjqP4_HxWg

 

 

And a luxury boat in 5

350?cb=20160410145220

 

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2 minutes ago, FezTunz313 said:

What is the point of completing it ?

A whole garage of a building, say 100 cars for 6-8M and a new business

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LaikaIvanova

I'm wondering how many boats we get, one is for sure atleast. I'd love to see something bigger that we can drive that isn't a tug.

20 minutes ago, Zak Ras said:

And there's already 2 animations, one for our character picking up and holding the Penthouse phone, all they'd need to do is tweak the arm and the spine so their not picking something up off a table and instead at their chest height (kinda like that reused EMP animation in the Gunrunning bunker intro, they tweaked and constrained that actors hand to not reach up for an Insurgent door that doesn't exist) or they could just use the animation Franklin has for picking up the phone in his assasination missions.

I know it would break certain moments in a pvp ground fight but I'd love to see online character actually picking up their phone like in singleplayer. All hail immersion.

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31 minutes ago, DeltaV20 said:

Welp the mile high club is still in construction but i think we will see the mile high club update this year cuz rockstar said gta online and red dead online will recieve variuos new dlc updates soon.

And that somehow proves mile high club will be a thing? lol

 

25 minutes ago, Zak Ras said:

And there's already 2 animations, one for our character picking up and holding the Penthouse phone, all they'd need to do is tweak the arm and the spine so their not picking something up off a table and instead at their chest height (kinda like that reused EMP animation in the Gunrunning bunker intro, they tweaked and constrained that actors hand to not reach up for an Insurgent door that doesn't exist) or they could just use the animation Franklin has for picking up the phone in his assasination missions.

Damn, you right! Its already in the game. And SP was full of animations of people picking up the phone. They could easily reuse that, you just have to modify the animations a little bit.

 

22 minutes ago, drizztle said:

We had that in Sa and 4

Speaking of the things we had...
28ZEl0G.png  350?cb=20100115044808 350?cb=20160213184710 350?cb=20100115052340

There was also a speedboat called Skivvy that was cut from GTAV for unknown reasons. But I think that was a police boat.

edit:
cnc offtopic... AGAIN... like we need to talk about it even more lol

Spoiler


1 hour ago, AUScowboy said:

f*ckING THANK YOU! Bunch of gaslighting, dumb mofos in this thread trying to act like that never happened and we're simply Cray Cray for mentioning the concept at all lol

Geez Louise chill your manbun and loosen it up a little bit. Don't you think its possible they left those vague "hints" simply basing them on that art and all the speculations in here? Cause they believed it the same way you did? How many time do they have to be wrong about something before you realize they are simply trying to predict stuff basing it on basically nothing, on tiny scraps of information they have and improvising the rest of it cause don't have a solid source anymore? Its like you forgetting that Yan and R*F* were the only people with a real source.

Just like when they tried to predict Hipsters part 2 theme (cause they probably knew about couple old cars)
Just like they tried to predict the end of support of gtao (basing it only on the number of dlcs per year)
Just like they predicted "2 dlcs in one" etc. The list goes on. 

Show me a single hint that happened before the concept art was published and then we can talk. Nothing wrong with fallowing those predictions, but you people blindly believing in everything you read in here is kinda silly. As far as we know CnC could be a simple adversary mode and nothing more, thats it. And most likely it never existed in the first place. We heard many times from reliable sources - the concept didn't fit gtao, it was boring no matter what they tried. But you are free to believe in whatever you want. But you'all constantly acting like it was 100% confirmed? lol. Like they never left hints that lead nowhere... 

They probably doing the same thing now. We talked about small islands and new yankton? So now they leaving "hints" about an island and some snow gifs. You won't know if there's any truth behind it until it happens. And if it won't, you simply forget about it. And the wort part about cnc is now you will never stop believing in it cause you have a convincing excuse for why it didn't happen...  So you just gonna keep bringing it up till the end of days? How many posts we need with "Well CnC surly was a thing but real life events stopped them from releasing it" ? 5? 10? 20 per week? What does that add to the conversation? 

 

 

Edited by Piro
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3 minutes ago, LaikaIvanova said:

I'm wondering how many boats we get, one is for sure atleast. I'd love to see something bigger that we can drive that isn't a tug.

If they do they have to make it armored else the legend says mk2 roams the oceans of LS hunting for a prey to lock on.

5 minutes ago, Piro said:

350?cb=20100115052340

 

4aw8xk.jpg

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LaikaIvanova
4 minutes ago, bwatinc said:

If they do they have to make it armored else the legend says mk2 roams the oceans of LS hunting for a prey to lock on.

One more reason to use the humble Stronkberg during the first 48 hours after the update hits.

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11 minutes ago, LaikaIvanova said:

One more reason to use the humble Stronkberg during the first 48 hours after the update hits.

Interesting what if they add a new submersible that can be docked to the yatch?

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33 minutes ago, bwatinc said:

If they do they have to make it armored else the legend says mk2 roams the oceans of LS hunting for a prey to lock on.

Yeah, Sea version of terrorbyte would be great for that.
latest?cb=20111111041503

Spoiler

Rebel_Corvette.jpeg



Or a weaponized boat with countermeasures. Or a boat that you simply can't lock-on to in general. Would be great to have something to bait them into the middle of the ocean just to kill them with a strong minigun

maxresdefault.jpg

Spoiler

9229b0c4ab22fca48d5170d4d0216e05.jpg 

1406598084105.jpg

moRY9qg.gif


^ The last one is a boat from "Thunder in Paradise". Would fit the whole 80s movie theme they love so much

 

28 minutes ago, LaikaIvanova said:

One more reason to use the humble Stronkberg during the first 48 hours after the update hits.

If only they added a new one thats faster underwater...
 

15 minutes ago, bwatinc said:

Interesting what if they add a new submersible that can be docked to the yatch?

Having new spawn points for amphibious vehicles around the yacht would be a dream. Sea Breeze, Sea Sparrow, Sromberg, Dodo, whatever you want.

Sadly I don't see them adding anything cool like that in this tiny filler.

Edited by Piro
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Less than 46 hours, girlos and bois.

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LaikaIvanova
6 minutes ago, Piro said:

Having new spawn points for amphibious vehicles around the yacht would be a dream. Sea Breeze, Sea Sparrow, Sromberg, Dodo, whatever you want.

Who knows, maybe they reworked the super yacht a bit and we get spawnpoints now for personal amphibious vehicles.

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6 minutes ago, Piro said:

Having new spawn points for amphibious vehicles around the yacht would be a dream. Sea Breeze, Sea Sparrow, Sromberg, Dodo, whatever you want.

Sadly I don't see them adding anything cool like that in this tiny filler.

That would be good too as the missions will definitely be sea related.

 

7 minutes ago, Piro said:

Yeah, Sea version of terrorbyte would be great for that.

Exactly, The pic you posted is the perfect thing we need: Hovercraft and Armored (hopefully with anti-aircraft/boats)

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3 minutes ago, LaikaIvanova said:

Who knows, maybe they reworked the super yacht a bit and we get spawnpoints now for personal amphibious vehicles.

Would be great, but my expectations are extremely low right now. If they were to upgrade the yacht in any way, they would show that in the pictures. But sadly it looks exactly the same, with the same vehicles around it

picture from newswire:

Spoiler

9df7239c28ed906aa12f0146e43a61fb3aad7130


picture from 2015:

Spoiler

3D5zCNk.jpg


Tho a small part of me still hopes theres a a hidden door or the left side for customizing vehicles. At at least a new interior. But thats just wishful thinking at this point.

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suicidal_banana
6 hours ago, Smart speculation1 said:

What kind of QOL changes do y’all want to see on Tuesday? 

- Fix the stupid doors to like half the properties in the game getting you stuck

- Nerf the Opp MK2 some more, idk make its rockets slower or rate of fire slower or something like that, or just remove counters because lately more and more griefers seem to have become aware of chaff (dammit!)

- "Do not disturb" mode for phone
 

----------------------

5 hours ago, PP.Fang said:

Buy every car!? not enough GaRaGe space!? i’m so poor I signed up for gmail just to eat the spams and you guys are telling me y’all have like over 200 cars!?

Also can we talk about possible new properties? maybe a tuning shop or a studio apartment we can own?

Even more vehicles when i start including planes helis boats etc 😛 its just because some of us have been playing the game for so long though, and honestly after level 120 (read: nothing to unlock anymore) what else are you going to do?
New properties wont be very likely for this summer DLC, they will most definitely be part of the next 'biggest ever' DLC tho. Theres a tiny chance we might be allowed to buy more garages/apartments but who knows.
 

----------------------

1 hour ago, EkaSwede said:

One thing I'd like as a QoL would be to properly park boats in the sea using an achor function. It's fun to go boating, but if I hop off to swim the thing will just drift away!

Agreed! also for the Technical Aqua, Blazer Aqua & Stromberg please.

 

----------------------

1 hour ago, AUScowboy said:

f*ckING THANK YOU! Bunch of gaslighting, dumb mofos in this thread trying to act like that never happened and we're simply Cray Cray for mentioning the concept at all lol

Calm down, nobody's calling you "Cray Cray" (lol) its just that a lot of us dont really see R* as the kind of company thats afraid to release anything, they never have been. And for all non-americans the whole police drama is completely meaningless, yes its terrible that bad things happen between the police and people of color in the US but why would that be our problem? Dont start about how R* is an American company, its kinda more Scottish anyway, and the US isnt the only nor the biggest market. And yea im sorry but so far nobody has managed to convince me we ever even had any decent leaks hinting to C&C at all, i keep giving you people the benefit of the doubt (because there was one thing that does kinda hint at C&C in the bloody game but none of you have actually mentioned it) but then time and time again these claims end up being based on 'leaks' from people with 0 leaking-street-cred. Im sorry that being skeptical makes me a dumb mofo :kekw:

 

----------------------

41 minutes ago, LaikaIvanova said:

I'm still waiting for a bit love to solo players. As much as I love playing with others, most of the time people either don't do anything or they are just so incredibly bad, even npc's would be more a help. What would I pay for hirable NPC workers that can pick up crates and follow me around!

Just imagine NPC's like the ones you rescue from some of the clubhouse contracts. Just follow you and if they get near a crate they walk towards it and pick it up. Would be easy to implement I think and Rockstar could balance it by making them cost you daily fees again.

Would love to get bodyguard/helper npc's at some point but if its ever going to happen im pretty sure it will be after (or at the same time) as the elusive mansions, they would totally market this as a thing for rich kingpin players.

 

----------------------

33 minutes ago, docpain222 said:

On the garage topic, I would love to get a vertical garage, let's say it can hold 100 cars, 10 per floor, 10 floors, and you have a screen (something similar to what's in the terrabyte) that brings your car requested to you. They could make it its own property to buy. 

I kinda hope we get this some day, and would be willing to pay a couple of million for sure, but i dont really want it to be 10 separate floors each with their own loading screen, that would just be annoying, id much rather have only 4 floors or something, maybe they could let us pick what cars are covered with cloth (like happens in the ceo import/export garage) to keep stuff running smoothly on some older machines? (if that will even carry over to the re-re-release anyway? because freemode player count is going up to 64 and car meets are a fairly common thing, so if the new consoles are expected to handle that then surely they can handle 25 cars in a glorified box?)

 

----------------------

16 minutes ago, Piro said:

Yeah, Sea version of terrorbyte would be great for that.

Spoiler

latest?cb=20111111041503

Yes please! or if this is too nice to get, then yes to that (or any) stealth boat.

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38 minutes ago, Classique said:

Less than 46 hours, girlos and bois.

tbh, one side of me says

 

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LaikaIvanova
55 minutes ago, suicidal_banana said:

what else are you going to do?

Uhm, well...I love spam calling tryhards with my ingame phone so they die in pvp since they can't kill themselves quick enough due to my phone calls blocking controls.

I know. I'm savage.

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ghostsoap01
30 minutes ago, KingTheSon said:

tbh, one side of me says

 

 

Bogan approves....

 

Spoiler

Willpower absorption | Tony Kornheiser's "Why" | Know Your Meme

 

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Not sure if this has been mentioned already (I haven't seen the past 60 pages or so and I don't really want to put myself through that) but what if the yacht missions being added is a sign of things to come? If the Heist DLC coming in the winter is based on a small island a while away from San Andreas, what if the yacht is the way to start the heist (like the Arcade or Facility, but with no setup cost for the heist itself to compensate for the huge price tag of the yacht, you could also just have the base model yacht to do the heist to make it easier and more accessible to new players), and it also acts as our transportation to the island itself? To avoid stuff like crashing and beaching the yacht they could just show a cutscene of the yacht sailing, and then when the gameplay starts again the yacht could be stationary outside the island where you use other means of transport to get on land.

They could even implement details similar to a Naval DLC into it like by basing a lot of the setup missions in the ocean and giving you a new sea vehicle to use for them (much like the Air Freight Cargo missions). You'd also unlock the trade price for the vehicle once you had completed the heist setup where you use it.

I don't expect any of this to be added, just some wishful thinking I had, it would be cool to see though.

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5 minutes ago, Neonchu said:

Not sure if this has been mentioned already (I haven't seen the past 60 pages or so and I don't really want to put myself through that) but what if the yacht missions being added is a sign of things to come? If the Heist DLC coming in the winter is based on a small island a while away from San Andreas, what if the yacht is the way to start the heist (like the Arcade or Facility, but with no setup cost for the heist itself to compensate for the huge price tag of the yacht, you could also just have the base model yacht to do the heist to make it easier and more accessible to new players), and it also acts as our transportation to the island itself? To avoid stuff like crashing and beaching the yacht they could just show a cutscene of the yacht sailing, and then when the gameplay starts again the yacht could be stationary outside the island where you use other means of transport to get on land.

They could even implement details similar to a Naval DLC into it like by basing a lot of the setup missions in the ocean and giving you a new sea vehicle to use for them (much like the Air Freight Cargo missions). You'd also unlock the trade price for the vehicle once you had completed the heist setup where you use it.

I don't expect any of this to be added, just some wishful thinking I had, it would be cool to see though.

 

I like the idea, but we still need some purchasable propertys (rather than houses) on this Island.

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5 minutes ago, Neonchu said:

Not sure if this has been mentioned already (I haven't seen the past 60 pages or so and I don't really want to put myself through that) but what if the yacht missions being added is a sign of things to come? If the Heist DLC coming in the winter is based on a small island a while away from San Andreas, what if the yacht is the way to start the heist (like the Arcade or Facility, but with no setup cost for the heist itself to compensate for the huge price tag of the yacht, you could also just have the base model yacht to do the heist to make it easier and more accessible to new players), and it also acts as our transportation to the island itself? To avoid stuff like crashing and beaching the yacht they could just show a cutscene of the yacht sailing, and then when the gameplay starts again the yacht could be stationary outside the island where you use other means of transport to get on land.

They could even implement details similar to a Naval DLC into it like by basing a lot of the setup missions in the ocean and giving you a new sea vehicle to use for them (much like the Air Freight Cargo missions). You'd also unlock the trade price for the vehicle once you had completed the heist setup where you use it.

I don't expect any of this to be added, just some wishful thinking I had, it would be cool to see though.

Me and some members have talked about that already.

I guess,a new island /city which cost u some ticket fee is probably what happen in December, maybe we can go there with yacht with another price....maybe R* make yacht go through island as spawn point....

 

However, it doesn't mean the new city island is really big as R* can make a dock to keep all players yacht there.

 

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1 hour ago, suicidal_banana said:

 

I kinda hope we get this some day, and would be willing to pay a couple of million for sure, but i dont really want it to be 10 separate floors each with their own loading screen, that would just be annoying, id much rather have only 4 floors or something, maybe they could let us pick what cars are covered with cloth (like happens in the ceo import/export garage) to keep stuff running smoothly on some older machines? (if that will even carry over to the re-re-release anyway? because freemode player count is going up to 64 and car meets are a fairly common thing, so if the new consoles are expected to handle that then surely they can handle 25 cars in a glorified box?)

 

 

Was on my phone before so I didnt include a picture, but Something like this would be cool:

Spoiler

Where Was That Parking Garage in Mission: Impossible IV? | Garrett ...

 

 

 

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2 minutes ago, docpain222 said:

Was on my phone before so I didnt include a picture, but Something like this would be cool:

  Hide contents

Where Was That Parking Garage in Mission: Impossible IV? | Garrett ...

 

 

 

Looks cool but I feel people here want to drive their car out of the building from windows with a parachute

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If they aren't going to give us more personal garages let us use the public garages like casino or maze bank arena and many more across the map where we can interact with the gatekeeper to spawn the car (in that particular parking lot)

8 minutes ago, docpain222 said:

Was on my phone before so I didnt include a picture, but Something like this would be cool:

  Reveal hidden contents

Where Was That Parking Garage in Mission: Impossible IV? | Garrett ...

 

 

 

 

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johnwasmyfathersname
3 hours ago, Zak Ras said:

And there's already 2 animations, one for our character picking up and holding the Penthouse phone, all they'd need to do is tweak the arm and the spine so their not picking something up off a table and instead at their chest height (kinda like that reused EMP animation in the Gunrunning bunker intro, they tweaked and constrained that actors hand to not reach up for an Insurgent door that doesn't exist) or they could just use the animation Franklin has for picking up the phone in his assasination missions.

okay, this is a really good idea.

 

i would love if they added freemode "pickup" missions, where you pick up the payphone or find a envelope in a garbage can. you'd get instructions to go kill a set of people around the map, or maybe fight a gang attack. the pay would have to be good though, thinking maybe 40k-50k, has to be some type of incentive. of course I made it sound simple, but they could add other things to make it more difficult. other players being hired to stop you, or your wanted level increasing as you go to the different assassination spots.

 

seriously, this would be really cool.

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3 minutes ago, johnwasmyfathersname said:

okay, this is a really good idea.

 

i would love if they added freemode "pickup" missions, where you pick up the payphone or find a envelope in a garbage can. you'd get instructions to go kill a set of people around the map, or maybe fight a gang attack. the pay would have to be good though, thinking maybe 40k-50k, has to be some type of incentive. of course I made it sound simple, but they could add other things to make it more difficult. other players being hired to stop you, or your wanted level increasing as you go to the different assassination spots.

 

seriously, this would be really cool.

a more tough mission would be like rescuing a certain ped/group of peds from merryweather/Avons goons (imagine juggernauts during this :@) and dropping them in a particular place while we're in a global signal.

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regardless if whether we get a new map in the nest dlc we are getting one at some point when 6 comes out vice city will be added to the new online . 

the whole point of making online  was to have map expansions 

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24 minutes ago, johnwasmyfathersname said:

okay, this is a really good idea.

 

i would love if they added freemode "pickup" missions, where you pick up the payphone or find a envelope in a garbage can. you'd get instructions to go kill a set of people around the map, or maybe fight a gang attack. the pay would have to be good though, thinking maybe 40k-50k, has to be some type of incentive. of course I made it sound simple, but they could add other things to make it more difficult. other players being hired to stop you, or your wanted level increasing as you go to the different assassination spots.

 

seriously, this would be really cool.

They planned that sort of thing for SP DLC, one of its episodes had you experience a zombie apocalypse and you would visit payphones around the city to start out missions. At least, that's what the coords for a few missions pointed me to. It would be fun to see that added to online in the form of mini freemode missions.

Edited by Fun 2
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How much the new yacht missions will pay? do you guys think it will pay 30k just like client jobs. 

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1 minute ago, FezTunz313 said:

How much the new yacht missions will pay? do you guys think it will pay 30k just like client jobs. 

I'm leaning towards this too.

Maaaaybe even chips as payout, perhaps? Yachts and casinoes goes hand-in-hand afterall.

 

 

Thanks to Monaco, kek

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13 hours ago, Xiled said:

So given how some players have used the closest apartment and closest arcade for the heists, if yachts somehow play a role in the next heist, the game is not going to handle all those yachts in the same area very well. Any more than 3 people with a yachts in the same spot may cause potential issues in the future. Game will have to relocate yachts any time more than 3 people have one since most will want it close as possible to the heist. Than after you get the white screen of doom after finishing said heist, the game will not only attempt to put you and your members in the same freemode, it will also take longer cause of the yachts. And disconnects after finishing heists will skyrocket even more than they happen now.

 

Let's hope R* thought of this before the update in 3 days. lul 

Heists take place in an instanced lobby, I doubt Rockstar would encounter issues with rearranging player yachts, that's if the yachts would even play a part in the new heists. If they do, the three randoms or friends that join you become part of your organization and spawn at your yacht. Simple as that.

Edited by Fun 2
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This did not age well, and I'm glad it didn't, lol.

 

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Edited by Classique
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