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Next DLC Speculation Topic Mk IX


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Please leave complaining to the Bitch & Moan Thread, and vehicle discussions in their respective threads. Participants and/or originators of arguments, bashing or bickering due to differing opinions or obvious bait WILL BE PENALIZED AT THE STAFF'S DISCRETION.

 

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Next DLC Speculation Topic Mk IX  

645 members have voted

  1. 1. When do you think the next update is going to be REVEALED?

    • October
      17
    • November
      297
    • December
      311
    • January
      20
  2. 2. When do you think the next update is going to be RELEASED?

    • Earlier than December
      25
    • December
      576
    • January
      22
    • Later
      22
  3. 3. Where do you think the new heist will take place?

    • A tropical casino island (e.g. inspired by Catalina Island)
      165
    • A new city or town, or a part of it (e.g. GTA SA's Liberty City bit)
      77
    • We goin' LC bois and gals, Three Leaf Clover style!
      63
    • "New location" is all lies, just a random place in the existing GTA V map!
      340
  4. 4. What do you think will be the highest possible payout for the new heist?

    • < GTA$2M
      126
    • GTA$2M - GTA$3M
      231
    • GTA$3M - GTA$4M
      167
    • GTA$4M - GTA$5M
      60
    • > GTA$5M
      61

This poll is closed to new votes


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—TheSquid—
1 hour ago, JustAnothaBrickinDaWal said:

The gtaiv Bobcat stepside would be nice too

Totally forgot about that. I'd take it in a heartbeat and kick the Yosemite out forever. 

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51 minutes ago, JustAnothaBrickinDaWal said:

Lol, MK2... Fixed... What a joke 🤣, a bigger joke than the bikes existence itself... Its not even remotely balanced.

 

It obsceleted every vehicle in existence, all for the purpose of some players who have no skill to pay there way through everything.. Thats its sole existence to cater towards greifers and casuals with no skill... I dont care how usefull it is for grinding.

I agree with this 1000%

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2 hours ago, Black-Dragon96 said:

 

Calm the f down. Nobody is taking away you broomstick.

The missiles however should be takes off. Same thing with the Deluxo and the mk1. Give them high damage machineguns instead and maybe even the slow firerate lowdamage canons the mk2 can equip.

I expect them to not give it a hard nerf for the 4th update in a row. All they would have to do is remove the lock on rockets from it, and it would be 10x less annoying overnight. Was a time when the buzzard only had lock on homing rockets, later they added the non lock on rockets to it. Just do the same to mk2 but remove the lockon part and people would be happy. The easiest nerf they could do to it.

 

Anything else would take like 10% more effort and they are not a fan of any effort at all. Like lowering the rocket count to a single rocket, removing lock on rockets, making it have buzzard rockets, making the rockets do like 10% the damage they do, A lot of simple things they could do to actually nerf their monetized griefing flying monstrosity they put in the game.

 

Plus putting the lowered hitbox back on the savage and other helicopters would be a good idea as well. Back in san andreas, you could take like 2 hydra rockets and you could keep flying helicopters like the mighty Hunter and heroic Sea Sparrow. Plus every plane can be damaged, like ailerons, and elevators and still fly, harder to control, but more fun than in v where they instant blow up... :D

 

Also happy day 163 since last update released. 

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—TheSquid—
37 minutes ago, JustAnothaBrickinDaWal said:

Aircraft work too.

Hell, at least you can crash a jet. Helicopters are suicide in general unless you're incredibly skilled. Both have trash homing missiles. The Mk.II really is a special kind of awful because it trumps everything except for a few jets—and even then, they're still going to be stuck doing loops and dodging missiles. I miss the days where jets and tanks were at the top of the food chain because they led to crazy encounters. It's so much easier to destroy vehicle cargo with a Mk.II because you can get so close that it's a guaranteed kill without the risk of a dive bomb.

 

@Fun 2 I doubt the subject has ever come up wherever you got your information from, but do you know if Rockstar would even be willing to remove any vehicles from the game? Are the logistics too complicated?

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Suq_Maidic

Honestly they wouldn't even need to remove the missiles form the Mk. 2, all they would have to do is make them the same lock-on strength as the buzzard (along with the ruiner, deluxo, and stromberg). Bonus points if they actually require the lock-on indicator to go red before it acts as a homing missile.

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6 minutes ago, Suq_Maidic said:

Honestly they wouldn't even need to remove the missiles form the Mk. 2, all they would have to do is make them the same lock-on strength as the buzzard (along with the ruiner, deluxo, and stromberg). Bonus points if they actually require the lock-on indicator to go red before it acts as a homing missile.

This has been my suggestion since the Mk2 was added back in 2018.

 

No homing missile in this game has any businesses being so good as those are, they're literally fire-and-forget.

 

If they had the same tracking of the Buzzard, along with all other meme vehicles, then this would make the Savage, the Buzzard, Hunter, Akula and even a bunch of Fighters from Smuggler's Run viable for combat again.

 

Some braindead tryhards would go back to their jets, but those can be shot out of the sky now with some luck, skill and talent.

 

 

In the mean time, I'll just kill the Mk2 idiots while parachuting.

Edited by Pedinhuh
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13 minutes ago, Xiled said:

I expect them to not give it a hard nerf for the 4th update in a row. All they would have to do is remove the lock on rockets from it, and it would be 10x less annoying overnight. Was a time when the buzzard only had lock on homing rockets, later they added the non lock on rockets to it. Just do the same to mk2 but remove the lockon part and people would be happy. The easiest nerf they could do to it.

 

Anything else would take like 10% more effort and they are not a fan of any effort at all. Like lowering the rocket count to a single rocket, removing lock on rockets, making it have buzzard rockets, making the rockets do like 10% the damage they do, A lot of simple things they could do to actually nerf their monetized griefing flying monstrosity they put in the game.

 

Plus putting the lowered hitbox back on the savage and other helicopters would be a good idea as well. Back in san andreas, you could take like 2 hydra rockets and you could keep flying helicopters like the mighty Hunter and heroic Sea Sparrow. Plus every plane can be damaged, like ailerons, and elevators and still fly, harder to control, but more fun than in v where they instant blow up... :D

 

Also happy day 163 since last update released. 

I agree that the MK2 is horrible for the multiplayer aspect of the game, that said it's an amazing grinding tool.

 

If they were to remove the lock on rockets (which I'm fine with) the people that bought it better get full compensation on the sale. It would be rendered completely useless for a lot of the jobs in comparison to the other aircraft in the game.

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JustAnothaBrickinDaWal
1 hour ago, Black-Dragon96 said:

Lazer as in P996 Lazer.

Aka. this beautyfull birdy:

P996LAZER-GTAV-front.png

 

I love when they spamm missile after missile hoping to get me, while I just fly a circle.

When they run out of ammo they are pretty much sitting ducks for my canons.

 

Imma go out on a limb and say that you will change this oppinion very quickly after getting spawntrapped for 45 minutes.

Pyro, molotok, rouge, p45 nakota, lazer.

 

They all work all you need is chaff and patience

Edited by JustAnothaBrickinDaWal
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18 minutes ago, GTAMamba said:

I agree that the MK2 is horrible for the multiplayer aspect of the game, that said it's an amazing grinding tool.

 

If they were to remove the lock on rockets (which I'm fine with) the people that bought it better get full compensation on the sale. It would be rendered completely useless for a lot of the jobs in comparison to the other aircraft in the game.

They never gave people a refund when they nerfed the rhino tank. The mk2 wouldn't be useless as its still one of the quickest means of travel. 1 vehicle shouldn't be the best at everything in the game. You can still spawn a buzzard at your feet like we could do since 2015. If anything the mk2 slows down grinding, the thing people love. Also hurts sales of certain fish cards when people only wanna buy 1 vehicle instead of multiple. Nerfing it [finally] would have players buying more vehicles which is good for business :D

 

You know something is wrong when a faggio with sticky bombs can kill a rhino quicker than another rhino can. Meanwhile the best vehicle to take down a mk2, is itself. 

p3XEY6Y.png

 

Edited by Xiled
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5 minutes ago, Xiled said:

They never gave people a refund when they nerfed the rhino tank. The mk2 wouldn't be useless as its still one of the quickest means of travel. 1 vehicle shouldn't be the best at everything in the game. You can still spawn a buzzard at your feet like we could do since 2015. If anything the mk2 slows down grinding, the thing people love. Also hurts sales of certain fish cards when people only wanna buy 1 vehicle instead of multiple. Nerfing it [finally] would have players buying more vehicles which is good for business :D

 

You know something is wrong when a faggio with sticky bombs can kill a rhino quicker than another rhino can. Meanwhile the best vehicle to take down a mk2, is itself. 

p3XEY6Y.png

 

Honestly if they nerfed the missiles on the MK2 to where they couldn't lock on, I would sell it instantly and just go back to the buzzard.

 

I was just fine with the buzzard before and having missiles that can lock in would make the buzzard better again in jobs which is all I care about. 

 

As far as combat I couldn't care less as I never used the MK2 to attack other people anyway (unless they attacked me first).

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AdriiRozayXOXO

A fix for the MKII would be to make it where it can only lock on to other weaponized cars and planes

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Suq_Maidic
Just now, XOIIIIIXIIIIIXO said:

A fix for the MKII would be to make it where it can only lock on to other weaponized cars and planes

I disagree. At the moment there are very few aircraft that can compete with the Mk. II. and this would sh*t on most of the gunrunning vehicles for no good reason. Not to mention the oddball cars that have no business being in the weaponized category but feature sh*t-tier machine guns anyway.

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Standard Deluxe 59
1 hour ago, XOIIIIIXIIIIIXO said:

A fix for the MKII would be to make it where it can only lock on to npcs

Fixed that for you. Now the "durr the Dipsh*t MKII iz gud fur grinding so we can't remove it" people won't have anything to complain about and most people hoping for the Dipsh*t MKII getting nerfed to hell should be content. The only people that'll hate that fix are your average Dipsh*t MKII users, the 97% who use it for cheap hit and run kills. 

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CarimboHanky
2 hours ago, GTAMamba said:

If they were to remove the lock on rockets (which I'm fine with) the people that bought it better get full compensation on the sale. It would be rendered completely useless for a lot of the jobs in comparison to the other aircraft in the game.

the mk2 can be balanced without been rendered useless. they could easily make the homing missiles NOT lock onto player vehicles, that will solve 99% of the mk2 griefing issues while still keeping it usefull for everything else.

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2 hours ago, Suq_Maidic said:

Honestly they wouldn't even need to remove the missiles form the Mk. 2, all they would have to do is make them the same lock-on strength as the buzzard (along with the ruiner, deluxo, and stromberg). Bonus points if they actually require the lock-on indicator to go red before it acts as a homing missile.

Remove countermeasures

make people be able to fall

 

there, its fixed

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SummerFreeze
3 hours ago, CptAmeric3a said:

That would bring out the jet crews again and that was pure hell at times when 5 or 6 jets spawn killed you. I enjoy shotgunning those Kuruma kids so much though.

If only the explosive rounds are removed, you could still shoot down jets very quickly with FMJ rounds + BST.

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4 hours ago, —TheSquid— said:

 

do you know if Rockstar would even be willing to remove any vehicles from the game? Are the logistics too complicated?

People have been trying to get rid of vehicles they don't like for years, and with no success, I doubt they'll remove anything. Better countermeasures is the way to go. Explosive rounds for jets worked a treat.

 

I would like a Wonder Woman style lasso that coud snag an OPMKII and bring it down. Stupid up'n'Atomizer.

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4 hours ago, —TheSquid— said:

@Fun 2 I doubt the subject has ever come up wherever you got your information from, but do you know if Rockstar would even be willing to remove any vehicles from the game? Are the logistics too complicated?

The subject of removal won't be brought up unless said vehicle is beyond the possible levels of f*ckery that bugs cause.

Not to mention, you would have to refund all the players who bought it up plus I don't think Rockstar can completely remove it as in erase it from the assets, because that will cause more bugs. Putting it in the blacklist would be easier, but then it's like you have this un-used vehicle taking some space for no reason at all.

Once a vehicle is released, the chances of removal are very slim. I guess that's one of the benefits of the dripfeed which allowed Rockstar to keep the Jester Classic hidden until it was fixed with a new update.

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1 hour ago, skc_2srk said:

Remove countermeasures

make people be able to fall

 

there, its fixed

That's as useful as making it spawn halfway across the street, instead of at your feet. That is not the issue people have with that anomaly of a bike. The rockets have always been the problem with the bike. They are worse than the orbital cannon, which got more "nerfs" than said bike. 

Edited by Xiled
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Insoluble Fiber
2 minutes ago, Fun 2 said:

The subject of removal won't be brought up unless said vehicle is beyond the possible levels of f*ckery that bugs cause.

Not to mention, you would have to refund all the players who bought it up plus I don't think Rockstar can completely remove it as in erase it from the assets, because that will cause more bugs. Putting it in the blacklist would be easier, but then it's like you have this un-used vehicle taking some space for no reason at all.

Once a vehicle is released, the chances of removal are very slim. I guess that's one of the benefits of the dripfeed which allowed Rockstar to keep the Jester Classic hidden until it was fixed with a new update.


The problem could be fixed if maybe they disarmed it? or made the missiles less effective? Removing it completely would not be so good for the grinders.  

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9 minutes ago, Fun 2 said:

The subject of removal won't be brought up unless said vehicle is beyond the possible levels of f*ckery that bugs cause.

Not to mention, you would have to refund all the players who bought it up plus I don't think Rockstar can completely remove it as in erase it from the assets, because that will cause more bugs. Putting it in the blacklist would be easier, but then it's like you have this un-used vehicle taking some space for no reason at all.

Once a vehicle is released, the chances of removal are very slim. I guess that's one of the benefits of the dripfeed which allowed Rockstar to keep the Jester Classic hidden until it was fixed with a new update.

So what ended up happening to that other Jester classic model? They were going to release that car in the SSASSS. Than players noticed R* did a terrible job with the car, than R* never released it. Than in after hours they released the new Jester classic, unfortunately still with the handling flags.  

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AdriiRozayXOXO

Even if they removed the MKII, there will still be the Runier 2000 CEO, Deluxo and the Stromberg all of which have very good rockets

 

Removing it will not make a difference, because griefers will still use those other vehicles lol

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9 minutes ago, XOIIIIIXIIIIIXO said:

Even if they removed the MKII, there will still be the Runier 2000 CEO, Deluxo and the Stromberg all of which have very good rockets

 

Removing it will not make a difference, because griefers will still use those other vehicles lol

And griefing would still be less with those 3 cars combined in the same lobby compared to a single mk2.  Plus it would take longer to destroy others players, instead of a 120mph flying craft that can turn instantly in the sky. The deluxo is much slower and a bigger target. At least the ceo work rk2 has a cooldown. The normal r2k has  nearly 1/3rd the ammo count of the mk2.  Stromberg is limited to the ground. If a player memorizes terrorbyte locations the 5 minute cooldown on the mk2, can easily be 1/3rd of that 5 minutes to get another one. Still takes less time to get a mk2 respawned than it was to get another hydra in the game if yours was destroyed. 

Edited by Xiled
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Actually, why the heck some businesses offer delivery vehicles that can't be locked on, yet other businesses are exposed to lock-ons?

All delivery vehicles should be like Nightclub delivery vehicles.

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10 minutes ago, Fun 2 said:

Actually, why the heck some businesses offer delivery vehicles that can't be locked on, yet other businesses are exposed to lock-ons?

All delivery vehicles should be like Nightclub delivery vehicles.

Wasn't it just the ceo crate vehicles you could lock onto? When the hydra was the main toy people destroyed stuff with. 

You shouldn't be able to lock on to any of the vehicles, that would be a good change. 

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JustAnothaBrickinDaWal

 

50 minutes ago, XOIIIIIXIIIIIXO said:

Even if they removed the MKII, there will still be the Runier 2000 CEO, Deluxo and the Stromberg all of which have very good rockets

 

Removing it will not make a difference, because griefers will still use those other vehicles lol

Yes, But theres a fine line between the two groups. Destroying a stromberg, scramjet, vigilante, or deluxo isnt impossible theyre cars you can see them from a distance and they stay on the ground for the most part, which means they can be attacked from the air or shot out by gunfire. Any skilled player could destroy any of those vehicles with no issue because they all can be countered.

 

A mk2 however flies without an altitude limit and has a rocket booster, its like swatting a damn mosquito but 100x worse. With chaff, its manueverability, and high accuracy missiles, 20 missile capacity, and its ability to be spawned instantly you start to see the issue it has no proper balance or counters.

 

The only proper counters are high speed aircraft armed with missiles and chaff; pyro, molotok, lazer, rogue and well amored vehicles MOC Cab's, nightshark, etc. 

 

Any helicopter that isnt a hunter will get destroyed and most other weaponized vehicles like the ones mentioned at the beginning will end in a trade kill

Edited by JustAnothaBrickinDaWal
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Black-Dragon96
49 minutes ago, XOIIIIIXIIIIIXO said:

Even if they removed the MKII, there will still be the Runier 2000 CEO, Deluxo and the Stromberg all of which have very good rockets

 

Removing it will not make a difference, because griefers will still use those other vehicles lol

The stromberg is limited to the ground and has a huge windscreen that makes it easy to get shot out of it.

The Ruiner 2000k is also mostly limited to the ground, easy to get shot out of, and blows up after 1 explosive. Ammo is limited to 8.

I however agree on the deluxo. That thing shouldnt have missile either especially not the ones it has.

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CarimboHanky
1 hour ago, XOIIIIIXIIIIIXO said:

Even if they removed the MKII, there will still be the Runier 2000 CEO, Deluxo and the Stromberg all of which have very good rockets

 

Removing it will not make a difference, because griefers will still use those other vehicles lol

having someone use those vehicles to grief feel less of a cheap kill than using the mk2...

 

im so tired of getting into a gun fight with someone and reading on the screen

 

**Bigness Tryhard Lzzzzz Has Registered as MC President**

 

you know he is about to get a mk2

 

this days people have no ground game, the only way they seem to be able to survive is by using the damn mk2.

Edited by CarimboHanky
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1 hour ago, Fun 2 said:

Actually, why the heck some businesses offer delivery vehicles that can't be locked on, yet other businesses are exposed to lock-ons?

All delivery vehicles should be like Nightclub delivery vehicles.

It all goes back to Rockstar not touching old content. When Finance & Felony and Bikers released, there were no weaponized vehicles (the only threats were Lazers/Hydras and the Buzzard, but only with non-lock on missiles, because the Buzzard's lock-ons are not very good in motion). When Gunrunning came out with the Oppressor, they realized it wasn't very balanced and so removed the lock on on those sell vehicles starting from there

On 5/22/2020 at 12:05 AM, Fun 2 said:

The triple money on Bunkers, was a mistake. Simple as that, it wasn't planned from the start, take the video on last week newswire article, it was made a few days or a week before the event went live.

Well, but the Newswire on that day came way later than any other time. Rockstar release their Newswires at 6 PM UK at the latest (usually at 3 PM though), while on that day they released it around 7:30 UK. Pretty suspicious if you ask me

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rollschuh2282
1 hour ago, Xiled said:

So what ended up happening to that other Jester classic model? They were going to release that car in the SSASSS. Than players noticed R* did a terrible job with the car, than R* never released it. Than in after hours they released the new Jester classic, unfortunately still with the handling flags.  

Bc R* just overwrites stuff during loading with the patchday packs, the original broken jester classic model still exists in the files.

They just overwrite it during loading with the fixed model.

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