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Can I fix this bugs-GTASA Android version 2.0


Sabre442
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After I download GTASA Android 2.0,I use my save file from Social club (Saved by my iOS device before) and I meet this bug.Just meet in Doherty,San Fierro,the only crane in the construction always rotate around the shaft and Cement hole in mission Deconstruction has been disappeared.Go a little further to nearest fire department,the surrounding walls disappeared, revealing Blue hell,and cement hole appear above the Firetruck.Final,I go to crack factory on mission Yay Ka Boom Boom,and the wall of the broken factory flicker,like the two factory texture are being inserted (also meet on my iOS device).I have downloaded a lot of file save,but just only fire department wall and Cement hole can be fix,and disappear in different save.I don't have more problem with flicker screen.Help me!

Edited by Sabre442
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I might have an explanation for your glitch - maybe. According to my file dates, SA Mobile v1.06 was released sometime in November of 2014. Prior to v1.06, there were slight differences in how objects were stored. As far as I can tell, the v1.06 format is 100% compatible with iOS, Android and WinStore, and still in use with SA Mobile v2.0.  I would expect problems converting a pre-1.06 iOS save with an Android device. The old save would need to be loaded with an iOS device to be properly converted to the compatible format.

 

However, the description of your glitch is much different than previous reports. More than likely the previous problem would have been loading a pre-1.06 Android save with a post-1.06 iOS device, so different problems isn't surprising. Still, your problems seem quite severe and unexpected.

 

Post-1.06 saves from GTASnP.com - All of these saves should be compatible with your device and version. If you are getting similar problems then reinstall the game and try again. If the problem persists then please upload your save to GTASnP.com and post the link here so I can take a closer look at your save and objects.

 

Pre-1.06 saves from GTASnP.com - Most of these saves are probably from Android and should convert normally. Some will be from iOS and might produce the same bugs you are having.

 

Do you get the same problems if you start a new game? This is probably your best bet for "fixing" the problem. Without an iOS device to convert an old save the repair would be quite difficult. Starting over is the quickest fix no matter your previous progress, record scores or collected vehicles.



 

Edited by OrionSR
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On 5/9/2020 at 1:11 PM, OrionSR said:

Tôi có thể có một lời giải thích cho trục trặc của bạn - có thể. Theo ngày tệp của tôi, SA Mobile v1,06 đã được phát hành vào khoảng tháng 11 năm 2014. Trước v1,06, có một số khác biệt nhỏ trong cách lưu trữ các đối tượng. Theo như tôi có thể nói, định dạng v1,06 tương thích 100% với iOS, Android và WinStore và vẫn được sử dụng với SA Mobile v2.0. Tôi sẽ mong đợi các vấn đề khi chuyển đổi bản lưu iOS 1.06 trước với thiết bị Android. Lưu cũ sẽ cần được tải với thiết bị iOS để được chuyển đổi chính xác sang định dạng tương thích.

 

Tuy nhiên, mô tả về trục trặc của bạn khác nhiều so với các báo cáo trước đây. Nhiều khả năng vấn đề trước đó đã tải một bản lưu Android trước 1.06 với thiết bị iOS sau 1.06, vì vậy các vấn đề khác nhau không gây ngạc nhiên. Tuy nhiên, vấn đề của bạn có vẻ khá nghiêm trọng và bất ngờ.

 

Lưu sau 1.06 từ GTASnP.com - Tất cả các lưu này phải tương thích với thiết bị và phiên bản của bạn. Nếu bạn gặp vấn đề tương tự thì hãy cài đặt lại trò chơi và thử lại. Nếu sự cố vẫn còn, vui lòng tải lưu của bạn lên GTASnP.com và đăng liên kết tại đây để tôi có thể xem xét kỹ hơn về lưu và đối tượng của bạn.

 

Tiết kiệm trước 1.06 từ GTASnP.com - Hầu hết các lưu này có lẽ là từ Android và nên chuyển đổi bình thường. Một số sẽ đến từ iOS và có thể tạo ra các lỗi giống như bạn đang gặp phải.

 

Bạn có gặp vấn đề tương tự nếu bạn bắt đầu một trò chơi mới? Đây có lẽ là đặt cược tốt nhất của bạn để "khắc phục" vấn đề. Nếu không có thiết bị iOS để chuyển đổi một bản lưu cũ, việc sửa chữa sẽ khá khó khăn. Bắt đầu lại là cách khắc phục nhanh nhất bất kể tiến độ trước đó của bạn, ghi điểm hay thu thập xe.



 

The factory and crane still have bug but the remaining bug has been backed to normal after clear data game,but I'm not sure that bug will never comeback again

Link save file:https://gtasnp.com/TSMIVR

P/S:The crane in  Clown's Pocket , Las Venturas have the same problem

 

Edited by Sabre442
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On 5/10/2020 at 2:01 AM, Sabre442 said:

The factory and crane still have bug but the remaining bug has been backed to normal after clear data game

The other object glitch that was reported was that some objects, like the windows at the building in the Burning Desire mission, could be picked up, carried around like a burglary item, and saved in a new location. 

 

I examined your save data and even with more experience and better documentation and tools, I still can't tease out the specific settings needed to repair your objects with an automated script. I just don't have enough data and it's not practical to generate new data with the old versions.

 

The easiest option I can think of is to use a cleo script to delete all objects in the save, replace all of the standard items added for a new game start, and then update, add and remove objects as necessary based on the current mission progress. The scripting is actually pretty easy. The hard part is gathering all the information required to create and update about 80 objects. If this sounds like a fun project to you then I can probably help quite a bit with the technical part and get you started.

 

Or maybe starting a new game and playing through the missions to your current progress sounds like more fun. It would probably be the quickest solution to your problem.

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2 hours ago, OrionSR said:

The other object glitch that was reported was that some objects, like the windows at the building in the Burning Desire mission, could be picked up, carried around like a burglary item, and saved in a new location. 

 

I examined your save data and even with more experience and better documentation and tools, I still can't tease out the specific settings needed to repair your objects with an automated script. I just don't have enough data and it's not practical to generate new data with the old versions.

 

The easiest option I can think of is to use a cleo script to delete all objects in the save, replace all of the standard items added for a new game start, and then update, add and remove objects as necessary based on the current mission progress. The scripting is actually pretty easy. The hard part is gathering all the information required to create and update about 80 objects. If this sounds like a fun project to you then I can probably help quite a bit with the technical part and get you started.

 

Or maybe starting a new game and playing through the missions to your current progress sounds like more fun. It would probably be the quickest solution to your problem.

I'm going to start a new game,but before I start,I want all object no have bug,I don't want my file game have any problem about object or anything

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4 hours ago, Sabre442 said:

before I start,I want all object no have bug

Then don't test your objects with your current save. All of the current "saved" objects are bugged. 

 

Something to keep in mind on a new game; avoid checkpoint saves. You have close to 70 extra objects left over from mission restarts. These sometimes cause serious problems, especially in Burning Desire, Architectural Espionage, and Breaking the Bank at Caligula's. Other missions just leave some extra junk lying around.

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3 hours ago, OrionSR said:

Then don't test your objects with your current save. All of the current "saved" objects are bugged. 

 

Something to keep in mind on a new game; avoid checkpoint saves. You have close to 70 extra objects left over from mission restarts. These sometimes cause serious problems, especially in Burning Desire, Architectural Espionage, and Breaking the Bank at Caligula's. Other missions just leave some extra junk lying around.

You mean is play new game but never use manual save?Is that safely if I can press the wrong "New game" button?

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No, just the opposite. It is safest to always save at a safehouse "disk" and to manually load those saves when playing again. Trouble is most likely if you try the last checkpoint again after failing the mission, or resume after quitting during a mission. 

 

The differences are fairly minor, most people don't even notice, but the best quality new games are created just after starting the game and before loading any other save. 

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2 hours ago, OrionSR said:

No, just the opposite. It is safest to always save at a safehouse "disk" and to manually load those saves when playing again. Trouble is most likely if you try the last checkpoint again after failing the mission, or resume after quitting during a mission. 

 

The differences are fairly minor, most people don't even notice, but the best quality new games are created just after starting the game and before loading any other save. 

Thanks

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