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ArmenianAssasin77

Should GTA 6 be more realistic or more arcade?

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ArmenianAssasin77
Just now, Jabalous said:

Simple. Cars/vehicles will vary in terms of trunk and storage space.

This will suck and i dont think rockstar are going to put this in the game.

The casuals will dislike this and pvp would get ruined because you cant carry all your guns.

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Jabalous
Posted (edited)
3 minutes ago, ArmenianAssasin77 said:

This will suck and i dont think rockstar are going to put this in the game.

The casuals will dislike this and pvp would get ruined because you cant carry all your guns.

As I wrote in my original post, this system can be modified or totally removed and replaced by the old 'ancient' system in the Online world. I am exclusively talking about the Story mode, which will be doubly enhanced in case these systems are introduced. Vehicles and weapons selection won't be as mindless and useless as we are used to have before, and instead it'd involve more depth and decision making. 

Edited by Jabalous
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Dark Rosewood Varnish
1 hour ago, ArmenianAssasin77 said:

No RDR2 was too realistic and it felt like a chore sometimes.

I prefer endless hours of destruction and fun.

 

The go play GTA Online or something to satisfy your childish needs of running around aimlessly causing havoc with a rocket launcher. 

21 minutes ago, Jabalous said:

As I wrote in my original post, this system can be modified or totally removed and replaced by the old 'ancient' system in the Online world. I am exclusively talking about the Story mode, which will be doubly enhanced in case these systems are introduced. Vehicles and weapons selection won't be as mindless and useless as we are used to have before, and instead it'd involve more depth and decision making. 

 

Exactly, the weapon carrying system needs a complete overhaul. I love the idea of having your personal vehicle act like a sort of moving inventory - like your horse would in RDR2. You should only be able to carry 3 or 4 weapons on your person then have additional and bigger weapons in your vehicle. But I personally think your vehicle should only have to the ability to carry a certain number of weapons instead of unlimited - you choose which weapons from your safe house armoury before you leave. 

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KingAJ032304
7 hours ago, Zello said:

Why is it that everytime he comes back SonOfLiberty disappears. I always keep telling SonOfLiberty that I'm going to introduce him to Algonquin Assassin but he always leaves.

I would love to see an eloquent conversation between SonOfLiberty, Algonquin Assassin, and American Venom descussing all the the stuff they have in common.

Honestly I just want them to be arcade like in some places and realistic in others.

1 hour ago, Dark Rosewood Varnish said:

 

The go play GTA Online or something to satisfy your childish needs of running around aimlessly causing havoc with a rocket launcher. 

 

Exactly, the weapon carrying system needs a complete overhaul. I love the idea of having your personal vehicle act like a sort of moving inventory - like your horse would in RDR2. You should only be able to carry 3 or 4 weapons on your person then have additional and bigger weapons in your vehicle. But I personally think your vehicle should only have to the ability to carry a certain number of weapons instead of unlimited - you choose which weapons from your safe house armoury before you leave. 

I don't know about 3-4 weapons. I like the way how most GTA's did it. One for each category. Just add a weapon wheel and bam, your done.

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ArmenianAssasin77
1 hour ago, Dark Rosewood Varnish said:

 

The go play GTA Online or something to satisfy your childish needs of running around aimlessly causing havoc with a rocket launcher. 

 

Exactly, the weapon carrying system needs a complete overhaul. I love the idea of having your personal vehicle act like a sort of moving inventory - like your horse would in RDR2. You should only be able to carry 3 or 4 weapons on your person then have additional and bigger weapons in your vehicle. But I personally think your vehicle should only have to the ability to carry a certain number of weapons instead of unlimited - you choose which weapons from your safe house armoury before you leave. 

Ok boomer.

I rather go on a rampage then eat or  bath in a f*cking game.

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Dark Rosewood Varnish
Posted (edited)
25 minutes ago, KingAJ032304 said:

I would love to see an eloquent conversation between SonOfLiberty, Algonquin Assassin, and American Venom descussing all the the stuff they have in common.

Honestly I just want them to be arcade like in some places and realistic in others.

I don't know about 3-4 weapons. I like the way how most GTA's did it. One for each category. Just add a weapon wheel and bam, your done.

 

Times have changed, Rockstar Games will not allow for unrealistic weapon carrying anymore. RDR2 was the first step in this direction.

Edited by Dark Rosewood Varnish
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MadHammerThorsteen
Posted (edited)
10 hours ago, Schwartzxz said:

realistic. I dont wanna be able to open up a weapon wheel and pull out a machine gun out of my ass. you either have it in the trunk of your car or some other way. thats just one of many examples. 

And this is why RDR2 wasn't GOTY. Because what you call "realistic", in that it mirrors the mundane mechanical encumbrances of actual life closely, is in fact not realistic or ideal for what a player is trying to accomplish in their gaming experience, and it destroys flow and immersion.

Edited by MadHammerThorsteen
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DexMacLeod

I think there's a balance somewhere that Rockstar just hasn't found yet. Personally, I found the "realism" of RDR2 to feel arbitrary at best and immersion-breakingly inconsistent at worst.

 

I hate the idea of a forced limit on weapons and using the trunk of my car just because I don't want to be tethered to any one particular car and I don't want to have to transfer everything over every time I spot a car I wanna test out. I think the ideal balance would be letting us carry as many weapons as we want but also give us the ability to drop them off somewhere. Maybe we have an allie who stores them in their trunk and when we call they'll bring them to us.

 

On the other hand, I would like to see cars behave a little more realistically in the way they handle. I'd like to, at the very least be able to properly drift in certain cars. I'm also not a big fan of the armor and upgrade systems. I think armor should weigh you down and diminish both top speed and acceleration while bulletproof tires should negatively affect handling.

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Kris194
Posted (edited)
3 hours ago, ArmenianAssasin77 said:

Yeah and how are you suppose to put a rpg , 5 different Ar's , 3 smg's , 1 homing launcher ,25 sticky bombs , and 5 different types of pistol in a trunk of a panto. 

How is your horse supposed to store tens of weapons like it's warehouse?

3 hours ago, Jabalous said:

Simple. Cars/vehicles will vary in terms of trunk and storage space.

I don't think, that they would take it that far.

Edited by Kris194

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Mário César Baldessar Moro

It may be an obvious opinion, but I think that should have a balance. Realistic but practical. Is realistic killing dozens of people and walking normally in the streets after doing a mission? If the game wanted to be realistic at that point, you would spend the entire game killing only a few people, hiding yourself and responding to lawsuits. There are things that cannot or should not be realistic. A game must be dynamic. So, i want carry and take out guns of my ass.

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MadHammerThorsteen
20 minutes ago, Mário César Baldessar Moro said:

It may be an obvious opinion, but I think that should have a balance. Realistic but practical. Is realistic killing dozens of people and walking normally in the streets after doing a mission? If the game wanted to be realistic at that point, you would spend the entire game killing only a few people, hiding yourself and responding to lawsuits. There are things that cannot or should not be realistic. A game must be dynamic. So, i want carry and take out guns of my ass.

I'm with you bro! Guns in asses all day. You take mine out, I'll take yours?

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Dark Rosewood Varnish

Grand Theft Auto Six Will Not Feature Unlimited Weapon Carrying.

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Kris194
Posted (edited)
22 hours ago, Dark Rosewood Varnish said:

 

Times have changed, Rockstar Games will not allow for unrealistic weapon carrying anymore. RDR2 was the first step in this direction.

I wouldn't be so sure. By the way when I think about it it would look pretty weird if our guns would be visible. Imagine someone in real world running with AK-47 or MP4 or any other machine gun on his back.

 

  

21 hours ago, DexMacLeod said:

I think there's a balance somewhere that Rockstar just hasn't found yet. Personally, I found the "realism" of RDR2 to feel arbitrary at best and immersion-breakingly inconsistent at worst.

 

I hate the idea of a forced limit on weapons and using the trunk of my car just because I don't want to be tethered to any one particular car and I don't want to have to transfer everything over every time I spot a car I wanna test out. I think the ideal balance would be letting us carry as many weapons as we want but also give us the ability to drop them off somewhere. Maybe we have an allie who stores them in their trunk and when we call they'll bring them to us.

 

On the other hand, I would like to see cars behave a little more realistically in the way they handle. I'd like to, at the very least be able to properly drift in certain cars. I'm also not a big fan of the armor and upgrade systems. I think armor should weigh you down and diminish both top speed and acceleration while bulletproof tires should negatively affect handling.

Unlimited number of weapons? I will say no, I would prefer GTA IV and every GTA before style - one of each category. When it comes to cars, I expect Rockstar to take it to next level. Different handling on ice (if there is one), snow, wet road, dry road, mud etc. There is reason why GTA IV is still being praised after 12 years and I believe, that focus on simulation is one of those things. It showed instantly how big gap is between GTA IV and San Andreas.

Edited by Kris194
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Dark Rosewood Varnish
37 minutes ago, Kris194 said:

I wouldn't be so sure. By the way when I think about it it would look pretty weird if our guns would be visible. Imagine someone in real world running with AK-47 or MP4 or any other machine gun on his back.

 

 

Some states in the US have open carry licences where you're legally allowed to walk around with a rifle strapped around your body. But I personally am not interested in walking around with rifles in GTA VI - you should only be able to carry hand guns and small machine guns like uzi's, Mac 10's etc. on your person that are concealed in your clothing. 

 

Your waste band (front and back) will provide two spaces for weapons

Leg holster will provide a space for an additional handgun

Mele weapon like a rambo or flick knife will also be able to be concealed

 

Longer weapons like shotguns and rifles will only be able to be carried if you are wearing long coats - but if not then you will have to carry these weapons in your personal vehicle and equip them from the boot. Once you are done using them you have to put them back in your boot to disarm - which will happen automatically once you get in your car.

 

Going forward Rockstar will be taking a more realistic approach with their games and leaving all the wacky arcade things like carrying 100 different weapons at once to Online. Only carrying small firearms like handguns and mac 10's is a lot more like real life criminals do not walk around M16 assault rifles. 

 

 

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KingAJ032304

Like I said, realistic in some areas, unrealistically practical in others. None of the complex "depend on your coat and car" stuff just make it a weapon wheel with each category only having one weapon while having the option to store guns and ammo in a safe at home with unlimited storage. If you want it delivered to you, maybe you call someone.

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GTA-Biker

I'd prefer a more realistic gameplay or at least something in between rather than over the top unrealistic gameplay that would make the game feel like a Saints Row ripoff (such as 2017-present GTA Online,with all the mememobiles, alien guns, missions where you fight an evil genius like Doomsday Heist, etc.).I don't want R* to ruin GTA 6 by catering to kids and casuals.

As for weapons,the way I'd do it would be a combination of classic GTA weapon system and RDR2 style horse saddlebag system.Basically,you'd be able to get all the weapons available in game,but only carry one of each category,the rest would be stored in your personal vehicle (the trunk of your car or the saddlebags of your motorcycle),so if you need to use RPG instead of a minigun or molotovs instead of grenades,just go to your vehicle and switch them.

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Kris194
Posted (edited)
30 minutes ago, Dark Rosewood Varnish said:

Longer weapons like shotguns and rifles will only be able to be carried if you are wearing long coats

That's where I'm sure it's getting too realistic.

  

1 minute ago, GTA-Biker said:

As for weapons,the way I'd do it would be a combination of classic GTA weapon system and RDR2 style horse saddlebag system.Basically,you'd be able to get all the weapons available in game,but only carry one of each category,the rest would be stored in your personal vehicle (the trunk of your car or the saddlebags of your motorcycle),so if you need to use RPG instead of a minigun or molotovs instead of grenades,just go to your vehicle and switch them.

That's actually very good idea.

Edited by Kris194
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Dark Rosewood Varnish
8 minutes ago, Kris194 said:

That's where I'm sure it's getting too realistic.

  

 

 

I completely disagree. 

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WatchTheThrone

I feel like limiting the amount of weapons you can carry is too much, what's the point of having a large weapon list if you can have them all?

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Kris194
Posted (edited)

Actually it's not too much, it worked like that in every GTA pre V unless you meant not even one weapon of each category.

Edited by Kris194

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Dark Rosewood Varnish
1 hour ago, WatchTheThrone said:

I feel like limiting the amount of weapons you can carry is too much, what's the point of having a large weapon list if you can have them all?

 

It adds more to the gameplay. You now have to choose which weapons to arm yourself with before you leave your safe house.

 

The days of walking around with Ammunation's entire catalogue neatly tucked away under your armpits are gone. RDR2 was the first step in Rockstar implementing realistic weapon carrying. 

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DexMacLeod
16 minutes ago, Dark Rosewood Varnish said:

 

It adds more to the gameplay. You now have to choose which weapons to arm yourself with before you leave your safe house.

 

The days of walking around with Ammunation's entire catalogue neatly tucked away under your armpits are gone. RDR2 was the first step in Rockstar implementing realistic weapon carrying. 

I just don't think it would work that way. Rockstar would still ensure that you have the specific gun they want you to use for the specific mission you're doing. It'd be the same way they often force you into the specific vehicle they want you to use for each mission.

 

If anything this just gives Rockstar an excuse to be even more controlling in their design choices. Their games need less restrictions, not more.

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Dark Rosewood Varnish
12 minutes ago, DexMacLeod said:

I just don't think it would work that way. Rockstar would still ensure that you have the specific gun they want you to use for the specific mission you're doing. It'd be the same way they often force you into the specific vehicle they want you to use for each mission.

 

If anything this just gives Rockstar an excuse to be even more controlling in their design choices. Their games need less restrictions, not more.

 

The old method of weapon carrying (which Rockstar Games will no loner be using) simply isn't believable and completely destroys any sense of immersion. 

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DexMacLeod
3 minutes ago, Dark Rosewood Varnish said:

 

The old method of weapon carrying (which Rockstar Games will no loner be using) simply isn't believable and completely destroys any sense of immersion. 

Meh, to me the inconsistently limited inventory system of RDR2 killed the immersion.

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El Penguin Bobo

Honestly, RDR2's inventory system was kinda annoying and unrealistic in some ways.

 

There's a bug when sometimes you get off your horse, your long weapons just.... dissapear into your horse again and you won't realize it until you get into a big shootout and you're just stuck with your sidearms.

 

I also hate how you can't discard your weapons from your saddle thus making more clutter for the weapon that you actually want to select, very similar to V's weapon wheel.

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yolobigman
Posted (edited)

rd2 inventory system was the best thing I have ever seen in gaming. 

Realism is all I want. I hope we can store guns in our car and duffel bags sounds f*cking awesome.

Edited by yolobigman
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Algonquin Assassin
9 hours ago, Dark Rosewood Varnish said:

 

It adds more to the gameplay. You now have to choose which weapons to arm yourself with before you leave your safe house.

 

The days of walking around with Ammunation's entire catalogue neatly tucked away under your armpits are gone. RDR2 was the first step in Rockstar implementing realistic weapon carrying. 

I agree with this. One of my gripes with GTA V is the ability to carry every single weapon at once. That doesn't mean the game can't have a large arsenal of weapons, but I feel more tactics and strategy should be encouraged instead of arming yourself to the teeth like Rambo. I also feel it makes certain weapons feel more valued and more appropriate for different situations than just whipping any gun at any given time. A lot of GTA V's guns just ended up feeling a bit too "samey" without much of a difference between them. 

 

In saying that RDR2's inventory system wasn't perfect though. Infact it was sometimes annoying forgetting to grab a gun off my horse and finding myself without one and having to go back, but I get what they were trying to achieve. A few minor tweaks would make it perfect. The inventory system in GTA games is severely outdated and needs a freshen up.

 

I would also like to be to carry health, food etc like the Red Dead games instead of trying to find health packs or whatever.

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yolobigman
Posted (edited)

-it would be cool if we could have random encounters with peds in the game were we can call the cops on them and if we were to go to the prison in the game we can see them there. 
-also would be cool if we can see peds overdose, get hit by vehicle etc and we can call the paramedics and end up seeing them in hospital 

-construction workers fix the damage you made

Edited by yolobigman
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SlammerRPM

Saw a video earlier that said that the ESRB  gave Cyberpunk 2077 a M rating because it will, among other things, feature customizable genitalia.

OK. could that be a possibility for GTA 6?

I'd like to see a fully customizable player character bodywise. But this?

 

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KingAJ032304
51 minutes ago, SlammerRPM said:

Saw a video earlier that said that the ESRB  gave Cyberpunk 2077 a M rating because it will, among other things, feature customizable genitalia.

OK. could that be a possibility for GTA 6?

I'd like to see a fully customizable player character bodywise. But this?

 

That's as new-style saints row as it gets.

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