juleswinnfield2517 Posted May 6, 2020 Share Posted May 6, 2020 Is there a simple mod that enables you, in-game, to simply get into a car, press a key, and then makes that car not re-spawn in its current re-spawning location, like say the same blue car that always spawns in front of Sweet’s place? I have a park-anywhere mod that enables saving a car, i.e. re-spawning it, anywhere and I want to de-spawn it, or stop the cars from spawning. Said mod is below: https://www.gtagarage.com/mods/show.php?id=15301 Link to comment Share on other sites More sharing options...
OrionSR Posted May 7, 2020 Share Posted May 7, 2020 (edited) I doubt such a mod is currently available. There are some tricky parts to the process that few people ever bother to investigate. But I think it should be straight forward enough as a cleo script. Are you going to create this mod? I might be able to help with some of the technical details. Current tools for deleting unwanted cargens: GTASA_010_BinaryTemplate_2019 - Parses the hex data in a save file into a more readable format. Set the IsUsed flag to 0 to remove the unwanted car generator. (Run the included Checksum Fix script after editing.) 010 Editor by SweetScape - Required software to run the template. Proprietary. but has a generous trial period. GTA:SA Save Game Editor v1.0 by Ryosuke - Can't delete cargens, but has a map and can show critical details like the required index. Sanny Builder 3 - Script compiler. Alternate strategies to consider: Deleting all non-standard cargens - useful to players suffering from multiple cargens added by bad cleo scripts. Delete specific cargens based on a list of indexes identified with SASE. Remove all cargens and rebuild the pool - maybe nudge them so everything spawns or make some improvements. I might still have this script 99% finished somewhere, but it needs a lot of testing to verify everything is hidden or displayed properly based on current game progress. Edited May 7, 2020 by OrionSR Link to comment Share on other sites More sharing options...
juleswinnfield2517 Posted May 7, 2020 Author Share Posted May 7, 2020 I ended up using this mod from Sanjay Vig: https://gamemodding.com/en/gta-san-andreas/cleo-scripts/64832-save-my-car-anywhere.html Does what I needed to do for now, you press F7 and CJ gets out of car per normal, but it gets saved. To un-save you simply get back on/in the vehicle. Its great, except you can only do one vehicle at a time. So it’s more like a way of keeping any car you use out of your garage, which was a much needed feature for all GTAs. I just landed on this solution late last night, but really appreciate the info you provided me with. Maybe sometime down the road I may be able to compile and decompile and edit code, etc. I’m not a coder. But I do have Sanny Builder installed, an IMG editor and MAGICTXD (used successfully to fix road signs image that was too big). There was this driveby mod I was attempting to decompile, change the keycodes to and recompile and I kept getting errors. From what I gathered it was because simply decompiling the .cs doesn’t match the exact source code. So I never have successfully compiled anything. Luckily, what I wanted within that specific script was accomplished only because the author had another set of key-mapping within the script, accessible by simply renaming the .cs file to include a “2” at the end. But yeah thanks just the same. Link to comment Share on other sites More sharing options...
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