atazs Posted May 4, 2020 Share Posted May 4, 2020 (edited) So i've been replacing SA sounds, i found the soundfiles for gunshots etc... My question is, where can i find the code to edit that tells each weapon to what sounds it should use? For example: "sound_001" is the sound effect for SMG firing. Where is the code that tells the SMG to use this sound file? I've looked in weapons.ide and weapon.dat but couldn't find any lines that dealt with weapon sounds. Hope it makes sense. Edited May 4, 2020 by atazs Link to comment Share on other sites More sharing options...
Mysterdogg Posted May 4, 2020 Share Posted May 4, 2020 Hi! sounds are hardcoded to each weapon or small weapon groups, e.g: AK47 & M4 share the same audio files; so can't be edited through data files such as weapon.dat. Fortunately, Fastman92's Limit Adjuster comes with the function to redefine the vehicle & weapon sounds, take a look at this tutorial Link to comment Share on other sites More sharing options...
atazs Posted May 4, 2020 Author Share Posted May 4, 2020 (edited) 24 minutes ago, Mysterdogg said: Hi! sounds are hardcoded to each weapon or small weapon groups, e.g: AK47 & M4 share the same audio files; so can't be edited through data files such as weapon.dat. Fortunately, Fastman92's Limit Adjuster comes with the function to redefine the vehicle & weapon sounds, take a look at this tutorial Thanks for the answer but not exactly what i'm look for. I am playing Underground and do not want to add new weapons to the game, rather i want to replace the sounds of guns they have already added but haven't replaced their sound. For example, the guns that they have added from previous GTA games have their own custom sounds while SA gun sounds were not replaced. However not all the guns they have added have custom sounds, but rather re-use the ones from SA, and those are the ones i want to replace I might be misunderstanding though, that tutorial has a small section on sounds: "And finally, at the end of the line add a "DESERT_EAGLE" so that the game uses the deagle's shooting, sounds, etc. If you want sounds from others, just put another name here." Okay? I want it to use custom sounds that i have added and not stock sounds. What does the last line mean? "sounds from others"? What others? Other SA gun stock sounds? Again, i do not want to use any of those but sounds that i add that no other guns will use. For example, in the UG version in that file there is a line: "VC_M60 -1 1 0 100 254 137 0 1.0 M4" But the M60 in game does not use the M4 audio, so clearly that sentence from the tutorial is wrong/not what i'm after. Something else was being edited instead. Edited May 4, 2020 by atazs Link to comment Share on other sites More sharing options...
Mysterdogg Posted May 4, 2020 Share Posted May 4, 2020 9 minutes ago, atazs said: I am playing Underground This changes your initial request but as far as I know, GTAU uses FM92's LA for adding weapons with custom sounds. Unfortunately, I don't have GTAU so I can't currently check how it was done (...) I could only assume that the developers used an audio loader, perhaps Modloader or Weapon Limit Adjsuter, to add new weapon sounds without replacing. Will make some tests with the stock game to prove my guess. 34 minutes ago, atazs said: and do not want to add new weapons to the game, rather i want to replace the sounds of guns they have already added but haven't replaced their sound Don't worry, I got what you first asked, just thought Junior's tutorial was enough to manipulate sounds, seems like a sound-focused guide is required. The official section could have useful info too Link to comment Share on other sites More sharing options...
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