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Spider-Vice

RDR2 PC Patch - 1232.56 (04/05/2020)

Recommended Posts

Spider-Vice
Quote

[May 4, 2020] – General / Miscellaneous (PC)

Improvements and Bug Fixes – (PC)

  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

 

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GypsyYT

patch notes:

 

"Fixed John Marston's hair - 1.50"

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  • YEE 1
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happygrowls
5 minutes ago, GypsyYT said:

patch notes:

 

"Fixed John Marston's hair - 1.50"

Don't give me hope - Album on Imgur

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trulex47
Posted (edited)

Checked smoke on train with particles on ultra and missing samus bench at shop, nothing fixed. :/

Edited by trulex47
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Kubigz

Oh, so maybe online text chat...

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MarshallRawR

Will most likely be some bug-fixes. Until the Patch Notes are out, here's the modified files. Take care, y'all.

 

Spoiler

oZJzkoS.png

 

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Looted
1 hour ago, Spider-Vice said:

Patch Notes TBA

Ps4 incoming?

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Spider-Vice

No news about consoles for the time being I think.

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Russi4nW4rrior

Im going to assume Parallax Occlusion Mapping on ultra is still not fixed?

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Officer Friendly
2 hours ago, trulex47 said:

Checked smoke on train with particles on ultra and missing samus bench at shop, nothing fixed. :/

Do they even have a community manager?

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TheCoolDean
Posted (edited)
2 hours ago, trulex47 said:

Checked smoke on train with particles on ultra and missing samus bench at shop, nothing fixed. :/

Smoke is there for me, also they seem to have improved TAA sharpness slider.

 

 

Edited by TheCoolDean
video
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Spider-Vice

TAA sharpness now goes above 1.0. But maxed out it will look weird because you're effectively forcing sharpness on pixels that are constantly being reconstructed and this will increase ghosting artifacts. That said, good news for those who preferred a sharper game :) 

 

@TheCoolDean IIRC missing smoke only happens above medium/high particle settings.

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BlackScout

Haven't played the game in months, wanted to try this update out.
Yh1gqZv.png

Reinstalled Launcher, nothing. 

 

I have just nuked the installer, its registry entries and the game.
I will now reinstall everything (game included), let's see if it continues happening.

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C.E.Bolton

Is the train smoke a Vulcan/Direct X thing? Im running Vulcan and its been missing for quite some time.

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puredorian

Train smoke is only visible if your particle quality setting is at "medium'

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Russi4nW4rrior
Posted (edited)

EDIT: NVM They didn't fix sh*t. Why did I believe the patch notes smh. R* has a history of stating they fixed something when it never actually got fixed, which means this will be forgotten and never fixed. Just forget about the ultra setting and pretend it only goes up to high. So everything I reported back in the Bug Report Thread still stands. Absolutely none of what I said there got fixed.

 

HOLY SH*T! Parallax Occlusion Mapping on Ultra is fixed!

 

Now all we need is train smoke to be fixed and this game is golden.

Edited by Russi4nW4rrior
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Spider-Vice

Patch notes are out. OP updated.

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(Vip)Met

Is this the patch that we've been waiting for since the last ERR_GFX_STATE attempted fix?

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RedIndianRobin
14 hours ago, Spider-Vice said:
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions

Took them 6 months lol.

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MahmoudElfar

-Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use   lol

the game now ask for more vram before the update i can set ultra textures on gtx 970 now it tells me that i have exceeded the memory limits and i cant change any graphics settings until i lower the texture 

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RuskiChleb
23 hours ago, Spider-Vice said:

Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources

i wonder if there really is any difference in medium and high textures on this patch

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MarshallRawR
16 minutes ago, RuskiChleb said:

i wonder if there really is any difference in medium and high textures on this patch

That would be interesting to see. It's a known thing that with RDR2 anything under Ultra gets blurry really quickly with little VRAM difference.

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Spider-Vice

Still getting random occasional crashes on an RX 5700 with different driver versions. Sometimes it throws a GFX_STATE_ERR, others it just says RDR2 exited unexpectedly without any other engine errors. Have deleted the shader cache many times. It used to be completely stable but now it's not in the last 2 or so updates. Strange.

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BlackScout

Still can't launch the game.

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RedIndianRobin
14 hours ago, Spider-Vice said:

Still getting random occasional crashes on an RX 5700 with different driver versions. Sometimes it throws a GFX_STATE_ERR, others it just says RDR2 exited unexpectedly without any other engine errors. Have deleted the shader cache many times. It used to be completely stable but now it's not in the last 2 or so updates. Strange.

I don't know wtf are rockstar doing? GTA V used to be so stable; barely any crashes at all and then there's ERR_GFX_STATE in RDR 2 -_-

 

And it's so random you can't predict a pattern. 

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Western Gunslinger
On 5/5/2020 at 5:37 AM, Russi4nW4rrior said:

HOLY SH*T! Parallax Occlusion Mapping on Ultra is fixed!

What's wrong with it?

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Russi4nW4rrior
52 minutes ago, Legion of Hell said:

What's wrong with it?

Look at the last page of the Bug Report Thread.

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Western Gunslinger
2 hours ago, Russi4nW4rrior said:

Look at the last page of the Bug Report Thread.

Yeah, I see, they did actually fixed something

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Jimbatron

I still get a windows type pointer cursor appear on my screen if I mouse look too far to the right of me screen which is annoying.

 

Does anyone know if there is a way to fix this?

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Gforce
On 5/4/2020 at 2:23 PM, Spider-Vice said:

Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards


They actually fixed that one with the last update, but it's nice of them to finally ackowledge the issue existed, and that they're pro-actively supporting Multi-GPU.:r*:

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