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Always thought it was lazy R* gave MFT the same fighting style


Retro_Causality
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Retro_Causality

Michael, Franklin and Trevor all had different animations, different animations for car jacking etc. 

 

but they had the exact same fighting style..... they could of differentiated it a bit.


Franklin, faster hands...Michael being slow and big, Trevor being dirty (groin strikes) simple stuff like that

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El Penguin Bobo

Trevor did have two extra attacks and that was the headbutt and his stomp (when you had rage mode enabled)

 

Other than that, their attacks were pretty much the same.

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console limitations bruh

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KingAJ032304
42 minutes ago, Payne said:

console limitations bruh

No animations aren't "console limitations", real developers could tell you that. The only thing that are realistically "console limitations" are the limit to actual used values/maximum values itself. (and recorded/made sound files which are heavy on the storage). They either were lazy and just didn't care/thought about it too much.

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Gta V had console limitations which is the reason the protagonists work for the FIB. This is a fact.

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Algonquin Assassin

Melee in general is pretty disappointing.

 

I wasn't expecting anything like The Warriors or Sleeping Dogs, but why remove the bad arse counters like GTA IV? I even like melee in San Andreas more. I rarely get into fist fights in GTA V because it honestly feels sh*t. Atleast if they had different fighting styles it would feel distinctive instead of copying & pasting the same disappointing melee 3 times.

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El Penguin Bobo
13 minutes ago, SonOfLiberty said:

Melee in general is pretty disappointing.

 

I wasn't expecting anything like The Warriors or Sleeping Dogs, but why remove the bad arse counters like GTA IV? I even like melee in San Andreas more. I rarely get into fist fights in GTA V because it honestly feels sh*t. Atleast if they had different fighting styles it would feel distinctive instead of copying & pasting the same disappointing melee 3 times.

Quite honestly, the GTA games never really got melee perfect except for maybe VCS.

 

In IV, there were a lot of badass moves but it always felt so slow to me and I can't dodge on time to do a finishing move so I always end up getting my ass kicked.

 

In V, it was faster but too fast to the point where it ended up having way less attacks than IV and NPCs can go down in one punch.

 

In SA, only problem was, once CJ learns a new move, he instantly forgets the other moves he just learned. Which isn't a huge problem but it gets annoying that you have to keep re-learning.

 

 

Other Rockstar titles in general like Bully, RDR2 and such, got the melee combat perfect imo.

Edited by El Penguin Bobo
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KingAJ032304
2 minutes ago, El Penguin Bobo said:

Quite honestly, the GTA games never really got melee perfect except for maybe VCS.

 

In IV, there were a lot of badass moves but it always felt so slow to me and I can't dodge on time to do a finishing move so I always end up getting my ass kicked.

 

In V, it was faster but too fast to the point where it ended up having way less attacks than IV and NPCs can go down in one punch.

 

In SA, only problem was, once CJ learns a new move, he instantly forgets the other moves he just learned. Which isn't a huge problem but it gets annoying that you have to keep re-learning.

 

 

Other Rockstar titles in general like Bully, RDR2 and such, got the melee combat perfect imo.

People say this all the time, but I'm actually really curious what they mean by this. Like have a way to change through the 3 (technically 4) different moves through the pause menu or what do you mean?

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El Penguin Bobo
6 minutes ago, KingAJ032304 said:

have a way to change through the 3 (technically 4) different moves

Exactly like that, but I'm guessing Rockstar didn't know how to do that.

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An interview from July 2013 where Imran Sarwar talks about what they were going for with the melee mechanics.

 

 

It's pretty interesting looking back on it. I doubt you'll ever hear a designer at Rockstar giving such an off the cuff interview like this again.

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they apparently had to cut loads of features out because of console limitations. Cops were meant to arrest peds and sh*t

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Algonquin Assassin
5 hours ago, El Penguin Bobo said:

In IV, there were a lot of badass moves but it always felt so slow to me and I can't dodge on time to do a finishing move so I always end up getting my ass kicked.

It takes practice, but it's so satisfying when you time it just right and counter. I've always felt it feels kind of like a boxing game where you have to watch and anticipate what the other guy's doing without button mashing like crazy. Plus it's possible for multiple peds to gang up.

 

I love kicking their arses with only a slither of health left and escaping barely.:D

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On 5/4/2020 at 10:02 AM, Payne said:

Gta V had console limitations which is the reason the protagonists work for the FIB. This is a fact.

It is also the reason why COVID-19 virus is spreading across the globe. Damn these console limitations. If only Rockstar had waited for current gen....

 

On 5/4/2020 at 10:27 AM, El Penguin Bobo said:

Quite honestly, the GTA games never really got melee perfect except for maybe VCS.

 

In IV, there were a lot of badass moves but it always felt so slow to me and I can't dodge on time to do a finishing move so I always end up getting my ass kicked.

 

In V, it was faster but too fast to the point where it ended up having way less attacks than IV and NPCs can go down in one punch.

 

In SA, only problem was, once CJ learns a new move, he instantly forgets the other moves he just learned. Which isn't a huge problem but it gets annoying that you have to keep re-learning.

 

 

Other Rockstar titles in general like Bully, RDR2 and such, got the melee combat perfect imo.

Iv5qg1m.png

At least they tried to improve the meele system whereas V was too busy making sure the ocean had the right amount of seaweed. 

Edited by Ryo256
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i don't mind that michael, franklin and trevor fight the same. niko, johnny and luis all fight the same too, but the melee combat in IV is more satisfying. dodging a punch requires perfect timing and takes skill, and you can land badass combos like a spinning fist, knees in the stomach, kick in the nuts, etc. in GTA V, you land the exact same combo every single time. just two punches in the face, that's it

 

i agree that IV's melee may be a bit too difficult, but it's still the best imo. in GTA V, fights last 2 seconds. all fistfights start and end like this: dodge a punch, punch the guy twice, punch, and one more punch. too easy and very dull imo.

 

(LC cage fighters is awesome. beating the sh*t out of people while listening to LCHC? hell yeah)

Edited by Niobium
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iiCriminnaaL
30 minutes ago, Niobium said:

i don't mind that michael, franklin and trevor fight the same. niko, johnny and luis all fight the same too, but the melee combat in IV is more satisfying. dodging a punch requires perfect timing and takes skill, and you can land badass combos like a spinning fist, knees in the stomach, kick in the nuts, etc. in GTA V, you land the exact same combo every single time. just two punches in the face, that's it

 

Actually, Niko and Johnny have different animations for fighting. Luis seems to reuse Johnny's, though.

 

Combos were finely diverse as well. I think all three protagonists share the same animations for them, though. They fit Niko the most, given his background, but it felt weird for Johnny and Luis (especially Johnny).

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2 minutes ago, iiCriminnaaL 49 said:

Actually, Niko and Johnny have different animations for fighting. Luis seems to reuse Johnny's, though.

 

Combos were finely diverse as well. I think all three protagonists share the same animations for them, though. They fit Niko the most, given his background, but it felt weird for Johnny and Luis (especially Johnny).

niko and johnny/luis have different animations for fighting? i probably haven't been paying attention that closely. i did notice that they have the same combos though

 

i think some combos fit more for different characters than others, true. they still all look pretty badass doing them though

Edited by Niobium
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Call me crazy but if Online was the initial project and not the Story mode, it makes sense why animations are same for main characters because it is possible Rockstar made the story mode through the tools they made Online with, hence they made 3 online characters, gave em Michael, Franklin and Trevor model and bam! A sorta of a tutorial mode for Online mode. Hence not much work on setting unique animations for each character, just some superficial changes to set em apart and there we go! 

Whereas if you look at IV, it seems like the multiplayer is an offshoot of the singleplayer rather than the opposite. 

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