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[C++] Make script listen to ingame changes


stef538
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I don't have much experience with C++ because I mainly use C# but I wanted to try out some new things.

void Notification(char* msg)
{
	UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");
	UI::_ADD_TEXT_COMPONENT_STRING(msg);
	UI::_DRAW_NOTIFICATION(FALSE, FALSE);
}

void EnableMessage(bool Enabled)
{
       //Code for showing a message
	if (Enabled) {
	  Notification("Show Month: " + TIME::GET_CLOCK_MONTH())
	}	
}


void ScriptMain()
{
	(true) { //also tried for(;;)

      if (TIME::GET_CLOCK_MONTH() == 10) { EnableMessage(true); }
      //I set the clock month in my C# sharp script. This works.

      //TIME::GET_CLOCK_MONT() != 10 also don't work
      if (TIME::GET_CLOCK_MONTH() < 10) { EnableMessage(false); }
                                       //I set the clock month in my C# sharp script. This works.
                                             
		WAIT(1);
	} 
}

This somehow doesn't work. When I remove 

 if (TIME::GET_CLOCK_MONTH() < 10)

it DOES work. but when I set another month the "EnableMessage" function won't stop, it just keeps on going. What am I doing wrong?

 

EDIT
It might have something to do with the CLOCK_MONTH being overridden or something because I just noticed that it switches on, then quickly switches off when it should be on.

 

Solution
Unless you use the SET_CLOCK_DATE() in a loop it will return to 0 after being set to something else.

Edited by stef538
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