TeddySadcat Posted April 30, 2020 Share Posted April 30, 2020 Been trying out GTA 3 for awhile but a bug is really driving me up the wall. No CLEO scripts, barely any graphical mods and nothing too drastic and out there with the mods. Somehow if I ever put any sort of retexture or model replacement mod, the game crashes just before the game finishes loading a save. Apparently I managed to narrow down to one culprit: Open Limit Adjuster which when removed will make the game load any mod under the sun without issue, except of course Project 2DFX which relies on OLA. The Banshee with roof mod doesn't seem like anything sketchy, even a simple .TXD will crash the game if OLA is in the mod queue. Any help is appreciated, can't understand code so I have no idea which "exception" it's pointing to. Thanks in advance! ========================== Mod Loader 0.3.7 ========================== Game version: GTA III 1.0 UNK_REGION Loading basic config file modloader/.data/config.ini Parsing command line No aScreen address, not injecting a menu Looking for plugins... Reading plugins.ini Loading plugin module "gta3\std.asi.dll" Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.asi" Loading plugin module "gta3\std.bank.dll" Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.bank" Warning: Failed to startup plugin "gta3.std.bank", unloading it. Unloading plugin "gta3.std.bank" Loading plugin module "gta3\std.data.dll" Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012 Starting up plugin "gta3.std.data" Loading plugin module "gta3\std.fx.dll" Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012 Starting up plugin "gta3.std.fx" Loading plugin module "gta3\std.movies.dll" Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012 Starting up plugin "gta3.std.movies" Loading plugin module "gta3\std.scm.dll" Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012 Starting up plugin "gta3.std.scm" Loading plugin module "gta3\std.sprites.dll" Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012 Starting up plugin "gta3.std.sprites" Loading plugin module "gta3\std.stream.dll" Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012 Starting up plugin "gta3.std.stream" Loading plugin module "gta3\std.text.dll" Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012 Starting up plugin "gta3.std.text" Loading plugin module "gta3\std.tracks.dll" Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012 Starting up plugin "gta3.std.tracks" Warning: Failed to startup plugin "gta3.std.tracks", unloading it. Unloading plugin "gta3.std.tracks" Reading profile named "Default" at "modloader.ini". Using profile named "Default". Using profile named "Default" Scanning mods at "modloader\"... Scanning files at "modloader\2dfx\"... Found file [0x00000001C8D25DAB] "III.VC.SA.LimitAdjuster.asi" with handler "gta3.std.asi" No handler or callme for file "III.VC.SA.LimitAdjuster.ini" Found file [0x00000001C6083E41] "IIILodLights.asi" with handler "gta3.std.asi" No handler or callme for file "IIILodLights.dat" No handler or callme for file "IIILodLights.ini" Scanning files at "modloader\banshee with roof\"... Found file [0x000001041B1D6C69] "BANSHEE.DFF" with handler "gta3.std.stream" Found file [0x000002041145FEA5] "BANSHEE.TXD" with handler "gta3.std.stream" Updating mods for "modloader\"... Updating state for "modloader\2dfx\"... Installing file "modloader\2dfx\iii.vc.sa.limitadjuster.asi" Installing file "modloader\2dfx\iiilodlights.asi" Updating state for "modloader\banshee with roof\"... Installing file "modloader\banshee with roof\banshee.dff" Installing file "modloader\banshee with roof\banshee.txd" Updating gta3.std.data state... Done updating gta3.std.data state. Starting up filesystem watcher... Mod Loader has started up! Opening file for streaming "MODELS\GTA3.IMG" Loading splash sprite "mainsc1.txd" Loading default vehicles handling "HANDLING.CFG" Loading default surface adhesion limits "DATA\SURFACE.DAT" Loading default ped stats "PEDSTATS.DAT" Loading default time cycle properties "TIMECYC.DAT" Loading default particle data "PARTICLE.CFG" Opening file for streaming "MODELS\GTA3.IMG" Loading default level file "DATA\DEFAULT.DAT" Loading default object types "DATA\DEFAULT.IDE " Loading splash sprite "loadsc1.txd" Loading splash sprite "mainsc1.txd" Loading default level file "DATA\GTA3.DAT" Loading default object types "DATA\MAPS\generic.IDE " Loading default object types "DATA\MAPS\INDUSTNE\INDUSTNE.ide " Loading default object types "DATA\MAPS\INDUSTNW\INDUSTNW.ide " Loading default object types "DATA\MAPS\INDUSTSE\INDUSTSE.ide " Loading default object types "DATA\MAPS\INDUSTSW\INDUSTSW.ide " Loading default object types "DATA\MAPS\MAKING\MAKING.ide " Loading default object types "DATA\MAPS\TEMPPART\TEMPPART.ide " Loading default object types "DATA\MAPS\INDROADS\INDROADS.ide " Loading default object types "DATA\MAPS\COMNtop\COMNtop.ide " Loading default object types "DATA\MAPS\COMNbtm\COMNbtm.ide " Loading default object types "DATA\MAPS\COMSE\COMSE.ide " Loading default object types "DATA\MAPS\COMSW\COMSW.ide " Loading default object types "DATA\MAPS\COMROAD\COMROAD.ide " Loading default object types "DATA\MAPS\LANDne\LANDne.ide " Loading default object types "DATA\MAPS\LANDsw\LANDsw.ide " Loading default object types "DATA\MAPS\SUBROADS\SUBROADS.ide " Loading splash sprite "loadsc5.txd" Loading splash sprite "mainsc1.txd" Loading splash sprite "loadsc3.txd" Loading splash sprite "mainsc1.txd" Loading default object data "DATA\OBJECT.DAT" Loading default scene "DATA\GTA3.ZON " Loading default scene "DATA\MAPS\COMNtop\COMNtop.IPL " Loading default scene "DATA\MAPS\COMNbtm\COMNbtm.IPL " Loading default scene "DATA\MAPS\COMSE\COMSE.IPL " Loading default scene "DATA\MAPS\COMSW\COMSW.IPL " Loading default scene "DATA\MAPS\CULL.IPL " Loading default scene "DATA\MAPS\INDUSTNE\INDUSTNE.IPL " Loading default scene "DATA\MAPS\INDUSTNW\INDUSTNW.IPL " Loading default scene "DATA\MAPS\INDUSTSE\INDUSTSE.IPL " Loading default scene "DATA\MAPS\INDUSTSW\INDUSTSW.IPL " Loading default scene "DATA\MAPS\LANDne\LANDne.IPL " Loading default scene "DATA\MAPS\LANDsw\LANDsw.IPL " Loading default scene "DATA\MAPS\overview.IPL " Loading default scene "DATA\MAPS\props.IPL " Loading default vehicle colours "CARCOLS.DAT" Loading default compiled water level "DATA\waterpro.dat" Initializing the streaming... Loading abstract cd directory... Importing model file for index 567812 at "modloader\banshee with roof\banshee.dff" Game version: GTA III 1.0 UNK_REGION Unhandled exception at 0x6FDECDF3 in std.stream.dll (+0x2cdf3): 0xC0000005: Access violation writing location 0x0000000C. Register dump: EAX: 0x00000000 EBX: 0xFFFFFF01 ECX: 0x0018EE14 EDX: 0x6FE48168 EDI: 0x00AC7918 ESI: 0x00000000 EBP: 0x0018EDB8 EIP: 0x6FDECDF3 ESP: 0x0018EDB0 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0018EDB0: 00AC7918 00A84598 0018EDDC 6FDECA8A 0008AA04 00000000 0x0018EDC8: 00000049 05597404 0018F1CC 0563D668 0018F101 0018EDF8 0x0018EDE0: 6FDD7B47 0008AA04 00A84598 00000000 00000000 0018F050 0x0018EDF8: 0018EE20 6FDD5754 00AD4854 0018EE58 0018EE28 0018EEC0 0x0018EE10: FFFFFFFF 0018EE64 6FE216E8 00000000 0018EE70 6FDD3260 0x0018EE28: 6FE24394 055C0710 0018EE7C 6FE216E8 00000000 0018EE88 0x0018EE40: 6FDD32ED 6FE23FE4 055C0620 0018EE28 00AD4854 0018F090 0x0018EE58: 0018F001 055C0710 055973F0 0018EEAC 6FE20A68 FFFFFFFF 0x0018EE70: 0018EE8C 6FDD7BE8 05597404 0018EEC0 0018F050 0018F05C 0x0018EE88: 0018EE28 0018EEB8 6FDD5971 0018EEC0 0018F050 0018F05C base: 0x00090000 top: 0x0018EDB0 bottom: 0x00190000 Backtrace (may be wrong): =>0x6FDECDF3 StreamRefresherCreate+0x2a73 in std.stream.dll (+0x2cdf3) (0x0018EDB8) 0x6FDECA8A StreamRefresherCreate+0x270a in std.stream.dll (+0x2ca8a) (0x0018EDDC) 0x6FDD7B47 in std.stream.dll (+0x17b47) (0x0018EDF8) 0x6FDD5754 in std.stream.dll (+0x15754) (0x0018EE20) 0x6FDD3260 in std.stream.dll (+0x13260) (0x0018EE70) 0x6FDD7BE8 in std.stream.dll (+0x17be8) (0x0018EE8C) 0x6FDD5971 in std.stream.dll (+0x15971) (0x0018EEB8) 0x6FDD9EE3 in std.stream.dll (+0x19ee3) (0x0018F03C) 0x6FDD8718 in std.stream.dll (+0x18718) (0x0018F054) 0x00406EB5 in gta3.exe (+0x6eb5) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Mod Loader has been shutdown. [GTA3LIMITS] StreamingInfo = 6350 TxdStore = 850 ExtraObjectsDir = 256 PtrNode = 90000 EntryInfoNode = 30000 Peds = 90 Vehicles = 64 Buildings = 10000 Treadables = 1214 Objects = 5000 Dummys = 30000 AudioScriptObj = 256 AlphaEntityList = 2000 VisibleEntityPtrs = unlimited TimeModels = 10000 OutsideWorldWaterBlocks = 40 Coronas = 5000 FrameLimit = 105 MemoryAvailable = 2048 Link to comment Share on other sites More sharing options...
wwwwandrarijaz Posted July 16, 2020 Share Posted July 16, 2020 Hmm so does removing ola fix modloader not loading anything? gotta test it out, since i have the same problem,modloader doesnt load anything in vc/iii(but does in sa) Link to comment Share on other sites More sharing options...
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