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Textures Not Loading In-Game


V3ryH1GH
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Sup ya'll

I have a super easy task of reskinning the Spraycan - which I have. I've exported the .DFF using DragonFF by Parik , I've extracted TXD file using MAGIC TXD, replaced and rebuilt the archive using IMAGE Tool 2.

There were issues with one of the textures how showing up when I viewed the .DFF file in DFF Viewer which I was able to fix by making texture images .TGA extensions.

However after all of that , I load the game up and load the 3rd Mission where CJ has to Tag everything - The spray can still looks like the original one made for the game and doesn't apply my skin.

Could anyone offer me some assistance?

spray.png spray2.pngspray2.png

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There are some objects only applied in cutscene. These objects can be found in cutscene.img and the file you need to replace is csspray.txd.

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3 hours ago, In45do said:

There are some objects only applied in cutscene. These objects can be found in cutscene.img and the file you need to replace is csspray.txd.

Thanks, I didn't think to look there. I updated the TXD, replaced it and re archived. Launched game and still has original texture in the cut-scene and normal game-play.

Should I be using a different imaging tool?

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Hmm... It should've work. Perhaps try to install it with modloader.

 

Create a folder named "cutscene.img" (without quotation mark) inside the modloader folder and then just drop both DFF and TXD file into "cutscene.img" folder.

 

This method also work for gta3.img

Edited by In45do
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17 minutes ago, In45do said:

Hmm... It should've work. Perhaps try to install it with modloader.

 

Create a folder named "cutscene.img" (without quotation mark) inside the modloader folder and then just drop both DFF and TXD file into "cutscene.img" folder.

 

This method also work for gta3.img

SUCCESS!

success.jpg

Ah, such a simple solution! This made all of the difference, thanks so much! I'm completely new to the world of GTA Modding but I'm getting super excited now!

My next modding milestone is figuring out how to create a custom weapon. Reusing game assets just assigning different damage values essentially and spawning point(s). Would you happen to be able to point me in the right direction for pointers?

Edited by v3ryh1gh
cool edits
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