Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

What is a Story-Driven/Gameplay-Driven Mission Pack?


zakarum5835

Recommended Posts

zakarum5835

Hello DYOM'ers! Today, I am gonna explain to you what is a Story-Driven and a Gameplay-Driven Mission Pack! Same as Storyline.

I will consider this as a tutorial because some designers are looking for this tutorial and I hope they will approve this;

Here it is anyway:

 

Let's start with the Story-Driven Mission Pack/Storyline:

 

- Perfect, I hope this it'll be very useful for every designers who are making MPs, SLs and etc. That's more like a movie, which you focus more in cutscenes, dialogues, actions, actors with a lot animations and many more. I'm making a MP which is named Codename Q4: Biohazard and I'm focusing in the gameplay and cutscenes, well, very simple but this MP isn't related to this topic well.

 

A Story-Driven stands like a movie. There are some examples that I can tell to you: Let me tell you the first episode of The Dark Instinct, Time Zero: Time Zero was made by THBP and this is the best example that I can give you because he focused a lot in the story, grammars, actions and etc. Well, a Story-Driven Mission Pack will focus more on the story, with little gameplay to add variety and interactivity. Another example: Old Friends Die Hard by RithRake24. You'll notice the heavy use of cutscenes and dialogue in these type of Mission Packs but sometimes, a whole mission can be nothing but cutscenes with dialogues. Another example: Cowboys: The Tale Of Betty Shore by Target13, it's closer to a movie or a TV series than to a game.

 

Story-Driven Mission Pack: +Cutscenes +Dialogue +Character Dynamics -Gameplay

 

 

Now, it's time for the Gameplay-Driven Mission Pack/Storyline:

 

- A'ight, Gameplay-Driven focuses on gameplay, game mechanics, level of the design [objects] and the difficulty of the gameplay. There are some MPs/SLs which they're really nice and I pleayed them all a long time ago. My best will remains V for Vinegar by THBP. They always have the story but it's just that the story exists only to set the ''theme'' and give a context to the missions. Well, some Mission Packs and Storylines can have balanced between story and gameplay. For example: Ghost Ship: REMASTERED by LeonCJ and I already mentioned V for Vinegar. You could argue that they are Story-Driven, as gameplay elements serve as a part of narrative. 

 

Gameplay-Driven Mission Pack: +Gameplay +Level Design +Objects -Dialogue -Cutscenes

 

Now, I'm just saying I hope this will be very useful for every DYOM designers, especially for: Roxie, RithRake24, Huzaifa and many more! I wish you my best luck to everyone and I hope that I'll be able to play your projects.

 

 

 

Thanks to:

 

  • Dutchy3010 & PatrickW
  • @Aymunz
  • You. Thank you for reading this tutorial.
  • Like 6
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.