zakarum5835 734 Posted April 28, 2020 Share Posted April 28, 2020 Hello DYOM'ers! Today, I am gonna explain to you what is a Story-Driven and a Gameplay-Driven Mission Pack! Same as Storyline. I will consider this as a tutorial because some designers are looking for this tutorial and I hope they will approve this; Here it is anyway: Let's start with the Story-Driven Mission Pack/Storyline: - Perfect, I hope this it'll be very useful for every designers who are making MPs, SLs and etc. That's more like a movie, which you focus more in cutscenes, dialogues, actions, actors with a lot animations and many more. I'm making a MP which is named Codename Q4: Biohazard and I'm focusing in the gameplay and cutscenes, well, very simple but this MP isn't related to this topic well. A Story-Driven stands like a movie. There are some examples that I can tell to you: Let me tell you the first episode of The Dark Instinct, Time Zero: Time Zero was made by THBP and this is the best example that I can give you because he focused a lot in the story, grammars, actions and etc. Well, a Story-Driven Mission Pack will focus more on the story, with little gameplay to add variety and interactivity. Another example: Old Friends Die Hard by RithRake24. You'll notice the heavy use of cutscenes and dialogue in these type of Mission Packs but sometimes, a whole mission can be nothing but cutscenes with dialogues. Another example: Cowboys: The Tale Of Betty Shore by Target13, it's closer to a movie or a TV series than to a game. Story-Driven Mission Pack: +Cutscenes +Dialogue +Character Dynamics -Gameplay Now, it's time for the Gameplay-Driven Mission Pack/Storyline: - A'ight, Gameplay-Driven focuses on gameplay, game mechanics, level of the design [objects] and the difficulty of the gameplay. There are some MPs/SLs which they're really nice and I pleayed them all a long time ago. My best will remains V for Vinegar by THBP. They always have the story but it's just that the story exists only to set the ''theme'' and give a context to the missions. Well, some Mission Packs and Storylines can have balanced between story and gameplay. For example: Ghost Ship: REMASTERED by LeonCJ and I already mentioned V for Vinegar. You could argue that they are Story-Driven, as gameplay elements serve as a part of narrative. Gameplay-Driven Mission Pack: +Gameplay +Level Design +Objects -Dialogue -Cutscenes Now, I'm just saying I hope this will be very useful for every DYOM designers, especially for: Roxie, RithRake24, Huzaifa and many more! I wish you my best luck to everyone and I hope that I'll be able to play your projects. Thanks to: Dutchy3010 & PatrickW @Aymunz You. Thank you for reading this tutorial. 6 Link to post Share on other sites
YourName_2 19 Posted April 29, 2020 Share Posted April 29, 2020 Nice tutorial. Link to post Share on other sites
Fahad Eabd 48 Posted April 29, 2020 Share Posted April 29, 2020 Very Nicely Explained With Simple Words And Examples Are Also Good 1 Link to post Share on other sites