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Retro_Causality

I love Rockstar, but i hope they update their gameplay mechanics for VI

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The Wolf Man

The worst part is that the NPC is always screaming "what are you doing there? Get a move on!" when you take too long or do something off script.

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SonofLosSantos

Am I the only one tired of those f*cking car tailing missions?? You have to stay X meters away or you’ll be spotted. Was playing V again and was doing the mission where you tail the janitor, and it just didn’t make any sense to stay any distance from the vehicle, considering he doesn’t know you and would be oblivious to being followed. And because of the distance we have to keep, it looks more conspicuous being 4 car lengths behind him and clogging up traffic everytime he stops at a red light. They need to do away with those altogether.

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Algonquin Assassin
11 minutes ago, SonofLosSantos said:

Am I the only one tired of those f*cking car tailing missions?? You have to stay X meters away or you’ll be spotted. Was playing V again and was doing the mission where you tail the janitor, and it just didn’t make any sense to stay any distance from the vehicle, considering he doesn’t know you and would be oblivious to being followed. And because of the distance we have to keep, it looks more conspicuous being 4 car lengths behind him and clogging up traffic everytime he stops at a red light. They need to do away with those altogether.

Agreed.

 

To be honest I've always found these kind of missions pretty stupid from a logic standpoint. If you were tailing someone in real life you wouldn't sit that far back from them as you say they don't even know who you are so how is it any different to anyone else driving behind them?

 

I like the idea of having to tail someone, but it's never really been done that well in any GTA game. Maybe instead of having to keep a certain distance behind the only way to tip them off would be driving erratically or hitting them or something, but that may make it way too easy since you would pretty much have to do it intentionally *shrugs*. 

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Dark Rosewood Varnish
Posted (edited)
17 hours ago, The Wolf Man said:

The worst part is that the NPC is always screaming "what are you doing there? Get a move on!" when you take too long or do something off script.

 

I've always had an issue with this as well. I'm the type of player who likes doing things at a slower pace so walking instead of running to markers or vehicles with waiting NPC's is always preferred, but its annoying how you cant do this without NPC's screaming at you to hurry up and such when you're not even taking long to get to them, its so unneeded and just kills immersion.

 

It's almost like it's Rockstars way of getting you to do missions at the pace they want you to do them. 

Edited by Dark Rosewood Varnish
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NightmanCometh96
Posted (edited)

I wish more tailing missions could be like "Cutting the Grass" in GTA III. Salvatore tells you that Curly Bob usually takes a Taxi when leaving the sex club. Normally, you're expected to wait around and follow the cab that ends up picking him up. But what if you decide to get creative and steal a cab yourself? If you park right outside the club, he will actually get in your Taxi and you can take him to the destination yourself, bypassing the tailing altogether! If this were a modern R* game, you'd probably fail for even trying to think outside the box like that.

 

I also hope R* dials back on the 100% scripted chases that have been in recent games. I get that some of these missions need to be scripted for story/set-piece purposes, but having every single chase force you to reach/kill someone only when and where the game tells you to gets tedious after a while. Ideally, something like "No Love Lost" in GTA IV would be the best of both worlds. If you're skilled at performing drive-bys, you can pass the mission quickly. Otherwise, you can still have a scripted chase with The Lost that ends in a shootout at Meadows Park if you absolutely have to.

 

Edited by NightmanCometh96
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gta7dev
Posted (edited)
6 hours ago, SonofLosSantos said:

Am I the only one tired of those f*cking car tailing missions?? You have to stay X meters away or you’ll be spotted. Was playing V again and was doing the mission where you tail the janitor, and it just didn’t make any sense to stay any distance from the vehicle, considering he doesn’t know you and would be oblivious to being followed. And because of the distance we have to keep, it looks more conspicuous being 4 car lengths behind him and clogging up traffic everytime he stops at a red light. They need to do away with those altogether.

They would be a ton better and more fun if you weren't forced to sit right behind them. For example if they take a right on a street, I can just continue straight and come up on them later if I know their general heading. If I don't find them within like 5 minutes I lose them.

 

I think GTA V is one of the best games ever hands down, but it's clear that the people who make these games aren't people who play games regularly or at all. Which sucks, we need a new generation of developers in, the ones who grew up with these games and realize what went wrong. RDR2 stinks of old geezer developers trying to be hip with the new crowd but fail at it. It's either GTA VI or GTA VII in which this changes. I'm hoping it's GTA VI otherwise we will have to endure another decade of pain.

 

 

 

Also I have a very very strong suspicion that Rockstar baited a bunch of Ubisoft developers (who have 0 imagination). Arthur Morgan's running animation reeks of Assassin's Creed. It's literally the same animation. Hunched over crab leg running.

Edited by gta7dev
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Zapper
3 hours ago, gta7dev said:

RDR2 stinks of old geezer developers trying to be hip with the new crowd but fail at it.

You can think whatever you want but 97MC and 29 million sales in 1 year tell them otherwise.

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Algonquin Assassin
4 hours ago, NightmanCometh96 said:

I wish more tailing missions could be like "Cutting the Grass" in GTA III. Salvatore tells you that Curly Bob usually takes a Taxi when leaving the sex club. Normally, you're expected to wait around and follow the cab that ends up picking him up. But what if you decide to get creative and steal a cab yourself? If you park right outside the club, he will actually get in your Taxi and you can take him to the destination yourself, bypassing the tailing altogether! If this were a modern R* game, you'd probably fail for even trying to think outside the box like that.

 

I was thinking about something like that after I made my post. The game should encourage us to try alternative approaches like 3D era GTAs and GTA IV.

 

 

4 hours ago, NightmanCometh96 said:

I also hope R* dials back on the 100% scripted chases that have been in recent games. I get that some of these missions need to be scripted for story/set-piece purposes, but having every single chase force you to reach/kill someone only when and where the game tells you to gets tedious after a while. Ideally, something like "No Love Lost" in GTA IV would be the best of both worlds. If you're skilled at performing drive-bys, you can pass the mission quickly. Otherwise, you can still have a scripted chase with The Lost that ends in a shootout at Meadows Park if you absolutely have to.

 

"No Love Lost" is indeed a great example of a mission that offers the best of both. It's possible to kill Jason within the first few seconds or you can wait a bit for the shootout. Too many times in GTA V and RDR2 it felt like no matter I tried to do I had to wait until the game reached a certain point before I could engage because if I tried beforehand I'd get a mission failure the majority of the time.:/

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Xiled
On 4/28/2020 at 11:06 AM, Lordani_66 said:

Not a counter argument. IV physics were like those of boats and R* will never revert to this again. It would be a massive downgrade.

You don't have a grasp of driving physics if you think you drive boats. You don't drive boats, you sail them. You don't sail cars, you drive them, so the whole meme of " the physics are driving boats" is quite silly. Wanna know what is a big downgrade? Every vehicle in gta v feels like it handles like a sports car. What's the point of having 200+ cars when they are all superglued to the road, all have magic ability to drive offroad, can drive up mountains like a goat, and going from full speed to not moving in less than 3 seconds, like the brakes of a roller coaster? Nevermind the magic rolling over like a dog physics or the in the air physics of planes. :D

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RenegadeAngel

Never understood the complaints about cars physics in GTA IV and V. I find both enjoyable in a different way. There are literally no open-world games that are even remotely close to that level, except for maybe Mafia 1 and 2. Hell, I'd prefer GTA 3 driving to Watch Dogs, Sleeping Dogs and most modern racing games any day. 

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DexMacLeod
1 hour ago, RenegadeAngel said:

Never understood the complaints about cars physics in GTA IV and V. I find both enjoyable in a different way. There are literally no open-world games that are even remotely close to that level, except for maybe Mafia 1 and 2. Hell, I'd prefer GTA 3 driving to Watch Dogs, Sleeping Dogs and most modern racing games any day. 

Yeah, I don't quite get it either. I can understand liking one over the other but to say either is terrible is just silly.

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Lioshenka
Posted (edited)

Agreed. The lag in controlling the protagonist, the delayed response to key presses and the general intentionally unrealistic slow walking/running animations must be abolished and burned with fire. I could never understand why R* haven't fixed it yet. Ever tried to move along a narrow object in GTA 5? The protagonist's AI will havehim just off the end or step off it. Crossing the GTA3 Callahan bridge by leaping from a beam to beam would be impossible on Rage engine.

 

I haven't palyed RDR2 though, so can't comment.

2 hours ago, RenegadeAngel said:

I find both enjoyable in a different way.

I find both annoying in different ways :D

Edited by Lioshenka

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CrimsonFolo

Loved the gunplay in RDR1, RDR2, GTA IV and RDR2. GTA V was not that great imo

RDR1 was fast paced but also had to use cover strategically and felt great to shoot people in. RDR2 gunplay is good as well (more realistic) but the PvP against other players doesn't feel as great but against AI is pretty good.

GTA IV was really good allround against players or AI, I generally used a variety of guns depending on the situation which is a good thing. GTA V just has a lot of really poor weapons (90 % of the pistols, smgs, like half the ARs, normal sniper, melee weapons that are just reskins) so it's saturated with trash weapons that don't feel great to use nor are great to use. On drive-bys, you can only effectively use AP pistol or sticky bombs realistically. 

 

Max Payne was excellent, sure you had limited weapons but when i played it, i seen a variety of weapons being used (even if some were kinda strong like dual sawned off shotguns). I'd imagine something like a mix of Max Payne and RDR2 where you can only carry a certain amount of weapons and ammo on your person would be really effective. Like imagine you could carry the tiny SNS pistol (i think its called that) but it doesn't affect your persons carrying capacity because of its small size, it has a use then. Or maybe being able to dual wield the smaller or sh*ttier pistols would create a use for them. 

 

yea tailing missions suck ass as they're either you follow them to their destination or you spook them, plus following itself is just a timesink. I don't mind maybe just one off if you have some character with you and some dialogue i guess.

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Lordani_66
4 hours ago, Xiled said:

You don't have a grasp of driving physics if you think you drive boats. You don't drive boats, you sail them. You don't sail cars, you drive them, so the whole meme of " the physics are driving boats" is quite silly. Wanna know what is a big downgrade? Every vehicle in gta v feels like it handles like a sports car. What's the point of having 200+ cars when they are all superglued to the road, all have magic ability to drive offroad, can drive up mountains like a goat, and going from full speed to not moving in less than 3 seconds, like the brakes of a roller coaster? Nevermind the magic rolling over like a dog physics or the in the air physics of planes. :D

Typical IV-baby response to a comment containing truth that exposes IV's retarded driving physics. "BOOO BOOO IF YOU DISLIKE AND EXPOSE IV'S DRIVING, YOU CLEARLY DON'T KNOW HOW REAL CARS DRIVE, YOU PROBABLY NEVER DROVE A CAR", while the reality is that IV babies, who are mostly zoomers who think it's hip to like older stuff over newer so they don't seem like zoomers, but cool old people who know anything about life, are the ones who have never ever driven a car and don't realize how horrible, not fun and certainly not realistic IV driving is.

 

"if you think you drive boats"
It's called a exaggeration, a comparison, that you are not to take 100% seriously. Not trying to insult you, but are you autistic? If so, I will understand that you didn't get that obvious euphemism. IT IS RHETORIC. No need for these Tesla-like discovery of "You don't drive boats, you sail them".

 

"What's the point of having 200+ cars when they are all superglued to the road(...)"

You are saying as if IV's handling wasn't the same for all the cars as well, only, much sh*ttier and less fun. Get this - ALL GTA games had one driving physics for all cars with only some slight handling differences between each type of vehicles. In IV, all cars behaved like boats on wheels, almost falling over to the side with doing a 20 km/h turn, even sports cars (I suggest watching first person mode driving videos on youtube to see how ridiculous it looks). Truly pathetic driving. GTA was never a driving simulation with multiple driving engines in any game and don't expect it to be different in the next installments.

 

As far as the rest of your post goes, it's apples vs oranges. Whether you like it or not, Vs physics is the way it is and it's not an argument for whether they are good or bad based on what you like. While some of the physics are ridiculously arcade'y, it's honestly much better than if we would get IV's physics in V, which would not translate well in it's world. And get this finally, IV's physics are never coming back, mark my words.

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Kris194
Posted (edited)
2 hours ago, DexMacLeod said:

Yeah, I don't quite get it either. I can understand liking one over the other but to say either is terrible is just silly.

There are few things people complain about

 

1. Cosmetic damages (350km/h+ car crashes look simply ridiculous in GTA V, tested it)

2. Cars glued to the road

3. Lame speeds (how is this possible, that even one of the fastest cars in GTA V struggle to reach 200km/h when in real life it's able to drive as fast as 400km/h on a public highway)?

4. Lack of the feel of car's weight (introduced in GTA IV, disappeared in GTA V)

5. Some super-powered brakes

6. Cars feeling almost the same when you off-road etc. In other words, sports cars being good for everything. What's the point of cars diversity that we have in GTA V then?

7. How is this possible, that in game where you are supposed to drive a lot you don't need any skill to be good at driving? It's just pedal to the metal like in NFS.

 

Few of those thing mentioned by me are showed in this video

 

 

Now tell me, that riding with this mod doesn't look much more enjoyable. It's like "learn on your mistakes you idiot, only your skills and "knowledge" can help you".

Edited by Kris194
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Dark Rosewood Varnish

It'll be interesting to play IV again to compare the driving physics of both games. My thoughts on IV's driving physics are just based off memory, last time I played that game was probably in 2012 or something. 

 

One problem I've noticed with the driving physics in V is that some vehicles have a delayed reaction to steering - this is evident when on the Sanchez, there seems to be a clear delay when you push the thumb stick in whatever direction you want to go in, this is why it gives the steering an overly sensitive feel. But weirdly enough I still have heaps of fun with the Sanchez especially if I'm off roading in the desert or along trails.

 

Like I said before the driving in V just tends to be inconsistent - some vehicles suffer from overly sensitive handling but then others are insanely fun to drive. Take the Pegassi Monroe for example, that car handles and performs like a dream. I done a full map circuit with it yesterday and its speed, handling and engine sound combined make driving it more fun and satisfying than any vehicle I drove in IV - but once again i'm going off memory here and also just to clarify I'm not someone who didn't like IV's driving physics, quite the opposite really I found them to be satisfying and fun.

 

It'll be interesting to play IV again just to familiarise myself with the physics but V's driving isn't as bad as some make out. I think if they just tweak certain things and make the steering less sensitive then it'll be fine.

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Kris194
Posted (edited)
18 hours ago, gta7dev said:

They would be a ton better and more fun if you weren't forced to sit right behind them. For example if they take a right on a street, I can just continue straight and come up on them later if I know their general heading. If I don't find them within like 5 minutes I lose them.

 

I think GTA V is one of the best games ever hands down, but it's clear that the people who make these games aren't people who play games regularly or at all. Which sucks, we need a new generation of developers in, the ones who grew up with these games and realize what went wrong. RDR2 stinks of old geezer developers trying to be hip with the new crowd but fail at it. It's either GTA VI or GTA VII in which this changes. I'm hoping it's GTA VI otherwise we will have to endure another decade of pain.

 

 

 

Also I have a very very strong suspicion that Rockstar baited a bunch of Ubisoft developers (who have 0 imagination). Arthur Morgan's running animation reeks of Assassin's Creed. It's literally the same animation. Hunched over crab leg running.

5 minutes? Are you even aware how far you can get in 5 minutes? It's not following anymore but rather guessing where the guy/girl might be. You can calculate your chances of being lucky.

 

New crowd? Do you mean millennials? The same crowd, that says, that RDR 2 is boring game because it's slow paced game? The same crowd, that play Fortnite and spend a lot of money on it? The very same, that won't read something just because it's too long? Gimme a break. Trying to appeal to millennials will result in mediocre game to many others. It's also funny, that you complain about RDR 2 animations which are best in class. Animations in AC are lifeless af. I would also like to add, that for many people, that Rockstar was targeting with RDR 2, it was the best game they ever played.

Edited by Kris194

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Algonquin Assassin
5 hours ago, Lordani_66 said:

Typical IV-baby response to a comment containing truth that exposes IV's retarded driving physics. "BOOO BOOO IF YOU DISLIKE AND EXPOSE IV'S DRIVING, YOU CLEARLY DON'T KNOW HOW REAL CARS DRIVE, YOU PROBABLY NEVER DROVE A CAR", while the reality is that IV babies, who are mostly zoomers who think it's hip to like older stuff over newer so they don't seem like zoomers, but cool old people who know anything about life, are the ones who have never ever driven a car and don't realize how horrible, not fun and certainly not realistic IV driving is.

 

"if you think you drive boats"
It's called a exaggeration, a comparison, that you are not to take 100% seriously. Not trying to insult you, but are you autistic? If so, I will understand that you didn't get that obvious euphemism. IT IS RHETORIC. No need for these Tesla-like discovery of "You don't drive boats, you sail them".

 

"What's the point of having 200+ cars when they are all superglued to the road(...)"

You are saying as if IV's handling wasn't the same for all the cars as well, only, much sh*ttier and less fun. Get this - ALL GTA games had one driving physics for all cars with only some slight handling differences between each type of vehicles. In IV, all cars behaved like boats on wheels, almost falling over to the side with doing a 20 km/h turn, even sports cars (I suggest watching first person mode driving videos on youtube to see how ridiculous it looks). Truly pathetic driving. GTA was never a driving simulation with multiple driving engines in any game and don't expect it to be different in the next installments.

 

As far as the rest of your post goes, it's apples vs oranges. Whether you like it or not, Vs physics is the way it is and it's not an argument for whether they are good or bad based on what you like. While some of the physics are ridiculously arcade'y, it's honestly much better than if we would get IV's physics in V, which would not translate well in it's world. And get this finally, IV's physics are never coming back, mark my words.

Facepalm - TV Tropes

 

"IV babies" *sigh*.

 

Also I'm going out on a limb and saying that I think that guy may have been yanking your chain a bit (hence the smilie at the end). In any case calm down jeez. I know some people don't like GTA IV's driving physics, but the way they're treated like they're the product of Satan is pretty ridiculous IMO. Especially seeing as the game's 12 years old and well it's time to move on.

 

Anyway this is why I said on the other page R* should try and find a sweet spot between the two as much as possible without the divide going from one extreme (GTA IV) to the other (GTA V).

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TheSantader25
Posted (edited)

This is getting fun. 

 

*Grabs popcorn*

 

Just my two cents. I personally get what R* were doing with both V and IV's driving. For my personal taste, I prefer the direction of V as a concept in a GTA Game,  but it still lacks a certain perfection that I want from arcade driving mechanics. I think the ideal way would be to choose the middle ground. I guess 65% of V + 35% of IV will do me good.

Edited by TheSantader25
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Kris194
Posted (edited)
1 hour ago, SonOfLiberty said:

Facepalm - TV Tropes

 

"IV babies" *sigh*.

 

Also I'm going out on a limb and saying that I think that guy may have been yanking your chain a bit (hence the smilie at the end). In any case calm down jeez. I know some people don't like GTA IV's driving physics, but the way they're treated like they're the product of Satan is pretty ridiculous IMO. Especially seeing as the game's 12 years old and well it's time to move on.

 

Anyway this is why I said on the other page R* should try and find a sweet spot between the two as much as possible without the divide going from one extreme (GTA IV) to the other (GTA V).

Agree, Rockstar needs to find sweet spot between playability and realism, something they did successfully in RDR 2. Game feels realistic but it isn't annoying at the same time.

Edited by Kris194
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Lordani_66
1 hour ago, SonOfLiberty said:

Facepalm - TV Tropes

 

"IV babies" *sigh*.

 

Also I'm going out on a limb and saying that I think that guy may have been yanking your chain a bit (hence the smilie at the end). In any case calm down jeez. I know some people don't like GTA IV's driving physics, but the way they're treated like they're the product of Satan is pretty ridiculous IMO. Especially seeing as the game's 12 years old and well it's time to move on.

 

Anyway this is why I said on the other page R* should try and find a sweet spot between the two as much as possible without the divide going from one extreme (GTA IV) to the other (GTA V).

Typical IV NPC script:

>Praising IV driving gooooooood

>Exposing IV driving baaaaaaaad

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DexMacLeod
7 hours ago, Kris194 said:

There are few things people complain about

 

1. Cosmetic damages (350km/h+ car crashes look simply ridiculous in GTA V, tested it)

2. Cars glued to the road

3. Lame speeds (how is this possible, that even one of the fastest cars in GTA V struggle to reach 200km/h when in real life it's able to drive as fast as 400km/h on a public highway)?

4. Lack of the feel of car's weight (introduced in GTA IV, disappeared in GTA V)

5. Some super-powered brakes

6. Cars feeling almost the same when you off-road etc. In other words, sports cars being good for everything. What's the point of cars diversity that we have in GTA V then?

7. How is this possible, that in game where you are supposed to drive a lot you don't need any skill to be good at driving? It's just pedal to the metal like in NFS.

 

Few of those thing mentioned by me are showed in this video

 

Now tell me, that riding with this mod doesn't look much more enjoyable. It's like "learn on your mistakes you idiot, only your skills and "knowledge" can help you".

Yeah, I've heard all the complaints about both games, and I agree with a lot of them but my point was that they're both still quite good. Neither is "terrible". Especially when you compare to other games in the genre.

 

Personally, I think Rockstar saw all the flaws in IV's physics and just massively overcorrected. I'd love to see them do something more in-line with Forza Horizon but driving in that game takes a modicum of skill and there's a slight learning curve. I don't see it happening as Rockstar seems pretty dedicated to making sure that even people with no skill or patience to learn can pick up their games and be good from the start.

 

7 hours ago, Dark Rosewood Varnish said:

Like I said before the driving in V just tends to be inconsistent - some vehicles suffer from overly sensitive handling but then others are insanely fun to drive.

To be fair that's just kinda how cars work. Some have massive oversteer, some have massive understeer, and some find a sweet spot somewhere in the middle. In GTA V I felt that all the cars just had varying levels of oversteer and in GTA IV all the cars just had slightly varied levels of oversteer. But, like you, it's been forever since I've played IV (been a couple years since I played V last for that matter) so I could be remembering wrong.

 

My hope is that they give us more tuning options so that we can take whatever car we like the look of most and tune it so that it drives the way we want it to.

 

Man, I really wish I had space on my Xbox One to download them both and give it a test. I might have to dig out the old 360 and see if they're still on there. I've been playing so much Snowrunner this week though that driving a car, on actual roads, in any game is going to feel weird and wonky at first.

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The Wolf Man

The driving physics in V are fine IMO. It's not perfect of course, it needs a little bit of adjustment here and there (I feel like the car is way too light sometimes), but it's definitely an improvement from IV.

Driving cars in IV was just hard an annoying most of the time. It's an open-world game not a driving simulator.

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iiCriminnaaL 49
Posted (edited)
11 hours ago, Lordani_66 said:

"What's the point of having 200+ cars when they are all superglued to the road(...)"

You are saying as if IV's handling wasn't the same for all the cars as well, only, much sh*ttier and less fun. Get this - ALL GTA games had one driving physics for all cars with only some slight handling differences between each type of vehicles. In IV, all cars behaved like boats on wheels, almost falling over to the side with doing a 20 km/h turn, even sports cars (I suggest watching first person mode driving videos on youtube to see how ridiculous it looks). Truly pathetic driving. GTA was never a driving simulation with multiple driving engines in any game and don't expect it to be different in the next installments.

I don't know if you play on PC or not, but I assume that you didn't look the handling.dat file out.

Edited by iiCriminnaaL 49

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Kris194
3 hours ago, DexMacLeod said:

Yeah, I've heard all the complaints about both games, and I agree with a lot of them but my point was that they're both still quite good. Neither is "terrible". Especially when you compare to other games in the genre.

 

Personally, I think Rockstar saw all the flaws in IV's physics and just massively overcorrected. I'd love to see them do something more in-line with Forza Horizon but driving in that game takes a modicum of skill and there's a slight learning curve. I don't see it happening as Rockstar seems pretty dedicated to making sure that even people with no skill or patience to learn can pick up their games and be good from the start.

 

To be fair that's just kinda how cars work. Some have massive oversteer, some have massive understeer, and some find a sweet spot somewhere in the middle. In GTA V I felt that all the cars just had varying levels of oversteer and in GTA IV all the cars just had slightly varied levels of oversteer. But, like you, it's been forever since I've played IV (been a couple years since I played V last for that matter) so I could be remembering wrong.

 

My hope is that they give us more tuning options so that we can take whatever car we like the look of most and tune it so that it drives the way we want it to.

 

Man, I really wish I had space on my Xbox One to download them both and give it a test. I might have to dig out the old 360 and see if they're still on there. I've been playing so much Snowrunner this week though that driving a car, on actual roads, in any game is going to feel weird and wonky at first.

I never said, that GTA V is terrible, probably no one said this. Actually, recently I started to appreciate GTA V more as I started installing more mods to gain more possibilities in this game. The great thing about GTA V is that it gives you tons of possibilities but you need mods for all of this if you really want to have some fun in single-player.

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GTA-Biker
8 hours ago, Kris194 said:

New crowd? Do you mean millennials? The same crowd, that says, that RDR 2 is boring game because it's slow paced game? The same crowd, that play Fortnite and spend a lot of money on it? The very same, that won't read something just because it's too long? Gimme a break. Trying to appeal to millennials will result in mediocre game to many others.

The people you're describing and calling millennials don't sound like actual millennials at all.For one,millennials were born from around 1980 to around 1996,and I don't know anyone over the age of 18 who likes Fortnite (not counting youtubers who play it to get the views from kids),but most people born in the 80s and 90s loved RDR2.

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Algonquin Assassin
6 hours ago, Lordani_66 said:

Typical IV NPC script:

>Praising IV driving gooooooood

>Exposing IV driving baaaaaaaad

lol.

 

Did you just me a GTA IV NPC?

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iiCriminnaaL 49
22 minutes ago, SonOfLiberty said:

lol.

 

Did you just me a GTA IV NPC?

He has a point though.

 

I mean, I've been playing GTA IV for like eight years or something, yet I can't remember you being a playable character 😜.

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kaiouti

I;d like to see an interactive menu like in the hitman games, only if the environment is more interactive.

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Quote

In IV, all cars behaved like boats on wheels, almost falling over to the side with doing a 20 km/h turn, even sports cars (I suggest watching first person mode driving videos on youtube to see how ridiculous it looks). Truly pathetic driving. GTA was never a driving simulation with multiple driving engines in any game and don't expect it to be different in the next installments.

Now boats have wheels? Hope your referring to the steering wheel fancy boats have. The boats in gta iv handle too much like land vehicles to me. If your car is tipping over, your probably going too fast for the corner. When you slow down and take the corner at a normal speed, you won't tip over.  :D  2nd gta iv is not a driving sim, nowhere near that. Its simply a driving and a shooting game like the games before. 3rd the vehicle physics will be different in later games just like it was different in gta, gta 3, san andreas, gta iv, china town wars and gta v. 

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