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muh linucs

Mipmapping mods

Recommended Posts

muh linucs

For Vice City there's "ViceMips" by DK22Pac — is there mod which can be used in all III, VC and SA?

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guard3

SA should have native mipmap support afaik.

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Ash_735

GTA3 supports it too, you just have to force the flag in the TXD. It was only Vice City that didn't support mipmaps for whatever strange reason.

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muh linucs
3 hours ago, Ash_735 said:

GTA3 supports it too, you just have to force the flag in the TXD. It was only Vice City that didn't support mipmaps for whatever strange reason.

With this tool?

 

Quote

version 5.3 (15 years edition)
+ Added full mipmaps support, but it ONLY suports san andreas PC - other game versions will strip mipmaps before saving.

 

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𝙲olby
16 minutes ago, muh linucs said:

With this tool?

Use this instead, TXD workshop is old and crap.

Magic.TXD also has a very useful mass build tool so you could mipmap everything nice and quick.

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muh linucs
Posted (edited)

I assume that the in-game mipmapping option doesn't work in SA, or I have some compatibility issue:

 

2Ktm7cn.png

5ICuiLc.png

Edited by muh linucs

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𝙲olby

Its because the textures dont have any mipmaps, you gotta edit the TXDs.

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PRince4Sharma
On 5/5/2020 at 9:51 PM, muh linucs said:

A bit odd if this still  has to be done manually,

 

Dude, the problem is that Texture doesn't have mipmaps in them so you have to add them yourself. How do you think it can be automatically done?

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muh linucs
1 hour ago, PRince4Sharma said:

Dude, the problem is that Texture doesn't have mipmaps in them so you have to add them yourself. How do you think it can be automatically done?

Sorry, no idea. I've managed to convert the textures and will answer my question soon.

 

What I don't understand why the game has a mipmapping option in the graphics settings menu: https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas#/media/File:GTA-SA_Display-advanced.jpg

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Ash_735
Posted (edited)
6 hours ago, muh linucs said:

Sorry, no idea. I've managed to convert the textures and will answer my question soon.

 

What I don't understand why the game has a mipmapping option in the graphics settings menu: https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas#/media/File:GTA-SA_Display-advanced.jpg

That is a brilliant question, we can only assume Rockstar were going to do it but someone didn't or ran out of time? GTA3/VC on Xbox has them, I've not checked a GTA SA Xbox texture so I can't comment on that but it would be interesting to see if they do have them in which case the Xbox Map might be the best to drop into the PC version.

 

edit: Just checked, the map files on Xbox do not have mipmapped textures.

Edited by Ash_735
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