HzanRsxa2959 55 Posted July 5, 2020 Author Share Posted July 5, 2020 On 7/4/2020 at 7:46 AM, Crowdigger said: Thanks for updating the mod, I hope things get better for you. Thank you. This means a lot. I appreciate it. On 7/4/2020 at 7:46 AM, Crowdigger said: 1 - Perhaps it would be better to be able to set the target return speed separately for each weapon. For a certain speed is good and another very fast / slow. Done. On 7/4/2020 at 7:46 AM, Crowdigger said: 2 - Sometimes even when you leave the sight of the weapon, the screen continues to return to the original position. Fixed. On 7/4/2020 at 7:46 AM, Crowdigger said: 3 - When using iRecoilMode: 1: up only, the crosshair goes up but does not return to the right point, it goes to the left side. Fixed. 2.2 Released! Download links added to main post. Separately configurable return speeds for weapons based on WeaponID and AnimGroupID. Fixed crosshair returning to original position after you stop aiming even if aim check is enabled. Fixed wrong crosshair return angle for iRecoilMode = 1. WeaponFireType 2 (PROJECTILE) and 3 (AREA_EFFECT) are hard-coded now, but can be disabled using the configuration file. Note: The ini file has been slightly changed. It is recommended to review it and set it up to your liking. 1 Link to post Share on other sites
HzanRsxa2959 55 Posted July 17, 2020 Author Share Posted July 17, 2020 2.3 Released! Download links added to main post. Added player controls check. Now recoil will no longer if player controls are disabled (opcode 09E7). Fixed crosshair return to opposite side of original position if the return value is greater than recoil value. Optimized the crosshair return function. Added Additive Recoil: crosshair will now return to position of first shot instead of last shot for iRecoilMode = 1. Added ini setting 'bNoAdditiveRecoil' to disable this function. Weapon length multiplier has been removed as it caused severe bugs. Overhauled the default settings based on my preferences. They seem good enough. Note: The ini file has been slightly changed. It is recommended to review it and set it up to your liking. 1 Link to post Share on other sites
Crowdigger 16 Posted July 18, 2020 Share Posted July 18, 2020 Create an account on the Mixmods forum, it's easier for you to get help from Junior_Djjr, I saw in another post that you were in need. There is no problem with writing in English there. Besides, I think people will like your mods. 1 1 Link to post Share on other sites
HzanRsxa2959 55 Posted July 19, 2020 Author Share Posted July 19, 2020 Spoiler 14 hours ago, Crowdigger said: Create an account on the Mixmods forum, it's easier for you to get help from Junior_Djjr, I saw in another post that you were in need. There is no problem with writing in English there. Besides, I think people will like your mods. Thanks for the advice. I'll do that. Link to post Share on other sites
HzanRsxa2959 55 Posted September 23, 2020 Author Share Posted September 23, 2020 (edited) Update 2.4: Download links added to first post. Add new recoil mode: Taps. See iRecoilMode in section [Settings]. Added different recoil modes for different weapons. See sections [RecoilMode_WeaponIDs] and [RecoilMode_AnimGroupIDs] in ini file. Ini file has slightly changed: Modified: iRecoilMode in section [Settings]. Added: sections [RecoilMode_WeaponIDs], [RecoilMode_AnimGroupIDs] Be sure to adapt your settings. I think this is probably the last version. I seriously cannot add anything else or the code will break. Edited September 23, 2020 by HzanRsxa2959 Link to post Share on other sites
thalilmythos 1,025 Posted September 30, 2020 Share Posted September 30, 2020 This is literally one of the best mods ever created for this game, i can't play without it anymore, you did a great job. 1 1 Link to post Share on other sites
Paixetamour 22 Posted October 14, 2020 Share Posted October 14, 2020 Recoil of mp5 is insane is there any way to reduce it ? Link to post Share on other sites
HzanRsxa2959 55 Posted October 15, 2020 Author Share Posted October 15, 2020 Sure thing, you have to edit the recoil multiplier. Go to WeaponRecoilAuto.ini. You could multiply it based on weapon ID (only MP5 will be affected): Go to [WeaponIDs] section. Add: 29 = 0.5 # MP5 Or you could multiply it based on anim group ID (all weapons using MP5 animation will be affected): Go to [AnimGroupIDs] section. Change: 23 = 1.5 # uzi Add: 24 = 0.5 # uzibad The values in bold are the multipliers, change them as you see fit. Type 'RSWRA' as a cheat to reload settings in real-time for testing. 1 Link to post Share on other sites
Paixetamour 22 Posted October 16, 2020 Share Posted October 16, 2020 Thank you verymuch. Other weapons have great recoil just except the mp5. Link to post Share on other sites
HzanRsxa2959 55 Posted December 5, 2020 Author Share Posted December 5, 2020 Update 2.5: Now recoil return is reset when switching weapons. Freed some variables. As a result, 28 more ini toggles can be added. More feature suggestions welcome! Added ini toggle: bForceAim (force aiming as long as recoil is returning) in section [Toggles]. Removed weapon firetype 2 (AREA_AFFECT) from hard-coded and default settings because people were getting confused. It can still be re-added through configuration. Link added to main post. 1 Link to post Share on other sites
HzanRsxa2959 55 Posted January 18 Author Share Posted January 18 (edited) Update 2.6: Fixed the gigantic lag spike that occurred while loading the settings. (Now the settings of each weapon will be dynamically loaded right before the first time it is fired.) Fixed the cheat 'RSWRA' reloading the script instead of reloading the settings. As no other changes have been made to the code, ini files of the previous version are fully compatible with this version. Updated the 2.5 ShareMods link to my account. Previously, I had accidentally uploaded it anonymously. Links added to main post. Edited January 18 by HzanRsxa2959 1 Link to post Share on other sites