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[CLEO] WeaponRecoilAuto


HzanRsxa2959

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HzanRsxa2959
On 7/4/2020 at 7:46 AM, Crowdigger said:

Thanks for updating the mod, I hope things get better for you.

Thank you. This means a lot. I appreciate it.

 

On 7/4/2020 at 7:46 AM, Crowdigger said:

1 - Perhaps it would be better to be able to set the target return speed separately for each weapon. For a certain speed is good and another very fast / slow.

Done.

 

On 7/4/2020 at 7:46 AM, Crowdigger said:

2 - Sometimes even when you leave the sight of the weapon, the screen continues to return to the original position.

Fixed.

 

On 7/4/2020 at 7:46 AM, Crowdigger said:

3 - When using iRecoilMode: 1: up only, the crosshair goes up but does not return to the right point, it goes to the left side.

Fixed.

 

2.2 Released!

Download links added to main post.

  1. Separately configurable return speeds for weapons based on WeaponID and AnimGroupID.
  2. Fixed crosshair returning to original position after you stop aiming even if aim check is enabled.
  3. Fixed wrong crosshair return angle for iRecoilMode = 1.
  4. WeaponFireType 2 (PROJECTILE) and 3 (AREA_EFFECT) are hard-coded now, but can be disabled using the configuration file.

Note: The ini file has been slightly changed. It is recommended to review it and set it up to your liking.

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  • 2 weeks later...
HzanRsxa2959

2.3 Released!

Download links added to main post.

  1. Added player controls check. Now recoil will no longer if player controls are disabled (opcode 09E7).
  2. Fixed crosshair return to opposite side of original position if the return value is greater than recoil value.
  3. Optimized the crosshair return function.
  4. Added Additive Recoil: crosshair will now return to position of first shot instead of last shot for iRecoilMode = 1. Added ini setting 'bNoAdditiveRecoil' to disable this function.
  5. Weapon length multiplier has been removed as it caused severe bugs.
  6. Overhauled the default settings based on my preferences. They seem good enough.

Note: The ini file has been slightly changed. It is recommended to review it and set it up to your liking.

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Crowdigger
Create an account on the Mixmods forum, it's easier for you to get help from Junior_Djjr, I saw in another post that you were in need. There is no problem with writing in English there.
 
Besides, I think people will like your mods.
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HzanRsxa2959
Spoiler
14 hours ago, Crowdigger said:
Create an account on the Mixmods forum, it's easier for you to get help from Junior_Djjr, I saw in another post that you were in need. There is no problem with writing in English there.
 
Besides, I think people will like your mods.

 

Thanks for the advice. I'll do that.

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  • 2 months later...
HzanRsxa2959

Update 2.4:

Download links added to first post.

  • Add new recoil mode: Taps. See iRecoilMode in section [Settings].
  • Added different recoil modes for different weapons. See sections [RecoilMode_WeaponIDs] and [RecoilMode_AnimGroupIDs] in ini file.

Ini file has slightly changed:

  • Modified: iRecoilMode in section [Settings].
  • Added: sections [RecoilMode_WeaponIDs][RecoilMode_AnimGroupIDs] 

Be sure to adapt your settings.

 

I think this is probably the last version. I seriously cannot add anything else or the code will break.

Edited by HzanRsxa2959
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thalilmythos

This is literally one of the best mods ever created for this game, i can't play without it anymore, you did a great job.

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  • 2 weeks later...
HzanRsxa2959

Sure thing, you have to edit the recoil multiplier.

Go to WeaponRecoilAuto.ini.

 

You could multiply it based on weapon ID (only MP5 will be affected):

Go to [WeaponIDs] section.

Add:

29 = 0.5 # MP5

 

Or you could multiply it based on anim group ID (all weapons using MP5 animation will be affected):

Go to [AnimGroupIDs] section.

Change:

23 = 1.5 # uzi

Add:

24 = 0.5 # uzibad

 

The values in bold are the multipliers, change them as you see fit. Type 'RSWRA' as a cheat to reload settings in real-time for testing.

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  • 1 month later...
HzanRsxa2959

Update 2.5:

  1. Now recoil return is reset when switching weapons.
  2. Freed some variables. As a result, 28 more ini toggles can be added. More feature suggestions welcome!
  3. Added ini toggle: bForceAim (force aiming as long as recoil is returning) in section [Toggles].
  4. Removed weapon firetype 2 (AREA_AFFECT) from hard-coded and default settings because people were getting confused. It can still be re-added through configuration.

Link added to main post.

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  • 1 month later...
HzanRsxa2959

Update 2.6:

  1. Fixed the gigantic lag spike that occurred while loading the settings. (Now the settings of each weapon will be dynamically loaded right before the first time it is fired.)
  2. Fixed the cheat 'RSWRA' reloading the script instead of reloading the settings.
  3. As no other changes have been made to the code, ini files of the previous version are fully compatible with this version.
  4. Updated the 2.5 ShareMods link to my account. Previously, I had accidentally uploaded it anonymously.

Links added to main post.

Edited by HzanRsxa2959
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