BlackStallionDX 1,292 Posted April 18, 2020 Share Posted April 18, 2020 (edited) Story The game tells the story of Lance Urwell, a former bank robber. His ol' friend Vinnie betray him and leaves him for dead during a bank robbery, leading to his desire for revenge. Screens Progress South Beach - 50% Mid Beach - 0% DownTown- 0% MidTown - 0% OverTown - 0% Little Havana - 0% Little Haiti - 0% Design Distict - 0% Upper East Side - 0% Dodge Island - 0% Credits Black Stallion - Lead, map, scripts, characters, missions, vehicles Nicksud - Artwork Beloyvan - Radio artist Burlachenko - modelling helper Voice acting A.Beloyvan E.Moiseev A.Burlachenko Metal Stories Wild Gamer Like Bax Nobilius Special thanks to.... Junior_Djjr Fastman The Hero Madleg Function-X Ezekiel [SAK*]KING_OF_SA BadassBaboon WarButler ActionVFX cgman DK22Pac _AG ENB Developer Demo https://yadi.sk/d/87oWZ5rzPxIi1A Edited September 10, 2020 by BlackStallionDX 18 1 1 Link to post Share on other sites
maya(#4968) 42 Posted April 18, 2020 Share Posted April 18, 2020 another TC? again? also, weren't you're making your Advance TC? what happened to that? Link to post Share on other sites
BlackStallionDX 1,292 Posted April 18, 2020 Author Share Posted April 18, 2020 46 minutes ago, maya(#4968) said: another TC? again? also, weren't you're making your Advance TC? what happened to that? Nope. Tiki Islands is finished. So, more lore-friendly Advance TC fall out of female voiceover, many years i'can't find well souding voice. So, after time, i've made new conception, takin Advance plot, put into 80s Vice City with minor change (Leone replaced by Vercetti, Rasta by Bikers, Yakudza by Cuban and etc). So, many stuff for this TC i already done (from 2018 to present day i've maked buildings and other stuff) Link to post Share on other sites
𝓦𝓸𝓵𝓯 525 Posted April 18, 2020 Share Posted April 18, 2020 More other? Link to post Share on other sites
BlackStallionDX 1,292 Posted April 18, 2020 Author Share Posted April 18, 2020 (edited) 32 minutes ago, 𝓦𝓸𝓵𝓯 said: More other? More...what? Skins, vehicles, props... Edited April 18, 2020 by BlackStallionDX 1 Link to post Share on other sites
𝓦𝓸𝓵𝓯 525 Posted April 18, 2020 Share Posted April 18, 2020 14 minutes ago, BlackStallionDX said: More...what? Skins, vehicles, props... I saw you created several topics and never release the download but forget that I said I wish you a good job. Link to post Share on other sites
BlackStallionDX 1,292 Posted April 18, 2020 Author Share Posted April 18, 2020 45 minutes ago, 𝓦𝓸𝓵𝓯 said: I saw you created several topics and never release the download but forget that I said I wish you a good job. Hmmm - Tiki Island final build link is on 1st page of topic - Russian Theft Auto is too (but waitin for propper translation) - Wastelad is too (but still neeed tranlation) So i've give all links, But anyway, progress so far 6 Link to post Share on other sites
AshGamer007 241 Posted April 18, 2020 Share Posted April 18, 2020 So is this a prequel of GTA Advance or what? Link to post Share on other sites
bibidibabidibu 147 Posted April 18, 2020 Share Posted April 18, 2020 please this time we can play it on 60 fps 1 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 19, 2020 Author Share Posted April 19, 2020 7 hours ago, AshGamer007 said: So is this a prequel of GTA Advance or what? Nope. This is remake, but with diffrent place and diffrent characters. I'm using origina Advancel plot, with minor changes. But plot of story is original. We still play as Mike, Vinnie still die. But....no Leone's mafia, now we workin on Vercetti, no 8-ball, now we have a friendship with one armed Phil, no yardie, now we workin on Mitch Baker and etc. 3 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 20, 2020 Author Share Posted April 20, 2020 While i workin on proper version of Vice Beach, i wanna show in this buildings. They are will be used on current map Also Malibu is done too, but i'll shiwn it later 5 Link to post Share on other sites
Darks 41 Posted April 20, 2020 Share Posted April 20, 2020 43 minutes ago, BlackStallionDX said: While i workin on proper version of Vice Beach, i wanna show in this buildings. They are will be used on current map Also Malibu is done too, but i'll shiwn it later Looks amazing! Link to post Share on other sites
Davve95 331 Posted April 22, 2020 Share Posted April 22, 2020 Looks cool. Nice job! Link to post Share on other sites
marco886 102 Posted April 22, 2020 Share Posted April 22, 2020 Looks cool! How many missions? And can you show the new cars/weapons if done? Link to post Share on other sites
BlackStallionDX 1,292 Posted April 23, 2020 Author Share Posted April 23, 2020 15 hours ago, marco886 said: Looks cool! How many missions? And can you show the new cars/weapons if done? Some around 35-45 missions (original Advance around 40) About cars, i'll showin it's soon, as Vice Beach's done. But this is list of cars - police cruiser (based on Malibu'82) - premier (based on Malibu'82) - taxi (based on Malibu'82) - buffalo (camaro'67) - bravura (i dunno know what's actual prototype is, but it's slioghty lookin like idaho) - sentinel (fury' 69) - infernus ( countach'76) - esperant (GTO'65) - sabre (chardger' 69) - petro (slighty looks like Duneride) - rdtrain (Peterbilt) - cadrona (Belair'55) - tampa (nova) - windsor (thunderbird) Yeah, they not 100% scratch made of course, i've used some parts from other non R*Games' games ( many of them from Ride to Hell), but anyway, i've change them for more GTA-lore looks like, so 70% percent conversion, 30% scratch made. 8 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 27, 2020 Author Share Posted April 27, 2020 (edited) Still workin on Vice Beach, this is very huge piece of map, so not-in-game screen( map editor) <blockquote class="imgur-embed-pub" lang="en" data-id="a/tJttiHz"><a href="//imgur.com/a/tJttiHz"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> Edited April 27, 2020 by BlackStallionDX 2 Link to post Share on other sites
TarRebririon 110 Posted April 27, 2020 Share Posted April 27, 2020 12 hours ago, BlackStallionDX said: Still workin on Vice Beach, this is very huge piece of map, so not-in-game screen( map editor) <blockquote class="imgur-embed-pub" lang="en" data-id="a/tJttiHz"><a href="//imgur.com/a/tJttiHz"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> I cant see the pictures, help!! Link to post Share on other sites
BlackStallionDX 1,292 Posted April 29, 2020 Author Share Posted April 29, 2020 There some vehicles, which gonna be used in this mod. Shots taken not from actual mod. Also lisence plate'll change o VC. Infernus, yeah, i've used real; life 3d model, and change it to more GTA'sh style (look closely at talling lights) Police cruiser, based on Malibu Esperant, based on GTO'65 (shot from anothe TC Motor City'79) Next vehicles maden for VC'89 and Russian Theft Auto, so russian licenses plate'll change Sentinel, based on BMW M5 '87 Admiral, based on MB 190d' 89 3 Link to post Share on other sites
universetwisters 34,229 Posted April 29, 2020 Share Posted April 29, 2020 Honestly a lot of your mods seem to run together (mipmapping issues, car or character models that look really out of place with the 3D era sh*t, either some wasteland or 80s aesthetic) so this really doesn't seem like anything new. Hopefully I'm proven wrong, though, but still this just seems like an unnecessary sequel that's piggybacking off GTA Advance Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 (edited) 5 hours ago, universetwisters said: Honestly a lot of your mods seem to run together (mipmapping issues, car or character models that look really out of place with the 3D era sh*t, either some wasteland or 80s aesthetic) so this really doesn't seem like anything new. Hopefully I'm proven wrong, though, but still this just seems like an unnecessary sequel that's piggybacking off GTA Advance Man, i don't use any 3d era models with new HD-one. Also all props models is totally replaced by HD-one. All characters, weapons and more are changed too. Yeah, first builds, don't change all stuff to HD. By the way, show me on those screens any 3d-era stuff? Or download latest Wasteland or Russian Theft Auto and try to find any 3d-era stuff. You gonna be fail. Also, when i'm wokin on my mods, i've making one style - later 00s game style design, maybe a little bit higher quality than GTAIV. Why Tiki Islands become to VC'89 with new story based on Advance? So, at way, after 2018 closed realese, wich i realese as final in 2020, i've did many new models, many of them is HD-reacreation of VC's one (Ocean View, Posleposyion and etc.).After all, in 2019, voice actor, who voiced protogonist is came out from all social net, so i can't pm him bout new voiceover work (actually i have longest story, then i've realesed). Now, i have newest voiceacting team, and many players askin me bout GTA Advance, so i takin Advance as base for new story in Vice City. Edited April 30, 2020 by BlackStallionDX 2 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 (edited) 7 hours ago, universetwisters said: Honestly a lot of your mods seem to run together (mipmapping issues, car or character models that look really out of place with the 3D era sh*t, either some wasteland or 80s aesthetic) so this really doesn't seem like anything new. Hopefully I'm proven wrong, though, but still this just seems like an unnecessary sequel that's piggybacking off GTA Advance Really, look at this video. Where you can see models out of place? or mipmapping problems? Just show it to me or here Edited April 30, 2020 by BlackStallionDX Link to post Share on other sites
universetwisters 34,229 Posted April 30, 2020 Share Posted April 30, 2020 9 minutes ago, BlackStallionDX said: Really, look at this video. Where you can see models out of place? or mipmapping problems? Just show it to me Sorry my dude, for whatever reason I was thinking of this mod's mipmapping issues. I meant to say overbearing ENB and weird glowing, especially in that Tiki Islands video Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 13 minutes ago, universetwisters said: Sorry my dude, for whatever reason I was thinking of this mod's mipmapping issues. I meant to say overbearing ENB and weird glowing, especially in that Tiki Islands video Nope. This wrong setting for SkyGFX (bloom are from Stories), enb are used only for gamma and water. Other stuff is off. If somebody make plugin, which can replace water into something looks like MTA Shader's water, i'll drop out enb . Link to post Share on other sites
universetwisters 34,229 Posted April 30, 2020 Share Posted April 30, 2020 5 minutes ago, BlackStallionDX said: Nope. This wrong setting for SkyGFX (bloom are from Stories), enb are used only for gamma and water. Other stuff is off. If somebody make plugin, which can replace water into something looks like MTA Shader's water, i'll drop out enb . Will that also make it get rid of the weird heat haze effect too? Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 14 minutes ago, universetwisters said: Will that also make it get rid of the weird heat haze effect too? Heat haze is original value. ENB, without specfic shader, doesn't change it. Link to post Share on other sites
Brooklynzsmac 1,110 Posted April 30, 2020 Share Posted April 30, 2020 Vehicles look as if they were taken from some 2008 modpack. Also what is it for, SA or VC? 2 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 (edited) 1 hour ago, Brooklynzsmac said: Vehicles look as if they were taken from some 2008 modpack. Also what is it for, SA or VC? You're try to harsh me? Hey, many, if not all, cars which maden in 3d-era style, looks like modpack for gta 3 since 2003-4, and so now? Just look at it, looks impresive yeah? Nope. Just eraly time mod pack. So, 3d-era style vehicles looks like they are taken from ol'cheap mod pack, so what's now. heh? Really, you guys, looks like little kids, who dress up their father pants, hate all skinny jeans and call it as adult being. Vehicles maden by me. It's mod for SA. Also how many vehicles from 2008 modpack you can show me, with proper dirtmap and dirty wheels? How many vehicles you can show me from 2008 modpack, which made diffrents looks frim their real life prototype? Show me it, please, really i wanna see it. Edited April 30, 2020 by BlackStallionDX 1 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 (edited) Look at mine esperant' yeah it based on GTA'65 and look at real one you wanna say, you don't see any diffrents or you can look at this, from mod pack, sa you say and you can;t see real diffrents? Realy? They are twins? Also look at this and this then look at mine infernus, you wanna say, it doesnt have adiffrents? Edited April 30, 2020 by BlackStallionDX Link to post Share on other sites
Brooklynzsmac 1,110 Posted April 30, 2020 Share Posted April 30, 2020 (edited) 38 minutes ago, BlackStallionDX said: You're try to harsh me? Hey, many, if not all, cars which maden in 3d-era style, looks like modpack for gta 3 since 2003-4, and so now? Just look at it, looks impresive yeah? Nope. Just eraly time mod pack. So, 3d-era style vehicles looks like they are taken from ol'cheap mod pack, so what's now. heh? This is badly done GTA-styled mod, look for examples here: I'm just saying that your vehicles look as if they had more polys than original map, and 4k textures, it doesn't work in such old game - engine is not adapted and optimized to handle such hq models, they make game laggy no matter one's pc specs and doesn't look too good. Edited April 30, 2020 by Brooklynzsmac 3 Link to post Share on other sites
BlackStallionDX 1,292 Posted April 30, 2020 Author Share Posted April 30, 2020 (edited) 9 minutes ago, Brooklynzsmac said: This is badly done GTA-styled mod, look for examples here: I'm just saying that your vehicles look as if they had more polys than original map, it doesn't work in such old game - engine is not adapted and optimized to handle such hq models, they make game laggy no matter one's pc specs and doesn't look too good. Nope, vehicles have 20-25k polys, when building have 7-15k polys, and game don't lagged. If you wanna test it, play my Tiki Islands or Russian Theft Auto. They used HD models for all, and it don't lagged or bagged. It's lagged? tell me bout? Really zero fps, right? Who said you guys this bullsh*t bout old games? I've make mods for various games since 2007 and really, i know how make it right. Yeah, when you're used 100k polys for every vehicles, it can be badly, not for old games too. For example - Forza used multiple lods system for optimization. But, how worst'be you computers, every lod games, which was maden after 00s, workin fine with mid polys. If we talkin bout SA, only one real thing wich can be - how any objects you used at one frame. Otherwise, midpolys - 25-40k polys for vehicles, 15-30k polys for characters and 10-100k polys for buildings workin fine. Yeah, it's doesnt mean, don't economy polys, not, but also it doesnt mean scary off bout many polys too. I hope, you understand my bad english. Edited April 30, 2020 by BlackStallionDX 1 Link to post Share on other sites